X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fpanfrost%2Fpan_context.h;h=cd9a034975d3499b7f9ce46a75dc1f7eaff246be;hb=3bb61e21f8bf290773897778fbf391775ba706b9;hp=a304d83e4fe76fed892b680238b434fd0d7a3512;hpb=9dd84db7a5d7ae74f7fca835ae51fa6a88313d09;p=mesa.git diff --git a/src/gallium/drivers/panfrost/pan_context.h b/src/gallium/drivers/panfrost/pan_context.h index a304d83e4fe..8fb6c3a3ad1 100644 --- a/src/gallium/drivers/panfrost/pan_context.h +++ b/src/gallium/drivers/panfrost/pan_context.h @@ -31,6 +31,9 @@ #include #include "pan_resource.h" #include "pan_job.h" +#include "pan_blend.h" +#include "pan_encoder.h" +#include "pan_texture.h" #include "pipe/p_compiler.h" #include "pipe/p_config.h" @@ -42,23 +45,14 @@ #include "util/u_blitter.h" #include "util/hash_table.h" +#include "midgard/midgard_compile.h" +#include "compiler/shader_enums.h" + /* Forward declare to avoid extra header dep */ struct prim_convert_context; -#define MAX_DRAW_CALLS 4096 #define MAX_VARYINGS 4096 -//#define PAN_DIRTY_CLEAR (1 << 0) -#define PAN_DIRTY_RASTERIZER (1 << 2) -#define PAN_DIRTY_FS (1 << 3) -#define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */ -#define PAN_DIRTY_VS (1 << 4) -#define PAN_DIRTY_VERTEX (1 << 5) -#define PAN_DIRTY_VERT_BUF (1 << 6) -//#define PAN_DIRTY_VIEWPORT (1 << 7) -#define PAN_DIRTY_SAMPLERS (1 << 8) -#define PAN_DIRTY_TEXTURES (1 << 9) - #define SET_BIT(lval, bit, cond) \ if (cond) \ lval |= (bit); \ @@ -66,9 +60,9 @@ struct prim_convert_context; lval &= ~(bit); struct panfrost_constant_buffer { - bool dirty; - size_t size; - void *buffer; + struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS]; + uint32_t enabled_mask; + uint32_t dirty_mask; }; struct panfrost_query { @@ -76,132 +70,74 @@ struct panfrost_query { unsigned type; unsigned index; + /* For computed queries. 64-bit to prevent overflow */ + struct { + uint64_t start; + uint64_t end; + }; + /* Memory for the GPU to writeback the value of the query */ - struct panfrost_transfer transfer; + struct panfrost_bo *bo; }; struct panfrost_fence { struct pipe_reference reference; - int fd; + uint32_t syncobj; + bool signaled; }; -#define PANFROST_MAX_TRANSIENT_ENTRIES 64 - -struct panfrost_transient_pool { - /* Memory blocks in the pool */ - struct panfrost_memory_entry *entries[PANFROST_MAX_TRANSIENT_ENTRIES]; - - /* Number of entries we own */ - unsigned entry_count; - - /* Current entry that we are writing to, zero-indexed, strictly less than entry_count */ - unsigned entry_index; - - /* Number of bytes into the current entry we are */ - off_t entry_offset; - - /* Entry size (all entries must be homogenous) */ - size_t entry_size; +struct panfrost_streamout { + struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS]; + uint32_t offsets[PIPE_MAX_SO_BUFFERS]; + unsigned num_targets; }; struct panfrost_context { /* Gallium context */ struct pipe_context base; - /* Bound job and map of panfrost_job_key to jobs */ - struct panfrost_job *job; - struct hash_table *jobs; + /* Bound job batch and map of panfrost_batch_key to job batches */ + struct panfrost_batch *batch; + struct hash_table *batches; + + /* panfrost_bo -> panfrost_bo_access */ + struct hash_table *accessed_bos; + + /* Within a launch_grid call.. */ + const struct pipe_grid_info *compute_grid; /* Bit mask for supported PIPE_DRAW for this hardware */ unsigned draw_modes; struct pipe_framebuffer_state pipe_framebuffer; + struct panfrost_streamout streamout; - /* The number of concurrent FBOs allowed depends on the number of pools - * used; pools are ringed for parallelism opportunities */ - - struct panfrost_transient_pool transient_pools[2]; - int cmdstream_i; - - struct panfrost_memory cmdstream_persistent; - struct panfrost_memory shaders; - struct panfrost_memory scratchpad; - struct panfrost_memory tiler_heap; - struct panfrost_memory varying_mem; - struct panfrost_memory misc_0; - struct panfrost_memory misc_1; - struct panfrost_memory depth_stencil_buffer; - + bool active_queries; + uint64_t prims_generated; + uint64_t tf_prims_generated; struct panfrost_query *occlusion_query; - /* Each render