X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_rast.c;h=e629a3e5f1f6a07ea4e21632cfbbcb3352283238;hb=ae69f9fbf0a1aab7186e5b644085a5fe5aea99af;hp=01f46dcab10e309a5e166f90bd8e55822b28526d;hpb=b0828b0adc7438ef33f9393f839226ef7dfda0dc;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index 01f46dcab10..e629a3e5f1f 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -25,119 +25,109 @@ * **************************************************************************/ +#include #include "util/u_memory.h" - -#include "lp_state.h" +#include "util/u_math.h" +#include "util/u_cpu_detect.h" +#include "util/u_surface.h" + +#include "lp_scene_queue.h" +#include "lp_debug.h" +#include "lp_fence.h" +#include "lp_perf.h" #include "lp_rast.h" #include "lp_rast_priv.h" #include "lp_tile_soa.h" -#include "lp_bld_debug.h" - -#define RAST_DEBUG debug_printf - -struct lp_rasterizer *lp_rast_create( struct pipe_screen *screen ) -{ - struct lp_rasterizer *rast; - - rast = CALLOC_STRUCT(lp_rasterizer); - if(!rast) - return NULL; - - rast->screen = screen; - rast->tile.color = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 ); - rast->tile.depth = align_malloc( TILE_SIZE*TILE_SIZE*4, 16 ); - - return rast; -} +#include "gallivm/lp_bld_debug.h" +#include "lp_scene.h" -boolean lp_rast_begin( struct lp_rasterizer *rast, - struct pipe_surface *cbuf, - struct pipe_surface *zsbuf, - boolean write_color, - boolean write_zstencil, - unsigned width, - unsigned height ) +/* Begin rasterizing a scene: + */ +static boolean +lp_rast_begin( struct lp_rasterizer *rast, + struct lp_scene *scene ) { - struct pipe_screen *screen = rast->screen; + const struct pipe_framebuffer_state *fb = &scene->fb; + boolean write_color = fb->nr_cbufs != 0; + boolean write_zstencil = fb->zsbuf != NULL; + int i; - RAST_DEBUG("%s %dx%d\n", __FUNCTION__, width, height); + rast->curr_scene = scene; - pipe_surface_reference(&rast->state.cbuf, cbuf); - pipe_surface_reference(&rast->state.zsbuf, zsbuf); + LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); - rast->width = width; - rast->height = height; + rast->state.nr_cbufs = scene->fb.nr_cbufs; rast->state.write_zstencil = write_zstencil; rast->state.write_color = write_color; + + for (i = 0; i < rast->state.nr_cbufs; i++) { + struct pipe_surface *cbuf = scene->fb.cbufs[i]; + rast->cbuf[i].map = scene->cbuf_map[i]; + rast->cbuf[i].format = cbuf->texture->format; + rast->cbuf[i].width = cbuf->width; + rast->cbuf[i].height = cbuf->height; + rast->cbuf[i].stride = llvmpipe_texture_stride(cbuf->texture, cbuf->level); + } - rast->check_for_clipped_tiles = (width % TILESIZE != 0 || - height % TILESIZE != 0); - - if (cbuf) { - rast->cbuf_transfer = screen->get_tex_transfer(rast->screen, - cbuf->texture, - cbuf->face, - cbuf->level, - cbuf->zslice, - PIPE_TRANSFER_READ_WRITE, - 0, 0, width, height); - if (!rast->cbuf_transfer) - return FALSE; - - rast->cbuf_map = screen->transfer_map(rast->screen, - rast->cbuf_transfer); - if (!rast->cbuf_map) - return FALSE; + if (write_zstencil) { + struct pipe_surface *zsbuf = scene->fb.zsbuf; + rast->zsbuf.map = scene->zsbuf_map; + rast->zsbuf.stride = llvmpipe_texture_stride(zsbuf->texture, zsbuf->level); + rast->zsbuf.blocksize = + util_format_get_blocksize(zsbuf->texture->format); } + lp_scene_bin_iter_begin( scene ); + return TRUE; } -void lp_rast_end( struct lp_rasterizer *rast ) +static void +lp_rast_end( struct lp_rasterizer *rast ) { - struct pipe_screen *screen = rast->screen; - - if (rast->cbuf_map) - screen->transfer_unmap(screen, rast->cbuf_transfer); + int i; - if (rast->zsbuf_map) - screen->transfer_unmap(screen, rast->zsbuf_transfer); + lp_scene_reset( rast->curr_scene ); - if (rast->cbuf_transfer) - screen->tex_transfer_destroy(rast->cbuf_transfer); + for (i = 0; i < rast->state.nr_cbufs; i++) + rast->cbuf[i].map = NULL; - if (rast->zsbuf_transfer) - screen->tex_transfer_destroy(rast->cbuf_transfer); - - rast->cbuf_transfer = NULL; - rast->zsbuf_transfer = NULL; - rast->cbuf_map = NULL; - rast->zsbuf_map = NULL; + rast->zsbuf.map = NULL; + rast->curr_scene = NULL; } - - - -/* Begining of each tile: +/** + * Begining rasterization of a tile. + * \param x window X position of the tile, in pixels + * \param y window Y position of the tile, in pixels */ -void lp_rast_start_tile( struct lp_rasterizer *rast, - unsigned x, - unsigned y ) +static void +lp_rast_start_tile(struct lp_rasterizer_task *task, + unsigned x, unsigned y) { - RAST_DEBUG("%s %d,%d\n", __FUNCTION__, x, y); + LP_DBG(DEBUG_RAST, "%s %d,%d\n", __FUNCTION__, x, y); - rast->x = x; - rast->y = y; + task->x = x; + task->y = y; } -void lp_rast_clear_color( struct lp_rasterizer *rast, - const union lp_rast_cmd_arg arg ) + +/** + * Clear the rasterizer's current color tile. + * This is a bin command called during bin processing. + */ +void +lp_rast_clear_color(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg) { + struct lp_rasterizer *rast = task->rast; const uint8_t *clear_color = arg.clear_color; - - RAST_DEBUG("%s %x,%x,%x,%x\n", __FUNCTION__, + uint8_t **color_tile = task->tile.color; + unsigned i; + + LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__, clear_color[0], clear_color[1], clear_color[2], @@ -146,179 +136,692 @@ void lp_rast_clear_color( struct lp_rasterizer *rast, if (clear_color[0] == clear_color[1] && clear_color[1] == clear_color[2] && clear_color[2] == clear_color[3]) { - memset(rast->tile.color, clear_color[0], TILE_SIZE * TILE_SIZE * 4); + /* clear to grayscale value {x, x, x, x} */ + for (i = 0; i < rast->state.nr_cbufs; i++) { + memset(color_tile[i], clear_color[0], TILE_SIZE * TILE_SIZE * 4); + } } else { - unsigned x, y, chan; - for (y = 0; y < TILE_SIZE; y++) - for (x = 0; x < TILE_SIZE; x++) - for (chan = 0; chan < 4; ++chan) - TILE_PIXEL(rast->tile.color, x, y, chan) = clear_color[chan]; + /* Non-gray color. + * Note: if the swizzled tile layout changes (see TILE_PIXEL) this code + * will need to change. It'll be pretty obvious when clearing no longer + * works. + */ + const unsigned chunk = TILE_SIZE / 4; + for (i = 0; i < rast->state.nr_cbufs; i++) { + uint8_t *c = color_tile[i]; + unsigned j; + for (j = 0; j < 4 * TILE_SIZE; j++) { + memset(c, clear_color[0], chunk); + c += chunk; + memset(c, clear_color[1], chunk); + c += chunk; + memset(c, clear_color[2], chunk); + c += chunk; + memset(c, clear_color[3], chunk); + c += chunk; + } + assert(c - color_tile[i] == TILE_SIZE * TILE_SIZE * 4); + } } + + LP_COUNT(nr_color_tile_clear); } -void lp_rast_clear_zstencil( struct lp_rasterizer *rast, - const union lp_rast_cmd_arg arg) + +/** + * Clear the rasterizer's current z/stencil tile. + * This is a bin command called during bin processing. + */ +void +lp_rast_clear_zstencil(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg) { + struct lp_rasterizer *rast = task->rast; + const unsigned tile_x = task->x; + const unsigned tile_y = task->y; + const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT; + const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT; + unsigned block_size = rast->zsbuf.blocksize; + uint8_t *dst; + unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT; unsigned i, j; - - RAST_DEBUG("%s\n", __FUNCTION__); - for (i = 0; i < TILE_SIZE; i++) - for (j = 0; j < TILE_SIZE; j++) - rast->tile.depth[i*TILE_SIZE + j] = arg.clear_zstencil; + LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil); + + /*assert(rast->zsbuf.map);*/ + if (!rast->zsbuf.map) + return; + + LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); + + /* + * Clear the aera of the swizzled depth/depth buffer matching this tile, in + * stripes of TILE_VECTOR_HEIGHT x TILE_SIZE at a time. + * + * The swizzled depth format is such that the depths for + * TILE_VECTOR_HEIGHT x TILE_VECTOR_WIDTH pixels have consecutive offsets. + */ + + dst = lp_rast_depth_pointer(rast, tile_x, tile_y); + + switch (block_size) { + case 1: + memset(dst, (uint8_t) arg.clear_zstencil, height * width); + break; + case 2: + for (i = 0; i < height; i++) { + uint16_t *row = (uint16_t *)dst; + for (j = 0; j < width; j++) + *row++ = (uint16_t) arg.clear_zstencil; + dst += dst_stride; + } + break; + case 4: + for (i = 0; i < height; i++) { + uint32_t *row = (uint32_t *)dst; + for (j = 0; j < width; j++) + *row++ = arg.clear_zstencil; + dst += dst_stride; + } + break; + default: + assert(0); + break; + } } -void lp_rast_load_color( struct lp_rasterizer *rast, - const union lp_rast_cmd_arg arg) +/** + * Load tile color from the framebuffer surface. + * This is a bin command called during bin processing. + */ +void +lp_rast_load_color(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg) { - RAST_DEBUG("%s\n", __FUNCTION__); + struct lp_rasterizer *rast = task->rast; + const unsigned x = task->x, y = task->y; + unsigned i; + + LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y); + + for (i = 0; i < rast->state.nr_cbufs; i++) { + if (x >= rast->cbuf[i].width || y >= rast->cbuf[i].height) + continue; - /* call u_tile func to load colors from surface */ + lp_tile_read_4ub(rast->cbuf[i].format, + task->tile.color[i], + rast->cbuf[i].map, + rast->cbuf[i].stride, + x, y, + TILE_SIZE, TILE_SIZE); + + LP_COUNT(nr_color_tile_load); + } } -void lp_rast_load_zstencil( struct lp_rasterizer *rast, - const union lp_rast_cmd_arg arg ) + +void +lp_rast_set_state(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg) { - RAST_DEBUG("%s\n", __FUNCTION__); + const struct lp_rast_state *state = arg.set_state; - /* call u_tile func to load depth (and stencil?) from surface */ + LP_DBG(DEBUG_RAST, "%s %p\n", __FUNCTION__, (void *) state); + + /* just set the current state pointer for this rasterizer */ + task->current_state = state; } -/* Within a tile: - */ -void lp_rast_shade_tile( struct lp_rasterizer *rast, - const union lp_rast_cmd_arg arg ) + +/** + * Run the shader on all blocks in a tile. This is used when a tile is + * completely contained inside a triangle. + * This is a bin command called during bin processing. + */ +void +lp_rast_shade_tile(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg) { + struct lp_rasterizer *rast = task->rast; + const struct lp_rast_state *state = task->current_state; + struct lp_rast_tile *tile = &task->tile; const struct lp_rast_shader_inputs *inputs = arg.shade_tile; - static const uint32_t ALIGN16_ATTRIB masks[4][4] = - { {~0, ~0, ~0, ~0}, - {~0, ~0, ~0, ~0}, - {~0, ~0, ~0, ~0}, - {~0, ~0, ~0, ~0} }; - + const unsigned tile_x = task->x, tile_y = task->y; unsigned x, y; - RAST_DEBUG("%s\n", __FUNCTION__); - - /* Use the existing preference for 8x2 (four quads) shading: - */ - for (y = 0; y < TILE_SIZE; y += 2) - for (x = 0; x < TILE_SIZE; x += 8) - lp_rast_shade_quads( rast, inputs, rast->x + x, rast->y + y, &masks[0][0]); + LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__); + + /* render the whole 64x64 tile in 4x4 chunks */ + for (y = 0; y < TILE_SIZE; y += 4){ + for (x = 0; x < TILE_SIZE; x += 4) { + uint8_t *color[PIPE_MAX_COLOR_BUFS]; + uint32_t *depth; + unsigned block_offset, i; + + /* offset of the 16x16 pixel block within the tile */ + block_offset = ((y / 4) * (16 * 