X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_rast.c;h=0ae5976eedc7aaa8e7b83647127d5bbefeec62ee;hb=1d53603f1fb49dd839e427f161a8912cf58d80c8;hp=c4560bfe6c02dab56743f228bfc18579e3b30b2d;hpb=c620087432b2055aa9301f19f8b6444080698c90;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index c4560bfe6c0..0ae5976eedc 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -32,16 +32,19 @@ #include "util/u_surface.h" #include "util/u_pack_color.h" +#include "os/os_time.h" + #include "lp_scene_queue.h" +#include "lp_context.h" #include "lp_debug.h" #include "lp_fence.h" #include "lp_perf.h" #include "lp_query.h" #include "lp_rast.h" #include "lp_rast_priv.h" -#include "lp_tile_soa.h" #include "gallivm/lp_bld_debug.h" #include "lp_scene.h" +#include "lp_tex_sample.h" #ifdef DEBUG @@ -59,7 +62,6 @@ static void lp_rast_begin( struct lp_rasterizer *rast, struct lp_scene *scene ) { - rast->curr_scene = scene; LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); @@ -75,12 +77,6 @@ lp_rast_end( struct lp_rasterizer *rast ) lp_scene_end_rasterization( rast->curr_scene ); rast->curr_scene = NULL; - -#ifdef DEBUG - if (0) - debug_printf("Post render scene: tile unswizzle: %u tile swizzle: %u\n", - lp_tile_unswizzle_count, lp_tile_swizzle_count); -#endif } @@ -91,106 +87,128 @@ lp_rast_end( struct lp_rasterizer *rast ) */ static void lp_rast_tile_begin(struct lp_rasterizer_task *task, - const struct cmd_bin *bin) + const struct cmd_bin *bin, + int x, int y) { - const struct lp_scene *scene = task->scene; - enum lp_texture_usage usage; - - LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, bin->x, bin->y); + LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y); task->bin = bin; - task->x = bin->x * TILE_SIZE; - task->y = bin->y * TILE_SIZE; + task->x = x * TILE_SIZE; + task->y = y * TILE_SIZE; + task->width = TILE_SIZE + x * TILE_SIZE > task->scene->fb.width ? + task->scene->fb.width - x * TILE_SIZE : TILE_SIZE; + task->height = TILE_SIZE + y * TILE_SIZE > task->scene->fb.height ? + task->scene->fb.height - y * TILE_SIZE : TILE_SIZE; - /* reset pointers to color tile(s) */ - memset(task->color_tiles, 0, sizeof(task->color_tiles)); + task->thread_data.vis_counter = 0; + task->ps_invocations = 0; - /* get pointer to depth/stencil tile */ - { - struct pipe_surface *zsbuf = task->scene->fb.zsbuf; - if (zsbuf) { - struct llvmpipe_resource *lpt = llvmpipe_resource(zsbuf->texture); - - if (scene->has_depthstencil_clear) - usage = LP_TEX_USAGE_WRITE_ALL; - else - usage = LP_TEX_USAGE_READ_WRITE; + /* reset pointers to color and depth tile(s) */ + memset(task->color_tiles, 0, sizeof(task->color_tiles)); + task->depth_tile = NULL; +} - /* "prime" the tile: convert data from linear to tiled if necessary - * and update the tile's layout info. - */ - (void) llvmpipe_get_texture_tile(lpt, - zsbuf->u.tex.first_layer, - zsbuf->u.tex.level, - usage, - task->x, - task->y); - /* Get actual pointer to the tile data. Note that depth/stencil - * data is tiled differently than color data. - */ - task->depth_tile = lp_rast_get_depth_block_pointer(task, - task->x, - task->y); - assert(task->depth_tile); - } - else { - task->depth_tile = NULL; +/** + * Examine a framebuffer object to determine if any of the colorbuffers + * use a pure integer format. + * XXX this could be a gallium utility function if useful elsewhere. + */ +static boolean +is_fb_pure_integer(const struct pipe_framebuffer_state *fb) +{ + unsigned i; + for (i = 0; i < fb->nr_cbufs; i++) { + if (fb->cbufs[i] && + util_format_is_pure_integer(fb->cbufs[i]->format)) { + return TRUE; } } + return FALSE; } /** * Clear the rasterizer's current color tile. * This is a bin command called during bin processing. + * Clear commands always clear all bound layers. */ static void lp_rast_clear_color(struct lp_rasterizer_task *task, const union lp_rast_cmd_arg arg) { const struct lp_scene *scene = task->scene; - const uint8_t *clear_color = arg.clear_color; - unsigned i; + if (scene->fb.nr_cbufs) { + unsigned i; + union util_color uc; + + if (is_fb_pure_integer(&scene->fb)) { + /* + * We expect int/uint clear values here, though some APIs + * might disagree (but in any case util_pack_color() + * couldn't handle it)... + */ + LP_DBG(DEBUG_RAST, "%s pure int 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__, + arg.clear_color.ui[0], + arg.clear_color.ui[1], + arg.clear_color.ui[2], + arg.clear_color.ui[3]); - LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__, - clear_color[0], - clear_color[1], - clear_color[2], - clear_color[3]); - - if (clear_color[0] == clear_color[1] && - clear_color[1] == clear_color[2] && - clear_color[2] == clear_color[3]) { - /* clear to grayscale value {x, x, x, x} */ - for (i = 0; i < scene->fb.nr_cbufs; i++) { - uint8_t *ptr = - lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL); - memset(ptr, clear_color[0], TILE_SIZE * TILE_SIZE * 4); + for (i = 0; i < scene->fb.nr_cbufs; i++) { + enum pipe_format format = scene->fb.cbufs[i]->format; + + if (util_format_is_pure_sint(format)) { + util_format_write_4i(format, arg.clear_color.i, 0, &uc, 0, 0, 0, 1, 1); + } + else { + assert(util_format_is_pure_uint(format)); + util_format_write_4ui(format, arg.clear_color.ui, 0, &uc, 0, 0, 0, 1, 1); + } + + util_fill_box(scene->cbufs[i].map, + format, + scene->cbufs[i].stride, + scene->cbufs[i].layer_stride, + task->x, + task->y, + 0, + task->width, + task->height, + scene->fb_max_layer + 1, + &uc); + } } - } - else { - /* Non-gray color. - * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code - * will need to change. It'll be pretty obvious when clearing no longer - * works. - */ - const unsigned chunk = TILE_SIZE / 4; - for (i = 0; i < scene->fb.nr_cbufs; i++) { - uint8_t *c = - lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL); - unsigned j; - - for (j = 0; j < 4 * TILE_SIZE; j++) { - memset(c, clear_color[0], chunk); - c += chunk; - memset(c, clear_color[1], chunk); - c += chunk; - memset(c, clear_color[2], chunk); - c += chunk; - memset(c, clear_color[3], chunk); - c += chunk; + else { + uint8_t clear_color[4]; + + for (i = 0; i < 4; ++i) { + clear_color[i] = float_to_ubyte(arg.clear_color.f[i]); + } + + LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__, + clear_color[0], + clear_color[1], + clear_color[2], + clear_color[3]); + + for (i = 0; i < scene->fb.nr_cbufs; i++) { + if (scene->fb.cbufs[i]) { + util_pack_color(arg.clear_color.f, + scene->fb.cbufs[i]->format, &uc); + + util_fill_box(scene->cbufs[i].map, + scene->fb.cbufs[i]->format, + scene->cbufs[i].stride, + scene->cbufs[i].layer_stride, + task->x, + task->y, + 0, + task->width, + task->height, + scene->fb_max_layer + 1, + &uc); + } } } } @@ -201,123 +219,117 @@ lp_rast_clear_color(struct lp_rasterizer_task *task, - - /** * Clear the rasterizer's current z/stencil tile. * This is a bin command called during bin processing. + * Clear commands always clear all bound layers. */ static void lp_rast_clear_zstencil(struct lp_rasterizer_task *task, const union lp_rast_cmd_arg arg) { const struct lp_scene *scene = task->scene; - uint32_t clear_value = arg.clear_zstencil.value; - uint32_t clear_mask = arg.clear_zstencil.mask; - const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT; - const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT; - const unsigned block_size = scene->zsbuf.blocksize; - const unsigned dst_stride = scene->zsbuf.stride * TILE_VECTOR_HEIGHT; + uint64_t clear_value64 = arg.clear_zstencil.value; + uint64_t clear_mask64 = arg.clear_zstencil.mask; + uint32_t clear_value = (uint32_t) clear_value64; + uint32_t clear_mask = (uint32_t) clear_mask64; + const unsigned height = task->height; + const unsigned width = task->width; + const unsigned dst_stride = scene->zsbuf.stride; uint8_t *dst; unsigned i, j; + unsigned block_size; LP_DBG(DEBUG_RAST, "%s: value=0x%08x, mask=0x%08x\n", __FUNCTION__, clear_value, clear_mask); /* - * Clear the aera of the swizzled depth/depth buffer matching this tile, in - * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time. - * - * The swizzled depth format is such that the depths for - * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets. + * Clear the area of the depth/depth buffer matching this tile. */ - dst = task->depth_tile; - - clear_value &= clear_mask; - - switch (block_size) { - case 1: - assert(clear_mask == 0xff); - memset(dst, (uint8_t) clear_value, height * width); - break; - case 2: - if (clear_mask == 0xffff) { - for (i = 0; i < height; i++) { - uint16_t *row = (uint16_t *)dst; - for (j = 0; j < width; j++) - *row++ = (uint16_t) clear_value; - dst += dst_stride; - } - } - else { - for (i = 0; i < height; i++) { - uint16_t *row = (uint16_t *)dst; - for (j = 0; j < width; j++) { - uint16_t tmp = ~clear_mask & *row; - *row++ = clear_value | tmp; + if (scene->fb.zsbuf) { + unsigned layer; + uint8_t *dst_layer = lp_rast_get_unswizzled_depth_tile_pointer(task, LP_TEX_USAGE_READ_WRITE); + block_size = util_format_get_blocksize(scene->fb.zsbuf->format); + + clear_value &= clear_mask; + + for (layer = 0; layer <= scene->fb_max_layer; layer++) { + dst = dst_layer; + + switch (block_size) { + case 1: + assert(clear_mask == 0xff); + memset(dst, (uint8_t) clear_value, height * width); + break; + case 2: + if (clear_mask == 0xffff) { + for (i = 0; i < height; i++) { + uint16_t *row = (uint16_t *)dst; + for (j = 0; j < width; j++) + *row++ = (uint16_t) clear_value; + dst += dst_stride; + } } - dst += dst_stride; - } - } - break; - case 4: - if (clear_mask == 0xffffffff) { - for (i = 0; i < height; i++) { - uint32_t *row = (uint32_t *)dst; - for (j = 0; j < width; j++) - *row++ = clear_value; - dst += dst_stride; - } - } - else { - for (i = 0; i < height; i++) { - uint32_t *row = (uint32_t *)dst; - for (j = 0; j < width; j++) { - uint32_t tmp = ~clear_mask & *row; - *row++ = clear_value | tmp; + else { + for (i = 0; i < height; i++) { + uint16_t *row = (uint16_t *)dst; + for (j = 0; j < width; j++) { + uint16_t tmp = ~clear_mask & *row; + *row++ = clear_value | tmp; + } + dst += dst_stride; + } + } + break; + case 4: + if (clear_mask == 0xffffffff) { + for (i = 0; i < height; i++) { + uint32_t *row = (uint32_t *)dst; + for (j = 0; j < width; j++) + *row++ = clear_value; + dst += dst_stride; + } + } + else { + for (i = 0; i < height; i++) { + uint32_t *row = (uint32_t *)dst; + for (j = 0; j < width; j++) { + uint32_t tmp = ~clear_mask & *row; + *row++ = clear_value | tmp; + } + dst += dst_stride; + } + } + break; + case 