X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_context.h;h=f954ba7f9aab444f2f6622919fc30d67a4076b99;hb=ccc888c39ee8a7c460dca5b1b659d28dbbc4c689;hp=d891fd6265f1f9a3acbb0e2a6d4942fc04fc79a1;hpb=d2f6d6ce49699d35d6b6a234fe17a27d99f4b267;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index d891fd6265f..f954ba7f9aa 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -23,20 +23,18 @@ #ifndef R300_CONTEXT_H #define R300_CONTEXT_H -#include "draw/draw_context.h" #include "draw/draw_vertex.h" + #include "pipe/p_context.h" -#include "tgsi/tgsi_scan.h" -#include "util/u_memory.h" +#include "pipe/p_inlines.h" -#include "r300_clear.h" -#include "r300_query.h" -#include "r300_screen.h" -#include "r300_winsys.h" +struct r300_fragment_shader; +struct r300_vertex_shader; struct r300_blend_state { uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */ uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */ + uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */ uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */ uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */ }; @@ -55,7 +53,6 @@ struct r300_dsa_state { uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */ uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */ uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */ - uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */ uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ }; @@ -81,6 +78,7 @@ struct r300_rs_state { uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */ uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */ uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */ + uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */ }; struct r300_rs_block { @@ -117,13 +115,17 @@ struct r300_viewport_state { uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */ }; +struct r300_ztop_state { + uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */ +}; + #define R300_NEW_BLEND 0x00000001 #define R300_NEW_BLEND_COLOR 0x00000002 #define R300_NEW_CLIP 0x00000004 -#define R300_NEW_CONSTANTS 0x00000008 -#define R300_NEW_DSA 0x00000010 -#define R300_NEW_FRAMEBUFFERS 0x00000020 -#define R300_NEW_FRAGMENT_SHADER 0x00000040 +#define R300_NEW_DSA 0x00000008 +#define R300_NEW_FRAMEBUFFERS 0x00000010 +#define R300_NEW_FRAGMENT_SHADER 0x00000020 +#define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040 #define R300_NEW_RASTERIZER 0x00000080 #define R300_NEW_RS_BLOCK 0x00000100 #define R300_NEW_SAMPLER 0x00000200 @@ -133,8 +135,10 @@ struct r300_viewport_state { #define R300_ANY_NEW_TEXTURES 0x03fc0000 #define R300_NEW_VERTEX_FORMAT 0x04000000 #define R300_NEW_VERTEX_SHADER 0x08000000 -#define R300_NEW_VIEWPORT 0x10000000 -#define R300_NEW_KITCHEN_SINK 0x1fffffff +#define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000 +#define R300_NEW_VIEWPORT 0x20000000 +#define R300_NEW_QUERY 0x40000000 +#define R300_NEW_KITCHEN_SINK 0x7fffffff /* The next several objects are not pure Radeon state; they inherit from * various Gallium classes. */ @@ -143,69 +147,35 @@ struct r300_constant_buffer { /* Buffer of constants */ /* XXX first number should be raised */ float constants[32][4]; - /* Number of user-defined constants */ - unsigned user_count; /* Total number of constants */ unsigned count; }; -struct r300_fragment_shader { - /* Parent class */ - struct pipe_shader_state state; - struct tgsi_shader_info info; - - /* Has this shader been translated yet? */ - boolean translated; - - /* Pixel stack size */ - int stack_size; - - /* Are there immediates in this shader? - * If not, we can heavily optimize recompilation. */ - boolean uses_imms; -}; - -struct r3xx_fragment_shader { - /* Parent class */ - struct r300_fragment_shader shader; - - /* Number of ALU instructions */ - int alu_instruction_count; - - /* Number of texture instructions */ - int tex_instruction_count; - - /* Number of texture indirections */ - int indirections; - - /* Indirection node offsets */ - int alu_offset[4]; - - /* Machine instructions */ - struct { - uint32_t alu_rgb_inst; - uint32_t alu_rgb_addr; - uint32_t alu_alpha_inst; - uint32_t alu_alpha_addr; - } instructions[64]; /* XXX magic num */ -}; - -struct r5xx_fragment_shader { - /* Parent class */ - struct r300_fragment_shader shader; - - /* Number of used instructions */ - int instruction_count; - - /* Machine instructions */ - struct { - uint32_t inst0; - uint32_t inst1; - uint32_t inst2; - uint32_t inst3; - uint32_t inst4; - uint32_t inst5; - } instructions[256]; /*< XXX magic number */ +/* Query object. + * + * This is not a subclass of pipe_query because pipe_query is never + * actually fully defined. So, rather than have it as a member, and do + * subclass-style casting, we treat pipe_query as an opaque, and just + * trust that our state tracker does not ever mess up query objects. + */ +struct r300_query { + /* The kind of query. Currently only OQ is supported. */ + unsigned type; + /* Whether this query is currently active. Only active queries will + * get emitted into the command stream, and only active queries get + * tallied. */ + boolean active; + /* The current count of this query. Required to be at least 32 bits. */ + unsigned int count; + /* The offset of this query into the query buffer, in bytes. */ + unsigned offset; + /* if we've flushed the query */ + boolean flushed; + /* if begin has been emitted */ + boolean begin_emitted; + /* Linked list members. */ + struct r300_query* prev; + struct r300_query* next; }; struct r300_texture { @@ -215,12 +185,30 @@ struct r300_texture { /* Offsets into the buffer. */ unsigned offset[PIPE_MAX_TEXTURE_LEVELS]; - /* Stride (pitch?) of this texture in bytes */ - unsigned stride; + /* A pitch for each mip-level */ + unsigned pitch[PIPE_MAX_TEXTURE_LEVELS]; + + /* Size of one zslice or face based on the texture target */ + unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS]; + + /** + * If non-zero, override the natural texture layout with + * a custom stride (in bytes). + * + * \note Mipmapping fails for textures with a non-natural layout! + * + * \sa r300_texture_get_stride + */ + unsigned stride_override; /* Total size of this texture, in bytes. */ unsigned size; + /* Whether this texture has non-power-of-two dimensions. + * It can be either a regular texture or a rectangle one. + */ + boolean is_npot; + /* Pipe buffer backing this texture. */ struct pipe_buffer* buffer; @@ -228,51 +216,22 @@ struct r300_texture { struct r300_texture_state state; }; -struct r300_vertex_format { +struct r300_vertex_info { /* Parent class */ struct vertex_info vinfo; - /* R300_VAP_PROG_STREAK_CNTL_[0-7] */ - uint32_t vap_prog_stream_cntl[8]; - /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */ - uint32_t vap_prog_stream_cntl_ext[8]; /* Map of vertex attributes into PVS memory for HW TCL, * or GA memory for SW TCL. */ int vs_tab[16]; /* Map of rasterizer attributes from GB through RS to US. */ int fs_tab[16]; -}; -struct r300_vertex_shader { - /* Parent class */ - struct pipe_shader_state state; - struct tgsi_shader_info info; - - /* Fallback shader, because Draw has issues */ - struct draw_vertex_shader* draw; - - /* Has this shader been translated yet? */ - boolean translated; - - /* Are there immediates in this shader? - * If not, we can heavily optimize recompilation. */ - boolean uses_imms; - - /* Number of used instructions */ - int instruction_count; - - /* Machine instructions */ - struct { - uint32_t inst0; - uint32_t inst1; - uint32_t inst2; - uint32_t inst3; - } instructions[128]; /*< XXX magic number */ + /* R300_VAP_PROG_STREAK_CNTL_[0-7] */ + uint32_t vap_prog_stream_cntl[8]; + /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */ + uint32_t vap_prog_stream_cntl_ext[8]; }; -static struct pipe_viewport_state r300_viewport_identity = { - .scale = {1.0, 1.0, 1.0, 1.0}, - .translate = {0.0, 0.0, 0.0, 0.0}, -}; +extern struct pipe_viewport_state r300_viewport_identity; struct r300_context { /* Parent class */ @@ -288,6 +247,18 @@ struct r300_context { /* Offset into the VBO. */ size_t vbo_offset; + /* Occlusion query buffer. */ + struct pipe_buffer* oqbo; + /* Query list. */ + struct r300_query *query_current; + struct r300_query query_list; + + /* Shader hash table. Used to store vertex formatting information, which + * depends on the combination of both currently loaded shaders. */ + struct util_hash_table* shader_hash_table; + /* Vertex formatting information. */ + struct r300_vertex_info* vertex_info; + /* Various CSO state objects. */ /* Blend state. */ struct r300_blend_state* blend_state; @@ -315,19 +286,27 @@ struct r300_context { /* Texture states. */ struct r300_texture* textures[8]; int texture_count; - /* Vertex buffers for Gallium. */ - struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; - int vertex_buffer_count; - /* Vertex information. */ - struct r300_vertex_format vertex_info; /* Vertex shader. */ struct r300_vertex_shader* vs; /* Viewport state. */ struct r300_viewport_state* viewport_state; + /* ZTOP state. */ + struct r300_ztop_state ztop_state; + + /* Vertex buffers for Gallium. */ + struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; + int vertex_buffer_count; + /* Vertex elements for Gallium. */ + struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; + int vertex_element_count; + /* Bitmask of dirty state objects. */ uint32_t dirty_state; /* Flag indicating whether or not the HW is dirty. */ uint32_t dirty_hw; + + /** Combination of DBG_xxx flags */ + unsigned debug; }; /* Convenience cast wrapper. */ @@ -341,4 +320,42 @@ struct draw_stage* r300_draw_stage(struct r300_context* r300); void r300_init_state_functions(struct r300_context* r300); void r300_init_surface_functions(struct r300_context* r300); +/* Debug functionality. */ + +/** + * Debug flags to disable/enable certain groups of debugging outputs. + * + * \note These may be rather coarse, and the grouping may be impractical. + * If you find, while debugging the driver, that a different grouping + * of these flags would be beneficial, just feel free to change them + * but make sure to update the documentation in r300_debug.c to reflect + * those changes. + */ +/*@{*/ +#define DBG_HELP 0x0000001 +#define DBG_FP 0x0000002 +#define DBG_VP 0x0000004 +#define DBG_CS 0x0000008 +#define DBG_DRAW 0x0000010 +#define DBG_TEX 0x0000020 +#define DBG_FALL 0x0000040 +/*@}*/ + +static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags) +{ + return (ctx->debug & flags) ? TRUE : FALSE; +} + +static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...) +{ + if (DBG_ON(ctx, flags)) { + va_list va; + va_start(va, fmt); + debug_vprintf(fmt, va); + va_end(va); + } +} + +void r300_init_debug(struct r300_context * ctx); + #endif /* R300_CONTEXT_H */