X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_setup_vbuf.c;h=89992007849452513f8000b9924cc0d23c5eae10;hb=2f2d1b3d9b090aeba316d6c425c23e92340b5502;hp=671e74465c058fedfa218bbc2b57dd3b1fd1c025;hpb=685340a53e1dcb2a888e634ee71ba24356befe69;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c b/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c index 671e74465c0..89992007849 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c +++ b/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c @@ -1,6 +1,6 @@ /************************************************************************** * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a @@ -18,7 +18,7 @@ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. @@ -37,6 +37,7 @@ #include "lp_setup_context.h" +#include "lp_context.h" #include "draw/draw_vbuf.h" #include "draw/draw_vertex.h" #include "util/u_memory.h" @@ -48,10 +49,10 @@ /** cast wrapper */ -static struct setup_context * -setup_context(struct vbuf_render *vbr) +static struct lp_setup_context * +lp_setup_context(struct vbuf_render *vbr) { - return (struct setup_context *) vbr; + return (struct lp_setup_context *) vbr; } @@ -59,7 +60,13 @@ setup_context(struct vbuf_render *vbr) static const struct vertex_info * lp_setup_get_vertex_info(struct vbuf_render *vbr) { - struct setup_context *setup = setup_context(vbr); + struct lp_setup_context *setup = lp_setup_context(vbr); + + /* Vertex size/info depends on the latest state. + * The draw module may have issued additional state-change commands. + */ + lp_setup_update_state(setup, FALSE); + return setup->vertex_info; } @@ -68,7 +75,7 @@ static boolean lp_setup_allocate_vertices(struct vbuf_render *vbr, ushort vertex_size, ushort nr_vertices) { - struct setup_context *setup = setup_context(vbr); + struct lp_setup_context *setup = lp_setup_context(vbr); unsigned size = vertex_size * nr_vertices; if (setup->vertex_buffer_size < size) { @@ -92,7 +99,7 @@ lp_setup_release_vertices(struct vbuf_render *vbr) static void * lp_setup_map_vertices(struct vbuf_render *vbr) { - struct setup_context *setup = setup_context(vbr); + struct lp_setup_context *setup = lp_setup_context(vbr); return setup->vertex_buffer; } @@ -101,17 +108,16 @@ lp_setup_unmap_vertices(struct vbuf_render *vbr, ushort min_index, ushort max_index ) { - struct setup_context *setup = setup_context(vbr); + struct lp_setup_context *setup = lp_setup_context(vbr); assert( setup->vertex_buffer_size >= (max_index+1) * setup->vertex_size ); /* do nothing */ } -static boolean +static void lp_setup_set_primitive(struct vbuf_render *vbr, unsigned prim) { - setup_context(vbr)->prim = prim; - return TRUE; + lp_setup_context(vbr)->prim = prim; } typedef const float (*const_float4_ptr)[4]; @@ -127,14 +133,18 @@ static INLINE const_float4_ptr get_vert( const void *vertex_buffer, * draw elements / indexed primitives */ static void -lp_setup_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) +lp_setup_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr) { - struct setup_context *setup = setup_context(vbr); + struct lp_setup_context *setup = lp_setup_context(vbr); const unsigned stride = setup->vertex_info->size * sizeof(float); const void *vertex_buffer = setup->vertex_buffer; + const boolean flatshade_first = setup->flatshade_first; unsigned i; - lp_setup_update_state(setup); + assert(setup->setup.variant); + + if (!lp_setup_update_state(setup, TRUE)) + return; switch (setup->prim) { case PIPE_PRIM_POINTS: @@ -174,35 +184,28 @@ lp_setup_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) break; case PIPE_PRIM_TRIANGLES: - if (setup->flatshade_first) { - for (i = 2; i < nr; i += 3) { - setup->triangle( setup, - get_vert(vertex_buffer, indices[i-1], stride), - get_vert(vertex_buffer, indices[i-0], stride), - get_vert(vertex_buffer, indices[i-2], stride) ); - } - } - else { - for (i = 2; i < nr; i += 3) { - setup->triangle( setup, - get_vert(vertex_buffer, indices[i-2], stride), - get_vert(vertex_buffer, indices[i-1], stride), - get_vert(vertex_buffer, indices[i-0], stride) ); - } + for (i = 2; i < nr; i += 3) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-2], stride), + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); } break; case PIPE_PRIM_TRIANGLE_STRIP: - if (setup->flatshade_first) { + if (flatshade_first) { for (i = 2; i < nr; i += 1) { + /* emit first triangle vertex as first triangle vertex */ setup->triangle( setup, + get_vert(vertex_buffer, indices[i-2], stride), get_vert(vertex_buffer, indices[i+(i&1)-1], stride), - get_vert(vertex_buffer, indices[i-(i&1)], stride), - get_vert(vertex_buffer, indices[i-2], stride) ); + get_vert(vertex_buffer, indices[i-(i&1)], stride) ); + } } else { for (i = 2; i < nr; i += 1) { + /* emit last triangle vertex as last triangle vertex */ setup->triangle( setup, get_vert(vertex_buffer, indices[i+(i&1)-2], stride), get_vert(vertex_buffer, indices[i-(i&1)-1], stride), @@ -212,16 +215,18 @@ lp_setup_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) break; case PIPE_PRIM_TRIANGLE_FAN: - if (setup->flatshade_first) { + if (flatshade_first) { for (i = 2; i < nr; i += 1) { + /* emit first non-spoke vertex as first vertex */ setup->triangle( setup, + get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-0], stride), - get_vert(vertex_buffer, indices[0], stride), - get_vert(vertex_buffer, indices[i-1], stride) ); + get_vert(vertex_buffer, indices[0], stride) ); } } else { for (i = 2; i < nr; i += 1) { + /* emit last non-spoke vertex as last vertex */ setup->triangle( setup, get_vert(vertex_buffer, indices[0], stride), get_vert(vertex_buffer, indices[i-1], stride), @@ -231,43 +236,88 @@ lp_setup_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) break; case PIPE_PRIM_QUADS: - for (i = 3; i < nr; i += 4) { - setup->triangle( setup, + /* GL quads don't follow provoking vertex convention */ + if (flatshade_first) { + /* emit last quad vertex as first triangle vertex */ + for (i = 3; i < nr; i += 4) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-0], stride), + get_vert(vertex_buffer, indices[i-3], stride), + get_vert(vertex_buffer, indices[i-2], stride) ); + + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-0], stride), + get_vert(vertex_buffer, indices[i-2], stride), + get_vert(vertex_buffer, indices[i-1], stride) ); + } + } + else { + /* emit last quad vertex as last triangle vertex */ + for (i = 3; i < nr; i += 4) { + setup->triangle( setup, get_vert(vertex_buffer, indices[i-3], stride), get_vert(vertex_buffer, indices[i-2], stride), get_vert(vertex_buffer, indices[i-0], stride) ); - setup->triangle( setup, - get_vert(vertex_buffer, indices[i-2], stride), - get_vert(vertex_buffer, indices[i-1], stride), - get_vert(vertex_buffer, indices[i-0], stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-2], stride), + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + } } break; case PIPE_PRIM_QUAD_STRIP: - for (i = 3; i < nr; i += 2) { - setup->triangle( setup, - get_vert(vertex_buffer, indices[i-3], stride), - get_vert(vertex_buffer, indices[i-2], stride), - get_vert(vertex_buffer, indices[i-0], stride) ); - setup->triangle( setup, - get_vert(vertex_buffer, indices[i-1], stride), - get_vert(vertex_buffer, indices[i-3], stride), - get_vert(vertex_buffer, indices[i-0], stride) ); + /* GL quad strips don't follow provoking vertex convention */ + if (flatshade_first) { + /* emit last quad vertex as first triangle vertex */ + for (i = 3; i < nr; i += 2) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-0], stride), + get_vert(vertex_buffer, indices[i-3], stride), + get_vert(vertex_buffer, indices[i-2], stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-0], stride), + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-3], stride) ); + } + } + else { + /* emit last quad vertex as last triangle vertex */ + for (i = 3; i < nr; i += 2) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-3], stride), + get_vert(vertex_buffer, indices[i-2], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-3], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + } } break; case PIPE_PRIM_POLYGON: /* Almost same as tri fan but the _first_ vertex specifies the flat - * shading color. Note that the first polygon vertex is passed as - * the last triangle vertex here. - * flatshade_first state makes no difference. + * shading color. */ - for (i = 2; i < nr; i += 1) { - setup->triangle( setup, - get_vert(vertex_buffer, indices[i-0], stride), - get_vert(vertex_buffer, indices[i-1], stride), - get_vert(vertex_buffer, indices[0], stride) ); + if (flatshade_first) { + /* emit first polygon vertex as first triangle vertex */ + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[0], stride), + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride) ); + } + } + else { + /* emit first polygon vertex as last triangle vertex */ + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, indices[i-1], stride), + get_vert(vertex_buffer, indices[i-0], stride), + get_vert(vertex_buffer, indices[0], stride) ); + } } break; @@ -284,13 +334,15 @@ lp_setup_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) static void lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) { - struct setup_context *setup = setup_context(vbr); + struct lp_setup_context *setup = lp_setup_context(vbr); const unsigned stride = setup->vertex_info->size * sizeof(float); const void *vertex_buffer = (void *) get_vert(setup->vertex_buffer, start, stride); + const boolean flatshade_first = setup->flatshade_first; unsigned i; - lp_setup_update_state(setup); + if (!lp_setup_update_state(setup, TRUE)) + return; switch (setup->prim) { case PIPE_PRIM_POINTS: @@ -330,35 +382,27 @@ lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) break; case PIPE_PRIM_TRIANGLES: - if (setup->flatshade_first) { - for (i = 2; i < nr; i += 3) { - setup->triangle( setup, - get_vert(vertex_buffer, i-1, stride), - get_vert(vertex_buffer, i-0, stride), - get_vert(vertex_buffer, i-2, stride) ); - } - } - else { - for (i = 2; i < nr; i += 3) { - setup->triangle( setup, - get_vert(vertex_buffer, i-2, stride), - get_vert(vertex_buffer, i-1, stride), - get_vert(vertex_buffer, i-0, stride) ); - } + for (i = 2; i < nr; i += 3) { + setup->triangle( setup, + get_vert(vertex_buffer, i-2, stride), + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride) ); } break; case PIPE_PRIM_TRIANGLE_STRIP: - if (setup->flatshade_first) { + if (flatshade_first) { for (i = 2; i < nr; i++) { + /* emit first triangle vertex as first triangle vertex */ setup->triangle( setup, + get_vert(vertex_buffer, i-2, stride), get_vert(vertex_buffer, i+(i&1)-1, stride), - get_vert(vertex_buffer, i-(i&1), stride), - get_vert(vertex_buffer, i-2, stride) ); + get_vert(vertex_buffer, i-(i&1), stride) ); } } else { for (i = 2; i < nr; i++) { + /* emit last triangle vertex as last triangle vertex */ setup->triangle( setup, get_vert(vertex_buffer, i+(i&1)-2, stride), get_vert(vertex_buffer, i-(i&1)-1, stride), @@ -368,16 +412,18 @@ lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) break; case PIPE_PRIM_TRIANGLE_FAN: - if (setup->flatshade_first) { + if (flatshade_first) { for (i = 2; i < nr; i += 1) { + /* emit first non-spoke vertex as first vertex */ setup->triangle( setup, + get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-0, stride), - get_vert(vertex_buffer, 0, stride), - get_vert(vertex_buffer, i-1, stride) ); + get_vert(vertex_buffer, 0, stride) ); } } else { for (i = 2; i < nr; i += 1) { + /* emit last non-spoke vertex as last vertex */ setup->triangle( setup, get_vert(vertex_buffer, 0, stride), get_vert(vertex_buffer, i-1, stride), @@ -387,42 +433,86 @@ lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) break; case PIPE_PRIM_QUADS: - for (i = 3; i < nr; i += 4) { - setup->triangle( setup, - get_vert(vertex_buffer, i-3, stride), - get_vert(vertex_buffer, i-2, stride), - get_vert(vertex_buffer, i-0, stride) ); - setup->triangle( setup, - get_vert(vertex_buffer, i-2, stride), - get_vert(vertex_buffer, i-1, stride), - get_vert(vertex_buffer, i-0, stride) ); + /* GL quads don't follow provoking vertex convention */ + if (flatshade_first) { + /* emit last quad vertex as first triangle vertex */ + for (i = 3; i < nr; i += 4) { + setup->triangle( setup, + get_vert(vertex_buffer, i-0, stride), + get_vert(vertex_buffer, i-3, stride), + get_vert(vertex_buffer, i-2, stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, i-0, stride), + get_vert(vertex_buffer, i-2, stride), + get_vert(vertex_buffer, i-1, stride) ); + } + } + else { + /* emit last quad vertex as last triangle vertex */ + for (i = 3; i < nr; i += 4) { + setup->triangle( setup, + get_vert(vertex_buffer, i-3, stride), + get_vert(vertex_buffer, i-2, stride), + get_vert(vertex_buffer, i-0, stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, i-2, stride), + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride) ); + } } break; case PIPE_PRIM_QUAD_STRIP: - for (i = 3; i < nr; i += 2) { - setup->triangle( setup, - get_vert(vertex_buffer, i-3, stride), - get_vert(vertex_buffer, i-2, stride), - get_vert(vertex_buffer, i-0, stride) ); - setup->triangle( setup, - get_vert(vertex_buffer, i-1, stride), - get_vert(vertex_buffer, i-3, stride), - get_vert(vertex_buffer, i-0, stride) ); + /* GL quad strips don't follow provoking vertex convention */ + if (flatshade_first) { + /* emit last quad vertex as first triangle vertex */ + for (i = 3; i < nr; i += 