16) + (x / 4) * 16); + + /* color buffer */ + for (i = 0; i < rast->state.nr_cbufs; i++) + color[i] = tile->color[i] + 4 * block_offset; + + /* depth buffer */ + depth = lp_rast_depth_pointer(rast, tile_x + x, tile_y + y); + + /* run shader */ + state->jit_function[RAST_WHOLE]( &state->jit_context, + tile_x + x, tile_y + y, + inputs->facing, + inputs->a0, + inputs->dadx, + inputs->dady, + color, + depth, + INT_MIN, INT_MIN, INT_MIN, + NULL, NULL, NULL ); + } + } } -void lp_rast_shade_quads( struct lp_rasterizer *rast, +/** + * Compute shading for a 4x4 block of pixels. + * This is a bin command called during bin processing. + */ +void lp_rast_shade_quads( struct lp_rasterizer_task *task, const struct lp_rast_shader_inputs *inputs, unsigned x, unsigned y, - const uint32_t *masks) + int32_t c1, int32_t c2, int32_t c3) { -#if 1 - const struct lp_rast_state *state = inputs->state; - struct lp_rast_tile *tile = &rast->tile; - void *color; + const struct lp_rast_state *state = task->current_state; + struct lp_rasterizer *rast = task->rast; + struct lp_rast_tile *tile = &task->tile; + uint8_t *color[PIPE_MAX_COLOR_BUFS]; void *depth; + unsigned i; unsigned ix, iy; + int block_offset; + + assert(state); /* Sanity checks */ assert(x % TILE_VECTOR_WIDTH == 0); assert(y % TILE_VECTOR_HEIGHT == 0); + assert((x % 4) == 0); + assert((y % 4) == 0); + ix = x % TILE_SIZE; iy = y % TILE_SIZE; + /* offset of the 16x16 pixel block within the tile */ + block_offset = ((iy / 4) * (16 * 16) + (ix / 4) * 16); + /* color buffer */ - color = &TILE_PIXEL(tile->color, ix, iy, 0); + for (i = 0; i < rast->state.nr_cbufs; i++) + color[i] = tile->color[i] + 4 * block_offset; /* depth buffer */ - assert((x % 2) == 0); - assert((y % 2) == 0); - depth = tile->depth + iy*TILE_SIZE + 2*ix; + depth = lp_rast_depth_pointer(rast, x, y); - /* XXX: This will most likely fail on 32bit x86 without -mstackrealign */ - assert(lp_check_alignment(mask, 16)); - assert(lp_check_alignment(depth, 16)); - assert(lp_check_alignment(color, 16)); + assert(lp_check_alignment(tile->color[0], 16)); assert(lp_check_alignment(state->jit_context.blend_color, 16)); + assert(lp_check_alignment(inputs->step[0], 16)); + assert(lp_check_alignment(inputs->step[1], 16)); + assert(lp_check_alignment(inputs->step[2], 16)); + /* run shader */ - state->jit_function( &state->jit_context, - x, y, - inputs->a0, - inputs->dadx, - inputs->dady, - masks, - color, - depth); -#else - struct lp_rast_tile *tile = &rast->tile; - unsigned chan_index; - unsigned q, ix, iy; + state->jit_function[RAST_EDGE_TEST]( &state->jit_context, + x, y, + inputs->facing, + inputs->a0, + inputs->dadx, + inputs->dady, + color, + depth, + c1, c2, c3, + inputs->step[0], + inputs->step[1], + inputs->step[2]); +} + + +/** + * Set top row and left column of the tile's pixels to white. For debugging. + */ +static void +outline_tile(uint8_t *tile) +{ + const uint8_t val = 0xff; + unsigned i; + + for (i = 0; i < TILE_SIZE; i++) { + TILE_PIXEL(tile, i, 0, 0) = val; + TILE_PIXEL(tile, i, 0, 1) = val; + TILE_PIXEL(tile, i, 0, 2) = val; + TILE_PIXEL(tile, i, 0, 3) = val; + + TILE_PIXEL(tile, 0, i, 0) = val; + TILE_PIXEL(tile, 0, i, 1) = val; + TILE_PIXEL(tile, 0, i, 2) = val; + TILE_PIXEL(tile, 0, i, 3) = val; + } +} + + +/** + * Draw grid of gray lines at 16-pixel intervals across the tile to + * show the sub-tile boundaries. For debugging. + */ +static void +outline_subtiles(uint8_t *tile) +{ + const uint8_t val = 0x80; + const unsigned step = 16; + unsigned i, j; + + for (i = 0; i < TILE_SIZE; i += step) { + for (j = 0; j < TILE_SIZE; j++) { + TILE_PIXEL(tile, i, j, 0) = val; + TILE_PIXEL(tile, i, j, 1) = val; + TILE_PIXEL(tile, i, j, 2) = val; + TILE_PIXEL(tile, i, j, 3) = val; + + TILE_PIXEL(tile, j, i, 0) = val; + TILE_PIXEL(tile, j, i, 1) = val; + TILE_PIXEL(tile, j, i, 2) = val; + TILE_PIXEL(tile, j, i, 3) = val; + } + } + + outline_tile(tile); +} + + + +/** + * Write the rasterizer's color tile to the framebuffer. + */ +static void +lp_rast_store_color(struct lp_rasterizer_task *task) +{ + struct lp_rasterizer *rast = task->rast; + const unsigned x = task->x, y = task->y; + unsigned i; + + for (i = 0; i < rast->state.nr_cbufs; i++) { + if (x >= rast->cbuf[i].width) + continue; + + if (y >= rast->cbuf[i].height) + continue; + + LP_DBG(DEBUG_RAST, "%s [%u] %d,%d\n", __FUNCTION__, + task->thread_index, x, y); + + if (LP_DEBUG & DEBUG_SHOW_SUBTILES) + outline_subtiles(task->tile.color[i]); + else if (LP_DEBUG & DEBUG_SHOW_TILES) + outline_tile(task->tile.color[i]); + + lp_tile_write_4ub(rast->cbuf[i].format, + task->tile.color[i], + rast->cbuf[i].map, + rast->cbuf[i].stride, + x, y, + TILE_SIZE, TILE_SIZE); + + LP_COUNT(nr_color_tile_store); + } +} + + + +/** + * Signal on a fence. This is called during bin execution/rasterization. + * Called per thread. + */ +void +lp_rast_fence(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg) +{ + struct lp_fence *fence = arg.fence; + lp_fence_signal(fence); +} - x %= TILE_SIZE; - y %= TILE_SIZE; - /* mask */ - for (q = 0; q < 4; ++q) - for(iy = 0; iy < 2; ++iy) - for(ix = 0; ix < 2; ++ix) - if(masks[q] & (1 << (iy*2 + ix))) - for (chan_index = 0; chan_index < NUM_CHANNELS; ++chan_index) - TILE_PIXEL(tile->color, x + q*2 + ix, y + iy, chan_index) = 0xff; + +/** + * Rasterize commands for a single bin. + * \param x, y position of the bin's tile in the framebuffer + * Must be called between lp_rast_begin() and lp_rast_end(). + * Called per thread. + */ +static void +rasterize_bin(struct lp_rasterizer_task *task, + const struct cmd_bin *bin, + int x, int y) +{ + const struct cmd_block_list *commands = &bin->commands; + struct cmd_block *block; + unsigned k; + + lp_rast_start_tile( task, x * TILE_SIZE, y * TILE_SIZE ); + + /* simply execute each of the commands in the block list */ + for (block = commands->head; block; block = block->next) { + for (k = 0; k < block->count; k++) { + block->cmd[k]( task, block->arg[k] ); + } + } + + /* Write the rasterizer's tiles to the framebuffer. + */ + if (task->rast->state.write_color) + lp_rast_store_color(task); + + /* Free data for this bin. + */ + lp_scene_bin_reset( task->rast->curr_scene, x, y); +} + + +#define RAST(x) { lp_rast_##x, #x } + +static struct { + lp_rast_cmd cmd; + const char *name; +} cmd_names[] = +{ + RAST(load_color), + RAST(clear_color), + RAST(clear_zstencil), + RAST(triangle), + RAST(shade_tile), + RAST(set_state), + RAST(fence), +}; + +static void +debug_bin( const struct cmd_bin *bin ) +{ + const struct cmd_block *head = bin->commands.head; + int i, j; + + for (i = 0; i < head->count; i++) { + debug_printf("%d: ", i); + for (j = 0; j < Elements(cmd_names); j++) { + if (head->cmd[i] == cmd_names[j].cmd) { + debug_printf("%s\n", cmd_names[j].name); + break; + } + } + if (j == Elements(cmd_names)) + debug_printf("...other\n"); + } + +} + +/* An empty bin is one that just loads the contents of the tile and + * stores them again unchanged. This typically happens when bins have + * been flushed for some reason in the middle of a frame, or when + * incremental updates are being made to a render target. + * + * Try to avoid doing pointless work in this case. + */ +static boolean +is_empty_bin( const struct cmd_bin *bin ) +{ + const struct cmd_block *head = bin->commands.head; + int i; + + if (0) + debug_bin(bin); + + /* We emit at most two load-tile commands at the start of the first + * command