X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_chipset.h;h=28084864929c0e35284bf4045187707fe7204142;hb=38c7a01b6c220ad04c5754602673ad3cf36ad508;hp=5b2e1f0568817e6bb54c7731ffc098d5da41accf;hpb=cd63e35603568c168e8aebbc47ca6ea308f2ccfa;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_chipset.h b/src/gallium/drivers/r300/r300_chipset.h index 5b2e1f05688..28084864929 100644 --- a/src/gallium/drivers/r300/r300_chipset.h +++ b/src/gallium/drivers/r300/r300_chipset.h @@ -33,15 +33,28 @@ struct r300_capabilities { /* Chipset family */ int family; /* The number of vertex floating-point units */ - int num_vert_fpus; + unsigned num_vert_fpus; + /* The number of fragment pipes */ + unsigned num_frag_pipes; + /* The number of z pipes */ + unsigned num_z_pipes; /* Whether or not TCL is physically present */ boolean has_tcl; + /* Whether or not this is R400. The differences compared to their R3xx + * cousins are: + * - Extended fragment shader registers + * - Blend LTE/GTE thresholds */ + boolean is_r400; /* Whether or not this is an RV515 or newer; R500s have many differences * that require extra consideration, compared to their R3xx cousins: * - Extra bit of width and height on texture sizes * - Blend color is split across two registers - * - Universal Shader (US) block used for fragment shaders */ + * - Blend LTE/GTE thresholds + * - Universal Shader (US) block used for fragment shaders + * - FP16 blending and multisampling */ boolean is_r500; + /* Whether or not the second pixel pipe is accessed with the high bit */ + boolean high_second_pipe; }; /* Enumerations for legibility and telling which card we're running on. */