X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_setup.c;h=e72ead0def4041224c1bdcfefe10a789ffdf750d;hb=9fe510ef35a783a244d0d54baa50f959a6b781dc;hp=21509560084cbef357801f240ad80e33440691bb;hpb=0728db86bc8d4e9223aad56d0848f1fc4cb95f13;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index 21509560084..e72ead0def4 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -32,17 +32,20 @@ * lp_setup_flush(). */ +#include + #include "pipe/p_defines.h" +#include "util/u_framebuffer.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/u_pack_color.h" -#include "util/u_surface.h" #include "lp_context.h" +#include "lp_memory.h" #include "lp_scene.h" -#include "lp_scene_queue.h" #include "lp_texture.h" #include "lp_debug.h" #include "lp_fence.h" +#include "lp_query.h" #include "lp_rast.h" #include "lp_setup_context.h" #include "lp_screen.h" @@ -53,44 +56,31 @@ #include "draw/draw_vbuf.h" -static void set_scene_state( struct lp_setup_context *, enum setup_state ); +static void set_scene_state( struct lp_setup_context *, enum setup_state, + const char *reason); +static boolean try_update_scene_state( struct lp_setup_context *setup ); -struct lp_scene * -lp_setup_get_current_scene(struct lp_setup_context *setup) +static void +lp_setup_get_empty_scene(struct lp_setup_context *setup) { - if (!setup->scene) { - - /* wait for a free/empty scene - */ - setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE); + assert(setup->scene == NULL); - assert(lp_scene_is_empty(setup->scene)); + setup->scene_idx++; + setup->scene_idx %= Elements(setup->scenes); - lp_scene_begin_binning(setup->scene, - &setup->fb ); - } - return setup->scene; -} + setup->scene = setup->scenes[setup->scene_idx]; + if (setup->scene->fence) { + if (LP_DEBUG & DEBUG_SETUP) + debug_printf("%s: wait for scene %d\n", + __FUNCTION__, setup->scene->fence->id); -/** - * Check if the size of the current scene has exceeded the limit. - * If so, flush/render it. - */ -static void -setup_check_scene_size_and_flush(struct lp_setup_context *setup) -{ - if (setup->scene) { - struct lp_scene *scene = lp_setup_get_current_scene(setup); - unsigned size = lp_scene_get_size(scene); - - if (size > LP_MAX_SCENE_SIZE) { - /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/ - set_scene_state( setup, SETUP_FLUSHED ); - /*assert(lp_scene_get_size(scene) == 0);*/ - } + lp_fence_wait(setup->scene->fence); } + + lp_scene_begin_binning(setup->scene, &setup->fb); + } @@ -100,7 +90,7 @@ first_triangle( struct lp_setup_context *setup, const float (*v1)[4], const float (*v2)[4]) { - set_scene_state( setup, SETUP_ACTIVE ); + assert(setup->state == SETUP_ACTIVE); lp_setup_choose_triangle( setup ); setup->triangle( setup, v0, v1, v2 ); } @@ -110,7 +100,7 @@ first_line( struct lp_setup_context *setup, const float (*v0)[4], const float (*v1)[4]) { - set_scene_state( setup, SETUP_ACTIVE ); + assert(setup->state == SETUP_ACTIVE); lp_setup_choose_line( setup ); setup->line( setup, v0, v1 ); } @@ -119,12 +109,12 @@ static void first_point( struct lp_setup_context *setup, const float (*v0)[4]) { - set_scene_state( setup, SETUP_ACTIVE ); + assert(setup->state == SETUP_ACTIVE); lp_setup_choose_point( setup ); setup->point( setup, v0 ); } -static void reset_context( struct lp_setup_context *setup ) +static void lp_setup_reset( struct lp_setup_context *setup ) { LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); @@ -139,7 +129,7 @@ static void reset_context( struct lp_setup_context *setup ) /* Reset some state: */ - setup->clear.flags = 0; + memset(&setup->clear, 0, sizeof setup->clear); /* Have an explicit "start-binning" call and get rid of this * pointer twiddling? @@ -154,11 +144,23 @@ static void reset_context( struct lp_setup_context *setup ) static void lp_setup_rasterize_scene( struct lp_setup_context *setup ) { - struct lp_scene *scene = lp_setup_get_current_scene(setup); + struct lp_scene *scene = setup->scene; + struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen); - lp_scene_rasterize(scene, setup->rast); + lp_scene_end_binning(scene); - reset_context( setup ); + lp_fence_reference(&setup->last_fence, scene->fence); + + if (setup->last_fence) + setup->last_fence->issued = TRUE; + + pipe_mutex_lock(screen->rast_mutex); + lp_rast_queue_scene(screen->rast, scene); + lp_rast_finish(screen->rast); + pipe_mutex_unlock(screen->rast_mutex); + + lp_scene_end_rasterization(setup->scene); + lp_setup_reset( setup ); LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__); } @@ -168,30 +170,73 @@ lp_setup_rasterize_scene( struct lp_setup_context *setup ) static void begin_binning( struct lp_setup_context *setup ) { - struct lp_scene *scene = lp_setup_get_current_scene(setup); + struct lp_scene *scene = setup->scene; + boolean need_zsload = FALSE; + boolean ok; + unsigned i, j; + + assert(scene); + assert(scene->fence == NULL); + + /* Always create a fence: + */ + scene->fence = lp_fence_create(MAX2(1, setup->num_threads)); + + /* Initialize the bin flags and x/y coords: + */ + for (i = 0; i < scene->tiles_x; i++) { + for (j = 0; j < scene->tiles_y; j++) { + scene->tile[i][j].x = i; + scene->tile[i][j].y = j; + } + } + + ok = try_update_scene_state(setup); + assert(ok); + + if (setup->fb.zsbuf && + ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && + util_format_is_depth_and_stencil(setup->fb.zsbuf->format)) + need_zsload = TRUE; LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__, (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load", - (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load"); + need_zsload ? "clear": "load"); if (setup->fb.nr_cbufs) { if (setup->clear.flags & PIPE_CLEAR_COLOR) { - lp_scene_bin_everywhere( scene, - lp_rast_clear_color, - setup->clear.color ); - scene->has_color_clear = TRUE; + ok = lp_scene_bin_everywhere( scene, + LP_RAST_OP_CLEAR_COLOR, + setup->clear.color ); + assert(ok); } } if (setup->fb.zsbuf) { if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) { - lp_scene_bin_everywhere( scene, - lp_rast_clear_zstencil, - setup->clear.zstencil ); - scene->has_depth_clear = TRUE; + if (!need_zsload) + scene->has_depthstencil_clear = TRUE; + ok = lp_scene_bin_everywhere( scene, + LP_RAST_OP_CLEAR_ZSTENCIL, + lp_rast_arg_clearzs( + setup->clear.zsvalue, + setup->clear.zsmask)); + assert(ok); } } + if (setup->active_query) { + ok = lp_scene_bin_everywhere( scene, + LP_RAST_OP_BEGIN_QUERY, + lp_rast_arg_query(setup->active_query) ); + assert(ok); + } + + + setup->clear.flags = 0; + setup->clear.zsmask = 0; + setup->clear.zsvalue = 0; + LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__); } @@ -207,38 +252,57 @@ execute_clears( struct lp_setup_context *setup ) LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); begin_binning( setup ); - lp_setup_rasterize_scene( setup ); } +const char *states[] = { + "FLUSHED", + "EMPTY ", + "CLEARED", + "ACTIVE " +}; + static void set_scene_state( struct lp_setup_context *setup, - enum setup_state new_state ) + enum setup_state new_state, + const char *reason) { unsigned old_state = setup->state; if (old_state == new_state) return; - - LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state); + + if (LP_DEBUG & DEBUG_SCENE) { + debug_printf("%s old %s new %s%s%s\n", + __FUNCTION__, + states[old_state], + states[new_state], + (new_state == SETUP_FLUSHED) ? ": " : "", + (new_state == SETUP_FLUSHED) ? reason : ""); + + if (new_state == SETUP_FLUSHED && setup->scene) + lp_debug_draw_bins_by_cmd_length(setup->scene); + } + + /* wait for a free/empty scene + */ + if (old_state == SETUP_FLUSHED) + lp_setup_get_empty_scene(setup); switch (new_state) { + case SETUP_CLEARED: + break; + case SETUP_ACTIVE: begin_binning( setup ); break; - case SETUP_CLEARED: - if (old_state == SETUP_ACTIVE) { - assert(0); - return; - } - break; - case SETUP_FLUSHED: if (old_state == SETUP_CLEARED) execute_clears( setup ); - else - lp_setup_rasterize_scene( setup ); + + lp_setup_rasterize_scene( setup ); + assert(setup->scene == NULL); break; default: @@ -254,26 +318,15 @@ set_scene_state( struct lp_setup_context *setup, */ void lp_setup_flush( struct lp_setup_context *setup, - unsigned flags ) + unsigned flags, + struct pipe_fence_handle **fence, + const char *reason) { - LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + set_scene_state( setup, SETUP_FLUSHED, reason ); - if (setup->scene) { - struct lp_scene *scene = lp_setup_get_current_scene(setup); - union lp_rast_cmd_arg dummy = {0}; - - if (flags & (PIPE_FLUSH_SWAPBUFFERS | - PIPE_FLUSH_FRAME)) { - /* Store colors in the linear color buffer(s). - * If we don't do this here, we'll end up converting the tiled - * data to linear in the texture_unmap() function, which will - * not be a parallel/threaded operation as here. - */ - lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy); - } + if (fence) { + lp_fence_reference((struct lp_fence **)fence, setup->last_fence); } - - set_scene_state( setup, SETUP_FLUSHED ); } @@ -285,41 +338,63 @@ lp_setup_bind_framebuffer( struct lp_setup_context *setup, /* Flush any old scene. */ - set_scene_state( setup, SETUP_FLUSHED ); + set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); + + /* + * Ensure the old scene is not reused. + */ + assert(!setup->scene); /* Set new state. This will be picked up later when we next need a * scene. */ util_copy_framebuffer_state(&setup->fb, fb); + setup->framebuffer.x0 = 0; + setup->framebuffer.y0 = 0; + setup->framebuffer.x1 = fb->width-1; + setup->framebuffer.y1 = fb->height-1; + setup->dirty |= LP_SETUP_NEW_SCISSOR; } -void -lp_setup_clear( struct lp_setup_context *setup, - const float *color, - double depth, - unsigned stencil, - unsigned flags ) +static boolean +lp_setup_try_clear( struct lp_setup_context *setup, + const float *color, + double depth, + unsigned stencil, + unsigned flags ) { - struct lp_scene *scene = lp_setup_get_current_scene(setup); + uint32_t zsmask = 0; + uint32_t zsvalue = 0; + union lp_rast_cmd_arg color_arg; unsigned i; LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); - if (flags & PIPE_CLEAR_COLOR) { - for (i = 0; i < 4; ++i) - setup->clear.color.clear_color[i] = float_to_ubyte(color[i]); + for (i = 0; i < 4; i++) + color_arg.clear_color[i] = float_to_ubyte(color[i]); } if (flags & PIPE_CLEAR_DEPTHSTENCIL) { - setup->clear.zstencil.clear_zstencil = - util_pack_z_stencil(setup->fb.zsbuf->format, - depth, - stencil); + uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0; + uint32_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0; + + zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format, + depth, + stencil); + + + zsmask = util_pack_mask_z_stencil(setup->fb.zsbuf->format, + zmask, + smask); + + zsvalue &= zsmask; } if (setup->state == SETUP_ACTIVE) { + struct lp_scene *scene = setup->scene; + /* Add the clear to existing scene. In the unusual case where * both color and depth-stencil are being cleared when there's * already been some rendering, we could discard the currently @@ -327,19 +402,18 @@ lp_setup_clear( struct lp_setup_context *setup, * a common usage. */ if (flags & PIPE_CLEAR_COLOR) { - lp_scene_bin_everywhere( scene, - lp_rast_clear_color, - setup->clear.color ); - scene->has_color_clear = TRUE; + if (!lp_scene_bin_everywhere( scene, + LP_RAST_OP_CLEAR_COLOR, + color_arg )) + return FALSE; } - if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) { - lp_scene_bin_everywhere( scene, - lp_rast_clear_zstencil, - setup->clear.zstencil ); - scene->has_depth_clear = TRUE; + if (flags & PIPE_CLEAR_DEPTHSTENCIL) { + if (!lp_scene_bin_everywhere( scene, + LP_RAST_OP_CLEAR_ZSTENCIL, + lp_rast_arg_clearzs(zsvalue, zsmask) )) + return FALSE; } - } else { /* Put ourselves into the 'pre-clear' state, specifically to try @@ -347,39 +421,43 @@ lp_setup_clear( struct lp_setup_context *setup, * buffers which the app or state-tracker might issue * separately. */ - set_scene_state( setup, SETUP_CLEARED ); + set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); setup->clear.flags |= flags; + + if (flags & PIPE_CLEAR_DEPTHSTENCIL) { + setup->clear.zsmask |= zsmask; + setup->clear.zsvalue = + (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask); + } + + if (flags & PIPE_CLEAR_COLOR) { + memcpy(setup->clear.color.clear_color, + &color_arg, + sizeof setup->clear.color.clear_color); + } } + + return TRUE; } - -/** - * Emit a fence. - */ -struct pipe_fence_handle * -lp_setup_fence( struct lp_setup_context *setup ) +void +lp_setup_clear( struct lp_setup_context *setup, + const float *color, + double depth, + unsigned stencil, + unsigned flags ) { - if (setup->num_threads == 0) { - return NULL; - } - else { - struct lp_scene *scene = lp_setup_get_current_scene(setup); - const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */ - struct lp_fence *fence = lp_fence_create(rank); + if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) { + lp_setup_flush(setup, 0, NULL, __FUNCTION__); - LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank); + if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) + assert(0); + } +} - set_scene_state( setup, SETUP_ACTIVE ); - /* insert the fence into all command bins */ - lp_scene_bin_everywhere( scene, - lp_rast_fence, - lp_rast_arg_fence(fence) ); - return (struct pipe_fence_handle *) fence; - } -} void @@ -394,11 +472,37 @@ lp_setup_set_triangle_state( struct lp_setup_context *setup, setup->ccw_is_frontface = ccw_is_frontface; setup->cullmode = cull_mode; setup->triangle = first_triangle; - setup->scissor_test = scissor; setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f; + + if (setup->scissor_test != scissor) { + setup->dirty |= LP_SETUP_NEW_SCISSOR; + setup->scissor_test = scissor; + } +} + +void +lp_setup_set_line_state( struct lp_setup_context *setup, + float line_width) +{ + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + + setup->line_width = line_width; } +void +lp_setup_set_point_state( struct lp_setup_context *setup, + float point_size, + boolean point_size_per_vertex, + uint sprite_coord_enable, + uint sprite_coord_origin) +{ + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + setup->point_size = point_size; + setup->sprite_coord_enable = sprite_coord_enable; + setup->sprite_coord_origin = sprite_coord_origin; + setup->point_size_per_vertex = point_size_per_vertex; +} void lp_setup_set_fs_inputs( struct lp_setup_context *setup, @@ -412,17 +516,14 @@ lp_setup_set_fs_inputs( struct lp_setup_context *setup, } void -lp_setup_set_fs_functions( struct lp_setup_context *setup, - lp_jit_frag_func jit_function0, - lp_jit_frag_func jit_function1, - boolean opaque ) +lp_setup_set_fs_variant( struct lp_setup_context *setup, + struct lp_fragment_shader_variant *variant) { - LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0); + LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, + variant); /* FIXME: reference count */ - setup->fs.current.jit_function[0] = jit_function0; - setup->fs.current.jit_function[1] = jit_function1; - setup->fs.current.opaque = opaque; + setup->fs.current.variant = variant; setup->dirty |= LP_SETUP_NEW_FS; } @@ -487,10 +588,11 @@ lp_setup_set_scissor( struct lp_setup_context *setup, assert(scissor); - if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) { - setup->scissor.current = *scissor; /* struct copy */ - setup->dirty |= LP_SETUP_NEW_SCISSOR; - } + setup->scissor.x0 = scissor->minx; + setup->scissor.x1 = scissor->maxx-1; + setup->scissor.y0 = scissor->miny; + setup->scissor.y1 = scissor->maxy-1; + setup->dirty |= LP_SETUP_NEW_SCISSOR; } @@ -529,7 +631,7 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { struct pipe_sampler_view *view = i < num ? views[i] : NULL; - if(view) { + if (view) { struct pipe_resource *tex = view->texture; struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex); struct lp_jit_texture *jit_tex; @@ -553,6 +655,18 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, LP_TEX_LAYOUT_LINEAR); jit_tex->row_stride[j] = lp_tex->row_stride[j]; jit_tex->img_stride[j] = lp_tex->img_stride[j]; + + if ((LP_PERF & PERF_TEX_MEM) || + !jit_tex->data[j]) { + /* out of memory - use dummy tile memory */ + jit_tex->data[j] = lp_dummy_tile; + jit_tex->width = TILE_SIZE/8; + jit_tex->height = TILE_SIZE/8; + jit_tex->depth = 1; + jit_tex->last_level = 0; + jit_tex->row_stride[j] = 0; + jit_tex->img_stride[j] = 0; + } } } else { @@ -560,7 +674,6 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, /* * XXX: Where should this be unmapped? */ - struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen); struct sw_winsys *winsys = screen->winsys; jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt, @@ -576,6 +689,38 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, } +/** + * Called during state validation when LP_NEW_SAMPLER is set. + */ +void +lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup, + unsigned num, + const struct pipe_sampler_state **samplers) +{ + unsigned i; + + LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); + + assert(num <= PIPE_MAX_SAMPLERS); + + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL; + + if (sampler) { + struct lp_jit_texture *jit_tex; + jit_tex = &setup->fs.current.jit_context.textures[i]; + + jit_tex->min_lod = sampler->min_lod; + jit_tex->max_lod = sampler->max_lod; + jit_tex->lod_bias = sampler->lod_bias; + COPY_4V(jit_tex->border_color, sampler->border_color); + } + } + + setup->dirty |= LP_SETUP_NEW_FS; +} + + /** * Is the given texture referenced by any scene? * Note: we have to check all scenes including any scenes currently @@ -610,38 +755,23 @@ lp_setup_is_resource_referenced( const struct lp_setup_context *setup, /** * Called by vbuf code when we're about to draw something. */ -void -lp_setup_update_state( struct lp_setup_context *setup ) +static boolean +try_update_scene_state( struct lp_setup_context *setup ) { - struct lp_scene *scene; + boolean new_scene = (setup->fs.stored == NULL); + struct lp_scene *scene = setup->scene; - LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__); - - setup_check_scene_size_and_flush(setup); - - scene = lp_setup_get_current_scene(setup); - - assert(setup->fs.current.jit_function); - - /* Some of the 'draw' pipeline stages may have changed some driver state. - * Make sure we've processed those state changes before anything else. - * - * XXX this is the only place where llvmpipe_context is used in the - * setup code. This may get refactored/changed... - */ - { - struct llvmpipe_context *lp = llvmpipe_context(scene->pipe); - if (lp->dirty) { - llvmpipe_update_derived(lp); - } - assert(lp->dirty == 0); - } + assert(scene); if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) { uint8_t *stored; unsigned i, j; stored = lp_scene_alloc_aligned(scene, 4 * 16, 16); + if (!stored) { + assert(!new_scene); + return FALSE; + } /* smear each blend color component across 16 ubyte elements */ for (i = 0; i < 4; ++i) { @@ -651,31 +781,10 @@ lp_setup_update_state( struct lp_setup_context *setup ) } setup->blend_color.stored = stored; - setup->fs.current.jit_context.blend_color = setup->blend_color.stored; setup->dirty |= LP_SETUP_NEW_FS; } - if (setup->dirty & LP_SETUP_NEW_SCISSOR) { - float *stored; - - stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16); - - stored[0] = (float) setup->scissor.current.minx; - stored[1] = (float) setup->scissor.current.miny; - stored[2] = (float) setup->scissor.current.maxx; - stored[3] = (float) setup->scissor.current.maxy; - - setup->scissor.stored = stored; - - setup->fs.current.jit_context.scissor_xmin = stored[0]; - setup->fs.current.jit_context.scissor_ymin = stored[1]; - setup->fs.current.jit_context.scissor_xmax = stored[2]; - setup->fs.current.jit_context.scissor_ymax = stored[3]; - - setup->dirty |= LP_SETUP_NEW_FS; - } - if(setup->dirty & LP_SETUP_NEW_CONSTANTS) { struct pipe_resource *buffer = setup->constants.current; @@ -693,13 +802,16 @@ lp_setup_update_state( struct lp_setup_context *setup ) void *stored; stored = lp_scene_alloc(scene, current_size); - if(stored) { - memcpy(stored, - current_data, - current_size); - setup->constants.stored_size = current_size; - setup->constants.stored_data = stored; + if (!stored) { + assert(!new_scene); + return FALSE; } + + memcpy(stored, + current_data, + current_size); + setup->constants.stored_size = current_size; + setup->constants.stored_data = stored; } } else { @@ -712,43 +824,98 @@ lp_setup_update_state( struct lp_setup_context *setup ) } - if(setup->dirty & LP_SETUP_NEW_FS) { - if(!setup->fs.stored || - memcmp(setup->fs.stored, - &setup->fs.current, - sizeof setup->fs.current) != 0) { + if (setup->dirty & LP_SETUP_NEW_FS) { + if (!setup->fs.stored || + memcmp(setup->fs.stored, + &setup->fs.current, + sizeof setup->fs.current) != 0) + { + struct lp_rast_state *stored; + uint i; + /* The fs state that's been stored in the scene is different from * the new, current state. So allocate a new lp_rast_state object * and append it to the bin's setup data buffer. */ - uint i; - struct lp_rast_state *stored = - (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); - if(stored) { - memcpy(stored, - &setup->fs.current, - sizeof setup->fs.current); - setup->fs.stored = stored; - - /* put the state-set command into all bins */ - lp_scene_bin_state_command( scene, - lp_rast_set_state, - lp_rast_arg_state(setup->fs.stored) ); + stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored); + if (!stored) { + assert(!new_scene); + return FALSE; } + memcpy(stored, + &setup->fs.current, + sizeof setup->fs.current); + setup->fs.stored = stored; + /* The scene now references the textures in the rasterization * state record. Note that now. */ for (i = 0; i < Elements(setup->fs.current_tex); i++) { - if (setup->fs.current_tex[i]) - lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]); + if (setup->fs.current_tex[i]) { + if (!lp_scene_add_resource_reference(scene, + setup->fs.current_tex[i], + new_scene)) { + assert(!new_scene); + return FALSE; + } + } } } } + if (setup->dirty & LP_SETUP_NEW_SCISSOR) { + setup->draw_region = setup->framebuffer; + if (setup->scissor_test) { + u_rect_possible_intersection(&setup->scissor, + &setup->draw_region); + } + } + setup->dirty = 0; assert(setup->fs.stored); + return TRUE; +} + +void +lp_setup_update_state( struct lp_setup_context *setup, + boolean update_scene ) +{ + /* Some of the 'draw' pipeline stages may have changed some driver state. + * Make sure we've processed those state changes before anything else. + * + * XXX this is the only place where llvmpipe_context is used in the + * setup code. This may get refactored/changed... + */ + { + struct llvmpipe_context *lp = llvmpipe_context(setup->pipe); + if (lp->dirty) { + llvmpipe_update_derived(lp); + } + + /* Will probably need to move this somewhere else, just need + * to know about vertex shader point size attribute. + */ + setup->psize = lp->psize_slot; + + assert(lp->dirty == 0); + } + + if (update_scene) + set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ); + + /* Only call into update_scene_state() if we already