X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fllvmpipe%2Flp_state.h;h=94a21a0158bdde9ac64ace262419478598c25def;hb=1d35f77228ad540a551a8e09e062b764a6e31f5e;hp=9beba32271f5022f805d45fc3176b5b5c1d65260;hpb=6602889d82d1402338f5d23e37a9f46db99e86c6;p=mesa.git diff --git a/src/gallium/drivers/llvmpipe/lp_state.h b/src/gallium/drivers/llvmpipe/lp_state.h index 9beba32271f..94a21a0158b 100644 --- a/src/gallium/drivers/llvmpipe/lp_state.h +++ b/src/gallium/drivers/llvmpipe/lp_state.h @@ -31,12 +31,10 @@ #ifndef LP_STATE_H #define LP_STATE_H -#include - #include "pipe/p_state.h" -#include "tgsi/tgsi_scan.h" #include "lp_jit.h" -#include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */ +#include "lp_state_fs.h" +#include "gallivm/lp_bld.h" #define LP_NEW_VIEWPORT 0x1 @@ -50,183 +48,97 @@ #define LP_NEW_DEPTH_STENCIL_ALPHA 0x100 #define LP_NEW_CONSTANTS 0x200 #define LP_NEW_SAMPLER 0x400 -#define LP_NEW_TEXTURE 0x800 +#define LP_NEW_SAMPLER_VIEW 0x800 #define LP_NEW_VERTEX 0x1000 #define LP_NEW_VS 0x2000 -#define LP_NEW_QUERY 0x4000 +#define LP_NEW_OCCLUSION_QUERY 0x4000 #define LP_NEW_BLEND_COLOR 0x8000 +#define LP_NEW_GS 0x10000 +#define LP_NEW_SO 0x20000 +#define LP_NEW_SO_BUFFERS 0x40000 + struct vertex_info; struct pipe_context; struct llvmpipe_context; -struct lp_fragment_shader; -struct lp_fragment_shader_variant_key +/** Subclass of pipe_shader_state */ +struct lp_vertex_shader { - struct pipe_depth_state depth; - struct pipe_alpha_state alpha; - struct pipe_blend_state blend; - enum pipe_format zsbuf_format; - unsigned nr_cbufs:8; - unsigned flatshade:1; - unsigned scissor:1; - - struct { - ubyte colormask; - } cbuf_blend[PIPE_MAX_COLOR_BUFS]; - - struct lp_sampler_static_state sampler[PIPE_MAX_SAMPLERS]; + struct pipe_shader_state shader; + struct draw_vertex_shader *draw_data; }; - -struct lp_fragment_shader_variant -{ - struct lp_fragment_shader *shader; - - struct lp_fragment_shader_variant_key key; - - LLVMValueRef function[2]; - - lp_jit_frag_func jit_function[2]; - - struct lp_fragment_shader_variant *next; +/** Subclass of pipe_shader_state */ +struct lp_geometry_shader { + struct pipe_shader_state shader; + struct draw_geometry_shader *draw_data; }; - -/** - * Subclass of pipe_shader_state (though it doesn't really need to be). - * - * This is starting to look an awful lot like a quad pipeline stage... - */ -struct lp_fragment_shader +/** Vertex element state */ +struct lp_velems_state { - struct pipe_shader_state base; - - struct tgsi_shader_info info; - - struct lp_fragment_shader_variant *variants; - - struct lp_fragment_shader_variant *current; + unsigned count; + struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; }; - -/** Subclass of pipe_shader_state */ -struct lp_vertex_shader { - struct pipe_shader_state shader; - struct draw_vertex_shader *draw_data; +struct lp_so_state { + struct pipe_stream_output_info base; }; +void +llvmpipe_set_framebuffer_state(struct pipe_context *, + const struct pipe_framebuffer_state *); + +void +llvmpipe_update_fs(struct llvmpipe_context *lp); -void * -llvmpipe_create_blend_state(struct pipe_context *, - const struct pipe_blend_state *); -void llvmpipe_bind_blend_state(struct pipe_context *, - void *); -void llvmpipe_delete_blend_state(struct pipe_context *, - void *); +void +llvmpipe_update_setup(struct llvmpipe_context *lp); -void * -llvmpipe_create_sampler_state(struct pipe_context *, - const struct pipe_sampler_state *); -void llvmpipe_bind_sampler_states(struct pipe_context *, unsigned, void **); void -llvmpipe_bind_vertex_sampler_states(struct pipe_context *, - unsigned num_samplers, - void **samplers); -void llvmpipe_delete_sampler_state(struct pipe_context *, void *); - -void * -llvmpipe_create_depth_stencil_state(struct pipe_context *, - const