X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fnvc0%2Fnvc0_3d.xml.h;h=a8d91082740d928aa7c79fb24a1fe5bf0c77e3b1;hb=bb71f9249a66b9a4921a878766c0a2d87624c369;hp=4b1325a30436c6ced494d632e327f3be03e56e6c;hpb=fc798dc37dd8a39c253a436fa0c9dd2071f09270;p=mesa.git diff --git a/src/gallium/drivers/nvc0/nvc0_3d.xml.h b/src/gallium/drivers/nvc0/nvc0_3d.xml.h index 4b1325a3043..a8d91082740 100644 --- a/src/gallium/drivers/nvc0/nvc0_3d.xml.h +++ b/src/gallium/drivers/nvc0/nvc0_3d.xml.h @@ -82,6 +82,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_SERIALIZE 0x00000110 +#define NVC0_3D_LINE_WIDTH_SEPARATE 0x0000020c + #define NVC0_3D_EARLY_FRAGMENT_TESTS 0x00000210 #define NVC0_3D_MEM_BARRIER 0x0000021c @@ -144,6 +146,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_TFB_ENABLE 0x00000744 +#define NVC0_3D_SAMPLE_SHADING 0x00000754 +#define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f +#define NVC0_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 +#define NVC0_3D_SAMPLE_SHADING_ENABLE 0x00000010 + #define NVC0_3D_LOCAL_BASE 0x0000077c #define NVC0_3D_LOCAL_ADDRESS_HIGH 0x00000790 @@ -154,8 +161,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_LOCAL_SIZE_LOW 0x0000079c -#define NVC0_3D_RT(i0) (0x00000800 + 0x20*(i0)) -#define NVC0_3D_RT__ESIZE 0x00000020 +#define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0)) +#define NVC0_3D_RT__ESIZE 0x00000040 #define NVC0_3D_RT__LEN 0x00000008 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0)) @@ -169,11 +176,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0)) #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0)) -#define NVC0_3D_RT_TILE_MODE_UNK0 0x00000001 +#define NVC0_3D_RT_TILE_MODE_X 0x00000001 #define NVC0_3D_RT_TILE_MODE_Y__MASK 0x00000070 #define NVC0_3D_RT_TILE_MODE_Y__SHIFT 4 #define NVC0_3D_RT_TILE_MODE_Z__MASK 0x00000700 #define NVC0_3D_RT_TILE_MODE_Z__SHIFT 8 +#define NVC0_3D_RT_TILE_MODE_LINEAR 0x00001000 +#define NVC0_3D_RT_TILE_MODE_UNK16 0x00010000 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0)) #define NVC0_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff @@ -182,6 +191,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0)) +#define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0)) + +#define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0)) + #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) #define NVC0_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 #define NVC0_3D_VIEWPORT_SCALE_X__LEN 0x00000010 @@ -230,21 +243,21 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 #define NVC0_3D_DEPTH_RANGE_FAR__LEN 0x00000010 -#define NVC0_3D_VIEWPORT_CLIP_HORIZ(i0) (0x00000d00 + 0x8*(i0)) -#define NVC0_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008 -#define NVC0_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 -#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__MASK 0x0000ffff -#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MIN__SHIFT 0 -#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__MASK 0xffff0000 -#define NVC0_3D_VIEWPORT_CLIP_HORIZ_MAX__SHIFT 16 - -#define NVC0_3D_VIEWPORT_CLIP_VERT(i0) (0x00000d04 + 0x8*(i0)) -#define NVC0_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008 -#define NVC0_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 -#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__MASK 0x0000ffff -#define NVC0_3D_VIEWPORT_CLIP_VERT_MIN__SHIFT 0 -#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__MASK 0xffff0000 -#define NVC0_3D_VIEWPORT_CLIP_VERT_MAX__SHIFT 16 +#define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) +#define NVC0_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008 +#define NVC0_3D_CLIP_RECT_HORIZ__LEN 0x00000008 +#define NVC0_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff +#define NVC0_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0 +#define NVC0_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000 +#define NVC0_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16 + +#define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) +#define NVC0_3D_CLIP_RECT_VERT__ESIZE 0x00000008 +#define NVC0_3D_CLIP_RECT_VERT__LEN 0x00000008 +#define NVC0_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff +#define NVC0_3D_CLIP_RECT_VERT_MIN__SHIFT 