X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_chipset.h;h=ab649c385730b14eb403a8488a09b87e44d26cf0;hb=93c997a9146e0b50186df684f4847fb0124ada11;hp=ff957b7c29ccbf24c621d7df56a3791e490ad337;hpb=64644ec3b21884d4a974fa29087fa98c4ed9e112;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_chipset.h b/src/gallium/drivers/r300/r300_chipset.h index ff957b7c29c..ab649c38573 100644 --- a/src/gallium/drivers/r300/r300_chipset.h +++ b/src/gallium/drivers/r300/r300_chipset.h @@ -42,18 +42,28 @@ struct r300_capabilities { unsigned num_tex_units; /* Whether or not TCL is physically present */ boolean has_tcl; - /* Whether or not this is R400. The differences compared to their R3xx + /* Whether or not this is RV350 or newer, including all r400 and r500 + * chipsets. The differences compared to the oldest r300 chips are: + * - Blend LTE/GTE thresholds + * - Better MACRO_SWITCH in texture tiling + * - Half float vertex + * - More HyperZ optimizations */ + boolean is_rv350; + /* Whether or not this is R400. The differences compared their rv350 * cousins are: * - Extended fragment shader registers - * - Blend LTE/GTE thresholds */ + * - 3DC texture compression (RGTC2) */ boolean is_r400; /* Whether or not this is an RV515 or newer; R500s have many differences - * that require extra consideration, compared to their R3xx cousins: + * that require extra consideration, compared to their rv350 cousins: * - Extra bit of width and height on texture sizes * - Blend color is split across two registers - * - Blend LTE/GTE thresholds * - Universal Shader (US) block used for fragment shaders - * - FP16 blending and multisampling */ + * - FP16 blending and multisampling + * - Full RGTC texture compression + * - 24-bit depth textures + * - Stencil back-face reference value + * - Ability to render up to 2^24 - 1 vertices with signed index offset */ boolean is_r500; /* Whether or not the second pixel pipe is accessed with the high bit */ boolean high_second_pipe;