X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_context.h;h=d8638fc1764e82aed007da550b951ca0f60c9e3b;hb=d64c6d2ffc086bde7a025269b80c0980f7d908f1;hp=e44906d00997c85d777ec28637496e29c1cf61a9;hpb=431a51b9af32980ae8a544d129bf567287887376;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index e44906d0099..d8638fc1764 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -30,23 +30,21 @@ #include "pipe/p_context.h" #include "util/u_inlines.h" #include "util/u_transfer.h" +#include "util/u_vbuf_mgr.h" #include "r300_defines.h" #include "r300_screen.h" +#include "../../winsys/radeon/drm/radeon_winsys.h" struct u_upload_mgr; struct r300_context; - struct r300_fragment_shader; struct r300_vertex_shader; +struct r300_stencilref_context; struct r300_atom { - /* List pointers. */ - struct r300_atom *prev, *next; /* Name, for debugging. */ const char* name; - /* Stat counter. */ - uint64_t counter; /* Opaque state. */ void* state; /* Emit the state to the context. */ @@ -59,74 +57,116 @@ struct r300_atom { boolean allow_null_state; }; +struct r300_aa_state { + struct r300_surface *dest; + + uint32_t aa_config; + uint32_t aaresolve_ctl; +}; + struct r300_blend_state { - uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */ - uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */ - uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */ - uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */ - uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */ + struct pipe_blend_state state; + + uint32_t cb_clamp[8]; + uint32_t cb_noclamp[8]; + uint32_t cb_no_readwrite[8]; }; struct r300_blend_color_state { - /* RV515 and earlier */ - uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */ - /* R520 and newer */ - uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */ - uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */ + struct pipe_blend_color state; + uint32_t cb[3]; +}; + +struct r300_clip_state { + struct pipe_clip_state clip; + + uint32_t cb[29]; }; struct r300_dsa_state { + struct pipe_depth_stencil_alpha_state dsa; + + /* This is actually a command buffer with named dwords. */ + uint32_t cb_begin; uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */ - uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */ + uint32_t cb_reg_seq; uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */ uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */ uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */ + uint32_t cb_reg; uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ + uint32_t cb_reg1; + uint32_t alpha_value; /* R500_FG_ALPHA_VALUE: 0x4be0 */ + + /* The same, but for FP16 alpha test. */ + uint32_t cb_begin_fp16; + uint32_t alpha_function_fp16; /* R300_FG_ALPHA_FUNC: 0x4bd4 */ + uint32_t cb_reg_seq_fp16; + uint32_t z_buffer_control_fp16; /* R300_ZB_CNTL: 0x4f00 */ + uint32_t z_stencil_control_fp16; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */ + uint32_t stencil_ref_mask_fp16; /* R300_ZB_STENCILREFMASK: 0x4f08 */ + uint32_t cb_reg_fp16; + uint32_t stencil_ref_bf_fp16; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ + uint32_t cb_reg1_fp16; + uint32_t alpha_value_fp16; /* R500_FG_ALPHA_VALUE: 0x4be0 */ + + /* The second command buffer disables zbuffer reads and writes. */ + uint32_t cb_zb_no_readwrite[10]; + uint32_t cb_fp16_zb_no_readwrite[10]; /* Whether a two-sided stencil is enabled. */ boolean two_sided; /* Whether a fallback should be used for a two-sided stencil ref value. */ - boolean stencil_ref_bf_fallback; + boolean two_sided_stencil_ref; }; +struct r300_hyperz_state { + int flush; + /* This is actually a command buffer with named dwords. */ + uint32_t cb_flush_begin; + uint32_t zb_zcache_ctlstat; /* R300_ZB_CACHE_CNTL */ + uint32_t cb_begin; + uint32_t zb_bw_cntl; /* R300_ZB_BW_CNTL */ + uint32_t cb_reg1; + uint32_t zb_depthclearvalue; /* R300_ZB_DEPTHCLEARVALUE */ + uint32_t cb_reg2; + uint32_t sc_hyperz; /* R300_SC_HYPERZ */ + uint32_t cb_reg3; + uint32_t gb_z_peq_config; /* R300_GB_Z_PEQ_CONFIG: 0x4028 */ +}; + +struct r300_gpu_flush { + uint32_t cb_flush_clean[6]; +}; + +#define RS_STATE_MAIN_SIZE 25 + struct r300_rs_state { /* Original rasterizer state. */ struct pipe_rasterizer_state rs; /* Draw-specific rasterizer state. */ struct pipe_rasterizer_state rs_draw; - uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */ - uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */ - uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */ - uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */ - uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */ - float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */ - /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */ - float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */ - /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */ - uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */ - uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */ - uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */ - uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */ + /* Command buffers. */ + uint32_t cb_main[RS_STATE_MAIN_SIZE]; + uint32_t cb_poly_offset_zb16[5]; + uint32_t cb_poly_offset_zb24[5]; + + /* The index to cb_main where the cull_mode register value resides. */ + unsigned cull_mode_index; + + /* Whether polygon offset is enabled. */ + boolean polygon_offset_enable; + + /* This is emitted in the draw function. */ uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */ - uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */ - uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */ - - /* Specifies top of Raster pipe specific enable controls, - * i.e. texture coordinates stuffing for points, lines, triangles */ - uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */ - - /* Point sprites texture coordinates, 0: lower left, 1: upper right */ - float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */ - float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */ - float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */ - float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */ }; struct r300_rs_block { uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */ uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */ uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */ + uint32_t gb_enable; uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */ uint32_t count; /* R300_RS_COUNT */ @@ -139,7 +179,6 @@ struct r300_sampler_state { uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */ uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */ - uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ /* Min/max LOD must be clamped to [0, last_level], thus * it's dependent on a currently bound texture */ @@ -151,6 +190,7 @@ struct r300_texture_format_state { uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */ uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */ uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */ + uint32_t us_format0; /* R500_US_FORMAT0_0: 0x4640 (through 15) */ }; struct r300_sampler_view { @@ -163,23 +203,16 @@ struct r300_sampler_view { /* Copy of r300_texture::texture_format_state with format-specific bits * added. */ struct r300_texture_format_state format; -}; - -struct r300_texture_fb_state { - /* Colorbuffer. */ - uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/ - uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */ - /* Zbuffer. */ - uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */ - uint32_t zb_format; /* R300_ZB_FORMAT */ + /* The texture cache region for this texture. */ + uint32_t texcache_region; }; struct r300_texture_sampler_state { struct r300_texture_format_state format; uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */ uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */ - uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ + uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ }; struct r300_textures_state { @@ -205,6 +238,14 @@ struct r300_vertex_stream_state { unsigned count; }; +struct r300_invariant_state { + uint32_t cb[24]; +}; + +struct r300_vap_invariant_state { + uint32_t cb[11]; +}; + struct r300_viewport_state { float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */ float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */ @@ -224,9 +265,11 @@ struct r300_ztop_state { struct r300_constant_buffer { /* Buffer of constants */ - float constants[256][4]; - /* Total number of constants */ - unsigned count; + uint32_t *ptr; + /* Remapping table. */ + unsigned *remap_table; + /* const buffer base */ + uint32_t buffer_base; }; /* Query object. @@ -239,38 +282,76 @@ struct r300_constant_buffer { struct