2) { + setup->triangle( setup, + get_vert(vertex_buffer, i-0, stride), + get_vert(vertex_buffer, i-3, stride), + get_vert(vertex_buffer, i-2, stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, i-0, stride), + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-3, stride) ); + } + } + else { + /* emit last quad vertex as last triangle vertex */ + for (i = 3; i < nr; i += 2) { + setup->triangle( setup, + get_vert(vertex_buffer, i-3, stride), + get_vert(vertex_buffer, i-2, stride), + get_vert(vertex_buffer, i-0, stride) ); + setup->triangle( setup, + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-3, stride), + get_vert(vertex_buffer, i-0, stride) ); + } } break; case PIPE_PRIM_POLYGON: /* Almost same as tri fan but the _first_ vertex specifies the flat - * shading color. Note that the first polygon vertex is passed as - * the last triangle vertex here. - * flatshade_first state makes no difference. + * shading color. */ - for (i = 2; i < nr; i += 1) { - setup->triangle( setup, - get_vert(vertex_buffer, i-1, stride), - get_vert(vertex_buffer, i-0, stride), - get_vert(vertex_buffer, 0, stride) ); + if (flatshade_first) { + /* emit first polygon vertex as first triangle vertex */ + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, 0, stride), + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride) ); + } + } + else { + /* emit first polygon vertex as last triangle vertex */ + for (i = 2; i < nr; i += 1) { + setup->triangle( setup, + get_vert(vertex_buffer, i-1, stride), + get_vert(vertex_buffer, i-0, stride), + get_vert(vertex_buffer, 0, stride) ); + } } break; @@ -436,15 +526,64 @@ lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) static void lp_setup_vbuf_destroy(struct vbuf_render *vbr) { - lp_setup_destroy(setup_context(vbr)); + struct lp_setup_context *setup = lp_setup_context(vbr); + if (setup->vertex_buffer) { + align_free(setup->vertex_buffer); + setup->vertex_buffer = NULL; + } + lp_setup_destroy(setup); +} + +/* + * FIXME: it is unclear if primitives_storage_needed (which is generally + * the same as pipe query num_primitives_generated) should increase + * if SO is disabled for d3d10, but for GL we definitely need to + * increase num_primitives_generated and this is only called for active + * SO. If it must not increase for d3d10 need to disambiguate the counters + * in the driver and do some work for getting correct values, if it should + * increase too should call this from outside streamout code. + */ +static void +lp_setup_so_info(struct vbuf_render *vbr, uint primitives, uint prim_generated) +{ + struct lp_setup_context *setup = lp_setup_context(vbr); + struct llvmpipe_context *lp = llvmpipe_context(setup->pipe); + + lp->so_stats.num_primitives_written += primitives; + lp->so_stats.primitives_storage_needed += prim_generated; } +static void +lp_setup_pipeline_statistics( + struct vbuf_render *vbr, + const struct pipe_query_data_pipeline_statistics *stats) +{ + struct lp_setup_context *setup = lp_setup_context(vbr); + struct llvmpipe_context *llvmpipe = llvmpipe_context(setup->pipe); + + llvmpipe->pipeline_statistics.ia_vertices += + stats->ia_vertices; + llvmpipe->pipeline_statistics.ia_primitives += + stats->ia_primitives; + llvmpipe->pipeline_statistics.vs_invocations += + stats->vs_invocations; + llvmpipe->pipeline_statistics.gs_invocations += + stats->gs_invocations; + llvmpipe->pipeline_statistics.gs_primitives += + stats->gs_primitives; + if (!llvmpipe_rasterization_disabled(llvmpipe)) { + llvmpipe->pipeline_statistics.c_invocations += + stats->c_invocations; + } else { + llvmpipe->pipeline_statistics.c_invocations = 0; + } +} /** * Create the post-transform vertex handler for the given context. */ void -lp_setup_init_vbuf(struct setup_context *setup) +lp_setup_init_vbuf(struct lp_setup_context *setup) { setup->base.max_indices = LP_MAX_VBUF_INDEXES; setup->base.max_vertex_buffer_bytes = LP_MAX_VBUF_SIZE; @@ -454,8 +593,10 @@ lp_setup_init_vbuf(struct setup_context *setup) setup->base.map_vertices = lp_setup_map_vertices; setup->base.unmap_vertices = lp_setup_unmap_vertices; setup->base.set_primitive = lp_setup_set_primitive; - setup->base.draw = lp_setup_draw; + setup->base.draw_elements = lp_setup_draw_elements; setup->base.draw_arrays = lp_setup_draw_arrays; setup->base.release_vertices = lp_setup_release_vertices; setup->base.destroy = lp_setup_vbuf_destroy; + setup->base.set_stream_output_info = lp_setup_so_info; + setup->base.pipeline_statistics = lp_setup_pipeline_statistics; }