X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_context.h;h=f32504c530adab3884e7015b567e95340a9b9c2b;hb=62f44f670bb0162e89fd4786af877f8da9ff607c;hp=2b665ba2b516deeb9a62f2e070cfa0aecba2007d;hpb=cb925970eeade17016f59497d2123e4e8a447164;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 2b665ba2b51..f32504c530a 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -30,11 +30,11 @@ #include "pipe/p_context.h" #include "util/u_inlines.h" #include "util/u_transfer.h" - -#include "translate/translate_cache.h" +#include "util/u_vbuf.h" #include "r300_defines.h" #include "r300_screen.h" +#include "../../winsys/radeon/drm/radeon_winsys.h" struct u_upload_mgr; struct r300_context; @@ -43,12 +43,8 @@ struct r300_vertex_shader; struct r300_stencilref_context; struct r300_atom { - /* List pointers. */ - struct r300_atom *prev, *next; /* Name, for debugging. */ const char* name; - /* Stat counter. */ - uint64_t counter; /* Opaque state. */ void* state; /* Emit the state to the context. */ @@ -69,17 +65,19 @@ struct r300_aa_state { }; struct r300_blend_state { - uint32_t cb[8]; + struct pipe_blend_state state; + + uint32_t cb_clamp[8]; + uint32_t cb_noclamp[8]; uint32_t cb_no_readwrite[8]; }; struct r300_blend_color_state { + struct pipe_blend_color state; uint32_t cb[3]; }; struct r300_clip_state { - struct pipe_clip_state clip; - uint32_t cb[29]; }; @@ -95,9 +93,24 @@ struct r300_dsa_state { uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */ uint32_t cb_reg; uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ + uint32_t cb_reg1; + uint32_t alpha_value; /* R500_FG_ALPHA_VALUE: 0x4be0 */ + + /* The same, but for FP16 alpha test. */ + uint32_t cb_begin_fp16; + uint32_t alpha_function_fp16; /* R300_FG_ALPHA_FUNC: 0x4bd4 */ + uint32_t cb_reg_seq_fp16; + uint32_t z_buffer_control_fp16; /* R300_ZB_CNTL: 0x4f00 */ + uint32_t z_stencil_control_fp16; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */ + uint32_t stencil_ref_mask_fp16; /* R300_ZB_STENCILREFMASK: 0x4f08 */ + uint32_t cb_reg_fp16; + uint32_t stencil_ref_bf_fp16; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ + uint32_t cb_reg1_fp16; + uint32_t alpha_value_fp16; /* R500_FG_ALPHA_VALUE: 0x4be0 */ /* The second command buffer disables zbuffer reads and writes. */ - uint32_t cb_no_readwrite[8]; + uint32_t cb_zb_no_readwrite[10]; + uint32_t cb_fp16_zb_no_readwrite[10]; /* Whether a two-sided stencil is enabled. */ boolean two_sided; @@ -106,7 +119,6 @@ struct r300_dsa_state { }; struct r300_hyperz_state { - int current_func; /* -1 after a clear before first op */ int flush; /* This is actually a command buffer with named dwords. */ uint32_t cb_flush_begin; @@ -125,6 +137,8 @@ struct r300_gpu_flush { uint32_t cb_flush_clean[6]; }; +#define RS_STATE_MAIN_SIZE 27 + struct r300_rs_state { /* Original rasterizer state. */ struct pipe_rasterizer_state rs; @@ -132,7 +146,7 @@ struct r300_rs_state { struct pipe_rasterizer_state rs_draw; /* Command buffers. */ - uint32_t cb_main[25]; + uint32_t cb_main[RS_STATE_MAIN_SIZE]; uint32_t cb_poly_offset_zb16[5]; uint32_t cb_poly_offset_zb24[5]; @@ -150,6 +164,7 @@ struct r300_rs_block { uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */ uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */ uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */ + uint32_t gb_enable; uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */ uint32_t count; /* R300_RS_COUNT */ @@ -162,7 +177,6 @@ struct r300_sampler_state { uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */ uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */ - uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ /* Min/max LOD must be clamped to [0, last_level], thus * it's dependent on a currently bound texture */ @@ -174,11 +188,16 @@ struct r300_texture_format_state { uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */ uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */ uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */ + uint32_t us_format0; /* R500_US_FORMAT0_0: 0x4640 (through 15) */ }; struct r300_sampler_view { struct pipe_sampler_view base; + /* For resource_copy_region. */ + unsigned width0_override; + unsigned height0_override; + /* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation, * derived from base. */ unsigned char swizzle[4]; @@ -191,16 +210,11 @@ struct r300_sampler_view { uint32_t texcache_region; }; -struct r300_texture_fb_state { - uint32_t pitch[R300_MAX_TEXTURE_LEVELS]; /* COLORPITCH or DEPTHPITCH. */ - uint32_t format; /* US_OUT_FMT or R300_ZB_FORMAT */ -}; - struct r300_texture_sampler_state { struct r300_texture_format_state format; uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */ uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */ - uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ + uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ }; struct r300_textures_state { @@ -227,11 +241,11 @@ struct r300_vertex_stream_state { }; struct r300_invariant_state { - uint32_t cb[20]; + uint32_t cb[24]; }; struct r300_vap_invariant_state { - uint32_t cb[9]; + uint32_t cb[11]; }; struct r300_viewport_state { @@ -254,8 +268,10 @@ struct r300_ztop_state { struct r300_constant_buffer { /* Buffer of constants */ uint32_t *ptr; - /* Total number of vec4s */ - unsigned count; + /* Remapping table. */ + unsigned *remap_table; + /* const buffer base */ + uint32_t buffer_base; }; /* Query object. @@ -273,49 +289,27 @@ struct r300_query { /* How many results have been written, in dwords. It's incremented * after end_query and flush. */ unsigned num_results; - /* if we've flushed the query */ - boolean flushed; /* if begin has been emitted */ boolean begin_emitted; /* The buffer where query results are stored. */ - struct r300_winsys_buffer *buffer; - /* The size of the buffer. */ - unsigned buffer_size; - /* The domain of the buffer. */ - enum r300_buffer_domain domain; - - /* Linked list members. */ - struct r300_query* prev; - struct r300_query* next; -}; - -/* Fence object. - * - * This is a fake fence. Instead of syncing with the fence, we sync - * with the context, which is inefficient but compliant. - * - * This is not a subclass of pipe_fence_handle because pipe_fence_handle is - * never actually fully defined. So, rather than have it as a member, and do - * subclass-style casting, we treat pipe_fence_handle as an opaque, and just - * trust that our state tracker does not ever mess up fence objects. - */ -struct r300_fence { - struct pipe_reference reference; - struct r300_context *ctx; - boolean signalled; + struct pb_buffer *buf; + struct radeon_winsys_cs_handle *cs_buf; }; struct r300_surface { struct pipe_surface base; /* Winsys buffer backing the texture. */ - struct r300_winsys_buffer *buffer; + struct pb_buffer *buf; + struct radeon_winsys_cs_handle *cs_buf; - enum r300_buffer_domain domain; + enum radeon_bo_domain domain; uint32_t offset; /* COLOROFFSET or DEPTHOFFSET. */ uint32_t pitch; /* COLORPITCH or DEPTHPITCH. */ + uint32_t pitch_zmask; /* ZMASK_PITCH */ + uint32_t pitch_hiz; /* HIZ_PITCH */ uint32_t format; /* US_OUT_FMT or ZB_FORMAT. */ /* Parameters dedicated to the CBZB clear. */ @@ -327,24 +321,26 @@ struct r300_surface { /* Whether the CBZB clear is allowed on the surface. */ boolean cbzb_allowed; - }; struct r300_texture_desc { - /* Parent class. */ - struct u_resource b; + /* Width, height, and depth. + * Most of the time, these are equal to pipe_texture::width0, height0, + * and depth0. However, NPOT 3D textures must have dimensions aligned + * to POT, and this is the only case when these variables differ from + * pipe_texture. */ + unsigned width0, height0, depth0; /* Buffer tiling. * Macrotiling is specified