X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_rast_priv.h;h=cd686bc82c13fc3a769359db0e62799c05133d3a;hb=a8c144a388a5c7275d8d223c5508c66a0612a1b0;hp=d33dd49f3a7dba7d4bf13bc7afdafaea80301b21;hpb=7f1c0078408eee3ab320e782e776bad0795b60fd;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_rast_priv.h b/src/gallium/drivers/llvmpipe/lp_rast_priv.h index d33dd49f3a7..cd686bc82c1 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast_priv.h +++ b/src/gallium/drivers/llvmpipe/lp_rast_priv.h @@ -31,6 +31,7 @@ #include "os/os_thread.h" #include "util/u_format.h" #include "gallivm/lp_bld_debug.h" +#include "lp_memory.h" #include "lp_rast.h" #include "lp_scene.h" #include "lp_state.h" @@ -39,21 +40,54 @@ #include "lp_limits.h" -struct lp_rasterizer; +/* If we crash in a jitted function, we can examine jit_line and jit_state + * to get some info. This is not thread-safe, however. + */ +#ifdef DEBUG + +struct lp_rasterizer_task; +extern int jit_line; +extern const struct lp_rast_state *jit_state; +extern const struct lp_rasterizer_task *jit_task; + +#define BEGIN_JIT_CALL(state, task) \ + do { \ + jit_line = __LINE__; \ + jit_state = state; \ + jit_task = task; \ + } while (0) +#define END_JIT_CALL() \ + do { \ + jit_line = 0; \ + jit_state = NULL; \ + } while (0) + +#else + +#define BEGIN_JIT_CALL(X, Y) +#define END_JIT_CALL() + +#endif + + +struct lp_rasterizer; +struct cmd_bin; /** * Per-thread rasterization state */ struct lp_rasterizer_task { + const struct cmd_bin *bin; + const struct lp_rast_state *state; + + struct lp_scene *scene; unsigned x, y; /**< Pos of this tile in framebuffer, in pixels */ uint8_t *color_tiles[PIPE_MAX_COLOR_BUFS]; uint8_t *depth_tile; - const struct lp_rast_state *current_state; - /** "back" pointer */ struct lp_rasterizer *rast; @@ -62,6 +96,7 @@ struct lp_rasterizer_task /* occlude counter for visiable pixels */ uint32_t vis_counter; + struct llvmpipe_query *query; pipe_semaphore work_ready; pipe_semaphore work_done; @@ -77,33 +112,9 @@ struct lp_rasterizer { boolean exit_flag; - /* Framebuffer stuff - */ - struct { - uint8_t *map; - unsigned stride; - unsigned blocksize; - } zsbuf; - - struct { - unsigned nr_cbufs; - unsigned clear_color; - unsigned clear_depth; - char clear_stencil; - } state; - /** The incoming queue of scenes ready to rasterize */ struct lp_scene_queue *full_scenes; - /** - * The outgoing queue of processed scenes to return to setup module - * - * XXX: while scenes are per-context but the rasterizer is - * (potentially) shared, these empty scenes should be returned to - * the context which created them rather than retained here. - */ - /* struct lp_scene_queue *empty_scenes; */ - /** The scene currently being rasterized by the threads */ struct lp_scene *curr_scene; @@ -118,10 +129,12 @@ struct lp_rasterizer }; -void lp_rast_shade_quads( struct lp_rasterizer_task *task, - const struct lp_rast_shader_inputs *inputs, - unsigned x, unsigned y, - int32_t c1, int32_t c2, int32_t c3); +void +lp_rast_shade_quads_mask(struct lp_rasterizer_task *task, + const struct lp_rast_shader_inputs *inputs, + unsigned x, unsigned y, + unsigned mask); + /** @@ -132,28 +145,66 @@ void lp_rast_shade_quads( struct lp_rasterizer_task *task, * \param x, y location of 4x4 block in window coords */ static INLINE void * -lp_rast_get_depth_block_pointer(const struct lp_rasterizer *rast, +lp_rast_get_depth_block_pointer(struct lp_rasterizer_task *task, unsigned x, unsigned y) { + const struct lp_scene *scene = task->scene; void *depth; assert((x % TILE_VECTOR_WIDTH) == 0); assert((y % TILE_VECTOR_HEIGHT) == 0); - assert(rast->zsbuf.map || !rast->curr_scene->fb.zsbuf); - - if (!rast->zsbuf.map) - return NULL; + if (!scene->zsbuf.map) { + /* Either out of memory or no zsbuf. Can't tell without access + * to the state. Just use dummy tile memory, but don't print + * the oom warning as this most likely because