X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_context.h;h=eb9178a2656e82ed7bca051aa06825d7b91c143e;hb=38c7a01b6c220ad04c5754602673ad3cf36ad508;hp=232530b7dc447b1840cadc9d1189ea4ca0e66186;hpb=080c40ab32b2abd6d8381b4a0cc143d36a1652b2;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 232530b7dc4..eb9178a2656 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -28,11 +28,34 @@ #include "util/u_blitter.h" #include "pipe/p_context.h" -#include "pipe/p_inlines.h" +#include "util/u_inlines.h" + +#include "r300_defines.h" +#include "r300_screen.h" + +struct u_upload_mgr; +struct r300_context; struct r300_fragment_shader; struct r300_vertex_shader; +struct r300_atom { + /* List pointers. */ + struct r300_atom *prev, *next; + /* Name, for debugging. */ + const char* name; + /* Opaque state. */ + void* state; + /* Emit the state to the context. */ + void (*emit)(struct r300_context*, unsigned, void*); + /* Upper bound on number of dwords to emit. */ + unsigned size; + /* Whether this atom should be emitted. */ + boolean dirty; + /* Another dirty flag that is never automatically cleared. */ + boolean always_dirty; +}; + struct r300_blend_state { uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */ uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */ @@ -62,19 +85,14 @@ struct r300_rs_state { /* Draw-specific rasterizer state */ struct pipe_rasterizer_state rs; - /* Whether or not to enable the VTE. This is referenced at the very - * last moment during emission of VTE state, to decide whether or not - * the VTE should be used for transformation. */ - boolean enable_vte; - uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */ + uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */ uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */ - uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */ uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */ - uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */ - uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */ - uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */ - uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */ + float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */ + /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */ + float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */ + /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */ uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */ uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */ uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */ @@ -102,23 +120,54 @@ struct r300_sampler_state { unsigned min_lod, max_lod; }; -struct r300_scissor_regs { - uint32_t top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */ - uint32_t bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */ +struct r300_texture_format_state { + uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */ + uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */ + uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */ +}; - /* Whether everything is culled by scissoring. */ - boolean empty_area; +struct r300_texture_fb_state { + /* Colorbuffer. */ + uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/ + uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */ + + /* Zbuffer. */ + uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */ + uint32_t zb_format; /* R300_ZB_FORMAT */ }; -struct r300_scissor_state { - struct r300_scissor_regs framebuffer; - struct r300_scissor_regs scissor; +struct r300_textures_state { + /* Textures. */ + struct pipe_sampler_view *fragment_sampler_views[8]; + int texture_count; + /* Sampler states. */ + struct r300_sampler_state *sampler_states[8]; + int sampler_count; + + /* These is the merge of the texture and sampler states. */ + unsigned count; + uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */ + struct r300_texture_sampler_state { + uint32_t format[3]; /* R300_TX_FORMAT[0-2] */ + uint32_t filter[2]; /* R300_TX_FILTER[0-1] */ + uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ + uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */ + } regs[8]; }; -struct r300_texture_state { - uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */ - uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */ - uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */ +struct r300_vertex_stream_state { + /* R300_VAP_PROG_STREAK_CNTL_[0-7] */ + uint32_t vap_prog_stream_cntl[8]; + /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */ + uint32_t vap_prog_stream_cntl_ext[8]; + + unsigned count; +}; + +struct r300_vap_output_state { + uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */ + uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */ + uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */ }; struct r300_viewport_state { @@ -135,34 +184,12 @@ struct r300_ztop_state { uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */ }; -#define R300_NEW_BLEND 0x00000001 -#define R300_NEW_BLEND_COLOR 0x00000002 -#define R300_NEW_CLIP 0x00000004 -#define R300_NEW_DSA 0x00000008 -#define R300_NEW_FRAMEBUFFERS 0x00000010 -#define R300_NEW_FRAGMENT_SHADER 0x00000020 -#define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040 -#define R300_NEW_RASTERIZER 0x00000080 -#define R300_NEW_RS_BLOCK 0x00000100 -#define R300_NEW_SAMPLER 0x00000200 -#define R300_ANY_NEW_SAMPLERS 0x0001fe00 -#define R300_NEW_SCISSOR 0x00020000 -#define R300_NEW_TEXTURE 0x00040000 -#define R300_ANY_NEW_TEXTURES 0x03fc0000 -#define R300_NEW_VERTEX_FORMAT 0x04000000 -#define R300_NEW_VERTEX_SHADER 0x08000000 -#define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000 -#define R300_NEW_VIEWPORT 0x20000000 -#define R300_NEW_QUERY 0x40000000 -#define R300_NEW_KITCHEN_SINK 0x7fffffff - /* The next several objects are not pure Radeon state; they inherit from * various Gallium classes. */ struct r300_constant_buffer { /* Buffer of constants */ - /* XXX first number should be raised */ - float constants[32][4]; + float constants[256][4]; /* Total number of constants */ unsigned count; }; @@ -199,13 +226,16 @@ struct r300_texture { struct pipe_texture tex; /* Offsets into the buffer. */ - unsigned offset[PIPE_MAX_TEXTURE_LEVELS]; + unsigned offset[R300_MAX_TEXTURE_LEVELS]; /* A pitch for each mip-level */ - unsigned pitch[PIPE_MAX_TEXTURE_LEVELS]; + unsigned pitch[R300_MAX_TEXTURE_LEVELS]; /* Size of one zslice or face based on the texture target */ - unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS]; + unsigned layer_size[R300_MAX_TEXTURE_LEVELS]; + + /* Whether the mipmap level is macrotiled. */ + enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS]; /** * If non-zero, override the natural texture layout with @@ -226,10 +256,14 @@ struct r300_texture { boolean is_npot; /* Pipe buffer backing this texture. */ - struct pipe_buffer* buffer; + struct r300_winsys_buffer *buffer; /* Registers carrying texture format data. */ - struct r300_texture_state state; + struct r300_texture_format_state state; + struct r300_texture_fb_state fb_state; + + /* Buffer tiling */ + enum r300_buffer_tiling microtile, macrotile; }; struct r300_vertex_info { @@ -242,6 +276,13 @@ struct r300_vertex_info { uint32_t vap_prog_stream_cntl_ext[8]; }; +struct r300_vertex_element_state { + unsigned count; + struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; + + struct r300_vertex_stream_state vertex_stream; +}; + extern struct pipe_viewport_state r300_viewport_identity; struct r300_context { @@ -249,7 +290,7 @@ struct r300_context { struct pipe_context context; /* The interface to the windowing system, etc. */ - struct radeon_winsys* winsys; + struct r300_winsys_screen *rws; /* Draw module. Used mostly for SW TCL. */ struct draw_context* draw; /* Accelerated blit support. */ @@ -266,60 +307,79 @@ struct r300_context { struct r300_query *query_current; struct r300_query query_list; - /* Shader hash table. Used to store vertex formatting information, which - * depends on the combination of both currently loaded shaders. */ - struct util_hash_table* shader_hash_table; - /* Vertex formatting information. */ - struct r300_vertex_info* vertex_info; - /* Various CSO state objects. */ + /* Beginning of atom list. */ + struct r300_atom atom_list; /* Blend state. */ - struct r300_blend_state* blend_state; + struct r300_atom blend_state; /* Blend color state. */ - struct r300_blend_color_state* blend_color_state; + struct r300_atom blend_color_state; /* User clip planes. */ - struct pipe_clip_state clip_state; + struct r300_atom clip_state; /* Shader constants. */ struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES]; /* Depth, stencil, and alpha state. */ - struct r300_dsa_state* dsa_state; + struct