X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_context.h;h=b6e20591eda682c42469c028f17b32af454f4f93;hb=b7fa7e8da6239333bd9327eac1a3015c668d215b;hp=0c8fb6860eb93c5786eed5656e4e963f894361d8;hpb=f0f04cd12db156ec53b7ea46fae27199af121f90;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 0c8fb6860eb..b6e20591eda 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -29,7 +29,9 @@ #include "pipe/p_context.h" #include "util/u_inlines.h" +#include "util/u_transfer.h" +#include "r300_defines.h" #include "r300_screen.h" struct u_upload_mgr; @@ -43,6 +45,8 @@ struct r300_atom { struct r300_atom *prev, *next; /* Name, for debugging. */ const char* name; + /* Stat counter. */ + uint64_t counter; /* Opaque state. */ void* state; /* Emit the state to the context. */ @@ -51,8 +55,6 @@ struct r300_atom { unsigned size; /* Whether this atom should be emitted. */ boolean dirty; - /* Another dirty flag that is never automatically cleared. */ - boolean always_dirty; }; struct r300_blend_state { @@ -78,6 +80,11 @@ struct r300_dsa_state { uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */ uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */ uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ + + /* Whether a two-sided stencil is enabled. */ + boolean two_sided; + /* Whether a fallback should be used for a two-sided stencil ref value. */ + boolean stencil_ref_bf_fallback; }; struct r300_rs_state { @@ -98,6 +105,17 @@ struct r300_rs_state { uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */ uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */ uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */ + uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */ + + /* Specifies top of Raster pipe specific enable controls, + * i.e. texture coordinates stuffing for points, lines, triangles */ + uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */ + + /* Point sprites texture coordinates, 0: lower left, 1: upper right */ + float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */ + float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */ + float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */ + float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */ }; struct r300_rs_block { @@ -123,9 +141,16 @@ struct r300_texture_format_state { uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */ uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */ uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */ + uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */ }; -#define R300_MAX_TEXTURE_LEVELS 13 +struct r300_sampler_view { + struct pipe_sampler_view base; + + /* Copy of r300_texture::texture_format_state with format-specific bits + * added. */ + struct r300_texture_format_state format; +}; struct r300_texture_fb_state { /* Colorbuffer. */ @@ -139,21 +164,21 @@ struct r300_texture_fb_state { struct r300_textures_state { /* Textures. */ - struct pipe_sampler_view *fragment_sampler_views[8]; - int texture_count; + struct r300_sampler_view *sampler_views[16]; + int sampler_view_count; /* Sampler states. */ - struct r300_sampler_state *sampler_states[8]; - int sampler_count; + struct r300_sampler_state *sampler_states[16]; + int sampler_state_count; - /* These is the merge of the texture and sampler states. */ + /* This is the merge of the texture and sampler states. */ unsigned count; uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */ struct r300_texture_sampler_state { - uint32_t format[3]; /* R300_TX_FORMAT[0-2] */ - uint32_t filter[2]; /* R300_TX_FILTER[0-1] */ + struct r300_texture_format_state format; + uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */ + uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */ uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ - uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */ - } regs[8]; + } regs[16]; }; struct r300_vertex_stream_state { @@ -185,12 +210,6 @@ struct r300_ztop_state { uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */ }; -#define R300_NEW_FRAGMENT_SHADER 0x00000020 -#define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040 -#define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000 -#define R300_NEW_QUERY 0x40000000 -#define R300_NEW_KITCHEN_SINK 0x7fffffff - /* The next several objects are not pure Radeon state; they inherit from * various Gallium classes. */ @@ -228,15 +247,9 @@ struct r300_query { struct r300_query* next; }; -enum r300_buffer_tiling { - R300_BUFFER_LINEAR = 0, - R300_BUFFER_TILED, - R300_BUFFER_SQUARETILED -}; - struct r300_texture { /* Parent class */ - struct pipe_texture tex; + struct u_resource b; /* Offsets into the buffer. */ unsigned offset[R300_MAX_TEXTURE_LEVELS]; @@ -263,16 +276,19 @@ struct r300_texture { /* Total size of this texture, in bytes. */ unsigned size; - /* Whether this texture has non-power-of-two dimensions. + /* Whether this texture has non-power-of-two dimensions + * or a user-specified pitch. * It