there is no + * zsbuf. + */ + return lp_dummy_tile; + } - depth = (rast->zsbuf.map + - rast->zsbuf.stride * y + - rast->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT); + depth = (scene->zsbuf.map + + scene->zsbuf.stride * y + + scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT); assert(lp_check_alignment(depth, 16)); return depth; } +/** + * Get pointer to the swizzled color tile + */ +static INLINE uint8_t * +lp_rast_get_color_tile_pointer(struct lp_rasterizer_task *task, + unsigned buf, enum lp_texture_usage usage) +{ + const struct lp_scene *scene = task->scene; + + assert(task->x % TILE_SIZE == 0); + assert(task->y % TILE_SIZE == 0); + assert(buf < scene->fb.nr_cbufs); + + if (!task->color_tiles[buf]) { + struct pipe_surface *cbuf = scene->fb.cbufs[buf]; + struct llvmpipe_resource *lpt; + assert(cbuf); + lpt = llvmpipe_resource(cbuf->texture); + task->color_tiles[buf] = lp_swizzled_cbuf[task->thread_index][buf]; + + if (usage != LP_TEX_USAGE_WRITE_ALL) { + llvmpipe_swizzle_cbuf_tile(lpt, + cbuf->u.tex.first_layer, + cbuf->u.tex.level, + task->x, task->y, + task->color_tiles[buf]); + } + } + + return task->color_tiles[buf]; +} + + /** * Get the pointer to a 4x4 color block (within a 64x64 tile). * We'll map the color buffer on demand here. @@ -171,7 +222,7 @@ lp_rast_get_color_block_pointer(struct lp_rasterizer_task *task, assert((x % TILE_VECTOR_WIDTH) == 0); assert((y % TILE_VECTOR_HEIGHT) == 0); - color = task->color_tiles[buf]; + color = lp_rast_get_color_tile_pointer(task, buf, LP_TEX_USAGE_READ_WRITE); assert(color); px = x % TILE_SIZE; @@ -196,31 +247,65 @@ lp_rast_shade_quads_all( struct lp_rasterizer_task *task, const struct lp_rast_shader_inputs *inputs, unsigned x, unsigned y ) { - struct lp_rasterizer *rast = task->rast; - const struct lp_rast_state *state = task->current_state; + const struct lp_scene *scene = task->scene; + const struct lp_rast_state *state = task->state; struct lp_fragment_shader_variant *variant = state->variant; uint8_t *color[PIPE_MAX_COLOR_BUFS]; void *depth; unsigned i; /* color buffer */ - for (i = 0; i < rast->state.nr_cbufs; i++) + for (i = 0; i < scene->fb.nr_cbufs; i++) color[i] = lp_rast_get_color_block_pointer(task, i, x, y); - depth = lp_rast_get_depth_block_pointer(rast, x, y); + depth = lp_rast_get_depth_block_pointer(task, x, y); /* run shader on 4x4 block */ + BEGIN_JIT_CALL(state, task); variant->jit_function[RAST_WHOLE]( &state->jit_context, - x, y, - inputs->facing, - inputs->a0, - inputs->dadx, - inputs->dady, - color, - depth, - INT_MIN, INT_MIN, INT_MIN, - NULL, NULL, NULL, &task->vis_counter ); + x, y, + inputs->frontfacing, + GET_A0(inputs), + GET_DADX(inputs), + GET_DADY(inputs), + color, + depth, + 0xffff, + &task->vis_counter ); + END_JIT_CALL(); } +void lp_rast_triangle_1( struct lp_rasterizer_task *, + const union lp_rast_cmd_arg ); +void lp_rast_triangle_2( struct lp_rasterizer_task *, + const union lp_rast_cmd_arg ); +void lp_rast_triangle_3( struct lp_rasterizer_task *, + const union lp_rast_cmd_arg ); +void lp_rast_triangle_4( struct lp_rasterizer_task *, + const union lp_rast_cmd_arg ); +void lp_rast_triangle_5( struct lp_rasterizer_task *, + const union lp_rast_cmd_arg ); +void lp_rast_triangle_6( struct lp_rasterizer_task *, + const union lp_rast_cmd_arg ); +void lp_rast_triangle_7( struct lp_rasterizer_task *, + const union lp_rast_cmd_arg ); +void lp_rast_triangle_8( struct lp_rasterizer_task *, + const union lp_rast_cmd_arg ); + +void lp_rast_triangle_3_4(struct lp_rasterizer_task *, + const union lp_rast_cmd_arg ); + +void lp_rast_triangle_3_16( struct lp_rasterizer_task *, + const union lp_rast_cmd_arg ); + +void lp_rast_triangle_4_16( struct lp_rasterizer_task *, + const union lp_rast_cmd_arg ); + +void +lp_rast_set_state(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg); + +void +lp_debug_bin( const struct cmd_bin *bin ); #endif