per-level because small mipmaps cannot * be macrotiled. */ - enum r300_buffer_tiling microtile; - enum r300_buffer_tiling macrotile[R300_MAX_TEXTURE_LEVELS]; + enum radeon_bo_layout microtile; + enum radeon_bo_layout macrotile[R300_MAX_TEXTURE_LEVELS]; /* Offsets into the buffer. */ unsigned offset_in_bytes[R300_MAX_TEXTURE_LEVELS]; /* Strides for each mip-level. */ - unsigned stride_in_pixels[R300_MAX_TEXTURE_LEVELS]; unsigned stride_in_bytes[R300_MAX_TEXTURE_LEVELS]; /* Size of one zslice or face or 2D image based on the texture target. */ @@ -354,10 +350,6 @@ struct r300_texture_desc { * derived from the texture properties. */ unsigned size_in_bytes; - /* Total size of the buffer backing this texture, in bytes. - * It must be >= size. */ - unsigned buffer_size_in_bytes; - /** * If non-zero, override the natural texture layout with * a custom stride (in bytes). @@ -378,27 +370,31 @@ struct r300_texture_desc { /* Whether CBZB fast color clear is allowed on the miplevel. */ boolean cbzb_allowed[R300_MAX_TEXTURE_LEVELS]; -}; -struct r300_texture { - struct r300_texture_desc desc; + /* Zbuffer compression info for each miplevel. */ + boolean zcomp8x8[R300_MAX_TEXTURE_LEVELS]; + /* If zero, then disable Z compression/HiZ. */ + unsigned zmask_dwords[R300_MAX_TEXTURE_LEVELS]; + unsigned hiz_dwords[R300_MAX_TEXTURE_LEVELS]; + /* Zmask/HiZ strides for each miplevel. */ + unsigned zmask_stride_in_pixels[R300_MAX_TEXTURE_LEVELS]; + unsigned hiz_stride_in_pixels[R300_MAX_TEXTURE_LEVELS]; +}; - enum r300_buffer_domain domain; +struct r300_resource +{ + struct u_vbuf_resource b; - /* Pipe buffer backing this texture. */ - struct r300_winsys_buffer *buffer; + /* Winsys buffer backing this resource. */ + struct pb_buffer *buf; + struct radeon_winsys_cs_handle *cs_buf; + enum radeon_bo_domain domain; - /* Registers carrying texture format data. */ - /* Only format-independent bits should be filled in. */ - struct r300_texture_format_state tx_format; - /* All bits should be filled in. */ - struct r300_texture_fb_state fb_state; + /* Constant buffers are in user memory. */ + uint8_t *constant_buffer; - /* hyper-z memory allocs */ - struct mem_block *hiz_mem[R300_MAX_TEXTURE_LEVELS]; - struct mem_block *zmask_mem[R300_MAX_TEXTURE_LEVELS]; - boolean zmask_in_use[R300_MAX_TEXTURE_LEVELS]; - boolean hiz_in_use[R300_MAX_TEXTURE_LEVELS]; + /* Texture description (addressing, layout, special features). */ + struct r300_texture_desc tex; /* This is the level tiling flags were last time set for. * It's used to prevent redundant tiling-flags changes from happening.*/ @@ -408,33 +404,36 @@ struct r300_texture { struct r300_vertex_element_state { unsigned count; struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; + unsigned format_size[PIPE_MAX_ATTRIBS]; - /* If (velem[i].src_format != hw_format[i]), the vertex buffer - * referenced by this vertex element cannot be used for rendering and - * its vertex data must be translated to hw_format[i]. */ - enum pipe_format hw_format[PIPE_MAX_ATTRIBS]; - unsigned hw_format_size[PIPE_MAX_ATTRIBS]; + struct u_vbuf_elements *vmgr_elements; /* The size of the vertex, in dwords. */ unsigned vertex_size_dwords; - /* This might mean two things: - * - src_format != hw_format, as discussed above. - * - src_offset % 4 != 0. */ - boolean incompatible_layout; - struct r300_vertex_stream_state vertex_stream; }; -struct r300_translate_context { - /* Translate cache for incompatible vertex offset/stride/format fallback. */ - struct translate_cache *translate_cache; +enum r300_hiz_func { + HIZ_FUNC_NONE, - /* The vertex buffer slot containing the translated buffer. */ - unsigned vb_slot; + /* The function, when determined, is set in stone + * until the next HiZ clear. */ - /* Saved and new vertex element state. */ - void *saved_velems, *new_velems; + /* MAX is written to the HiZ buffer. + * Used for LESS, LEQUAL. */ + HIZ_FUNC_MAX, + + /* MIN is written to the HiZ buffer. + * Used for GREATER, GEQUAL. */ + HIZ_FUNC_MIN, +}; + +/* For deferred fragment shader state validation. */ +enum r300_fs_validity_status { + FRAGMENT_SHADER_VALID, /* No need to change/validate the FS. */ + FRAGMENT_SHADER_MAYBE_DIRTY,/* Validate the FS if external state was changed. */ + FRAGMENT_SHADER_DIRTY /* Always validate the FS (if the FS was changed) */ }; struct r300_context { @@ -442,29 +441,36 @@ struct r300_context { struct pipe_context context; /* The interface to the windowing system, etc. */ - struct r300_winsys_screen *rws; + struct radeon_winsys *rws; /* The command stream. */ - struct r300_winsys_cs *cs; + struct radeon_winsys_cs *cs; /* Screen. */ struct r300_screen *screen; + /* Draw module. Used mostly for SW TCL. */ struct draw_context* draw; + /* Vertex buffer for SW TCL. */ + struct pipe_resource* vbo; + /* Offset and size into the SW TCL VBO. */ + size_t draw_vbo_offset; size_t draw_vbo_size; + /* Whether the VBO must not be flushed. */ + boolean draw_vbo_locked; + boolean draw_first_emitted; + /* Accelerated blit support. */ struct blitter_context* blitter; /* Stencil two-sided reference value fallback. */ struct r300_stencilref_context *stencilref_fallback; - /* For translating vertex buffers having incompatible vertex layout. */ - struct r300_translate_context tran; - /* Vertex buffer for rendering. */ - struct pipe_resource* vbo; /* The KIL opcode needs the first texture unit to be enabled * on r3xx-r4xx. In order to calm down the CS checker, we bind this * dummy texture there. */ struct r300_sampler_view *texkill_sampler; - /* Offset into the VBO. */ - size_t vbo_offset; + + /* When no vertex buffer is set, this one is used instead to prevent + * hardlocks. */ + struct pipe_resource *dummy_vb; /* The currently active query. */ struct r300_query *query_current; @@ -474,75 +480,71 @@ struct r300_context { struct r300_query query_list; /* Various CSO state objects. */ - /* Beginning of atom list. */ - struct r300_atom atom_list; + + /* Each atom is emitted in the order it appears here, which can affect + * performance and stability if not handled with care. */ + /* GPU flush. */ + struct r300_atom gpu_flush; /* Anti-aliasing (MSAA) state. */ struct r300_atom aa_state; + /* Framebuffer state. */ + struct r300_atom fb_state; + /* HyperZ state (various SC/ZB bits). */ + struct r300_atom hyperz_state; + /* ZTOP state. */ + struct r300_atom ztop_state; + /* Depth, stencil, and alpha state. */ + struct r300_atom dsa_state; /* Blend state. */ struct r300_atom blend_state; /* Blend color state. */ struct r300_atom blend_color_state; + /* Scissor state. */ + struct r300_atom scissor_state; + /* Invariant state. This must be emitted to get the engine started. */ + struct r300_atom invariant_state; + /* Viewport state. */ + struct r300_atom viewport_state; + /* PVS flush. */ + struct r300_atom pvs_flush; + /* VAP invariant state. */ + struct r300_atom vap_invariant_state; + /* Vertex stream formatting state. */ + struct r300_atom vertex_stream_state; + /* Vertex shader. */ + struct r300_atom vs_state; /* User clip planes. */ struct r300_atom clip_state; - /* Depth, stencil, and alpha state. */ - struct r300_atom dsa_state; + /* RS block state + VAP (vertex shader) output mapping state. */ + struct r300_atom rs_block_state; + /* Rasterizer state. */ + struct r300_atom rs_state; + /* Framebuffer state (pipelined regs). */ + struct r300_atom fb_state_pipelined; /* Fragment shader. */ struct r300_atom fs; /* Fragment shader RC_CONSTANT_STATE variables. */ struct r300_atom fs_rc_constant_state; /* Fragment shader constant buffer. */ struct r300_atom fs_constants; - /* Framebuffer state. */ - struct r300_atom fb_state; - /* Framebuffer state (pipelined regs). */ - struct