X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_rast_tri.c;h=a5f0d14c95dfd22f9f3a836ec8353501c166497f;hb=ef92fe85de114cb50ca4b3070d0594aade54526c;hp=d6e8d6d5ab5f4d76e095ea8db5d7f03856a60521;hpb=b9d33db0a4cb818154b713a27834f66025b14672;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_rast_tri.c b/src/gallium/drivers/llvmpipe/lp_rast_tri.c index d6e8d6d5ab5..a5f0d14c95d 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast_tri.c +++ b/src/gallium/drivers/llvmpipe/lp_rast_tri.c @@ -32,6 +32,7 @@ #include #include "util/u_math.h" #include "lp_debug.h" +#include "lp_perf.h" #include "lp_rast_priv.h" #include "lp_tile_soa.h" @@ -40,6 +41,9 @@ * Map an index in [0,15] to an x,y position, multiplied by 4. * This is used to get the position of each subtile in a 4x4 * grid of edge step values. + * Note: we can use some bit twiddling to compute these values instead + * of using a look-up table, but there's no measurable performance + * difference. */ static const int pos_table4[16][2] = { { 0, 0 }, @@ -85,17 +89,11 @@ static const int pos_table16[16][2] = { * Shade all pixels in a 4x4 block. */ static void -block_full_4( struct lp_rasterizer_task *rast_task, - const struct lp_rast_triangle *tri, - int x, int y ) +block_full_4(struct lp_rasterizer_task *task, + const struct lp_rast_triangle *tri, + int x, int y) { - /* Set c1,c2,c3 to large values so the in/out test always passes */ - const int32_t c1 = INT_MIN/2, c2 = INT_MIN/2, c3 = INT_MIN/2; - lp_rast_shade_quads(rast_task->rast, - rast_task->thread_index, - &tri->inputs, - x, y, - c1, c2, c3); + lp_rast_shade_quads_all(task, &tri->inputs, x, y); } @@ -103,16 +101,16 @@ block_full_4( struct lp_rasterizer_task *rast_task, * Shade all pixels in a 16x16 block. */ static void -block_full_16( struct lp_rasterizer_task *rast_task, - const struct lp_rast_triangle *tri, - int x, int y ) +block_full_16(struct lp_rasterizer_task *task, + const struct lp_rast_triangle *tri, + int x, int y) { unsigned ix, iy; assert(x % 16 == 0); assert(y % 16 == 0); for (iy = 0; iy < 16; iy += 4) for (ix = 0; ix < 16; ix += 4) - block_full_4(rast_task, tri, x + ix, y + iy); + block_full_4(task, tri, x + ix, y + iy); } @@ -122,18 +120,15 @@ block_full_16( struct lp_rasterizer_task *rast_task, * will be done as part of the fragment shader. */ static void -do_block_4( struct lp_rasterizer_task *rast_task, - const struct lp_rast_triangle *tri, - int x, int y, - int c1, - int c2, - int c3 ) +do_block_4(struct lp_rasterizer_task *task, + const struct lp_rast_triangle *tri, + int x, int y, + int c1, int c2, int c3) { - lp_rast_shade_quads(rast_task->rast, - rast_task->thread_index, - &tri->inputs, - x, y, - -c1, -c2, -c3); + assert(x >= 0); + assert(y >= 0); + + lp_rast_shade_quads(task, &tri->inputs, x, y, -c1, -c2, -c3); } @@ -142,51 +137,58 @@ do_block_4( struct lp_rasterizer_task *rast_task, * of the triangle's bounds. */ static void -do_block_16( struct lp_rasterizer_task *rast_task, - const struct lp_rast_triangle *tri, - int x, int y, - int c1, - int c2, - int c3 ) +do_block_16(struct lp_rasterizer_task *task, + const struct lp_rast_triangle *tri, + int x, int y, + int c0, int c1, int c2) { - const int ei1 = tri->ei1 * 4; - const int ei2 = tri->ei2 * 4; - const int ei3 = tri->ei3 * 4; - - const int eo1 = tri->eo1 * 4; - const int eo2 = tri->eo2 * 4; - const int eo3 = tri->eo3 * 4; - - int i; + unsigned mask = 0; + int eo[3]; + int c[3]; + int i, j; + assert(x >= 0); + assert(y >= 0); assert(x % 16 == 0); assert(y % 16 == 0); - for (i = 0; i < 16; i++) { - int cx1 = c1 + (tri->inputs.step[0][i] * 4); - int cx2 = c2 + (tri->inputs.step[1][i] * 4); - int cx3 = c3 + (tri->inputs.step[2][i] * 4); + eo[0] = tri->eo1 * 4; + eo[1] = tri->eo2 * 4; + eo[2] = tri->eo3 * 4; - if (cx1 + eo1 < 0 || - cx2 + eo2 < 0 || - cx3 + eo3 < 0) { - /* the block is completely outside the triangle - nop */ - } - else { - int px = x + pos_table4[i][0]; - int py = y + pos_table4[i][1]; - if (cx1 + ei1 > 0 && - cx2 + ei2 > 0 && - cx3 + ei3 > 0) { - /* the block is completely inside the triangle */ - block_full_4(rast_task, tri, px, py); - } - else { - /* the block is partially in/out of the triangle */ - do_block_4(rast_task, tri, px, py, cx1, cx2, cx3); - } + c[0] = c0; + c[1] = c1; + c[2] = c2; + + for (j = 0; j < 3; j++) { + const int *step = tri->inputs.step[j]; + const int cx = c[j] + eo[j]; + + /* Mask has bits set whenever we are outside any of the edges. + */ + for (i = 0; i < 16; i++) { + int out = cx + step[i] * 4; + mask |= (out >> 31) & (1 << i); } } + + mask = ~mask & 0xffff; + while (mask) { + int i = ffs(mask) - 1; + int px = x + pos_table4[i][0]; + int py = y + pos_table4[i][1]; + int cx1 = c0 + tri->inputs.step[0][i] * 4; + int cx2 = c1 + tri->inputs.step[1][i] * 4; + int cx3 = c2 + tri->inputs.step[2][i] * 4; + + mask &= ~(1 << i); + + /* Don't bother testing if the 4x4 block is entirely in/out of + * the triangle. It's a little faster to do it in the jit code. + */ + LP_COUNT(nr_non_empty_4); + do_block_4(task, tri, px, py, cx1, cx2, cx3); + } } @@ -195,59 +197,84 @@ do_block_16( struct lp_rasterizer_task *rast_task, * for this triangle. */ void -lp_rast_triangle( struct lp_rasterizer *rast, - unsigned thread_index, - const union lp_rast_cmd_arg arg ) +lp_rast_triangle(struct lp_rasterizer_task *task, + const union lp_rast_cmd_arg arg) { - struct lp_rasterizer_task *rast_task = &rast->tasks[thread_index]; const struct lp_rast_triangle *tri = arg.triangle; + const int x = task->x, y = task->y; + int ei[3], eo[3], c[3]; + unsigned outmask, inmask, partial_mask; + unsigned i, j; - int x = rast_task->x; - int y = rast_task->y; - unsigned i; + c[0] = tri->c1 + tri->dx12 * y - tri->dy12 * x; + c[1] = tri->c2 + tri->dx23 * y - tri->dy23 * x; + c[2] = tri->c3 + tri->dx31 * y - tri->dy31 * x; - int c1 = tri->c1 + tri->dx12 * y - tri->dy12 * x; - int c2 = tri->c2 + tri->dx23 * y - tri->dy23 * x; - int c3 = tri->c3 + tri->dx31 * y - tri->dy31 * x; + eo[0] = tri->eo1 * 16; + eo[1] = tri->eo2 * 16; + eo[2] = tri->eo3 * 16; - int ei1 = tri->ei1 * 16; - int ei2 = tri->ei2 * 16; - int ei3 = tri->ei3 * 16; + ei[0] = tri->ei1 * 16; + ei[1] = tri->ei2 * 16; + ei[2] = tri->ei3 * 16; - int eo1 = tri->eo1 * 16; - int eo2 = tri->eo2 * 16; - int eo3 = tri->eo3 * 16; + outmask = 0; + inmask = 0xffff; - LP_DBG(DEBUG_RAST, "lp_rast_triangle\n"); + for (j = 0; j < 3; j++) { + const int *step = tri->inputs.step[j]; + const int cox = c[j] + eo[j]; + const int cio = ei[j]- eo[j]; - /* Walk over the tile to build a list of 4x4 pixel blocks which will - * be filled/shaded. We do this at two granularities: 16x16 blocks - * and then 4x4 blocks. - */ - for (i = 0; i < 16; i++) { - int cx1 = c1 + (tri->inputs.step[0][i] * 16); - int cx2 = c2 + (tri->inputs.step[1][i] * 16); - int cx3 = c3 + (tri->inputs.step[2][i] * 16); - - if (cx1 + eo1 < 0 || - cx2 + eo2 < 0 || - cx3 + eo3 < 0) { - /* the block is completely outside the triangle - nop */ - } - else { - int px = x + pos_table16[i][0]; - int py = y + pos_table16[i][1]; - - if (cx1 + ei1 > 0 && - cx2 + ei2 > 0 && - cx3 + ei3 > 0) { - /* the block is completely inside the triangle */ - block_full_16(rast_task, tri, px, py); - } - else { - /* the block is partially in/out of the triangle */ - do_block_16(rast_task, tri, px, py, cx1, cx2, cx3); - } + /* Outmask has bits set whenever we are outside any of the + * edges. + */ + /* Inmask has bits set whenever we are inside all of the edges. + */ + for (i = 0; i < 16; i++) { + int out = cox + step[i] * 16; + int in = out + cio; + outmask |= (out >> 31) & (1 << i); + inmask &= ~((in >> 31) & (1 << i)); } } + + assert((outmask & inmask) == 0); + + if (outmask == 0xffff) + return; + + /* Invert mask, so that bits are set whenever we are at least + * partially inside all of the edges: + */ + partial_mask = ~inmask & ~outmask & 0xffff; + + /* Iterate over partials: + */ + while (partial_mask) { + int i = ffs(partial_mask) - 1; + int px = x + pos_table16[i][0]; + int py = y + pos_table16[i][1]; + int cx1 = c[0] + tri->inputs.step[0][i] * 16; + int cx2 = c[1] + tri->inputs.step[1][i] * 16; + int cx3 = c[2] + tri->inputs.step[2][i] * 16; + + partial_mask &= ~(1 << i); + + LP_COUNT(nr_partially_covered_16); + do_block_16(task, tri, px, py, cx1, cx2, cx3); + } + + /* Iterate over fulls: + */ + while (inmask) { + int i = ffs(inmask) - 1; + int px = x + pos_table16[i][0]; + int py = y + pos_table16[i][1]; + + inmask &= ~(1 << i); + + LP_COUNT(nr_fully_covered_16); + block_full_16(task, tri, px, py); + } }