X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_setup.h;h=8655259d27c72b3249c3f9f9d61fab6bd0e74a12;hb=4445e170bee23a3607ece0e010adef7058ac6a11;hp=10db03b9c69798d738a7f8ea7684a7fa5347d3d5;hpb=3293bcdc80cdfa20a2381aae2b94505bdf95d857;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_setup.h b/src/gallium/drivers/llvmpipe/lp_setup.h index 10db03b9c69..8655259d27c 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.h +++ b/src/gallium/drivers/llvmpipe/lp_setup.h @@ -33,24 +33,6 @@ struct draw_context; struct vertex_info; -enum lp_interp { - LP_INTERP_CONSTANT, - LP_INTERP_LINEAR, - LP_INTERP_PERSPECTIVE, - LP_INTERP_POSITION, - LP_INTERP_FACING -}; - -/* Describes how to generate all the fragment shader inputs from the - * the vertices passed into our triangle/line/point functions. - * - * Vertices are treated as an array of float[4] values, indexed by - * src_index. - */ -struct lp_shader_input { - enum lp_interp interp; /* how to interpolate values */ - unsigned src_index; /* where to find values in incoming vertices */ -}; struct pipe_resource; struct pipe_query; @@ -58,10 +40,14 @@ struct pipe_surface; struct pipe_blend_color; struct pipe_screen; struct pipe_framebuffer_state; -struct lp_fragment_shader; +struct lp_fragment_shader_variant; struct lp_jit_context; struct llvmpipe_query; +struct pipe_fence_handle; +struct lp_setup_variant; +struct lp_setup_context; +void lp_setup_reset( struct lp_setup_context *setup ); struct lp_setup_context * lp_setup_create( struct pipe_context *pipe, @@ -74,13 +60,12 @@ lp_setup_clear(struct lp_setup_context *setup, unsigned clear_stencil, unsigned flags); -struct pipe_fence_handle * -lp_setup_fence( struct lp_setup_context *setup ); void lp_setup_flush( struct lp_setup_context *setup, - unsigned flags ); + struct pipe_fence_handle **fence, + const char *reason); void @@ -94,16 +79,24 @@ lp_setup_set_triangle_state( struct lp_setup_context *setup, boolean scissor, boolean gl_rasterization_rules ); +void +lp_setup_set_line_state( struct lp_setup_context *setup, + float line_width); + +void +lp_setup_set_point_state( struct lp_setup_context *setup, + float point_size, + boolean point_size_per_vertex, + uint sprite_coord_enable, + uint sprite_coord_origin); + void -lp_setup_set_fs_inputs( struct lp_setup_context *setup, - const struct lp_shader_input *interp, - unsigned nr ); +lp_setup_set_setup_variant( struct lp_setup_context *setup, + const struct lp_setup_variant *variant ); void -lp_setup_set_fs_functions( struct lp_setup_context *setup, - lp_jit_frag_func jit_function0, - lp_jit_frag_func jit_function1, - boolean opaque ); +lp_setup_set_fs_variant( struct lp_setup_context *setup, + struct lp_fragment_shader_variant *variant ); void lp_setup_set_fs_constants(struct lp_setup_context *setup, @@ -131,6 +124,11 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, unsigned num, struct pipe_sampler_view **views); +void +lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup, + unsigned num, + const struct pipe_sampler_state **samplers); + unsigned lp_setup_is_resource_referenced( const struct lp_setup_context *setup, const struct pipe_resource *texture );