X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_setup_point.c;h=75544b524939e27125ddd37fdd7c18a529ce648e;hb=2d6a889e8b786cd76d6711627c10be50615c2b62;hp=9f69e6c5ce2d83d56229e60277a8adb743c1d9ba;hpb=ef92fe85de114cb50ca4b3070d0594aade54526c;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_setup_point.c b/src/gallium/drivers/llvmpipe/lp_setup_point.c index 9f69e6c5ce2..75544b52493 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_point.c +++ b/src/gallium/drivers/llvmpipe/lp_setup_point.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2010, VMware Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -29,18 +29,513 @@ * Binning code for points */ +#include "util/u_math.h" +#include "util/u_memory.h" #include "lp_setup_context.h" +#include "lp_perf.h" +#include "lp_rast.h" +#include "lp_state_fs.h" +#include "lp_state_setup.h" +#include "lp_context.h" +#include "tgsi/tgsi_scan.h" +#include "draw/draw_context.h" -static void point_nop( struct lp_setup_context *setup, - const float (*v0)[4] ) +#define NUM_CHANNELS 4 + +struct point_info { + /* x,y deltas */ + int dy01, dy12; + int dx01, dx12; + + const float (*v0)[4]; + + float (*a0)[4]; + float (*dadx)[4]; + float (*dady)[4]; + + boolean frontfacing; +}; + + +/** + * Compute a0 for a constant-valued coefficient (GL_FLAT shading). + */ +static void +constant_coef(struct lp_setup_context *setup, + struct point_info *info, + unsigned slot, + const float value, + unsigned i) +{ + info->a0[slot][i] = value; + info->dadx[slot][i] = 0.0f; + info->dady[slot][i] = 0.0f; +} + + +static void +point_persp_coeff(struct lp_setup_context *setup, + const struct point_info *info, + unsigned slot, + unsigned i) +{ + /* + * Fragment shader expects pre-multiplied w for LP_INTERP_PERSPECTIVE. A + * better stratergy would be to take the primitive in consideration when + * generating the fragment shader key, and therefore avoid the per-fragment + * perspective divide. + */ + + float w0 = info->v0[0][3]; + + assert(i < 4); + + info->a0[slot][i] = info->v0[slot][i]*w0; + info->dadx[slot][i] = 0.0f; + info->dady[slot][i] = 0.0f; +} + + +/** + * Setup automatic texcoord coefficients (for sprite rendering). + * \param slot the vertex attribute slot to setup + * \param i the attribute channel in [0,3] + * \param sprite_coord_origin one of PIPE_SPRITE_COORD_x + * \param perspective does the shader expects pre-multiplied w, i.e., + * LP_INTERP_PERSPECTIVE is specified in the shader key + */ +static void +texcoord_coef(struct lp_setup_context *setup, + const struct point_info *info, + unsigned slot, + unsigned i, + unsigned sprite_coord_origin, + boolean perspective) +{ + float w0 = info->v0[0][3]; + + assert(i < 4); + + if (i == 0) { + float dadx = FIXED_ONE / (float)info->dx12; + float dady = 0.0f; + float x0 = info->v0[0][0] - setup->pixel_offset; + float y0 = info->v0[0][1] - setup->pixel_offset; + + info->dadx[slot][0] = dadx; + info->dady[slot][0] = dady; + info->a0[slot][0] = 0.5 - (dadx * x0 + dady * y0); + + if (perspective) { + info->dadx[slot][0] *= w0; + info->dady[slot][0] *= w0; + info->a0[slot][0] *= w0; + } + } + else if (i == 1) { + float dadx = 0.0f; + float dady = FIXED_ONE / (float)info->dx12; + float x0 = info->v0[0][0] - setup->pixel_offset; + float y0 = info->v0[0][1] - setup->pixel_offset; + + if (sprite_coord_origin == PIPE_SPRITE_COORD_LOWER_LEFT) { + dady = -dady; + } + + info->dadx[slot][1] = dadx; + info->dady[slot][1] = dady; + info->a0[slot][1] = 0.5 - (dadx * x0 + dady * y0); + + if (perspective) { + info->dadx[slot][1] *= w0; + info->dady[slot][1] *= w0; + info->a0[slot][1] *= w0; + } + } + else if (i == 2) { + info->a0[slot][2] = 0.0f; + info->dadx[slot][2] = 0.0f; + info->dady[slot][2] = 0.0f; + } + else { + info->a0[slot][3] = perspective ? w0 : 1.0f; + info->dadx[slot][3] = 0.0f; + info->dady[slot][3] = 0.0f; + } +} + + +/** + * Special coefficient setup for gl_FragCoord. + * X and Y are trivial + * Z and W are copied from position_coef which should have already been computed. + * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask. + */ +static void +setup_point_fragcoord_coef(struct lp_setup_context *setup, + struct point_info *info, + unsigned slot, + unsigned usage_mask) +{ + /*X*/ + if (usage_mask & TGSI_WRITEMASK_X) { + info->a0[slot][0] = 0.0; + info->dadx[slot][0] = 1.0; + info->dady[slot][0] = 0.0; + } + + /*Y*/ + if (usage_mask & TGSI_WRITEMASK_Y) { + info->a0[slot][1] = 0.0; + info->dadx[slot][1] = 0.0; + info->dady[slot][1] = 1.0; + } + + /*Z*/ + if (usage_mask & TGSI_WRITEMASK_Z) { + constant_coef(setup, info, slot, info->v0[0][2], 2); + } + + /*W*/ + if (usage_mask & TGSI_WRITEMASK_W) { + constant_coef(setup, info, slot, info->v0[0][3], 3); + } +} + + +/** + * Compute the point->coef[] array dadx, dady, a0 values. + */ +static void +setup_point_coefficients( struct lp_setup_context *setup, + struct point_info *info) +{ + const struct lp_setup_variant_key *key = &setup->setup.variant->key; + const struct lp_fragment_shader *shader = setup->fs.current.variant->shader; + unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ; + unsigned slot; + + /* setup interpolation for all the remaining attributes: + */ + for (slot = 0; slot < key->num_inputs; slot++) { + unsigned vert_attr = key->inputs[slot].src_index; + unsigned usage_mask = key->inputs[slot].usage_mask; + enum lp_interp interp = key->inputs[slot].interp; + boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE); + unsigned i; + + if (perspective & usage_mask) { + fragcoord_usage_mask |= TGSI_WRITEMASK_W; + } + + switch (interp) { + case LP_INTERP_POSITION: + /* + * The generated pixel interpolators will pick up the coeffs from + * slot 0, so all need to ensure that the usage mask is covers all + * usages. + */ + fragcoord_usage_mask |= usage_mask; + break; + + case LP_INTERP_LINEAR: + /* Sprite tex coords may use linear interpolation someday */ + /* fall-through */ + case LP_INTERP_PERSPECTIVE: + /* check if the sprite coord flag is set for this attribute. + * If so, set it up so it up so x and y vary from 0 to 1. + */ + if (shader->info.base.input_semantic_name[slot] == TGSI_SEMANTIC_GENERIC) { + unsigned semantic_index = shader->info.base.input_semantic_index[slot]; + /* Note that sprite_coord enable is a bitfield of + * PIPE_MAX_SHADER_OUTPUTS bits. + */ + if (semantic_index < PIPE_MAX_SHADER_OUTPUTS && + (setup->sprite_coord_enable & (1 << semantic_index))) { + for (i = 0; i < NUM_CHANNELS; i++) { + if (usage_mask & (1 << i)) { + texcoord_coef(setup, info, slot + 1, i, + setup->sprite_coord_origin, + perspective); + } + } + break; + } + } + /* fall-through */ + case LP_INTERP_CONSTANT: + for (i = 0; i < NUM_CHANNELS; i++) { + if (usage_mask & (1 << i)) { + if (perspective) { + point_persp_coeff(setup, info, slot+1, i); + } + else { + constant_coef(setup, info, slot+1, info->v0[vert_attr][i], i); + } + } + } + break; + + case LP_INTERP_FACING: + for (i = 0; i < NUM_CHANNELS; i++) + if (usage_mask & (1 << i)) + constant_coef(setup, info, slot+1, + info->frontfacing ? 