job has multiple framebuffer descriptors associated with - * it, used for various purposes with more or less the same format. The - * most obvious is the fragment framebuffer descriptor, which carries - * e.g. clearing information */ - - union { - struct mali_single_framebuffer fragment_sfbd; - struct { - struct bifrost_framebuffer fragment_mfbd; - struct bifrost_fb_extra fragment_extra; - struct bifrost_render_target fragment_rts[4]; - }; - }; - - /* Each draw has corresponding vertex and tiler payloads */ - struct midgard_payload_vertex_tiler payload_vertex; - struct midgard_payload_vertex_tiler payload_tiler; - - /* The fragment shader binary itself is pointed here (for the tripipe) but - * also everything else in the shader core, including blending, the - * stencil/depth tests, etc. Refer to the presentations. */ - - struct mali_shader_meta fragment_shader_core; - - /* A frame is composed of a starting set value job, a number of vertex - * and tiler jobs, linked to the fragment job at the end. See the - * presentations for more information how this works */ - - unsigned draw_count; - - mali_ptr set_value_job; - mali_ptr vertex_jobs[MAX_DRAW_CALLS]; - mali_ptr tiler_jobs[MAX_DRAW_CALLS]; - - struct mali_job_descriptor_header *u_set_value_job; - struct mali_job_descriptor_header *u_vertex_jobs[MAX_DRAW_CALLS]; - struct mali_job_descriptor_header *u_tiler_jobs[MAX_DRAW_CALLS]; - - unsigned vertex_job_count; - unsigned tiler_job_count; - - /* Per-draw Dirty flags are setup like any other driver */ - int dirty; - unsigned vertex_count; + unsigned instance_count; + enum pipe_prim_type active_prim; - union mali_attr attributes[PIPE_MAX_ATTRIBS]; - - unsigned varying_height; - - struct mali_viewport *viewport; - struct mali_single_framebuffer vt_framebuffer_sfbd; - struct bifrost_framebuffer vt_framebuffer_mfbd; + /* If instancing is enabled, vertex count padded for instance; if + * it is disabled, just equal to plain vertex count */ + unsigned padded_count; /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */ struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES]; - /* CSOs */ struct panfrost_rasterizer *rasterizer; - - struct panfrost_shader_variants *vs; - struct panfrost_shader_variants *fs; - + struct panfrost_shader_variants *shader[PIPE_SHADER_TYPES]; struct panfrost_vertex_state *vertex; - struct pipe_vertex_buffer *vertex_buffers; - unsigned vertex_buffer_count; + struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; + uint32_t vb_mask; + + struct pipe_shader_buffer ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; + uint32_t ssbo_mask[PIPE_SHADER_TYPES]; struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; unsigned sampler_count[PIPE_SHADER_TYPES]; @@ -212,102 +148,104 @@ struct panfrost_context { struct primconvert_context *primconvert; struct blitter_context *blitter; + /* Blitting the wallpaper (the old contents of the framebuffer back to + * itself) uses a dedicated u_blitter instance versus general blit() + * callbacks from Gallium, as the blit() callback can trigger + * wallpapering without Gallium realising, which in turns u_blitter + * errors due to unsupported reucrsion */ + + struct blitter_context *blitter_wallpaper; + struct panfrost_batch *wallpaper_batch; + struct panfrost_blend_state *blend; struct pipe_viewport_state pipe_viewport; struct pipe_scissor_state scissor; struct pipe_blend_color blend_color; - struct pipe_depth_stencil_alpha_state *depth_stencil; + struct panfrost_zsa_state *depth_stencil; struct pipe_stencil_ref stencil_ref; + unsigned sample_mask; + unsigned min_samples; - /* True for t6XX, false for t8xx. */ - bool is_t6xx; - - /* If set, we'll require the use of single render-target framebuffer - * descriptors (SFBD), for older hardware -- specifically, gpu + * on Bifrost, bo->gpu | initial_tag on Midgard */ + mali_ptr shader; + struct panfrost_bo *bo; + + BITSET_WORD outputs_read; + enum pipe_format rt_formats[8]; }; /* A collection of varyings (the CSO) */ struct panfrost_shader_variants { - struct pipe_shader_state base; + /* A panfrost_shader_variants can represent a shader for + * either graphics or compute */ + + bool is_compute; + + union { + struct pipe_shader_state base; + struct pipe_compute_state cbase; + }; + + struct panfrost_shader_state *variants; + unsigned variant_space; - struct panfrost_shader_state variants[MAX_SHADER_VARIANTS]; unsigned variant_count; /* The current active variant */ @@ -318,23 +256,32 @@ struct panfrost_vertex_state { unsigned num_elements; struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS]; - int nr_components[PIPE_MAX_ATTRIBS]; + unsigned formats[PIPE_MAX_ATTRIBS]; +}; - /* The actual attribute meta, prebaked and GPU mapped. TODO: Free memory */ - struct mali_attr_meta *hw; - mali_ptr descriptor_ptr; +struct panfrost_zsa_state { + struct pipe_depth_stencil_alpha_state base; + + /* Precomputed stencil state */ + struct mali_stencil_packed stencil_front; + struct mali_stencil_packed stencil_back; + u8 stencil_mask_front; + u8 stencil_mask_back; }; struct panfrost_sampler_state { struct pipe_sampler_state base; - struct mali_sampler_descriptor hw; + struct mali_midgard_sampler_packed hw; }; /* Misnomer: Sampler view corresponds to textures, not samplers */ struct panfrost_sampler_view { struct pipe_sampler_view base; - struct mali_texture_descriptor hw; + struct panfrost_bo *bo; + struct mali_bifrost_texture_packed bifrost_descriptor; + mali_ptr texture_bo; + uint64_t modifier; }; static inline struct panfrost_context * @@ -343,23 +290,26 @@ pan_context(struct pipe_context *pcontext) return (struct panfrost_context *) pcontext; } -static inline struct panfrost_screen * -pan_screen(struct pipe_screen *p) +static inline struct panfrost_shader_state * +panfrost_get_shader_state(struct panfrost_context *ctx, + enum pipe_shader_type st) { - return (struct panfrost_screen *)p; + struct panfrost_shader_variants *all = ctx->shader[st]; + + if (!all) + return NULL; + + return &all->variants[all->active_variant]; } struct pipe_context * panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags); -void -panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data); +bool +panfrost_writes_point_size(struct panfrost_context *ctx); struct panfrost_transfer -panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler, bool is_elided_tiler); - -unsigned -panfrost_get_default_swizzle(unsigned components); +panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler); void panfrost_flush( @@ -367,25 +317,46 @@ panfrost_flush( struct pipe_fence_handle **fence, unsigned flags); -bool -panfrost_is_scanout(struct panfrost_context *ctx); +mali_ptr panfrost_sfbd_fragment(struct panfrost_batch *batch, bool has_draws); +mali_ptr panfrost_mfbd_fragment(struct panfrost_batch *batch, bool has_draws); -mali_ptr -panfrost_sfbd_fragment(struct panfrost_context *ctx); +void +panfrost_attach_mfbd(struct panfrost_batch *batch, unsigned vertex_count); + +void +panfrost_attach_sfbd(struct panfrost_batch *batch, unsigned vertex_count); + +struct midgard_tiler_descriptor +panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count); mali_ptr -panfrost_mfbd_fragment(struct panfrost_context *ctx); +panfrost_fragment_job(struct panfrost_batch *batch, bool has_draws); -struct bifrost_framebuffer -panfrost_emit_mfbd(struct panfrost_context *ctx); +void +panfrost_shader_compile(struct panfrost_context *ctx, + enum pipe_shader_ir ir_type, + const void *ir, + gl_shader_stage stage, + struct panfrost_shader_state *state, + uint64_t *outputs_written); -struct mali_single_framebuffer -panfrost_emit_sfbd(struct panfrost_context *ctx); +unsigned +panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage); + +void +panfrost_create_sampler_view_bo(struct panfrost_sampler_view *so, + struct pipe_context *pctx, + struct pipe_resource *texture); + +/* Instancing */ mali_ptr -panfrost_fragment_job(struct panfrost_context *ctx); +panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i); + +/* Compute */ void -panfrost_shader_compile(struct panfrost_context *ctx, struct mali_shader_meta *meta, const char *src, int type, struct panfrost_shader_state *state); +panfrost_compute_context_init(struct pipe_context *pctx); + #endif