block. In addition we seem to emit a couple of + * set-state commands even in empty bins. + * + * As a heuristic, if a bin has more than 4 commands, consider it + * non-empty. + */ + if (head->next != NULL || + head->count > 4) { + return FALSE; + } + + for (i = 0; i < head->count; i++) + if (head->cmd[i] != lp_rast_load_color && + head->cmd[i] != lp_rast_set_state) { + return FALSE; + } + + return TRUE; +} + + + +/** + * Rasterize/execute all bins within a scene. + * Called per thread. + */ +static void +rasterize_scene(struct lp_rasterizer_task *task, + struct lp_scene *scene) +{ + /* loop over scene bins, rasterize each */ +#if 0 + { + unsigned i, j; + for (i = 0; i < scene->tiles_x; i++) { + for (j = 0; j < scene->tiles_y; j++) { + struct cmd_bin *bin = lp_scene_get_bin(scene, i, j); + rasterize_bin(task, bin, i, j); + } + } + } +#else + { + struct cmd_bin *bin; + int x, y; + + assert(scene); + while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) { + if (!is_empty_bin( bin )) + rasterize_bin(task, bin, x, y); + } + } #endif } -/* End of tile: +/** + * Called by setup module when it has something for us to render. */ +void +lp_rast_queue_scene( struct lp_rasterizer *rast, + struct lp_scene *scene) +{ + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + + if (rast->num_threads == 0) { + /* no threading */ + + lp_rast_begin( rast, scene ); + rasterize_scene( &rast->tasks[0], scene ); -static void lp_rast_store_color( struct lp_rasterizer *rast ) + lp_scene_reset( scene ); + rast->curr_scene = NULL; + } + else { + /* threaded rendering! */ + unsigned i; + + lp_scene_enqueue( rast->full_scenes, scene ); + + /* signal the threads that there's work to do */ + for (i = 0; i < rast->num_threads; i++) { + pipe_semaphore_signal(&rast->tasks[i].work_ready); + } + } + + LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__); +} + + +void +lp_rast_finish( struct lp_rasterizer *rast ) { - const unsigned x = rast->x; - const unsigned y = rast->y; - unsigned w = TILESIZE; - unsigned h = TILESIZE; + if (rast->num_threads == 0) { + /* nothing to do */ + } + else { + int i; - if (x + w > rast->width) - w -= x + w - rast->width; + /* wait for work to complete */ + for (i = 0; i < rast->num_threads; i++) { + pipe_semaphore_wait(&rast->tasks[i].work_done); + } + } +} - if (y + h > rast->height) - h -= y + h - rast->height; - RAST_DEBUG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h); +/** + * This is the thread's main entrypoint. + * It's a simple loop: + * 1. wait for work + * 2. do work + * 3. signal that we're done + */ +static PIPE_THREAD_ROUTINE( thread_func, init_data ) +{ + struct lp_rasterizer_task *task = (struct lp_rasterizer_task *) init_data; + struct lp_rasterizer *rast = task->rast; + boolean debug = false; + + while (1) { + /* wait for work */ + if (debug) + debug_printf("thread %d waiting for work\n", task->thread_index); + pipe_semaphore_wait(&task->work_ready); + + if (rast->exit_flag) + break; + + if (task->thread_index == 0) { + /* thread[0]: + * - get next scene to rasterize + * - map the framebuffer surfaces + */ + lp_rast_begin( rast, + lp_scene_dequeue( rast->full_scenes, TRUE ) ); + } + + /* Wait for all threads to get here so that threads[1+] don't + * get a null rast->curr_scene pointer. + */ + pipe_barrier_wait( &rast->barrier ); + + /* do work */ + if (debug) + debug_printf("thread %d doing work\n", task->thread_index); + + rasterize_scene(task, + rast->curr_scene); + + /* wait for all threads to finish with this scene */ + pipe_barrier_wait( &rast->barrier ); + + /* XXX: shouldn't be necessary: + */ + if (task->thread_index == 0) { + lp_rast_end( rast ); + } + + /* signal done with work */ + if (debug) + debug_printf("thread %d done working\n", task->thread_index); + + pipe_semaphore_signal(&task->work_done); + } - lp_tile_write_4ub(rast->cbuf_transfer->format, - rast->tile.color, - rast->cbuf_map, - rast->cbuf_transfer->stride, - x, y, - w, h); + return NULL; } -static void lp_rast_store_zstencil( struct lp_rasterizer *rast ) +/** + * Initialize semaphores and spawn the threads. + */ +static void +create_rast_threads(struct lp_rasterizer *rast) { - RAST_DEBUG("%s\n", __FUNCTION__); + unsigned i; - /* FIXME: call u_tile func to store depth/stencil to surface */ +#ifdef PIPE_OS_WINDOWS + /* Multithreading not supported on windows until conditions and barriers are + * properly implemented. */ + rast->num_threads = 0; +#else +#ifdef PIPE_OS_EMBEDDED + rast->num_threads = 0; +#else + rast->num_threads = util_cpu_caps.nr_cpus; +#endif + rast->num_threads = debug_get_num_option("LP_NUM_THREADS", rast->num_threads); + rast->num_threads = MIN2(rast->num_threads, MAX_THREADS); +#endif + + /* NOTE: if num_threads is zero, we won't use any threads */ + for (i = 0; i < rast->num_threads; i++) { + pipe_semaphore_init(&rast->tasks[i].work_ready, 0); + pipe_semaphore_init(&rast->tasks[i].work_done, 0); + rast->threads[i] = pipe_thread_create(thread_func, + (void *) &rast->tasks[i]); + } } -void lp_rast_end_tile( struct lp_rasterizer *rast ) + +/** + * Create new lp_rasterizer. + * \param empty the queue to put empty scenes on after we've finished + * processing them. + */ +struct lp_rasterizer * +lp_rast_create( void ) { - RAST_DEBUG("%s\n", __FUNCTION__); + struct lp_rasterizer *rast; + unsigned i, cbuf; + + rast = CALLOC_STRUCT(lp_rasterizer); + if(!rast) + return NULL; + + rast->full_scenes = lp_scene_queue_create(); + + for (i = 0; i < Elements(rast->tasks); i++) { + struct lp_rasterizer_task *task = &rast->tasks[i]; + + for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ ) + task->tile.color[cbuf] = align_malloc(TILE_SIZE * TILE_SIZE * 4, 16); + + task->rast = rast; + task->thread_index = i; + } + + create_rast_threads(rast); - if (rast->state.write_color) - lp_rast_store_color(rast); + /* for synchronizing rasterization threads */ + pipe_barrier_init( &rast->barrier, rast->num_threads ); - if (rast->state.write_zstencil) - lp_rast_store_zstencil(rast); + return rast; } @@ -326,10 +829,43 @@ void lp_rast_end_tile( struct lp_rasterizer *rast ) */ void lp_rast_destroy( struct lp_rasterizer *rast ) { - pipe_surface_reference(&rast->state.cbuf, NULL); - pipe_surface_reference(&rast->state.zsbuf, NULL); - align_free(rast->tile.depth); - align_free(rast->tile.color); + unsigned i, cbuf; + + for (i = 0; i < Elements(rast->tasks); i++) { + for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ ) + align_free(rast->tasks[i].tile.color[cbuf]); + } + + /* Set exit_flag and signal each thread's work_ready semaphore. + * Each thread will be woken up, notice that the exit_flag is set and + * break out of its main loop. The thread will then exit. + */ + rast->exit_flag = TRUE; + for (i = 0; i < rast->num_threads; i++) { + pipe_semaphore_signal(&rast->tasks[i].work_ready); + } + + /* Wait for threads to terminate before cleaning up per-thread data */ + for (i = 0; i < rast->num_threads; i++) { + pipe_thread_wait(rast->threads[i]); + } + + /* Clean up per-thread data */ + for (i = 0; i < rast->num_threads; i++) { + pipe_semaphore_destroy(&rast->tasks[i].work_ready); + pipe_semaphore_destroy(&rast->tasks[i].work_done); + } + + /* for synchronizing rasterization threads */ + pipe_barrier_destroy( &rast->barrier ); + FREE(rast); } + +/** Return number of rasterization threads */ +unsigned +lp_rast_get_num_threads( struct lp_rasterizer *rast ) +{ + return rast->num_threads; +}