X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_setup.c;h=656e6cc38a61dea2aae5ff73b9e8c317a22ef2ee;hb=9c264642c385557d64b9bc6bbe31d2d15e703aff;hp=76a8b87a3095168e6d8ada7274e8408bd14b09b3;hpb=880e3fb09b538f6f0b6fad2db7e0e10e9df43555;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 76a8b87a309..656e6cc38a6 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -32,27 +32,31 @@ * lp_setup_flush(). */ +#include + #include "pipe/p_defines.h" +#include "util/u_framebuffer.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_pack_color.h" -#include "util/u_surface.h" +#include "lp_context.h" #include "lp_scene.h" #include "lp_scene_queue.h" -#include "lp_buffer.h" #include "lp_texture.h" #include "lp_debug.h" #include "lp_fence.h" +#include "lp_query.h" #include "lp_rast.h" #include "lp_setup_context.h" #include "lp_screen.h" +#include "lp_state.h" #include "state_tracker/sw_winsys.h" #include "draw/draw_context.h" #include "draw/draw_vbuf.h" -static void set_scene_state( struct lp_setup_context *, unsigned ); +static void set_scene_state( struct lp_setup_context *, enum setup_state ); struct lp_scene * @@ -73,6 +77,26 @@ lp_setup_get_current_scene(struct lp_setup_context *setup) } +/** + * Check if the size of the current scene has exceeded the limit. + * If so, flush/render it. + */ +static void +setup_check_scene_size_and_flush(struct lp_setup_context *setup) +{ + if (setup->scene) { + struct lp_scene *scene = lp_setup_get_current_scene(setup); + unsigned size = lp_scene_get_size(scene); + + if (size > LP_MAX_SCENE_SIZE) { + /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/ + set_scene_state( setup, SETUP_FLUSHED ); + /*assert(lp_scene_get_size(scene) == 0);*/ + } + } +} + + static void first_triangle( struct lp_setup_context *setup, const float (*v0)[4], @@ -131,14 +155,11 @@ static void reset_context( struct lp_setup_context *setup ) /** Rasterize all scene's bins */ static void -lp_setup_rasterize_scene( struct lp_setup_context *setup, - boolean write_depth ) +lp_setup_rasterize_scene( struct lp_setup_context *setup ) { struct lp_scene *scene = lp_setup_get_current_scene(setup); - lp_scene_rasterize(scene, - setup->rast, - write_depth); + lp_scene_rasterize(scene, setup->rast); reset_context( setup ); @@ -157,21 +178,21 @@ begin_binning( struct lp_setup_context *setup ) (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load"); if (setup->fb.nr_cbufs) { - if (setup->clear.flags & PIPE_CLEAR_COLOR) + if (setup->clear.flags & PIPE_CLEAR_COLOR) { lp_scene_bin_everywhere( scene, lp_rast_clear_color, setup->clear.color ); - else - lp_scene_bin_everywhere( scene, - lp_rast_load_color, - lp_rast_arg_null() ); + scene->has_color_clear = TRUE; + } } if (setup->fb.zsbuf) { - if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) + if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) { lp_scene_bin_everywhere( scene, lp_rast_clear_zstencil, setup->clear.zstencil ); + scene->has_depth_clear = TRUE; + } } LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__); @@ -189,13 +210,13 @@ execute_clears( struct lp_setup_context *setup ) LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); begin_binning( setup ); - lp_setup_rasterize_scene( setup, TRUE ); + lp_setup_rasterize_scene( setup ); } static void set_scene_state( struct lp_setup_context *setup, - unsigned new_state ) + enum setup_state new_state ) { unsigned old_state = setup->state; @@ -220,20 +241,41 @@ set_scene_state( struct lp_setup_context *setup, if (old_state == SETUP_CLEARED) execute_clears( setup ); else - lp_setup_rasterize_scene( setup, TRUE ); + lp_setup_rasterize_scene( setup ); break; + + default: + assert(0 && "invalid setup state mode"); } setup->state = new_state; } +/** + * \param flags bitmask of PIPE_FLUSH_x flags + */ void lp_setup_flush( struct lp_setup_context *setup, unsigned flags ) { LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + if (setup->scene) { + struct lp_scene *scene = lp_setup_get_current_scene(setup); + union lp_rast_cmd_arg dummy = {0}; + + if (flags & (PIPE_FLUSH_SWAPBUFFERS | + PIPE_FLUSH_FRAME)) { + /* Store colors in the linear color buffer(s). + * If we don't do this here, we'll end up converting the tiled + * data to linear in the texture_unmap() function, which will + * not be a parallel/threaded operation as here. + */ + lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy); + } + } + set_scene_state( setup, SETUP_FLUSHED ); } @@ -287,15 +329,20 @@ lp_setup_clear( struct lp_setup_context *setup, * binned scene and start again, but I don't see that as being * a common usage. */ - if (flags & PIPE_CLEAR_COLOR) + if (flags & PIPE_CLEAR_COLOR) { lp_scene_bin_everywhere( scene, lp_rast_clear_color, setup->clear.color ); + scene->has_color_clear = TRUE; + } - if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) + if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) { lp_scene_bin_everywhere( scene, lp_rast_clear_zstencil, setup->clear.zstencil ); + scene->has_depth_clear = TRUE; + } + } else { /* Put ourselves into the 'pre-clear' state, specifically to try @@ -316,20 +363,25 @@ lp_setup_clear( struct lp_setup_context *setup, struct pipe_fence_handle * lp_setup_fence( struct lp_setup_context *setup ) { - struct lp_scene *scene = lp_setup_get_current_scene(setup); - const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */ - struct lp_fence *fence = lp_fence_create(rank); + if (setup->num_threads == 0) { + return NULL; + } + else { + struct lp_scene *scene = lp_setup_get_current_scene(setup); + const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */ + struct lp_fence *fence = lp_fence_create(rank); - LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank); + LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank); - set_scene_state( setup, SETUP_ACTIVE ); + set_scene_state( setup, SETUP_ACTIVE ); - /* insert the fence into all command bins */ - lp_scene_bin_everywhere( scene, - lp_rast_fence, - lp_rast_arg_fence(fence) ); + /* insert the fence into all command bins */ + lp_scene_bin_everywhere( scene, + lp_rast_fence, + lp_rast_arg_fence(fence) ); - return (struct pipe_fence_handle *) fence; + return (struct pipe_fence_handle *) fence; + } } @@ -368,7 +420,8 @@ lp_setup_set_fs_functions( struct lp_setup_context *setup, lp_jit_frag_func jit_function1, boolean opaque ) { - LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0); + LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, + cast_lp_jit_frag_func_to_voidptr(jit_function0)); /* FIXME: reference count */ setup->fs.current.jit_function[0] = jit_function0; @@ -379,11 +432,11 @@ lp_setup_set_fs_functions( struct lp_setup_context *setup, void lp_setup_set_fs_constants(struct lp_setup_context *setup, - struct pipe_buffer *buffer) + struct pipe_resource *buffer) { LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer); - pipe_buffer_reference(&setup->constants.current, buffer); + pipe_resource_reference(&setup->constants.current, buffer); setup->dirty |= LP_SETUP_NEW_CONSTANTS; } @@ -481,8 +534,8 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, struct pipe_sampler_view *view = i < num ? views[i] : NULL; if(view) { - struct pipe_texture *tex = view->texture; - struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex); + struct pipe_resource *tex = view->texture; + struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex); struct lp_jit_texture *jit_tex; jit_tex = &setup->fs.current.jit_context.textures[i]; jit_tex->width = tex->width0; @@ -493,15 +546,17 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, /* We're