r300_atom fb_state_pipelined; - /* HyperZ state (various SC/ZB bits). */ - struct r300_atom hyperz_state; - /* Occlusion query. */ - struct r300_atom query_start; - /* Rasterizer state. */ - struct r300_atom rs_state; - /* RS block state + VAP (vertex shader) output mapping state. */ - struct r300_atom rs_block_state; - /* Scissor state. */ - struct r300_atom scissor_state; - /* Textures state. */ - struct r300_atom textures_state; - /* Vertex stream formatting state. */ - struct r300_atom vertex_stream_state; - /* Vertex shader. */ - struct r300_atom vs_state; /* Vertex shader constant buffer. */ struct r300_atom vs_constants; - /* Viewport state. */ - struct r300_atom viewport_state; - /* ZTOP state. */ - struct r300_atom ztop_state; - /* PVS flush. */ - struct r300_atom pvs_flush; - /* VAP invariant state. */ - struct r300_atom vap_invariant_state; /* Texture cache invalidate. */ struct r300_atom texture_cache_inval; - /* GPU flush. */ - struct r300_atom gpu_flush; + /* Textures state. */ + struct r300_atom textures_state; /* HiZ clear */ struct r300_atom hiz_clear; /* zmask clear */ struct r300_atom zmask_clear; + /* Occlusion query. */ + struct r300_atom query_start; - /* Invariant state. This must be emitted to get the engine started. */ - struct r300_atom invariant_state; + /* The pointers to the first and the last atom. */ + struct r300_atom *first_dirty, *last_dirty; - /* Vertex buffers for Gallium. */ - struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; - int vertex_buffer_count; - int vertex_buffer_max_index; /* Vertex elements for Gallium. */ struct r300_vertex_element_state *velems; - bool any_user_vbs; - - struct pipe_index_buffer index_buffer; /* Vertex info for Draw. */ struct vertex_info vertex_info; @@ -561,32 +563,60 @@ struct r300_context { uint32_t zbuffer_bpp; /* Whether rendering is conditional and should be skipped. */ boolean skip_rendering; + /* The flag above saved by blitter. */ + unsigned char blitter_saved_skip_rendering; /* Point sprites texcoord index, 1 bit per texcoord */ int sprite_coord_enable; /* Whether two-sided color selection is enabled (AKA light_twoside). */ boolean two_sided_color; - /* Incompatible vertex buffer layout? (misaligned stride or buffer_offset) */ - boolean incompatible_vb_layout; -#define R300_Z_COMPRESS_44 1 -#define RV350_Z_COMPRESS_88 2 - int z_compression; + /* Whether fast color clear is enabled. */ boolean cbzb_clear; - boolean z_decomp_rd; + /* Whether fragment shader needs to be validated. */ + enum r300_fs_validity_status fs_status; + /* Framebuffer multi-write. */ + boolean fb_multiwrite; - /* two mem block managers for hiz/zmask ram space */ - struct mem_block *hiz_mm; - struct mem_block *zmask_mm; + void *dsa_decompress_zmask; - /* upload managers */ - struct u_upload_mgr *upload_vb; - struct u_upload_mgr *upload_ib; + struct u_vbuf *vbuf_mgr; - struct util_mempool pool_transfers; + struct util_slab_mempool pool_transfers; /* Stat counter. */ uint64_t flush_counter; + + /* const tracking for VS */ + int vs_const_base; + + /* Vertex array state info */ + boolean vertex_arrays_dirty; + boolean vertex_arrays_indexed; + int vertex_arrays_offset; + int vertex_arrays_instance_id; + boolean instancing_enabled; + + /* Hyper-Z stats. */ + boolean hyperz_enabled; /* Whether it owns Hyper-Z access. */ + int64_t hyperz_time_of_last_flush; /* Time of the last flush with Z clear. */ + unsigned num_z_clears; /* Since the last flush. */ + + /* ZMask state. */ + boolean zmask_in_use; /* Whether ZMASK is enabled. */ + boolean zmask_decompress; /* Whether ZMASK is being decompressed. */ + struct pipe_surface *locked_zbuffer; /* Unbound zbuffer which still has data in ZMASK. */ + + /* HiZ state. */ + boolean hiz_in_use; /* Whether HIZ is enabled. */ + enum r300_hiz_func hiz_func; /* HiZ function. Can be either MIN or MAX. */ + uint32_t hiz_clear_value; /* HiZ clear value. */ }; +#define foreach_atom(r300, atom) \ + for (atom = &r300->gpu_flush; atom != (&r300->query_start)+1; atom++) + +#define foreach_dirty_atom(r300, atom) \ + for (atom = r300->first_dirty; atom != r300->last_dirty; atom++) + /* Convenience cast wrappers. */ static INLINE struct r300_query* r300_query(struct pipe_query* q) { @@ -598,9 +628,9 @@ static INLINE struct r300_surface* r300_surface(struct pipe_surface* surf) return (struct r300_surface*)surf; } -static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex) +static INLINE struct r300_resource* r300_resource(struct pipe_resource* tex) { - return (struct r300_texture*)tex; + return (struct r300_resource*)tex; } static INLINE struct r300_context* r300_context(struct pipe_context* context) @@ -613,12 +643,25 @@ static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300) return (struct r300_fragment_shader*)r300->fs.state; } +static INLINE void r300_mark_atom_dirty(struct r300_context *r300, + struct r300_atom *atom) +{ + atom->dirty = TRUE; + + if (!r300->first_dirty) { + r300->first_dirty = atom; + r300->last_dirty = atom+1; + } else { + if (atom < r300->first_dirty) + r300->first_dirty = atom; + else if (atom+1 > r300->last_dirty) + r300->last_dirty = atom+1; + } +} + struct pipe_context* r300_create_context(struct pipe_screen* screen, void *priv); -void r300_finish(struct r300_context *r300); -void r300_flush_cb(void *data); - /* Context initialization. */ struct draw_stage* r300_draw_stage(struct r300_context* r300); void r300_init_blit_functions(struct r300_context *r300); @@ -629,10 +672,18 @@ void r300_init_state_functions(struct r300_context* r300); void r300_init_resource_functions(struct r300_context* r300); /* r300_blit.c */ -void r300_flush_depth_stencil(struct pipe_context *pipe, - struct pipe_resource *dst, - struct pipe_subresource subdst, - unsigned zslice); +void r300_decompress_zmask(struct r300_context *r300); +void r300_decompress_zmask_locked_unsafe(struct r300_context *r300); +void r300_decompress_zmask_locked(struct r300_context *r300); +bool r300_is_blit_supported(enum pipe_format format); + +/* r300_flush.c */ +void r300_flush(struct pipe_context *pipe, + unsigned flags, + struct pipe_fence_handle **fence); + +/* r300_hyperz.c */ +void r300_update_hyperz_state(struct r300_context* r300); /* r300_query.c */ void r300_resume_query(struct r300_context *r300, @@ -640,8 +691,6 @@ void r300_resume_query(struct r300_context *r300, void r300_stop_query(struct r300_context *r300); /* r300_render_translate.c */ -void r300_begin_vertex_translate(struct r300_context *r300); -void r300_end_vertex_translate(struct r300_context *r300); void r300_translate_index_buffer(struct r300_context *r300, struct pipe_resource **index_buffer, unsigned *index_size, unsigned index_offset, @@ -652,20 +701,29 @@ void r300_plug_in_stencil_ref_fallback(struct r300_context *r300); /* r300_render.c */ void r300_draw_flush_vbuf(struct r300_context *r300); -boolean r500_index_bias_supported(struct r300_context *r300); void r500_emit_index_bias(struct r300_context *r300, int index_bias); /* r300_state.c */ enum r300_fb_state_change { R300_CHANGED_FB_STATE = 0, - R300_CHANGED_CBZB_FLAG, - R300_CHANGED_ZCLEAR_FLAG + R300_CHANGED_HYPERZ_FLAG, + R300_CHANGED_MULTIWRITE }; void r300_mark_fb_state_dirty(struct r300_context *r300, enum r300_fb_state_change change); void r300_mark_fs_code_dirty(struct r300_context *r300); +struct pipe_sampler_view * +r300_create_sampler_view_custom(struct pipe_context *pipe, + struct pipe_resource *texture, + const struct pipe_sampler_view *templ, + unsigned width0_override, + unsigned height0_override); + +/* r300_state_derived.c */ +void r300_update_derived_state(struct r300_context* r300); + /* r300_debug.c */ void r500_dump_rs_block(struct r300_rs_block *rs);