struct pipe_depth_stencil_alpha_state *); -void llvmpipe_bind_depth_stencil_state(struct pipe_context *, void *); -void llvmpipe_delete_depth_stencil_state(struct pipe_context *, void *); - -void * -llvmpipe_create_rasterizer_state(struct pipe_context *, - const struct pipe_rasterizer_state *); -void llvmpipe_bind_rasterizer_state(struct pipe_context *, void *); -void llvmpipe_delete_rasterizer_state(struct pipe_context *, void *); - -void llvmpipe_set_framebuffer_state( struct pipe_context *, - const struct pipe_framebuffer_state * ); - -void llvmpipe_set_blend_color( struct pipe_context *pipe, - const struct pipe_blend_color *blend_color ); - -void llvmpipe_set_stencil_ref( struct pipe_context *pipe, - const struct pipe_stencil_ref *stencil_ref ); - -void llvmpipe_set_clip_state( struct pipe_context *, - const struct pipe_clip_state * ); - -void llvmpipe_set_constant_buffer(struct pipe_context *, - uint shader, uint index, - struct pipe_buffer *buf); - -void *llvmpipe_create_fs_state(struct pipe_context *, - const struct pipe_shader_state *); -void llvmpipe_bind_fs_state(struct pipe_context *, void *); -void llvmpipe_delete_fs_state(struct pipe_context *, void *); -void *llvmpipe_create_vs_state(struct pipe_context *, - const struct pipe_shader_state *); -void llvmpipe_bind_vs_state(struct pipe_context *, void *); -void llvmpipe_delete_vs_state(struct pipe_context *, void *); - -void llvmpipe_set_polygon_stipple( struct pipe_context *, - const struct pipe_poly_stipple * ); - -void llvmpipe_set_scissor_state( struct pipe_context *, - const struct pipe_scissor_state * ); - -void llvmpipe_set_sampler_textures( struct pipe_context *, - unsigned num, - struct pipe_texture ** ); +llvmpipe_update_derived(struct llvmpipe_context *llvmpipe); void -llvmpipe_set_vertex_sampler_textures(struct pipe_context *, - unsigned num_textures, - struct pipe_texture **); +llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe); -void llvmpipe_set_viewport_state( struct pipe_context *, - const struct pipe_viewport_state * ); +void +llvmpipe_init_blend_funcs(struct llvmpipe_context *llvmpipe); -void llvmpipe_set_vertex_elements(struct pipe_context *, - unsigned count, - const struct pipe_vertex_element *); +void +llvmpipe_init_vertex_funcs(struct llvmpipe_context *llvmpipe); -void llvmpipe_set_vertex_buffers(struct pipe_context *, - unsigned count, - const struct pipe_vertex_buffer *); +void +llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe); -void llvmpipe_update_fs(struct llvmpipe_context *lp); +void +llvmpipe_init_clip_funcs(struct llvmpipe_context *llvmpipe); -void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe ); +void +llvmpipe_init_fs_funcs(struct llvmpipe_context *llvmpipe); +void +llvmpipe_init_vs_funcs(struct llvmpipe_context *llvmpipe); -void llvmpipe_draw_arrays(struct pipe_context *pipe, unsigned mode, - unsigned start, unsigned count); +void +llvmpipe_init_gs_funcs(struct llvmpipe_context *llvmpipe); -void llvmpipe_draw_elements(struct pipe_context *pipe, - struct pipe_buffer *indexBuffer, - unsigned indexSize, - unsigned mode, unsigned start, unsigned count); void -llvmpipe_draw_range_elements(struct pipe_context *pipe, - struct pipe_buffer *indexBuffer, - unsigned indexSize, - unsigned min_index, - unsigned max_index, - unsigned mode, unsigned start, unsigned count); +llvmpipe_init_rasterizer_funcs(struct llvmpipe_context *llvmpipe); void -llvmpipe_map_texture_surfaces(struct llvmpipe_context *lp); +llvmpipe_init_so_funcs(struct llvmpipe_context *llvmpipe); void -llvmpipe_unmap_texture_surfaces(struct llvmpipe_context *lp); +llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *ctx, + unsigned num, + struct pipe_sampler_view **views); +void +llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx); #endif