r300_atom dsa_state; /* Fragment shader. */ struct r300_fragment_shader* fs; - /* Framebuffer state. We currently don't need our own version of this. */ - struct pipe_framebuffer_state framebuffer_state; + /* Framebuffer state. */ + struct r300_atom fb_state; /* Rasterizer state. */ - struct r300_rs_state* rs_state; + struct r300_atom rs_state; /* RS block state. */ - struct r300_rs_block* rs_block; - /* Sampler states. */ - struct r300_sampler_state* sampler_states[8]; - int sampler_count; + struct r300_atom rs_block_state; /* Scissor state. */ - struct r300_scissor_state* scissor_state; - /* Texture states. */ - struct r300_texture* textures[8]; - int texture_count; + struct r300_atom scissor_state; + /* Textures state. */ + struct r300_atom textures_state; + /* Vertex stream formatting state. */ + struct r300_atom vertex_stream_state; + /* VAP (vertex shader) output mapping state. */ + struct r300_atom vap_output_state; /* Vertex shader. */ - struct r300_vertex_shader* vs; + struct r300_atom vs_state; /* Viewport state. */ - struct r300_viewport_state* viewport_state; + struct r300_atom viewport_state; /* ZTOP state. */ - struct r300_ztop_state ztop_state; + struct r300_atom ztop_state; + /* PVS flush. */ + struct r300_atom pvs_flush; + /* Texture cache invalidate. */ + struct r300_atom texture_cache_inval; + + /* Invariant state. This must be emitted to get the engine started. */ + struct r300_atom invariant_state; /* Vertex buffers for Gallium. */ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; int vertex_buffer_count; + int vertex_buffer_max_index; /* Vertex elements for Gallium. */ - struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; - int vertex_element_count; + struct r300_vertex_element_state *velems; + bool any_user_vbs; + + /* Vertex info for Draw. */ + struct vertex_info vertex_info; + + struct pipe_stencil_ref stencil_ref; + + struct pipe_clip_state clip; + + struct pipe_viewport_state viewport; /* Bitmask of dirty state objects. */ uint32_t dirty_state; /* Flag indicating whether or not the HW is dirty. */ uint32_t dirty_hw; - - /** Combination of DBG_xxx flags */ - unsigned debug; + /* Whether polygon offset is enabled. */ + boolean polygon_offset_enabled; + /* Z buffer bit depth. */ + uint32_t zbuffer_bpp; + /* Whether scissor is enabled. */ + boolean scissor_enabled; + /* upload managers */ + struct u_upload_mgr *upload_vb; + struct u_upload_mgr *upload_ib; }; /* Convenience cast wrapper. */ @@ -328,40 +388,25 @@ static INLINE struct r300_context* r300_context(struct pipe_context* context) return (struct r300_context*)context; } + +struct pipe_context* r300_create_context(struct pipe_screen* screen, + void *priv); + /* Context initialization. */ struct draw_stage* r300_draw_stage(struct r300_context* r300); void r300_init_state_functions(struct r300_context* r300); void r300_init_surface_functions(struct r300_context* r300); +void r300_init_tex_functions( struct pipe_context *pipe ); -/* Debug functionality. */ - -/** - * Debug flags to disable/enable certain groups of debugging outputs. - * - * \note These may be rather coarse, and the grouping may be impractical. - * If you find, while debugging the driver, that a different grouping - * of these flags would be beneficial, just feel free to change them - * but make sure to update the documentation in r300_debug.c to reflect - * those changes. - */ -/*@{*/ -#define DBG_HELP 0x0000001 -#define DBG_FP 0x0000002 -#define DBG_VP 0x0000004 -#define DBG_CS 0x0000008 -#define DBG_DRAW 0x0000010 -#define DBG_TEX 0x0000020 -#define DBG_FALL 0x0000040 -/*@}*/ - -static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags) +static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags) { - return (ctx->debug & flags) ? TRUE : FALSE; + return SCREEN_DBG_ON(r300_screen(ctx->context.screen), flags); } -static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...) +static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags, + const char * fmt, ...) { - if (DBG_ON(ctx, flags)) { + if (CTX_DBG_ON(ctx, flags)) { va_list va; va_start(va, fmt); debug_vprintf(fmt, va); @@ -369,6 +414,7 @@ static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * f } } -void r300_init_debug(struct r300_context * ctx); +#define DBG_ON CTX_DBG_ON +#define DBG CTX_DBG #endif /* R300_CONTEXT_H */