0 +#define NVC0_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 +#define NVC0_3D_CLIP_RECT_VERT_MAX__SHIFT 16 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) #define NVC0_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 @@ -336,10 +349,14 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 +#define NVC0_3D_COLOR_MASK_COMMON 0x00000f90 + #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) #define NVC0_3D_DEPTH_BOUNDS__ESIZE 0x00000004 #define NVC0_3D_DEPTH_BOUNDS__LEN 0x00000002 +#define NVC0_3D_RT_SEPARATE_FRAG_DATA 0x00000fac + #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) #define NVC0_3D_MSAA_MASK__ESIZE 0x00000004 #define NVC0_3D_MSAA_MASK__LEN 0x00000004 @@ -370,6 +387,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff #define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 +#define NVC0_3D_CLEAR_FLAGS 0x000010f8 +#define NVC0_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 +#define NVC0_3D_CLEAR_FLAGS_UNK4 0x00000010 +#define NVC0_3D_CLEAR_FLAGS_SCISSOR 0x00000100 +#define NVC0_3D_CLEAR_FLAGS_VIEWPORT 0x00001000 + #define NVC0_3D_VERTEX_ID 0x00001118 #define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c @@ -401,7 +424,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0)) #define NVC0_3D_VERTEX_ATTRIB_FORMAT__ESIZE 0x00000004 #define NVC0_3D_VERTEX_ATTRIB_FORMAT__LEN 0x00000020 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000003f +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__MASK 0x0000001f #define NVC0_3D_VERTEX_ATTRIB_FORMAT_BUFFER__SHIFT 0 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST 0x00000040 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_OFFSET__MASK 0x001fff80 @@ -420,8 +443,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8_8 0x03000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_16 0x03600000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_8 0x03a00000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_2_10_10_10 0x06000000 -#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x78000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_10_10_10_2 0x06000000 +#define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__MASK 0x38000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE__SHIFT 27 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_SNORM 0x08000000 #define NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_UNORM 0x10000000 @@ -549,6 +572,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030 #define NVC0_3D_TEX_CACHE_CTL_UNK1__SHIFT 4 +#define NVC0_3D_BLEND_SEPARATE_ALPHA 0x0000133c + #define NVC0_3D_BLEND_EQUATION_RGB 0x00001340 #define NVC0_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 #define NVC0_3D_BLEND_EQUATION_RGB_MIN 0x00008007 @@ -571,11 +596,13 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_BLEND_FUNC_DST_ALPHA 0x00001358 +#define NVC0_3D_BLEND_ENABLE_COMMON 0x0000135c + #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) #define NVC0_3D_BLEND_ENABLE__ESIZE 0x00000004 #define NVC0_3D_BLEND_ENABLE__LEN 0x00000008 -#define NVC0_3D_STENCIL_FRONT_ENABLE 0x00001380 +#define NVC0_3D_STENCIL_ENABLE 0x00001380 #define NVC0_3D_STENCIL_FRONT_OP_FAIL 0x00001384 #define NVC0_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000 @@ -619,9 +646,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_STENCIL_FRONT_FUNC_REF 0x00001394 -#define NVC0_3D_STENCIL_FRONT_MASK 0x00001398 +#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x00001398 -#define NVC0_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c +#define NVC0_3D_STENCIL_FRONT_MASK 0x0000139c #define NVC0_3D_DRAW_TFB_BASE 0x000013a4 @@ -639,7 +666,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 #define NVC0_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 -#define NVC0_3D_LINE_WIDTH 0x000013b0 +#define NVC0_3D_LINE_WIDTH_SMOOTH 0x000013b0 + +#define NVC0_3D_LINE_WIDTH_ALIASED 0x000013b4 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420 #define NVC0_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001 @@ -656,15 +685,27 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CLIPID_HEIGHT 0x00001504 #define NVC0_3D_CLIPID_HEIGHT__MAX 0x00002000 -#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE 0x00001510 -#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_0 0x00000001 -#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_1 0x00000002 -#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_2 0x00000004 -#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_3 0x00000008 -#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_4 0x00000010 -#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_5 0x00000020 -#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_6 0x00000040 -#define NVC0_3D_VP_CLIP_DISTANCE_ENABLE_7 0x00000080 +#define NVC0_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 +#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff +#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 +#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 +#define NVC0_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 + +#define NVC0_3D_CLIPID_FILL_RECT_VERT 0x0000150c +#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff +#define NVC0_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 +#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 +#define NVC0_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 + +#define NVC0_3D_CLIP_DISTANCE_ENABLE 0x00001510 +#define NVC0_3D_CLIP_DISTANCE_ENABLE_0 0x00000001 +#define NVC0_3D_CLIP_DISTANCE_ENABLE_1 0x00000002 +#define NVC0_3D_CLIP_DISTANCE_ENABLE_2 0x00000004 +#define NVC0_3D_CLIP_DISTANCE_ENABLE_3 0x00000008 +#define NVC0_3D_CLIP_DISTANCE_ENABLE_4 0x00000010 +#define NVC0_3D_CLIP_DISTANCE_ENABLE_5 0x00000020 +#define NVC0_3D_CLIP_DISTANCE_ENABLE_6 0x00000040 +#define NVC0_3D_CLIP_DISTANCE_ENABLE_7 0x00000080 #define NVC0_3D_SAMPLECNT_ENABLE 0x00001514 @@ -777,17 +818,23 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc -#define NVC0_3D_GP_BUILTIN_RESULT_EN 0x000015cc -#define NVC0_3D_GP_BUILTIN_RESULT_EN_LAYER 0x00010000 +#define NVC0_3D_LAYER 0x000015cc +#define NVC0_3D_LAYER_IDX__MASK 0x0000ffff +#define NVC0_3D_LAYER_IDX__SHIFT 0 +#define NVC0_3D_LAYER_USE_GP 0x00010000 #define NVC0_3D_MULTISAMPLE_MODE 0x000015d0 -#define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000 -#define NVC0_3D_MULTISAMPLE_MODE_2XMS 0x00000001 -#define NVC0_3D_MULTISAMPLE_MODE_4XMS 0x00000002 -#define NVC0_3D_MULTISAMPLE_MODE_8XMS 0x00000003 -#define NVC0_3D_MULTISAMPLE_MODE_4XMS_4XCS 0x00000008 -#define NVC0_3D_MULTISAMPLE_MODE_4XMS_12XCS 0x00000009 -#define NVC0_3D_MULTISAMPLE_MODE_8XMS_8XCS 0x0000000a +#define NVC0_3D_MULTISAMPLE_MODE_MS1 0x00000000 +#define NVC0_3D_MULTISAMPLE_MODE_MS2 0x00000001 +#define NVC0_3D_MULTISAMPLE_MODE_MS4 0x00000002 +#define NVC0_3D_MULTISAMPLE_MODE_MS8 0x00000003 +#define NVC0_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 +#define NVC0_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 +#define NVC0_3D_MULTISAMPLE_MODE_UNK6 0x00000006 +#define NVC0_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 +#define NVC0_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009 +#define NVC0_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a +#define NVC0_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b #define NVC0_3D_VERTEX_BEGIN_D3D 0x000015d4 #define NVC0_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff @@ -899,6 +946,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 #define NVC0_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 +#define NVC0_3D_ZETA_BASE_LAYER 0x0000179c + +#define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_HIGH 0x000017bc + +#define NVC0_3D_VERTEX_QUARANTINE_ADDRESS_LOW 0x000017c0 + +#define NVC0_3D_VERTEX_QUARANTINE_SIZE 0x000017c4 +#define NVC0_3D_VERTEX_QUARANTINE_SIZE_16K 0x00000001 +#define NVC0_3D_VERTEX_QUARANTINE_SIZE_32K 0x00000002 +#define NVC0_3D_VERTEX_QUARANTINE_SIZE_64K 0x00000003 + #define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0)) #define NVC0_3D_STRMOUT_UNK1780__ESIZE 0x00000004 #define NVC0_3D_STRMOUT_UNK1780__LEN 0x00000004 @@ -923,6 +981,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0 +#define NVC0_3D_POLYGON_OFFSET_CLAMP 0x0000187c + #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0)) #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020 @@ -940,26 +1000,68 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CULL_FACE_BACK 0x00000405 #define NVC0_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 +#define NVC0_3D_LINE_LAST_PIXEL 0x00001924 + #define NVC0_3D_VIEWPORT_TRANSFORM_EN 0x0000192c #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK3 0x00000008 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK4 0x00000010 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__MASK 0x00000006 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1__SHIFT 1 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK0 0x00000000 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1 0x00000002 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK2 0x00000004 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400 #define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12 0x00001000 -#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK13 0x00002000 - -#define NVC0_3D_VIEWPORT_CLIP_RECTS_EN 0x0000194c - -#define NVC0_3D_VIEWPORT_CLIP_MODE 0x00001950 -#define NVC0_3D_VIEWPORT_CLIP_MODE_INSIDE_ANY 0x00000000 -#define NVC0_3D_VIEWPORT_CLIP_MODE_OUTSIDE_ALL 0x00000001 -#define NVC0_3D_VIEWPORT_CLIP_MODE_NEVER 0x00000002 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 +#define NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 + +#define NVC0_3D_CLIP_DISTANCE_MODE 0x00001940 +#define NVC0_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001 +#define NVC0_3D_CLIP_DISTANCE_MODE_0__SHIFT 0 +#define NVC0_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000 +#define NVC0_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001 +#define NVC0_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010 +#define NVC0_3D_CLIP_DISTANCE_MODE_1__SHIFT 4 +#define NVC0_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000 +#define NVC0_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010 +#define NVC0_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100 +#define NVC0_3D_CLIP_DISTANCE_MODE_2__SHIFT 8 +#define NVC0_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000 +#define NVC0_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100 +#define NVC0_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000 +#define NVC0_3D_CLIP_DISTANCE_MODE_3__SHIFT 12 +#define NVC0_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000 +#define NVC0_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000 +#define NVC0_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000 +#define NVC0_3D_CLIP_DISTANCE_MODE_4__SHIFT 16 +#define NVC0_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000 +#define NVC0_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000 +#define NVC0_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000 +#define NVC0_3D_CLIP_DISTANCE_MODE_5__SHIFT 20 +#define NVC0_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000 +#define NVC0_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000 +#define NVC0_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000 +#define NVC0_3D_CLIP_DISTANCE_MODE_6__SHIFT 24 +#define NVC0_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000 +#define NVC0_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000 +#define NVC0_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000 +#define NVC0_3D_CLIP_DISTANCE_MODE_7__SHIFT 28 +#define NVC0_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 +#define NVC0_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 + +#define NVC0_3D_CLIP_RECTS_EN 0x0000194c + +#define NVC0_3D_CLIP_RECTS_MODE 0x00001950 +#define NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 +#define NVC0_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 +#define NVC0_3D_CLIP_RECTS_MODE_NEVER 0x00000002 #define NVC0_3D_FP_ZORDER_CTRL 0x0000196c #define NVC0_3D_FP_ZORDER_CTRL_0 0x00000001 @@ -1012,6 +1114,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 #define NVC0_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 +#define NVC0_3D_CLIPID_FILL 0x000019d4 + #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) #define NVC0_3D_COLOR_MASK__ESIZE 0x00000004 #define NVC0_3D_COLOR_MASK__LEN 0x00000008 @@ -1175,8 +1279,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004 #define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000020 -#define NVC0_3D_COLOR_MASK_BROADCAST 0x00003808 - #define NVC0_3D_VERTEX_ARRAY_SELECT 0x00003820 #define NVC0_3D_BLEND_ENABLES 0x00003858