X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_setup_point.c;h=146f1bd07ca1f5c24ee731b3f17f9bbb95cbd27e;hb=1b749dc34f8d83cf3dfa863279b1fe2b356d34b2;hp=07a28fc6e30141c364dbeed3f000b70997521f7f;hpb=57d84d9ca4a645ca326b66ff3b82bee0db18ac97;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_setup_point.c b/src/gallium/drivers/llvmpipe/lp_setup_point.c index 07a28fc6e30..146f1bd07ca 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_point.c +++ b/src/gallium/drivers/llvmpipe/lp_setup_point.c @@ -33,9 +33,10 @@ #include "util/u_math.h" #include "util/u_memory.h" #include "lp_perf.h" -#include "lp_setup_context.h" #include "lp_rast.h" #include "lp_state_fs.h" +#include "lp_state_setup.h" +#include "tgsi/tgsi_scan.h" #define NUM_CHANNELS 4 @@ -45,23 +46,121 @@ struct point_info { int dx01, dx12; const float (*v0)[4]; + + float (*a0)[4]; + float (*dadx)[4]; + float (*dady)[4]; }; /** * Compute a0 for a constant-valued coefficient (GL_FLAT shading). */ -static void constant_coef( struct lp_setup_context *setup, - struct lp_rast_triangle *point, - unsigned slot, - const float value, - unsigned i ) +static void +constant_coef(struct lp_setup_context *setup, + struct point_info *info, + unsigned slot, + const float value, + unsigned i) { - point->inputs.a0[slot][i] = value; - point->inputs.dadx[slot][i] = 0.0f; - point->inputs.dady[slot][i] = 0.0f; + info->a0[slot][i] = value; + info->dadx[slot][i] = 0.0f; + info->dady[slot][i] = 0.0f; } + +static void +point_persp_coeff(struct lp_setup_context *setup, + const struct point_info *info, + unsigned slot, + unsigned i) +{ + /* + * Fragment shader expects pre-multiplied w for LP_INTERP_PERSPECTIVE. A + * better stratergy would be to take the primitive in consideration when + * generating the fragment shader key, and therefore avoid the per-fragment + * perspective divide. + */ + + float w0 = info->v0[0][3]; + + assert(i < 4); + + info->a0[slot][i] = info->v0[slot][i]*w0; + info->dadx[slot][i] = 0.0f; + info->dady[slot][i] = 0.0f; +} + + +/** + * Setup automatic texcoord coefficients (for sprite rendering). + * \param slot the vertex attribute slot to setup + * \param i the attribute channel in [0,3] + * \param sprite_coord_origin one of PIPE_SPRITE_COORD_x + * \param perspective does the shader expects pre-multiplied w, i.e., + * LP_INTERP_PERSPECTIVE is specified in the shader key + */ +static void +texcoord_coef(struct lp_setup_context *setup, + const struct point_info *info, + unsigned slot, + unsigned i, + unsigned sprite_coord_origin, + boolean perspective) +{ + float w0 = info->v0[0][3]; + + assert(i < 4); + + if (i == 0) { + float dadx = FIXED_ONE / (float)info->dx12; + float dady = 0.0f; + float x0 = info->v0[0][0] - setup->pixel_offset; + float y0 = info->v0[0][1] - setup->pixel_offset; + + info->dadx[slot][0] = dadx; + info->dady[slot][0] = dady; + info->a0[slot][0] = 0.5 - (dadx * x0 + dady * y0); + + if (perspective) { + info->dadx[slot][0] *= w0; + info->dady[slot][0] *= w0; + info->a0[slot][0] *= w0; + } + } + else if (i == 1) { + float dadx = 0.0f; + float dady = FIXED_ONE / (float)info->dx12; + float x0 = info->v0[0][0] - setup->pixel_offset; + float y0 = info->v0[0][1] - setup->pixel_offset; + + if (sprite_coord_origin == PIPE_SPRITE_COORD_LOWER_LEFT) { + dady = -dady; + } + + info->dadx[slot][1] = dadx; + info->dady[slot][1] = dady; + info->a0[slot][1] = 0.5 - (dadx * x0 + dady * y0); + + if (perspective) { + info->dadx[slot][1] *= w0; + info->dady[slot][1] *= w0; + info->a0[slot][1] *= w0; + } + } + else if (i == 2) { + info->a0[slot][2] = 0.0f; + info->dadx[slot][2] = 0.0f; + info->dady[slot][2] = 0.0f; + } + else { + info->a0[slot][3] = perspective ? w0 : 1.0f; + info->dadx[slot][3] = 0.0f; + info->dady[slot][3] = 0.0f; + } +} + + /** * Special coefficient setup for gl_FragCoord. * X and Y are trivial @@ -70,55 +169,62 @@ static void constant_coef( struct lp_setup_context *setup, */ static void setup_point_fragcoord_coef(struct lp_setup_context *setup, - struct lp_rast_triangle *point, - const struct point_info *info, + struct point_info *info, unsigned slot, unsigned usage_mask) { /*X*/ if (usage_mask & TGSI_WRITEMASK_X) { - point->inputs.a0[slot][0] = 