can be either a regular texture or a rectangle one. */ - boolean is_npot; + boolean uses_pitch; /* Pipe buffer backing this texture. */ struct r300_winsys_buffer *buffer; /* Registers carrying texture format data. */ - struct r300_texture_format_state state; + /* Only format-independent bits should be filled in. */ + struct r300_texture_format_state tx_format; + /* All bits should be filled in. */ struct r300_texture_fb_state fb_state; /* Buffer tiling */ @@ -302,20 +318,38 @@ struct r300_context { /* Parent class */ struct pipe_context context; + /* Emission of drawing packets. */ + void (*emit_draw_arrays_immediate)( + struct r300_context *r300, + unsigned mode, unsigned start, unsigned count); + + void (*emit_draw_arrays)( + struct r300_context *r300, + unsigned mode, unsigned count); + + void (*emit_draw_elements)( + struct r300_context *r300, struct pipe_resource* indexBuffer, + unsigned indexSize, int indexBias, + unsigned minIndex, unsigned maxIndex, + unsigned mode, unsigned start, unsigned count); + + /* The interface to the windowing system, etc. */ struct r300_winsys_screen *rws; + /* Screen. */ + struct r300_screen *screen; /* Draw module. Used mostly for SW TCL. */ struct draw_context* draw; /* Accelerated blit support. */ struct blitter_context* blitter; /* Vertex buffer for rendering. */ - struct pipe_buffer* vbo; + struct pipe_resource* vbo; /* Offset into the VBO. */ size_t vbo_offset; /* Occlusion query buffer. */ - struct pipe_buffer* oqbo; + struct pipe_resource* oqbo; /* Query list. */ struct r300_query *query_current; struct r300_query query_list; @@ -329,14 +363,18 @@ struct r300_context { struct r300_atom blend_color_state; /* User clip planes. */ struct r300_atom clip_state; - /* Shader constants. */ - struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES]; /* Depth, stencil, and alpha state. */ struct r300_atom dsa_state; /* Fragment shader. */ - struct r300_fragment_shader* fs; + struct r300_atom fs; + /* Fragment shader RC_CONSTANT_STATE variables. */ + struct r300_atom fs_rc_constant_state; + /* Fragment shader constant buffer. */ + struct r300_atom fs_constants; /* Framebuffer state. */ struct r300_atom fb_state; + /* Occlusion query. */ + struct r300_atom query_start; /* Rasterizer state. */ struct r300_atom rs_state; /* RS block state. */ @@ -351,6 +389,8 @@ struct r300_context { struct r300_atom vap_output_state; /* Vertex shader. */ struct r300_atom vs_state; + /* Vertex shader constant buffer. */ + struct r300_atom vs_constants; /* Viewport state. */ struct r300_atom viewport_state; /* ZTOP state. */ @@ -380,27 +420,43 @@ struct r300_context { struct pipe_viewport_state viewport; - /* Bitmask of dirty state objects. */ - uint32_t dirty_state; /* Flag indicating whether or not the HW is dirty. */ uint32_t dirty_hw; /* Whether polygon offset is enabled. */ boolean polygon_offset_enabled; /* Z buffer bit depth. */ uint32_t zbuffer_bpp; - /* Whether scissor is enabled. */ - boolean scissor_enabled; + /* Whether rendering is conditional and should be skipped. */ + boolean skip_rendering; + /* Whether the two-sided stencil ref value is different for front and + * back faces, and fallback should be used for r3xx-r4xx. */ + boolean stencil_ref_bf_fallback; + /* Point sprites texcoord index, 1 bit per texcoord */ + int sprite_coord_enable; + /* upload managers */ struct u_upload_mgr *upload_vb; struct u_upload_mgr *upload_ib; + + /* Stat counter. */ + uint64_t flush_counter; }; /* Convenience cast wrapper. */ +static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex) +{ + return (struct r300_texture*)tex; +} + static INLINE struct r300_context* r300_context(struct pipe_context* context) { return (struct r300_context*)context; } +static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300) +{ + return (struct r300_fragment_shader*)r300->fs.state; +} struct pipe_context* r300_create_context(struct pipe_screen* screen, void *priv); @@ -408,12 +464,11 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen, /* Context initialization. */ struct draw_stage* r300_draw_stage(struct r300_context* r300); void r300_init_state_functions(struct r300_context* r300); -void r300_init_surface_functions(struct r300_context* r300); -void r300_init_tex_functions( struct pipe_context *pipe ); +void r300_init_resource_functions(struct r300_context* r300); static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags) { - return SCREEN_DBG_ON(r300_screen(ctx->context.screen), flags); + return SCREEN_DBG_ON(ctx->screen, flags); } static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags, @@ -422,7 +477,7 @@ static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags, if (CTX_DBG_ON(ctx, flags)) { va_list va; va_start(va, fmt); - debug_vprintf(fmt, va); + vfprintf(stderr, fmt, va); va_end(va); } } @@ -431,4 +486,3 @@ static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags, #define DBG CTX_DBG #endif /* R300_CONTEXT_H */ -