referencing the texture's internal data, so save a * reference to it. */ - pipe_texture_reference(&setup->fs.current_tex[i], tex); + pipe_resource_reference(&setup->fs.current_tex[i], tex); if (!lp_tex->dt) { /* regular texture - setup array of mipmap level pointers */ int j; for (j = 0; j <= tex->last_level; j++) { jit_tex->data[j] = - (ubyte *) lp_tex->data + lp_tex->level_offset[j]; - jit_tex->row_stride[j] = lp_tex->stride[j]; + llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ, + LP_TEX_LAYOUT_LINEAR); + jit_tex->row_stride[j] = lp_tex->row_stride[j]; + jit_tex->img_stride[j] = lp_tex->img_stride[j]; } } else { @@ -513,8 +568,9 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen); struct sw_winsys *winsys = screen->winsys; jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt, - PIPE_BUFFER_USAGE_CPU_READ); - jit_tex->row_stride[0] = lp_tex->stride[0]; + PIPE_TRANSFER_READ); + jit_tex->row_stride[0] = lp_tex->row_stride[0]; + jit_tex->img_stride[0] = lp_tex->img_stride[0]; assert(jit_tex->data[0]); } } @@ -530,8 +586,8 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, * being rendered and the current scene being built. */ unsigned -lp_setup_is_texture_referenced( const struct lp_setup_context *setup, - const struct pipe_texture *texture ) +lp_setup_is_resource_referenced( const struct lp_setup_context *setup, + const struct pipe_resource *texture ) { unsigned i; @@ -546,7 +602,7 @@ lp_setup_is_texture_referenced( const struct lp_setup_context *setup, /* check textures referenced by the scene */ for (i = 0; i < Elements(setup->scenes); i++) { - if (lp_scene_is_texture_referenced(setup->scenes[i], texture)) { + if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) { return PIPE_REFERENCED_FOR_READ; } } @@ -561,28 +617,49 @@ lp_setup_is_texture_referenced( const struct lp_setup_context *setup, void lp_setup_update_state( struct lp_setup_context *setup ) { - struct lp_scene *scene = lp_setup_get_current_scene(setup); + struct lp_scene *scene; LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + setup_check_scene_size_and_flush(setup); + + scene = lp_setup_get_current_scene(setup); + assert(setup->fs.current.jit_function); + /* Some of the 'draw' pipeline stages may have changed some driver state. + * Make sure we've processed those state changes before anything else. + * + * XXX this is the only place where llvmpipe_context is used in the + * setup code. This may get refactored/changed... + */ + { + struct llvmpipe_context *lp = llvmpipe_context(scene->pipe); + if (lp->dirty) { + llvmpipe_update_derived(lp); + } + assert(lp->dirty == 0); + } + if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) { uint8_t *stored; unsigned i, j; stored = lp_scene_alloc_aligned(scene, 4 * 16, 16); - /* smear each blend color component across 16 ubyte elements */ - for (i = 0; i < 4; ++i) { - uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]); - for (j = 0; j < 16; ++j) - stored[i*16 + j] = c; - } + if (stored) { + /* smear each blend color component across 16 ubyte elements */ + for (i = 0; i < 4; ++i) { + uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]); + for (j = 0; j < 16; ++j) + stored[i*16 + j] = c; + } + + setup->blend_color.stored = stored; - setup->blend_color.stored = stored; + setup->fs.current.jit_context.blend_color = setup->blend_color.stored; + } - setup->fs.current.jit_context.blend_color = setup->blend_color.stored; setup->dirty |= LP_SETUP_NEW_FS; } @@ -591,27 +668,29 @@ lp_setup_update_state( struct lp_setup_context *setup ) stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16); - stored[0] = (float) setup->scissor.current.minx; - stored[1] = (float) setup->scissor.current.miny; - stored[2] = (float) setup->scissor.current.maxx; - stored[3] = (float) setup->scissor.current.maxy; + if (stored) { + stored[0] = (float) setup->scissor.current.minx; + stored[1] = (float) setup->scissor.current.miny; + stored[2] = (float) setup->scissor.current.maxx; + stored[3] = (float) setup->scissor.current.maxy; - setup->scissor.stored = stored; + setup->scissor.stored = stored; - setup->fs.current.jit_context.scissor_xmin = stored[0]; - setup->fs.current.jit_context.scissor_ymin = stored[1]; - setup->fs.current.jit_context.scissor_xmax = stored[2]; - setup->fs.current.jit_context.scissor_ymax = stored[3]; + setup->fs.current.jit_context.scissor_xmin = stored[0]; + setup->fs.current.jit_context.scissor_ymin = stored[1]; + setup->fs.current.jit_context.scissor_xmax = stored[2]; + setup->fs.current.jit_context.scissor_ymax = stored[3]; + } setup->dirty |= LP_SETUP_NEW_FS; } if(setup->dirty & LP_SETUP_NEW_CONSTANTS) { - struct pipe_buffer *buffer = setup->constants.current; + struct pipe_resource *buffer = setup->constants.current; if(buffer) { - unsigned current_size = buffer->size; - const void *current_data = llvmpipe_buffer(buffer)->data; + unsigned current_size = buffer->width0; + const void *current_data = llvmpipe_resource_data(buffer); /* TODO: copy only the actually used constants? */ @@ -671,7 +750,7 @@ lp_setup_update_state( struct lp_setup_context *setup ) */ for (i = 0; i < Elements(setup->fs.current_tex); i++) { if (setup->fs.current_tex[i]) - lp_scene_texture_reference(scene, setup->fs.current_tex[i]); + lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]); } } } @@ -692,11 +771,13 @@ lp_setup_destroy( struct lp_setup_context *setup ) reset_context( setup ); + util_unreference_framebuffer_state(&setup->fb); + for (i = 0; i < Elements(setup->fs.current_tex); i++) { - pipe_texture_reference(&setup->fs.current_tex[i], NULL); + pipe_resource_reference(&setup->fs.current_tex[i], NULL); } - pipe_buffer_reference(&setup->constants.current, NULL); + pipe_resource_reference(&setup->constants.current, NULL); /* free the scenes in the 'empty' queue */ while (1) { @@ -706,6 +787,8 @@ lp_setup_destroy( struct lp_setup_context *setup ) lp_scene_destroy(scene); } + lp_scene_queue_destroy(setup->empty_scenes); + lp_rast_destroy( setup->rast ); FREE( setup ); @@ -721,8 +804,9 @@ struct lp_setup_context * lp_setup_create( struct pipe_context *pipe, struct draw_context *draw ) { - unsigned i; + struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen); struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context); + unsigned i; if (!setup) return NULL; @@ -735,7 +819,8 @@ lp_setup_create( struct pipe_context *pipe, /* XXX: move this to the screen and share between contexts: */ - setup->rast = lp_rast_create(); + setup->num_threads = screen->num_threads; + setup->rast = lp_rast_create(screen->num_threads); if (!setup->rast) goto fail; @@ -775,3 +860,40 @@ fail: return NULL; } + +/** + * Put a BeginQuery command into all bins. + */ +void +lp_setup_begin_query(struct lp_setup_context *setup, + struct llvmpipe_query *pq) +{ + struct lp_scene * scene = lp_setup_get_current_scene(setup); + union lp_rast_cmd_arg cmd_arg; + + /* init the query to its beginning state */ + pq->done = FALSE; + pq->tile_count = 0; + pq->num_tiles = scene->tiles_x * scene->tiles_y; + assert(pq->num_tiles > 0); + + memset(pq->count, 0, sizeof(pq->count)); /* reset all counters */ + + cmd_arg.query_obj = pq; + lp_scene_bin_everywhere(scene, lp_rast_begin_query, cmd_arg); + pq->binned = TRUE; +} + + +/** + * Put an EndQuery command into all bins. + */ +void +lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq) +{ + struct lp_scene * scene = lp_setup_get_current_scene(setup); + union lp_rast_cmd_arg cmd_arg; + + cmd_arg.query_obj = pq; + lp_scene_bin_everywhere(scene, lp_rast_end_query, cmd_arg); +}