8: + clear_value64 &= clear_mask64; + if (clear_mask64 == 0xffffffffffULL) { + for (i = 0; i < height; i++) { + uint64_t *row = (uint64_t *)dst; + for (j = 0; j < width; j++) + *row++ = clear_value64; + dst += dst_stride; + } + } + else { + for (i = 0; i < height; i++) { + uint64_t *row = (uint64_t *)dst; + for (j = 0; j < width; j++) { + uint64_t tmp = ~clear_mask64 & *row; + *row++ = clear_value64 | tmp; + } + dst += dst_stride; + } } - dst += dst_stride; + break; + + default: + assert(0); + break; } + dst_layer += scene->zsbuf.layer_stride; } - break; - default: - assert(0); - break; - } -} - - - -/** - * Convert the color tile from tiled to linear layout. - * This is generally only done when we're flushing the scene just prior to - * SwapBuffers. If we didn't do this here, we'd have to convert the entire - * tiled color buffer to linear layout in the llvmpipe_texture_unmap() - * function. It's better to do it here to take advantage of - * threading/parallelism. - * This is a bin command which is stored in all bins. - */ -static void -lp_rast_store_linear_color( struct lp_rasterizer_task *task ) -{ - const struct lp_scene *scene = task->scene; - unsigned buf; - - for (buf = 0; buf < scene->fb.nr_cbufs; buf++) { - struct pipe_surface *cbuf = scene->fb.cbufs[buf]; - const unsigned layer = cbuf->u.tex.first_layer; - const unsigned level = cbuf->u.tex.level; - struct llvmpipe_resource *lpt = llvmpipe_resource(cbuf->texture); - - if (!task->color_tiles[buf]) - continue; - - llvmpipe_unswizzle_cbuf_tile(lpt, - layer, - level, - task->x, task->y, - task->color_tiles[buf]); } } @@ -354,19 +366,30 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task, variant = state->variant; /* render the whole 64x64 tile in 4x4 chunks */ - for (y = 0; y < TILE_SIZE; y += 4){ - for (x = 0; x < TILE_SIZE; x += 4) { + for (y = 0; y < task->height; y += 4){ + for (x = 0; x < task->width; x += 4) { uint8_t *color[PIPE_MAX_COLOR_BUFS]; - uint32_t *depth; + unsigned stride[PIPE_MAX_COLOR_BUFS]; + uint8_t *depth = NULL; + unsigned depth_stride = 0; unsigned i; /* color buffer */ - for (i = 0; i < scene->fb.nr_cbufs; i++) - color[i] = lp_rast_get_color_block_pointer(task, i, - tile_x + x, tile_y + y); + for (i = 0; i < scene->fb.nr_cbufs; i++){ + stride[i] = scene->cbufs[i].stride; + color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x, + tile_y + y, inputs->layer); + } /* depth buffer */ - depth = lp_rast_get_depth_block_pointer(task, tile_x + x, tile_y + y); + if (scene->zsbuf.map) { + depth = lp_rast_get_unswizzled_depth_block_pointer(task, tile_x + x, + tile_y + y, inputs->layer); + depth_stride = scene->zsbuf.stride; + } + + /* Propagate non-interpolated raster state. */ + task->thread_data.raster_state.viewport_index = inputs->viewport_index; /* run shader on 4x4 block */ BEGIN_JIT_CALL(state, task); @@ -379,7 +402,9 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task, color, depth, 0xffff, - &task->vis_counter); + &task->thread_data, + stride, + depth_stride); END_JIT_CALL(); } } @@ -395,9 +420,6 @@ static void lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task, const union lp_rast_cmd_arg arg) { - const struct lp_scene *scene = task->scene; - unsigned i; - LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); assert(task->state); @@ -405,11 +427,6 @@ lp_rast_shade_tile_opaque(struct lp_rasterizer_task *task, return; } - /* this will prevent converting the layout from tiled to linear */ - for (i = 0; i < scene->fb.nr_cbufs; i++) { - (void)lp_rast_get_color_tile_pointer(task, i, LP_TEX_USAGE_WRITE_ALL); - } - lp_rast_shade_tile(task, arg); } @@ -430,7 +447,9 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task, struct lp_fragment_shader_variant *variant = state->variant; const struct lp_scene *scene = task->scene; uint8_t *color[PIPE_MAX_COLOR_BUFS]; - void *depth; + unsigned stride[PIPE_MAX_COLOR_BUFS]; + uint8_t *depth = NULL; + unsigned depth_stride = 0; unsigned i; assert(state); @@ -446,29 +465,53 @@ lp_rast_shade_quads_mask(struct lp_rasterizer_task *task, /* color buffer */ for (i = 0; i < scene->fb.nr_cbufs; i++) { - color[i] = lp_rast_get_color_block_pointer(task, i, x, y); - assert(lp_check_alignment(color[i], 16)); + if (scene->fb.cbufs[i]) { + stride[i] = scene->cbufs[i].stride; + color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, x, y, + inputs->layer); + } + else { + stride[i] = 0; + color[i] = NULL; + } } /* depth buffer */ - depth = lp_rast_get_depth_block_pointer(task, x, y); - - - assert(lp_check_alignment(state->jit_context.blend_color, 16)); - - /* run shader on 4x4 block */ - BEGIN_JIT_CALL(state, task); - variant->jit_function[RAST_EDGE_TEST](&state->jit_context, - x, y, - inputs->frontfacing, - GET_A0(inputs), - GET_DADX(inputs), - GET_DADY(inputs), - color, - depth, - mask, - &task->vis_counter); - END_JIT_CALL(); + if (scene->zsbuf.map) { + depth_stride = scene->zsbuf.stride; + depth = lp_rast_get_unswizzled_depth_block_pointer(task, x, y, inputs->layer); + } + + assert(lp_check_alignment(state->jit_context.u8_blend_color, 16)); + + /* + * The rasterizer may produce fragments outside our + * allocated 4x4 blocks hence need to filter them out here. + */ + if ((x % TILE_SIZE) < task->width && (y % TILE_SIZE) < task->height) { + /* not very accurate would need a popcount on the mask */ + /* always count this not worth bothering? */ + task->ps_invocations += 1 * variant->ps_inv_multiplier; + + /* Propagate non-interpolated raster state. */ + task->thread_data.raster_state.viewport_index = inputs->viewport_index; + + /* run shader on 4x4 block */ + BEGIN_JIT_CALL(state, task); + variant->jit_function[RAST_EDGE_TEST](&state->jit_context, + x, y, + inputs->frontfacing, + GET_A0(inputs), + GET_DADX(inputs), + GET_DADY(inputs), + color, + depth, + mask, + &task->thread_data, + stride, + depth_stride); + END_JIT_CALL(); + } } @@ -484,9 +527,18 @@ lp_rast_begin_query(struct lp_rasterizer_task *task, { struct llvmpipe_query *pq = arg.query_obj; - assert(task->query == NULL); - task->vis_counter = 0; - task->query = pq; + switch (pq->type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + case PIPE_QUERY_OCCLUSION_PREDICATE: + pq->start[task->thread_index] = task->thread_data.vis_counter; + break; + case PIPE_QUERY_PIPELINE_STATISTICS: + pq->start[task->thread_index] = task->ps_invocations; + break; + default: + assert(0); + break; + } } @@ -499,10 +551,26 @@ static void lp_rast_end_query(struct lp_rasterizer_task *task, const union lp_rast_cmd_arg arg) { - assert(task->query); - if (task->query) { - task->query->count[task->thread_index] += task->vis_counter; - task->query = NULL; + struct llvmpipe_query *pq = arg.query_obj; + + switch (pq->type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + case PIPE_QUERY_OCCLUSION_PREDICATE: + pq->end[task->thread_index] += + task->thread_data.vis_counter - pq->start[task->thread_index]; + pq->start[task->thread_index] = 0; + break; + case PIPE_QUERY_TIMESTAMP: + pq->end[task->thread_index] = os_time_get_nano(); + break; + case PIPE_QUERY_PIPELINE_STATISTICS: + pq->end[task->thread_index] += + task->ps_invocations - pq->start[task->thread_index]; + pq->start[task->thread_index] = 0; + break; + default: + assert(0); + break; } } @@ -516,89 +584,16 @@ lp_rast_set_state(struct lp_rasterizer_task *task, -/** - * Set top row and left column of the tile's pixels to white. For debugging. - */ -static void -outline_tile(uint8_t *tile) -{ - const uint8_t val = 0xff; - unsigned i; - - for (i = 0; i < TILE_SIZE; i++) { - TILE_PIXEL(tile, i, 0, 0) = val; - TILE_PIXEL(tile, i, 0, 1) = val; - TILE_PIXEL(tile, i, 0, 2) = val; - TILE_PIXEL(tile, i, 0, 3) = val; - - TILE_PIXEL(tile, 0, i, 0) = val; - TILE_PIXEL(tile, 0, i, 1) = val; - TILE_PIXEL(tile, 0, i, 2) = val; - TILE_PIXEL(tile, 0, i, 3) = val; - } -} - - -/** - * Draw grid of gray lines at 16-pixel intervals across the tile to - * show the sub-tile boundaries. For debugging. - */ -static void -outline_subtiles(uint8_t *tile) -{ - const uint8_t val = 0x80; - const unsigned step = 16; - unsigned i, j; - - for (i = 0; i < TILE_SIZE; i += step) { - for (j = 0; j < TILE_SIZE; j++) { - TILE_PIXEL(tile, i, j, 0) = val; - TILE_PIXEL(tile, i, j, 1) = val; - TILE_PIXEL(tile, i, j, 2) = val; - TILE_PIXEL(tile, i, j, 3) = val; - - TILE_PIXEL(tile, j, i, 0) = val; - TILE_PIXEL(tile, j, i, 1) = val; - TILE_PIXEL(tile, j, i, 2) = val; - TILE_PIXEL(tile, j, i, 3) = val; - } - } - - outline_tile(tile); -} - - - /** * Called when we're done writing to a color tile. */ static void lp_rast_tile_end(struct lp_rasterizer_task *task) { -#ifdef DEBUG - if (LP_DEBUG & (DEBUG_SHOW_SUBTILES | DEBUG_SHOW_TILES)) { - const struct lp_scene *scene = task->scene; - unsigned buf; - - for (buf = 0; buf < scene->fb.nr_cbufs; buf++) { - uint8_t *color = lp_rast_get_color_block_pointer(task, buf, - task->x, task->y); - - if (LP_DEBUG & DEBUG_SHOW_SUBTILES) - outline_subtiles(color); - else if (LP_DEBUG & DEBUG_SHOW_TILES) - outline_tile(color); - } - } -#else - (void) outline_subtiles; -#endif - - lp_rast_store_linear_color(task); + unsigned i; - if (task->query) { - union lp_rast_cmd_arg dummy = {0}; - lp_rast_end_query(task, dummy); + for (i = 0; i < task->scene->num_active_queries; ++i) { + lp_rast_end_query(task, lp_rast_arg_query(task->scene->active_queries[i])); } /* debug */ @@ -628,18 +623,30 @@ static lp_rast_cmd_func dispatch[LP_RAST_OP_MAX] = lp_rast_begin_query, lp_rast_end_query, lp_rast_set_state, + lp_rast_triangle_32_1, + lp_rast_triangle_32_2, + lp_rast_triangle_32_3, + lp_rast_triangle_32_4, + lp_rast_triangle_32_5, + lp_rast_triangle_32_6, + lp_rast_triangle_32_7, + lp_rast_triangle_32_8, + lp_rast_triangle_32_3_4, + lp_rast_triangle_32_3_16, + lp_rast_triangle_32_4_16 }; static void do_rasterize_bin(struct lp_rasterizer_task *task, - const struct cmd_bin *bin) + const struct cmd_bin *bin, + int x, int y) { const struct cmd_block *block; unsigned k; if (0) - lp_debug_bin(bin); + lp_debug_bin(bin, x, y); for (block = bin->head; block; block = block->next) { for (k = 0; k < block->count; k++) { @@ -658,11 +665,11 @@ do_rasterize_bin(struct lp_rasterizer_task *task, */ static void rasterize_bin(struct lp_rasterizer_task *task, - const struct cmd_bin *bin ) + const struct cmd_bin *bin, int x, int y ) { - lp_rast_tile_begin( task, bin ); + lp_rast_tile_begin( task, bin, x, y ); - do_rasterize_bin(task, bin); + do_rasterize_bin(task, bin, x, y); lp_rast_tile_end(task); @@ -701,28 +708,21 @@ rasterize_scene(struct