X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fnv20%2Fnv20_prim_vbuf.c;h=ddfcdb8057ae19535fa697e976a4e47531e8a701;hb=6559eaef59526a7f4b2c22927637091018535c0c;hp=74540845a87c28576a0c28400140d919def3987f;hpb=658b1bdb1cc5f9910be910dc156a2e81ed999756;p=mesa.git diff --git a/src/gallium/drivers/nv20/nv20_prim_vbuf.c b/src/gallium/drivers/nv20/nv20_prim_vbuf.c index 74540845a87..ddfcdb8057a 100644 --- a/src/gallium/drivers/nv20/nv20_prim_vbuf.c +++ b/src/gallium/drivers/nv20/nv20_prim_vbuf.c @@ -38,9 +38,9 @@ */ -#include "pipe/p_debug.h" +#include "util/u_debug.h" #include "pipe/p_inlines.h" -#include "pipe/p_winsys.h" +#include "pipe/internal/p_winsys_screen.h" #include "nv20_context.h" #include "nv20_state.h" @@ -109,18 +109,15 @@ nv20__allocate_mbuffer(struct nv20_vbuf_render *nv20_render, size_t size) return nv20_render->mbuffer; } -static void * +static void nv20__allocate_pbuffer(struct nv20_vbuf_render *nv20_render, size_t size) { - struct pipe_winsys *winsys = nv20_render->nv20->pipe.winsys; - nv20_render->pbuffer = winsys->buffer_create(winsys, 64, + struct pipe_screen *screen = nv20_render->nv20->pipe.screen; + nv20_render->pbuffer = screen->buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX, size); - return winsys->buffer_map(winsys, - nv20_render->pbuffer, - PIPE_BUFFER_USAGE_CPU_WRITE); } -static void * +static boolean nv20_vbuf_render_allocate_vertices( struct vbuf_render *render, ushort vertex_size, ushort nr_vertices ) @@ -137,15 +134,48 @@ nv20_vbuf_render_allocate_vertices( struct vbuf_render *render, * buffer, the data will be passed directly via the fifo. */ /* XXX: Pipe vertex buffers don't work. */ - if (0 && size > 16 * 1024) - buf = nv20__allocate_pbuffer(nv20_render, size); - else + if (0 && size > 16 * 1024) { + nv20__allocate_pbuffer(nv20_render, size); + /* umm yeah so this is ugly */ + buf = nv20_render->pbuffer; + } else { buf = nv20__allocate_mbuffer(nv20_render, size); + } if (buf) nv20_render->nv20->dirty |= NV20_NEW_VTXARRAYS; - return buf; + return buf ? TRUE : FALSE; +} + +static void * +nv20_vbuf_render_map_vertices( struct vbuf_render *render ) +{ + struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render); + struct pipe_screen *pscreen = nv20_render->nv20->pipe.screen; + + if (nv20_render->pbuffer) { + return pipe_buffer_map(pscreen, nv20_render->pbuffer, + PIPE_BUFFER_USAGE_CPU_WRITE); + } else if (nv20_render->mbuffer) { + return nv20_render->mbuffer; + } else + assert(0); + + /* warnings be gone */ + return NULL; +} + +static void +nv20_vbuf_render_unmap_vertices( struct vbuf_render *render, + ushort min_index, + ushort max_index ) +{ + struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render); + struct pipe_screen *pscreen = nv20_render->nv20->pipe.screen; + + if (nv20_render->pbuffer) + pipe_buffer_unmap(pscreen, nv20_render->pbuffer); } static boolean @@ -323,19 +353,13 @@ nv20_vbuf_render_draw( struct vbuf_render *render, static void -nv20_vbuf_render_release_vertices( struct vbuf_render *render, - void *vertices, - unsigned vertex_size, - unsigned vertices_used ) +nv20_vbuf_render_release_vertices( struct vbuf_render *render ) { struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render); struct nv20_context *nv20 = nv20_render->nv20; - struct pipe_winsys *winsys = nv20->pipe.winsys; - struct pipe_screen *pscreen = &nv20->screen->pipe; if (nv20_render->pbuffer) { - winsys->buffer_unmap(winsys, nv20_render->pbuffer); - pipe_buffer_reference(pscreen, &nv20_render->pbuffer, NULL); + pipe_buffer_reference(&nv20_render->pbuffer, NULL); } else if (nv20_render->mbuffer) { FREE(nv20_render->mbuffer); nv20_render->mbuffer = NULL; @@ -371,6 +395,8 @@ nv20_vbuf_render_create( struct nv20_context *nv20 ) nv20_render->base.get_vertex_info = nv20_vbuf_render_get_vertex_info; nv20_render->base.allocate_vertices = nv20_vbuf_render_allocate_vertices; + nv20_render->base.map_vertices = nv20_vbuf_render_map_vertices; + nv20_render->base.unmap_vertices = nv20_vbuf_render_unmap_vertices; nv20_render->base.set_primitive = nv20_vbuf_render_set_primitive; nv20_render->base.draw = nv20_vbuf_render_draw; nv20_render->base.release_vertices = nv20_vbuf_render_release_vertices;