r300_query { /* The kind of query. Currently only OQ is supported. */ unsigned type; - /* The current count of this query. Required to be at least 32 bits. */ - unsigned int count; - /* The offset of this query into the query buffer, in bytes. */ - unsigned offset; - /* if we've flushed the query */ - boolean flushed; + /* The number of pipes where query results are stored. */ + unsigned num_pipes; + /* How many results have been written, in dwords. It's incremented + * after end_query and flush. */ + unsigned num_results; /* if begin has been emitted */ boolean begin_emitted; + + /* The buffer where query results are stored. */ + struct pb_buffer *buf; + struct radeon_winsys_cs_handle *cs_buf; + /* The size of the buffer. */ + unsigned buffer_size; + /* Linked list members. */ struct r300_query* prev; struct r300_query* next; }; -struct r300_texture { - /* Parent class */ - struct u_resource b; +struct r300_surface { + struct pipe_surface base; - /* Offsets into the buffer. */ - unsigned offset[R300_MAX_TEXTURE_LEVELS]; + /* Winsys buffer backing the texture. */ + struct pb_buffer *buf; + struct radeon_winsys_cs_handle *cs_buf; + + uint32_t offset; /* COLOROFFSET or DEPTHOFFSET. */ + uint32_t pitch; /* COLORPITCH or DEPTHPITCH. */ + uint32_t pitch_zmask; /* ZMASK_PITCH */ + uint32_t pitch_hiz; /* HIZ_PITCH */ + uint32_t format; /* US_OUT_FMT or ZB_FORMAT. */ - /* A pitch for each mip-level */ - unsigned pitch[R300_MAX_TEXTURE_LEVELS]; + /* Parameters dedicated to the CBZB clear. */ + uint32_t cbzb_width; /* Aligned width. */ + uint32_t cbzb_height; /* Half of the height. */ + uint32_t cbzb_midpoint_offset; /* DEPTHOFFSET. */ + uint32_t cbzb_pitch; /* DEPTHPITCH. */ + uint32_t cbzb_format; /* ZB_FORMAT. */ - /* A pitch multiplied by blockwidth as hardware wants - * the number of pixels instead of the number of blocks. */ - unsigned hwpitch[R300_MAX_TEXTURE_LEVELS]; + /* Whether the CBZB clear is allowed on the surface. */ + boolean cbzb_allowed; +}; - /* Size of one zslice or face based on the texture target */ - unsigned layer_size[R300_MAX_TEXTURE_LEVELS]; +struct r300_texture_desc { + /* Width, height, and depth. + * Most of the time, these are equal to pipe_texture::width0, height0, + * and depth0. However, NPOT 3D textures must have dimensions aligned + * to POT, and this is the only case when these variables differ from + * pipe_texture. */ + unsigned width0, height0, depth0; - /* Whether the mipmap level is macrotiled. */ - enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS]; + /* Buffer tiling. + * Macrotiling is specified per-level because small mipmaps cannot + * be macrotiled. */ + enum radeon_bo_layout microtile; + enum radeon_bo_layout macrotile[R300_MAX_TEXTURE_LEVELS]; + + /* Offsets into the buffer. */ + unsigned offset_in_bytes[R300_MAX_TEXTURE_LEVELS]; + + /* Strides for each mip-level. */ + unsigned stride_in_pixels[R300_MAX_TEXTURE_LEVELS]; + unsigned stride_in_bytes[R300_MAX_TEXTURE_LEVELS]; + + /* Size of one zslice or face or 2D image based on the texture target. */ + unsigned layer_size_in_bytes[R300_MAX_TEXTURE_LEVELS]; + + /* Total size of this texture, in bytes, + * derived from the texture properties. */ + unsigned size_in_bytes; /** * If non-zero, override the natural texture layout with @@ -280,138 +361,206 @@ struct r300_texture { * * \sa r300_texture_get_stride */ - unsigned stride_override; + unsigned stride_in_bytes_override; + + /* Whether this texture has non-power-of-two dimensions. + * It can be either a regular texture or a rectangle one. */ + boolean is_npot; + + /* This flag says that hardware must use the stride for addressing + * instead of the width. */ + boolean uses_stride_addressing; + + /* Whether CBZB fast color clear is allowed on the miplevel. */ + boolean cbzb_allowed[R300_MAX_TEXTURE_LEVELS]; + + /* Zbuffer compression info for each miplevel. */ + boolean zcomp8x8[R300_MAX_TEXTURE_LEVELS]; + /* If zero, then disable Z compression/HiZ. */ + unsigned zmask_dwords[R300_MAX_TEXTURE_LEVELS]; + unsigned hiz_dwords[R300_MAX_TEXTURE_LEVELS]; + /* Zmask/HiZ strides for each miplevel. */ + unsigned zmask_stride_in_pixels[R300_MAX_TEXTURE_LEVELS]; + unsigned hiz_stride_in_pixels[R300_MAX_TEXTURE_LEVELS]; +}; - /* Total size of this texture, in bytes. */ - unsigned size; +struct r300_resource +{ + struct u_vbuf_resource