lp_rasterizer_task *task, struct lp_scene *scene) { task->scene = scene; - /* loop over scene bins, rasterize each */ -#if 0 - { - unsigned i, j; - for (i = 0; i < scene->tiles_x; i++) { - for (j = 0; j < scene->tiles_y; j++) { - struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); - rasterize_bin(task, bin, i, j); + + if (!task->rast->no_rast && !scene->discard) { + /* loop over scene bins, rasterize each */ + { + struct cmd_bin *bin; + int i, j; + + assert(scene); + while ((bin = lp_scene_bin_iter_next(scene, &i, &j))) { + if (!is_empty_bin( bin )) + rasterize_bin(task, bin, i, j); } } } -#else - { - struct cmd_bin *bin; - - assert(scene); - while ((bin = lp_scene_bin_iter_next(scene))) { - if (!is_empty_bin( bin )) - rasterize_bin(task, bin); - } - } -#endif + if (scene->fence) { lp_fence_signal(scene->fence); @@ -743,6 +743,12 @@ lp_rast_queue_scene( struct lp_rasterizer *rast, if (rast->num_threads == 0) { /* no threading */ + unsigned fpstate = util_fpstate_get(); + + /* Make sure that denorms are treated like zeros. This is + * the behavior required by D3D10. OpenGL doesn't care. + */ + util_fpstate_set_denorms_to_zero(fpstate); lp_rast_begin( rast, scene ); @@ -750,6 +756,8 @@ lp_rast_queue_scene( struct lp_rasterizer *rast, lp_rast_end( rast ); + util_fpstate_set(fpstate); + rast->curr_scene = NULL; } else { @@ -792,11 +800,17 @@ lp_rast_finish( struct lp_rasterizer *rast ) * 2. do work * 3. signal that we're done */ -static PIPE_THREAD_ROUTINE( thread_func, init_data ) +static PIPE_THREAD_ROUTINE( thread_function, init_data ) { struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data; struct lp_rasterizer *rast = task->rast; boolean debug = false; + unsigned fpstate = util_fpstate_get(); + + /* Make sure that denorms are treated like zeros. This is + * the behavior required by D3D10. OpenGL doesn't care. + */ + util_fpstate_set_denorms_to_zero(fpstate); while (1) { /* wait for work */ @@ -844,7 +858,7 @@ static PIPE_THREAD_ROUTINE( thread_func, init_data ) pipe_semaphore_signal(&task->work_done); } - return NULL; + return 0; } @@ -860,7 +874,7 @@ create_rast_threads(struct lp_rasterizer *rast) for (i = 0; i < rast->num_threads; i++) { pipe_semaphore_init(&rast->tasks[i].work_ready, 0); pipe_semaphore_init(&rast->tasks[i].work_done, 0); - rast->threads[i] = pipe_thread_create(thread_func, + rast->threads[i] = pipe_thread_create(thread_function, (void *) &rast->tasks[i]); } } @@ -879,10 +893,14 @@ lp_rast_create( unsigned num_threads ) unsigned i; rast = CALLOC_STRUCT(lp_rasterizer); - if(!rast) - return NULL; + if (!rast) { + goto no_rast; + } rast->full_scenes = lp_scene_queue_create(); + if (!rast->full_scenes) { + goto no_full_scenes; + } for (i = 0; i < Elements(rast->tasks); i++) { struct lp_rasterizer_task *task = &rast->tasks[i]; @@ -892,16 +910,21 @@ lp_rast_create( unsigned num_threads ) rast->num_threads = num_threads; + rast->no_rast = debug_get_bool_option("LP_NO_RAST", FALSE); + create_rast_threads(rast); /* for synchronizing rasterization threads */ pipe_barrier_init( &rast->barrier, rast->num_threads ); - memset(lp_swizzled_cbuf, 0, sizeof lp_swizzled_cbuf); - memset(lp_dummy_tile, 0, sizeof lp_dummy_tile); return rast; + +no_full_scenes: + FREE(rast); +no_rast: + return NULL; } @@ -940,11 +963,3 @@ void lp_rast_destroy( struct lp_rasterizer *rast ) } -/** Return number of rasterization threads */ -unsigned -lp_rast_get_num_threads( struct lp_rasterizer *rast ) -{ - return rast->num_threads; -} - -