X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_setup.h;h=dbfc1bf8d4cab1808f29486b10c5055ec47aeba0;hb=ae69f9fbf0a1aab7186e5b644085a5fe5aea99af;hp=05aaaf83b8e918b332cede086a13bd7b946dbeac;hpb=89498d01531cd515c769e570bf799c39fbafc8fb;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_setup.h b/src/gallium/drivers/llvmpipe/lp_setup.h index 05aaaf83b8e..dbfc1bf8d4c 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.h +++ b/src/gallium/drivers/llvmpipe/lp_setup.h @@ -27,28 +27,119 @@ #ifndef LP_SETUP_H #define LP_SETUP_H -struct setup_context; -struct llvmpipe_context; +#include "pipe/p_compiler.h" +#include "lp_jit.h" -/* Note, not using setup_context currently +struct draw_context; +struct vertex_info; + +enum lp_interp { + LP_INTERP_CONSTANT, + LP_INTERP_LINEAR, + LP_INTERP_PERSPECTIVE, + LP_INTERP_POSITION, + LP_INTERP_FACING +}; + +/* Describes how to generate all the fragment shader inputs from the + * the vertices passed into our triangle/line/point functions. + * + * Vertices are treated as an array of float[4] values, indexed by + * src_index. */ +struct lp_shader_input { + enum lp_interp interp; /* how to interpolate values */ + unsigned src_index; /* where to find values in incoming vertices */ +}; + +struct pipe_texture; +struct pipe_surface; +struct pipe_buffer; +struct pipe_blend_color; +struct pipe_screen; +struct pipe_framebuffer_state; +struct lp_fragment_shader; +struct lp_jit_context; + +struct lp_setup_context * +lp_setup_create( struct pipe_context *pipe, + struct draw_context *draw ); void -llvmpipe_setup_line(struct setup_context *setup, - const float (*v0)[4], - const float (*v1)[4]); +lp_setup_clear(struct lp_setup_context *setup, + const float *clear_color, + double clear_depth, + unsigned clear_stencil, + unsigned flags); + +struct pipe_fence_handle * +lp_setup_fence( struct lp_setup_context *setup ); + void -llvmpipe_setup_point( struct setup_context *setup, - const float (*v0)[4] ); +lp_setup_flush( struct lp_setup_context *setup, + unsigned flags ); -struct setup_context *setup_create_context( struct llvmpipe_context *llvmpipe ); +void +lp_setup_bind_framebuffer( struct lp_setup_context *setup, + const struct pipe_framebuffer_state *fb ); + +void +lp_setup_set_triangle_state( struct lp_setup_context *setup, + unsigned cullmode, + boolean front_is_ccw, + boolean scissor, + boolean gl_rasterization_rules ); + +void +lp_setup_set_fs_inputs( struct lp_setup_context *setup, + const struct lp_shader_input *interp, + unsigned nr ); + +void +lp_setup_set_fs_functions( struct lp_setup_context *setup, + lp_jit_frag_func jit_function0, + lp_jit_frag_func jit_function1, + boolean opaque ); + +void +lp_setup_set_fs_constants(struct lp_setup_context *setup, + struct pipe_buffer *buffer); -void setup_prepare( struct setup_context *setup ); -void setup_destroy_context( struct setup_context *setup ); +void +lp_setup_set_alpha_ref_value( struct lp_setup_context *setup, + float alpha_ref_value ); + +void +lp_setup_set_stencil_ref_values( struct lp_setup_context *setup, + const ubyte refs[2] ); + +void +lp_setup_set_blend_color( struct lp_setup_context *setup, + const struct pipe_blend_color *blend_color ); + +void +lp_setup_set_scissor( struct lp_setup_context *setup, + const struct pipe_scissor_state *scissor ); + +void +lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup, + unsigned num, + struct pipe_sampler_view **views); + +unsigned +lp_setup_is_texture_referenced( const struct lp_setup_context *setup, + const struct pipe_texture *texture ); + +void +lp_setup_set_flatshade_first( struct lp_setup_context *setup, + boolean flatshade_first ); + +void +lp_setup_set_vertex_info( struct lp_setup_context *setup, + struct vertex_info *info ); -void setup_prepare_tri( struct llvmpipe_context *llvmpipe ); #endif