b; - /* Whether this texture has non-power-of-two dimensions - * or a user-specified pitch. - * It can be either a regular texture or a rectangle one. - */ - boolean uses_pitch; + /* Winsys buffer backing this resource. */ + struct pb_buffer *buf; + struct radeon_winsys_cs_handle *cs_buf; + + /* Constant buffers are in user memory. */ + uint8_t *constant_buffer; - /* Pipe buffer backing this texture. */ - struct r300_winsys_buffer *buffer; + /* Texture description (addressing, layout, special features). */ + struct r300_texture_desc tex; /* Registers carrying texture format data. */ /* Only format-independent bits should be filled in. */ struct r300_texture_format_state tx_format; - /* All bits should be filled in. */ - struct r300_texture_fb_state fb_state; - /* Buffer tiling */ - enum r300_buffer_tiling microtile, macrotile; + /* Where the texture starts in the buffer. */ + unsigned tex_offset; + + /* This is the level tiling flags were last time set for. + * It's used to prevent redundant tiling-flags changes from happening.*/ + unsigned surface_level; }; struct r300_vertex_element_state { unsigned count; struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; + unsigned format_size[PIPE_MAX_ATTRIBS]; + + struct u_vbuf_elements *vmgr_elements; + + /* The size of the vertex, in dwords. */ + unsigned vertex_size_dwords; struct r300_vertex_stream_state vertex_stream; }; -struct r300_context { - /* Parent class */ - struct pipe_context context; +enum r300_hiz_func { + HIZ_FUNC_NONE, - /* Emission of drawing packets. */ - void (*emit_draw_arrays_immediate)( - struct r300_context *r300, - unsigned mode, unsigned start, unsigned count); + /* The function, when determined, is set in stone + * until the next HiZ clear. */ - void (*emit_draw_arrays)( - struct r300_context *r300, - unsigned mode, unsigned count); + /* MAX is written to the HiZ buffer. + * Used for LESS, LEQUAL. */ + HIZ_FUNC_MAX, - void (*emit_draw_elements)( - struct r300_context *r300, struct pipe_resource* indexBuffer, - unsigned indexSize, unsigned minIndex, unsigned maxIndex, - unsigned mode, unsigned start, unsigned count); + /* MIN is written to the HiZ buffer. + * Used for GREATER, GEQUAL. */ + HIZ_FUNC_MIN, +}; +/* For deferred fragment shader state validation. */ +enum r300_fs_validity_status { + FRAGMENT_SHADER_VALID, /* No need to change/validate the FS. */ + FRAGMENT_SHADER_MAYBE_DIRTY,/* Validate the FS if external state was changed. */ + FRAGMENT_SHADER_DIRTY /* Always validate the FS (if the FS was changed) */ +}; + +struct r300_context { + /* Parent class */ + struct pipe_context context; /* The interface to the windowing system, etc. */ - struct r300_winsys_screen *rws; + struct radeon_winsys *rws; + /* The command stream. */ + struct radeon_winsys_cs *cs; /* Screen. */ struct r300_screen *screen; + /* Draw module. Used mostly for SW TCL. */ struct draw_context* draw; + /* Vertex buffer for SW TCL. */ + struct pipe_resource* vbo; + /* Offset and size into the SW TCL VBO. */ + size_t draw_vbo_offset; + size_t draw_vbo_size; + /* Whether the VBO must not be flushed. */ + boolean draw_vbo_locked; + boolean draw_first_emitted; + /* Accelerated blit support. */ struct blitter_context* blitter; + /* Stencil two-sided reference value fallback. */ + struct r300_stencilref_context *stencilref_fallback; - /* Vertex buffer for rendering. */ - struct pipe_resource* vbo; - /* Offset into the VBO. */ - size_t vbo_offset; + /* The KIL opcode needs the first texture unit to be enabled + * on r3xx-r4xx. In order to calm down the CS checker, we bind this + * dummy texture there. */ + struct r300_sampler_view *texkill_sampler; - /* Occlusion query buffer. */ - struct pipe_resource* oqbo; - /* Query list. */ + /* When no vertex buffer is set, this one is used instead to prevent + * hardlocks. */ + struct pipe_resource *dummy_vb; + + /* The currently active query. */ struct r300_query *query_current; + /* The saved query for blitter operations. */ + struct r300_query *blitter_saved_query; + /* Query list. */ struct r300_query query_list; /* Various CSO state objects. */ - /* Beginning of atom list. */ - struct r300_atom atom_list; + + /* Each atom is emitted in the order it appears here, which can affect + * performance and stability if not handled with care. */ + /* GPU flush. */ + struct r300_atom