1.0f : -1.0f, i); + break; + + default: + assert(0); + break; + } + } + + /* The internal position input is in slot zero: + */ + setup_point_fragcoord_coef(setup, info, 0, + fragcoord_usage_mask); +} + + +static inline int +subpixel_snap(float a) +{ + return util_iround(FIXED_ONE * a); +} + +/** + * Print point vertex attribs (for debug). + */ +static void +print_point(struct lp_setup_context *setup, + const float (*v0)[4], + const float size) +{ + const struct lp_setup_variant_key *key = &setup->setup.variant->key; + uint i; + + debug_printf("llvmpipe point, width %f\n", size); + for (i = 0; i < 1 + key->num_inputs; i++) { + debug_printf(" v0[%d]: %f %f %f %f\n", i, + v0[i][0], v0[i][1], v0[i][2], v0[i][3]); + } +} + + +static boolean +try_setup_point( struct lp_setup_context *setup, + const float (*v0)[4] ) +{ + struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe; + /* x/y positions in fixed point */ + const struct lp_setup_variant_key *key = &setup->setup.variant->key; + const int sizeAttr = setup->psize; + const float size + = (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0] + : setup->point_size; + + /* Yes this is necessary to accurately calculate bounding boxes + * with the two fill-conventions we support. GL (normally) ends + * up needing a bottom-left fill convention, which requires + * slightly different rounding. + */ + int adj = (setup->bottom_edge_rule != 0) ? 1 : 0; + + struct lp_scene *scene = setup->scene; + struct lp_rast_triangle *point; + unsigned bytes; + struct u_rect bbox; + unsigned nr_planes = 4; + struct point_info info; + unsigned viewport_index = 0; + unsigned layer = 0; + int fixed_width; + + if (setup->viewport_index_slot > 0) { + unsigned *udata = (unsigned*)v0[setup->viewport_index_slot]; + viewport_index = lp_clamp_viewport_idx(*udata); + } + if (setup->layer_slot > 0) { + layer = *(unsigned*)v0[setup->layer_slot]; + layer = MIN2(layer, scene->fb_max_layer); + } + + if (0) + print_point(setup, v0, size); + + /* Bounding rectangle (in pixels) */ + if (!lp_context->rasterizer || + lp_context->rasterizer->point_quad_rasterization) { + /* + * Rasterize points as quads. + */ + int x0, y0; + /* Point size as fixed point integer, remove rounding errors + * and gives minimum width for very small points. + */ + fixed_width = MAX2(FIXED_ONE, subpixel_snap(size)); + + x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2; + y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2; + + bbox.x0 = (x0 + (FIXED_ONE-1)) >> FIXED_ORDER; + bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER; + bbox.y0 = (y0 + (FIXED_ONE-1) + adj) >> FIXED_ORDER; + bbox.y1 = (y0 + fixed_width + (FIXED_ONE-1) + adj) >> FIXED_ORDER; + + /* Inclusive coordinates: + */ + bbox.x1--; + bbox.y1--; + } else { + /* + * OpenGL legacy rasterization rules for non-sprite points. + * + * Per OpenGL 2.1 spec, section 3.3.1, "Basic Point Rasterization". + * + * This