0.0; - point->inputs.dadx[slot][0] = 1.0; - point->inputs.dady[slot][0] = 0.0; + info->a0[slot][0] = 0.0; + info->dadx[slot][0] = 1.0; + info->dady[slot][0] = 0.0; } /*Y*/ if (usage_mask & TGSI_WRITEMASK_Y) { - point->inputs.a0[slot][1] = 0.0; - point->inputs.dadx[slot][1] = 0.0; - point->inputs.dady[slot][1] = 1.0; + info->a0[slot][1] = 0.0; + info->dadx[slot][1] = 0.0; + info->dady[slot][1] = 1.0; } /*Z*/ if (usage_mask & TGSI_WRITEMASK_Z) { - constant_coef(setup, point, slot, info->v0[0][2], 2); + constant_coef(setup, info, slot, info->v0[0][2], 2); } /*W*/ if (usage_mask & TGSI_WRITEMASK_W) { - constant_coef(setup, point, slot, info->v0[0][3], 3); + constant_coef(setup, info, slot, info->v0[0][3], 3); } } + /** * Compute the point->coef[] array dadx, dady, a0 values. */ static void setup_point_coefficients( struct lp_setup_context *setup, - struct lp_rast_triangle *point, - const struct point_info *info) + struct point_info *info) { + const struct lp_setup_variant_key *key = &setup->setup.variant->key; + const struct lp_fragment_shader *shader = setup->fs.current.variant->shader; unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ; unsigned slot; /* setup interpolation for all the remaining attributes: */ - for (slot = 0; slot < setup->fs.nr_inputs; slot++) { - unsigned vert_attr = setup->fs.input[slot].src_index; - unsigned usage_mask = setup->fs.input[slot].usage_mask; + for (slot = 0; slot < key->num_inputs; slot++) { + unsigned vert_attr = key->inputs[slot].src_index; + unsigned usage_mask = key->inputs[slot].usage_mask; + enum lp_interp interp = key->inputs[slot].interp; + boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE); unsigned i; + + if (perspective & usage_mask) { + fragcoord_usage_mask |= TGSI_WRITEMASK_W; + } - switch (setup->fs.input[slot].interp) { + switch (interp) { case LP_INTERP_POSITION: /* * The generated pixel interpolators will pick up the coeffs from @@ -128,20 +234,63 @@ setup_point_coefficients( struct lp_setup_context *setup, fragcoord_usage_mask |= usage_mask; break; - default: + case LP_INTERP_LINEAR: + /* Sprite tex coords may use linear interpolation someday */ + /* fall-through */ + case LP_INTERP_PERSPECTIVE: + /* check if the sprite coord flag is set for this attribute. + * If so, set it up so it up so x and y vary from 0 to 1. + */ + if (shader->info.base.input_semantic_name[slot] == TGSI_SEMANTIC_GENERIC) { + unsigned semantic_index = shader->info.base.input_semantic_index[slot]; + /* Note that sprite_coord enable is a bitfield of + * PIPE_MAX_SHADER_OUTPUTS bits. + */ + if (semantic_index < PIPE_MAX_SHADER_OUTPUTS && + (setup->sprite_coord_enable & (1 << semantic_index))) { + for (i = 0; i < NUM_CHANNELS; i++) { + if (usage_mask & (1 << i)) { + texcoord_coef(setup, info, slot + 1, i, + setup->sprite_coord_origin, + perspective); + } + } + break; + } + } + /* fall-through */ + case LP_INTERP_CONSTANT: for (i = 0; i < NUM_CHANNELS; i++) { - if (usage_mask & (1 << i)) - constant_coef(setup, point, slot+1, info->v0[vert_attr][i], i); + if (usage_mask & (1 << i)) { + if (perspective) { + point_persp_coeff(setup, info, slot+1, i); + } + else { + constant_coef(setup, info, slot+1, info->v0[vert_attr][i], i); + } + } } + break; + + case LP_INTERP_FACING: + for (i = 0; i < NUM_CHANNELS; i++) + if (usage_mask & (1 << i)) + constant_coef(setup, info, slot+1, 1.0, i); + break; + + default: + assert(0); + break; } } /* The internal position input is in slot zero: */ - setup_point_fragcoord_coef(setup, point, info, 0, + setup_point_fragcoord_coef(setup, info, 0, fragcoord_usage_mask); } + static INLINE int subpixel_snap(float a) { @@ -149,23 +298,27 @@ subpixel_snap(float a) } -static void lp_setup_point( struct lp_setup_context *setup, - const float (*v0)[4] ) +static boolean +try_setup_point( struct lp_setup_context *setup, + const float (*v0)[4] ) { /* x/y positions in fixed point */ + const struct lp_setup_variant_key *key = &setup->setup.variant->key; const int sizeAttr = setup->psize; const float size - = sizeAttr > 0 ? v0[sizeAttr][0] + = (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0] : setup->point_size; - const float half_width = 0.5F * size; - - const int x0 = subpixel_snap(v0[0][0] - half_width - setup->pixel_offset); - const int x1 = subpixel_snap(v0[0][0] - half_width - setup->pixel_offset); - const int x2 = subpixel_snap(v0[0][0] + half_width - setup->pixel_offset); - const int y0 = subpixel_snap(v0[0][1] - half_width - setup->pixel_offset); - const int y1 = subpixel_snap(v0[0][1] + half_width - setup->pixel_offset); - const int y2 = subpixel_snap(v0[0][1] + half_width - setup->pixel_offset); - struct lp_scene *scene = lp_setup_get_current_scene(setup); + + /* Point size as fixed point integer, remove rounding errors + * and gives minimum width for very small points + */ + int fixed_width = MAX2(FIXED_ONE, + (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1)); + + const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2; + const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2; + + struct lp_scene *scene = setup->scene; struct lp_rast_triangle *point; unsigned bytes; struct u_rect bbox; @@ -182,10 +335,10 @@ static void lp_setup_point( struct lp_setup_context *setup, */ int adj = (setup->pixel_offset != 0) ? 1 : 0; - bbox.x0 = (MIN3(x0, x1, x2) + (FIXED_ONE-1)) >> FIXED_ORDER; - bbox.x1 = (MAX3(x0, x1, x2) + (FIXED_ONE-1)) >> FIXED_ORDER; - bbox.y0 = (MIN3(y0, y1, y2) + (FIXED_ONE-1) + adj) >> FIXED_ORDER; - bbox.y1 = (MAX3(y0, y1, y2) + (FIXED_ONE-1) + adj) >> FIXED_ORDER; + bbox.x0 = (x0 + (FIXED_ONE-1) + adj) >> FIXED_ORDER; + bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1) + adj) >> FIXED_ORDER; + bbox.y0 = (y0 + (FIXED_ONE-1)) >> FIXED_ORDER; + bbox.y1 = (y0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER; /* Inclusive coordinates: */ @@ -196,17 +349,17 @@ static void lp_setup_point( struct lp_setup_context *setup, if (!u_rect_test_intersection(&setup->draw_region, &bbox)) { if (0) debug_printf("offscreen\n"); LP_COUNT(nr_culled_tris); - return; + return TRUE; } u_rect_find_intersection(&setup->draw_region, &bbox); point = lp_setup_alloc_triangle(scene, - setup->fs.nr_inputs, + key->num_inputs, nr_planes, &bytes); if (!point) - return; + return FALSE; #ifdef DEBUG point->v[0][0] = v0[0][0]; @@ -214,45 +367,62 @@ static void lp_setup_point( struct lp_setup_context *setup, #endif info.v0 = v0; - info.dx01 = x1 - x0; - info.dx12 = x2 - x1; - info.dy01 = y1 - y0; - info.dy12 = y2 - y1; + info.dx01 = 0; + info.dx12 = fixed_width; + info.dy01 = fixed_width; + info.dy12 = 0; + info.a0 = GET_A0(&point->inputs); + info.dadx = GET_DADX(&point->inputs); + info.dady = GET_DADY(&point->inputs); /* Setup parameter interpolants: */ - setup_point_coefficients(setup, point, &info); + setup_point_coefficients(setup, &info); - point->inputs.facing = 1.0F; - point->inputs.state = setup->fs.stored; + point->inputs.frontfacing = TRUE; + point->inputs.disable = FALSE; + point->inputs.opaque = FALSE; { - point->plane[0].dcdx = -1; - point->plane[0].dcdy = 0; - point->plane[0].c = 1-bbox.x0; - point->plane[0].ei = 0; - point->plane[0].eo = 1; - - point->plane[1].dcdx = 1; - point->plane[1].dcdy = 0; - point->plane[1].c = bbox.x1+1; - point->plane[1].ei = -1; - point->plane[1].eo = 0; - - point->plane[2].dcdx = 0; - point->plane[2].dcdy = 1; - point->plane[2].c = 1-bbox.y0; - point->plane[2].ei = 0; - point->plane[2].eo = 1; - - point->plane[3].dcdx = 0; - point->plane[3].dcdy = -1; - point->plane[3].c = bbox.y1+1; - point->plane[3].ei = -1; - point->plane[3].eo = 0; + struct lp_rast_plane *plane = GET_PLANES(point); + + plane[0].dcdx = -1; + plane[0].dcdy = 0; + plane[0].c = 1-bbox.x0; + plane[0].eo = 1; + + plane[1].dcdx = 1; + plane[1].dcdy = 0; + plane[1].c = bbox.x1+1; + plane[1].eo = 0; + + plane[2].dcdx = 0; + plane[2].dcdy = 1; + plane[2].c = 1-bbox.y0; + plane[2].eo = 1; + + plane[3].dcdx = 0; + plane[3].dcdy = -1; + plane[3].c = bbox.y1+1; + plane[3].eo = 0; } - lp_setup_bin_triangle(setup, point, &bbox, nr_planes); + return lp_setup_bin_triangle(setup, point, &bbox, nr_planes); +} + + +static void +lp_setup_point(struct lp_setup_context *setup, + const float (*v0)[4]) +{ + if (!try_setup_point( setup, v0 )) + { + if (!lp_setup_flush_and_restart(setup)) + return; + + if (!try_setup_point( setup, v0 )) + return; + } }