gpu_flush; + /* Anti-aliasing (MSAA) state. */ + struct r300_atom aa_state; + /* Framebuffer state. */ + struct r300_atom fb_state; + /* HyperZ state (various SC/ZB bits). */ + struct r300_atom hyperz_state; + /* ZTOP state. */ + struct r300_atom ztop_state; + /* Depth, stencil, and alpha state. */ + struct r300_atom dsa_state; /* Blend state. */ struct r300_atom blend_state; /* Blend color state. */ struct r300_atom blend_color_state; + /* Scissor state. */ + struct r300_atom scissor_state; + /* Invariant state. This must be emitted to get the engine started. */ + struct r300_atom invariant_state; + /* Viewport state. */ + struct r300_atom viewport_state; + /* PVS flush. */ + struct r300_atom pvs_flush; + /* VAP invariant state. */ + struct r300_atom vap_invariant_state; + /* Vertex stream formatting state. */ + struct r300_atom vertex_stream_state; + /* Vertex shader. */ + struct r300_atom vs_state; /* User clip planes. */ struct r300_atom clip_state; - /* Depth, stencil, and alpha state. */ - struct r300_atom dsa_state; + /* RS block state + VAP (vertex shader) output mapping state. */ + struct r300_atom rs_block_state; + /* Rasterizer state. */ + struct r300_atom rs_state; + /* Framebuffer state (pipelined regs). */ + struct r300_atom fb_state_pipelined; /* Fragment shader. */ struct r300_atom fs; /* Fragment shader RC_CONSTANT_STATE variables. */ struct r300_atom fs_rc_constant_state; /* Fragment shader constant buffer. */ struct r300_atom fs_constants; - /* Framebuffer state. */ - struct r300_atom fb_state; - /* Occlusion query. */ - struct r300_atom query_start; - /* Rasterizer state. */ - struct r300_atom rs_state; - /* RS block state + VAP (vertex shader) output mapping state. */ - struct r300_atom rs_block_state; - /* Scissor state. */ - struct r300_atom scissor_state; - /* Textures state. */ - struct r300_atom textures_state; - /* Vertex stream formatting state. */ - struct r300_atom vertex_stream_state; - /* Vertex shader. */ - struct r300_atom vs_state; /* Vertex shader constant buffer. */ struct r300_atom vs_constants; - /* Viewport state. */ - struct r300_atom viewport_state; - /* ZTOP state. */ - struct r300_atom ztop_state; - /* PVS flush. */ - struct r300_atom pvs_flush; /* Texture cache invalidate. */ struct r300_atom texture_cache_inval; + /* Textures state. */ + struct r300_atom textures_state; + /* HiZ clear */ + struct r300_atom hiz_clear; + /* zmask clear */ + struct r300_atom zmask_clear; + /* Occlusion query. */ + struct r300_atom query_start; - /* Invariant state. This must be emitted to get the engine started. */ - struct r300_atom invariant_state; + /* The pointers to the first and the last atom. */ + struct r300_atom *first_dirty, *last_dirty; - /* Vertex buffers for Gallium. */ - struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; - int vertex_buffer_count; - int vertex_buffer_max_index; /* Vertex elements for Gallium. */ struct r300_vertex_element_state *velems; - bool any_user_vbs; + + struct pipe_index_buffer index_buffer; /* Vertex info for Draw. */ struct vertex_info vertex_info; struct pipe_stencil_ref stencil_ref; - - struct pipe_clip_state clip; - struct pipe_viewport_state viewport; /* Stream locations for SWTCL. */ @@ -425,26 +574,76 @@ struct r300_context { uint32_t zbuffer_bpp; /* Whether rendering is conditional and should be skipped. */ boolean skip_rendering; - /* Whether the two-sided stencil ref value is different for front and - * back faces, and fallback should be used for r3xx-r4xx. */ - boolean stencil_ref_bf_fallback; + /* The flag above saved by blitter. */ + unsigned char blitter_saved_skip_rendering; /* Point sprites texcoord index, 1 bit per texcoord */ int sprite_coord_enable; /* Whether two-sided color selection is enabled (AKA light_twoside). */ boolean two_sided_color; + /* Whether fragment color clamping is enabled. */ + boolean frag_clamp; + /* Whether fast color clear is enabled. */ + boolean cbzb_clear; + /* Whether fragment shader needs to be validated. */ + enum r300_fs_validity_status fs_status; + /* Framebuffer multi-write. */ + boolean fb_multiwrite; - /* upload managers */ - struct u_upload_mgr *upload_vb; - struct u_upload_mgr *upload_ib; + void *dsa_decompress_zmask; + + struct u_vbuf_mgr *vbuf_mgr; + + struct util_slab_mempool pool_transfers; /* Stat counter. */ uint64_t flush_counter; + + /* const