type of point rasterization is only available in pre 3.0 contexts + * (or compatibilility contexts which we don't support) anyway. + */ + + const int x0 = subpixel_snap(v0[0][0]); + const int y0 = subpixel_snap(v0[0][1]) - adj; + + int int_width; + /* Point size as fixed point integer. For GL legacy points + * the point size is always a whole integer. + */ + fixed_width = MAX2(FIXED_ONE, + (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1)); + int_width = fixed_width >> FIXED_ORDER; + + assert(setup->pixel_offset != 0); + + if (int_width == 1) { + bbox.x0 = x0 >> FIXED_ORDER; + bbox.y0 = y0 >> FIXED_ORDER; + bbox.x1 = bbox.x0; + bbox.y1 = bbox.y0; + } else { + if (int_width & 1) { + /* Odd width */ + bbox.x0 = (x0 >> FIXED_ORDER) - (int_width - 1)/2; + bbox.y0 = (y0 >> FIXED_ORDER) - (int_width - 1)/2; + } else { + /* Even width */ + bbox.x0 = ((x0 + FIXED_ONE/2) >> FIXED_ORDER) - int_width/2; + bbox.y0 = ((y0 + FIXED_ONE/2) >> FIXED_ORDER) - int_width/2; + } + + bbox.x1 = bbox.x0 + int_width - 1; + bbox.y1 = bbox.y0 + int_width - 1; + } + } + + if (0) { + debug_printf(" bbox: (%i, %i) - (%i, %i)\n", + bbox.x0, bbox.y0, + bbox.x1, bbox.y1); + } + + if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) { + if (0) debug_printf("offscreen\n"); + LP_COUNT(nr_culled_tris); + return TRUE; + } + + u_rect_find_intersection(&setup->draw_regions[viewport_index], &bbox); + + point = lp_setup_alloc_triangle(scene, + key->num_inputs, + nr_planes, + &bytes); + if (!point) + return FALSE; + +#ifdef DEBUG + point->v[0][0] = v0[0][0]; + point->v[0][1] = v0[0][1]; +#endif + + LP_COUNT(nr_tris); + + if (lp_context->active_statistics_queries && + !llvmpipe_rasterization_disabled(lp_context)) { + lp_context->pipeline_statistics.c_primitives++; + } + + if (draw_will_inject_frontface(lp_context->draw) && + setup->face_slot > 0) { + point->inputs.frontfacing = v0[setup->face_slot][0]; + } else { + point->inputs.frontfacing = TRUE; + } + + info.v0 = v0; + info.dx01 = 0; + info.dx12 = fixed_width; + info.dy01 = fixed_width; + info.dy12 = 0; + info.a0 = GET_A0(&point->inputs); + info.dadx = GET_DADX(&point->inputs); + info.dady = GET_DADY(&point->inputs); + info.frontfacing = point->inputs.frontfacing; + + /* Setup parameter interpolants: + */ + setup_point_coefficients(setup, &info); + + point->inputs.disable = FALSE; + point->inputs.opaque = FALSE; + point->inputs.layer = layer; + point->inputs.viewport_index = viewport_index; + + { + struct lp_rast_plane *plane = GET_PLANES(point); + + plane[0].dcdx = -1; + plane[0].dcdy = 0; + plane[0].c = 1-bbox.x0; + plane[0].eo = 1; + + plane[1].dcdx = 1; + plane[1].dcdy = 0; + plane[1].c = bbox.x1+1; + plane[1].eo = 0; + + plane[2].dcdx = 0; + plane[2].dcdy = 1; + plane[2].c = 1-bbox.y0; + plane[2].eo = 1; + + plane[3].dcdx = 0; + plane[3].dcdy = -1; + plane[3].c = bbox.y1+1; + plane[3].eo = 0; + } + + return lp_setup_bin_triangle(setup, point, &bbox, nr_planes, viewport_index); +} + + +static void +lp_setup_point(struct lp_setup_context *setup, + const float (*v0)[4]) { + if (!try_setup_point( setup, v0 )) + { + if (!lp_setup_flush_and_restart(setup)) + return; + + if (!try_setup_point( setup, v0 )) + return; + } } void lp_setup_choose_point( struct lp_setup_context *setup ) { - setup->point = point_nop; + setup->point = lp_setup_point; }