X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_rast.c;h=b25ade3d2ecf4f96cfc77e1c357925eedb2f2110;hb=ca76a2ba1b83ca837a198dc58ef3962d1ca71c68;hp=d746778e25f104db866959f2bb1888c4d7fde6a4;hpb=14e6b8695206dc2b3f38c65ae5fab0e1819e2725;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index d746778e25f..b25ade3d2ec 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -791,7 +791,7 @@ thread_function(void *init_data) unsigned fpstate; util_snprintf(thread_name, sizeof thread_name, "llvmpipe-%u", task->thread_index); - pipe_thread_setname(thread_name); + u_thread_setname(thread_name); /* Make sure that denorms are treated like zeros. This is * the behavior required by D3D10. OpenGL doesn't care.