tracking for VS */ + int vs_const_base; + + /* Vertex array state info */ + boolean vertex_arrays_dirty; + boolean vertex_arrays_indexed; + int vertex_arrays_offset; + int vertex_arrays_instance_id; + boolean instancing_enabled; + + /* Hyper-Z stats. */ + boolean hyperz_enabled; /* Whether it owns Hyper-Z access. */ + int64_t hyperz_time_of_last_flush; /* Time of the last flush with Z clear. */ + unsigned num_z_clears; /* Since the last flush. */ + + /* ZMask state. */ + boolean zmask_in_use; /* Whether ZMASK is enabled. */ + boolean zmask_decompress; /* Whether ZMASK is being decompressed. */ + struct pipe_surface *locked_zbuffer; /* Unbound zbuffer which still has data in ZMASK. */ + + /* HiZ state. */ + boolean hiz_in_use; /* Whether HIZ is enabled. */ + enum r300_hiz_func hiz_func; /* HiZ function. Can be either MIN or MAX. */ + uint32_t hiz_clear_value; /* HiZ clear value. */ }; -/* Convenience cast wrapper. */ -static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex) +#define foreach_atom(r300, atom) \ + for (atom = &r300->gpu_flush; atom != (&r300->query_start)+1; atom++) + +#define foreach_dirty_atom(r300, atom) \ + for (atom = r300->first_dirty; atom != r300->last_dirty; atom++) + +/* Convenience cast wrappers. */ +static INLINE struct r300_query* r300_query(struct pipe_query* q) { - return (struct r300_texture*)tex; + return (struct r300_query*)q; +} + +static INLINE struct r300_surface* r300_surface(struct pipe_surface* surf) +{ + return (struct r300_surface*)surf; +} + +static INLINE struct r300_resource* r300_resource(struct pipe_resource* tex) +{ + return (struct r300_resource*)tex; } static INLINE struct r300_context* r300_context(struct pipe_context* context) @@ -457,14 +656,83 @@ static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300) return (struct r300_fragment_shader*)r300->fs.state; } +static INLINE void r300_mark_atom_dirty(struct r300_context *r300, + struct r300_atom *atom) +{ + atom->dirty = TRUE; + + if (!r300->first_dirty) { + r300->first_dirty = atom; + r300->last_dirty = atom+1; + } else { + if (atom < r300->first_dirty) + r300->first_dirty = atom; + else if (atom+1 > r300->last_dirty) + r300->last_dirty = atom+1; + } +} + struct pipe_context* r300_create_context(struct pipe_screen* screen, void *priv); /* Context initialization. */ struct draw_stage* r300_draw_stage(struct r300_context* r300); +void r300_init_blit_functions(struct r300_context *r300); +void r300_init_flush_functions(struct r300_context* r300); +void r300_init_query_functions(struct r300_context* r300); +void r300_init_render_functions(struct r300_context *r300); void r300_init_state_functions(struct r300_context* r300); void r300_init_resource_functions(struct r300_context* r300); +/* r300_blit.c */ +void r300_decompress_zmask(struct r300_context *r300); +void r300_decompress_zmask_locked_unsafe(struct r300_context *r300); +void r300_decompress_zmask_locked(struct r300_context *r300); + +/* r300_flush.c */ +void r300_flush(struct pipe_context *pipe, + unsigned flags, + struct pipe_fence_handle **fence); + +/* r300_hyperz.c */ +void r300_update_hyperz_state(struct r300_context* r300); + +/* r300_query.c */ +void r300_resume_query(struct r300_context *r300, + struct r300_query *query); +void r300_stop_query(struct r300_context *r300); + +/* r300_render_translate.c */ +void r300_translate_index_buffer(struct r300_context *r300, + struct pipe_resource **index_buffer, + unsigned *index_size, unsigned index_offset, + unsigned *start, unsigned count); + +/* r300_render_stencilref.c */ +void r300_plug_in_stencil_ref_fallback(struct r300_context *r300); + +/* r300_render.c */ +void r300_draw_flush_vbuf(struct r300_context *r300); +void r500_emit_index_bias(struct r300_context *r300, int index_bias); + +/* r300_state.c */ +enum r300_fb_state_change { + R300_CHANGED_FB_STATE = 0, + R300_CHANGED_HYPERZ_FLAG, + R300_CHANGED_MULTIWRITE +}; + +void r300_mark_fb_state_dirty(struct r300_context *r300, + enum r300_fb_state_change change); +void r300_mark_fs_code_dirty(struct r300_context *r300); + +/* r300_state_derived.c */ +void r300_update_derived_state(struct r300_context* r300); + +/* r300_debug.c */ +void r500_dump_rs_block(struct r300_rs_block *rs); + + static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags) { return SCREEN_DBG_ON(ctx->screen, flags);