have a + * scene: + */ + if (update_scene && setup->scene) { + assert(setup->state == SETUP_ACTIVE); + if (!try_update_scene_state(setup)) { + lp_setup_flush_and_restart(setup); + if (!try_update_scene_state(setup)) + assert(0); + } + } } @@ -760,7 +927,7 @@ lp_setup_destroy( struct lp_setup_context *setup ) { uint i; - reset_context( setup ); + lp_setup_reset( setup ); util_unreference_framebuffer_state(&setup->fb); @@ -771,16 +938,14 @@ lp_setup_destroy( struct lp_setup_context *setup ) pipe_resource_reference(&setup->constants.current, NULL); /* free the scenes in the 'empty' queue */ - while (1) { - struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE); - if (!scene) - break; - lp_scene_destroy(scene); - } + for (i = 0; i < Elements(setup->scenes); i++) { + struct lp_scene *scene = setup->scenes[i]; - lp_scene_queue_destroy(setup->empty_scenes); + if (scene->fence) + lp_fence_wait(scene->fence); - lp_rast_destroy( setup->rast ); + lp_scene_destroy(scene); + } FREE( setup ); } @@ -803,18 +968,13 @@ lp_setup_create( struct pipe_context *pipe, return NULL; lp_setup_init_vbuf(setup); + + /* Used only in update_state(): + */ + setup->pipe = pipe; - setup->empty_scenes = lp_scene_queue_create(); - if (!setup->empty_scenes) - goto fail; - /* XXX: move this to the screen and share between contexts: - */ setup->num_threads = screen->num_threads; - setup->rast = lp_rast_create(screen->num_threads); - if (!setup->rast) - goto fail; - setup->vbuf = draw_vbuf_stage(draw, &setup->base); if (!setup->vbuf) goto fail; @@ -824,9 +984,7 @@ lp_setup_create( struct pipe_context *pipe, /* create some empty scenes */ for (i = 0; i < MAX_SCENES; i++) { - setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes ); - - lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]); + setup->scenes[i] = lp_scene_create( pipe ); } setup->triangle = first_triangle; @@ -838,16 +996,86 @@ lp_setup_create( struct pipe_context *pipe, return setup; fail: - if (setup->rast) - lp_rast_destroy( setup->rast ); - if (setup->vbuf) ; - if (setup->empty_scenes) - lp_scene_queue_destroy(setup->empty_scenes); - FREE(setup); return NULL; } + +/** + * Put a BeginQuery command into all bins. + */ +void +lp_setup_begin_query(struct lp_setup_context *setup, + struct llvmpipe_query *pq) +{ + /* init the query to its beginning state */ + assert(setup->active_query == NULL); + + if (setup->scene) { + if (!lp_scene_bin_everywhere(setup->scene, + LP_RAST_OP_BEGIN_QUERY, + lp_rast_arg_query(pq))) { + + lp_setup_flush_and_restart(setup); + + if (!lp_scene_bin_everywhere(setup->scene, + LP_RAST_OP_BEGIN_QUERY, + lp_rast_arg_query(pq))) { + assert(0); + return; + } + } + } + + setup->active_query = pq; +} + + +/** + * Put an EndQuery command into all bins. + */ +void +lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq) +{ + union lp_rast_cmd_arg dummy = { 0 }; + + assert(setup->active_query == pq); + setup->active_query = NULL; + + /* Setup will automatically re-issue any query which carried over a + * scene boundary, and the rasterizer automatically "ends" queries + * which are active at the end of a scene, so there is no need to + * retry this commands on failure. + */ + if (setup->scene) { + /* pq->fence should be the fence of the *last* scene which + * contributed to the query result. + */ + lp_fence_reference(&pq->fence, setup->scene->fence); + + if (!lp_scene_bin_everywhere(setup->scene, + LP_RAST_OP_END_QUERY, + dummy)) { + lp_setup_flush(setup, 0, NULL, __FUNCTION__); + } + } + else { + lp_fence_reference(&pq->fence, setup->last_fence); + } +} + + +void +lp_setup_flush_and_restart(struct lp_setup_context *setup) +{ + if (0) debug_printf("%s\n", __FUNCTION__); + + assert(setup->state == SETUP_ACTIVE); + set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__); + lp_setup_update_state(setup, TRUE); +} + +