X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_emit.c;h=19acdaba621bbc834fdc4c0d3d79cf0af14032ec;hb=24ceef7a6969ccb2243e7bb32f86d6429d9689b9;hp=7fc66dd26501ed1ed3859cfa9da5f07307a31c69;hpb=74f94e8fdfe035fa68acdc19e6b0afc2957a4264;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index 7fc66dd2650..19acdaba621 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -32,16 +32,18 @@ #include "r300_emit.h" #include "r300_fs.h" #include "r300_screen.h" +#include "r300_screen_buffer.h" #include "r300_vs.h" -void r300_emit_blend_state(struct r300_context* r300, void* state) +void r300_emit_blend_state(struct r300_context* r300, + unsigned size, void* state) { struct r300_blend_state* blend = (struct r300_blend_state*)state; struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)r300->fb_state.state; CS_LOCALS(r300); - BEGIN_CS(8); + BEGIN_CS(size); OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop); OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 3); if (fb->nr_cbufs) { @@ -58,36 +60,36 @@ void r300_emit_blend_state(struct r300_context* r300, void* state) END_CS; } -void r300_emit_blend_color_state(struct r300_context* r300, void* state) +void r300_emit_blend_color_state(struct r300_context* r300, + unsigned size, void* state) { struct r300_blend_color_state* bc = (struct r300_blend_color_state*)state; - struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); - if (r300screen->caps->is_r500) { - BEGIN_CS(3); + if (r300->screen->caps.is_r500) { + BEGIN_CS(size); OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2); OUT_CS(bc->blend_color_red_alpha); OUT_CS(bc->blend_color_green_blue); END_CS; } else { - BEGIN_CS(2); + BEGIN_CS(size); OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color); END_CS; } } -void r300_emit_clip_state(struct r300_context* r300, void* state) +void r300_emit_clip_state(struct r300_context* r300, + unsigned size, void* state) { struct pipe_clip_state* clip = (struct pipe_clip_state*)state; int i; - struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); - if (r300screen->caps->has_tcl) { - BEGIN_CS(5 + (6 * 4)); + if (r300->screen->caps.has_tcl) { + BEGIN_CS(size); OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, - (r300screen->caps->is_r500 ? + (r300->screen->caps.is_r500 ? R500_PVS_UCP_START : R300_PVS_UCP_START)); OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4); for (i = 0; i < 6; i++) { @@ -100,23 +102,22 @@ void r300_emit_clip_state(struct r300_context* r300, void* state) R300_PS_UCP_MODE_CLIP_AS_TRIFAN); END_CS; } else { - BEGIN_CS(2); + BEGIN_CS(size); OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE); END_CS; } } -void r300_emit_dsa_state(struct r300_context* r300, void* state) +void r300_emit_dsa_state(struct r300_context* r300, unsigned size, void* state) { struct r300_dsa_state* dsa = (struct r300_dsa_state*)state; - struct r300_screen* r300screen = r300_screen(r300->context.screen); struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)r300->fb_state.state; struct pipe_stencil_ref stencil_ref = r300->stencil_ref; CS_LOCALS(r300); - BEGIN_CS(r300screen->caps->is_r500 ? 8 : 6); + BEGIN_CS(size); OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); OUT_CS_REG_SEQ(R300_ZB_CNTL, 3); @@ -130,74 +131,47 @@ void r300_emit_dsa_state(struct r300_context* r300, void* state) OUT_CS(dsa->stencil_ref_mask | stencil_ref.ref_value[0]); - if (r300screen->caps->is_r500) { + if (r300->screen->caps.is_r500) { OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf | stencil_ref.ref_value[1]); } END_CS; } -static const float * get_shader_constant( +static const float * get_rc_constant_state( struct r300_context * r300, - struct rc_constant * constant, - struct r300_constant_buffer * externals) + struct rc_constant * constant) { - struct r300_viewport_state* viewport = - (struct r300_viewport_state*)r300->viewport_state.state; + struct r300_viewport_state* viewport = r300->viewport_state.state; + struct r300_textures_state* texstate = r300->textures_state.state; static float vec[4] = { 0.0, 0.0, 0.0, 1.0 }; - struct pipe_texture *tex; - - switch(constant->Type) { - case RC_CONSTANT_EXTERNAL: - return externals->constants[constant->u.External]; - - case RC_CONSTANT_IMMEDIATE: - return constant->u.Immediate; - - case RC_CONSTANT_STATE: - switch (constant->u.State[0]) { - /* Factor for converting rectangle coords to - * normalized coords. Should only show up on non-r500. */ - case RC_STATE_R300_TEXRECT_FACTOR: - tex = &r300->textures[constant->u.State[1]]->tex; - vec[0] = 1.0 / tex->width0; - vec[1] = 1.0 / tex->height0; - break; - - /* Texture compare-fail value. Shouldn't ever show up, but if - * it does, we'll be ready. */ - case RC_STATE_SHADOW_AMBIENT: - vec[3] = 0; - break; - - case RC_STATE_R300_VIEWPORT_SCALE: - if (r300->tcl_bypass) { - vec[0] = 1; - vec[1] = 1; - vec[2] = 1; - } else { - vec[0] = viewport->xscale; - vec[1] = viewport->yscale; - vec[2] = viewport->zscale; - } - break; - - case RC_STATE_R300_VIEWPORT_OFFSET: - if (!r300->tcl_bypass) { - vec[0] = viewport->xoffset; - vec[1] = viewport->yoffset; - vec[2] = viewport->zoffset; - } - break; - - default: - debug_printf("r300: Implementation error: " - "Unknown RC_CONSTANT type %d\n", constant->u.State[0]); - } + struct pipe_resource *tex; + + assert(constant->Type == RC_CONSTANT_STATE); + + switch (constant->u.State[0]) { + /* Factor for converting rectangle coords to + * normalized coords. Should only show up on non-r500. */ + case RC_STATE_R300_TEXRECT_FACTOR: + tex = texstate->sampler_views[constant->u.State[1]]->base.texture; + vec[0] = 1.0 / tex->width0; + vec[1] = 1.0 / tex->height0; + break; + + case RC_STATE_R300_VIEWPORT_SCALE: + vec[0] = viewport->xscale; + vec[1] = viewport->yscale; + vec[2] = viewport->zscale; + break; + + case RC_STATE_R300_VIEWPORT_OFFSET: + vec[0] = viewport->xoffset; + vec[1] = viewport->yoffset; + vec[2] = viewport->zoffset; break; default: - debug_printf("r300: Implementation error: " - "Unhandled constant type %d\n", constant->Type); + fprintf(stderr, "r300: Implementation error: " + "Unknown RC_CONSTANT type %d\n", constant->u.State[0]); } /* This should either be (0, 0, 0, 1), which should be a relatively safe @@ -240,17 +214,31 @@ static uint32_t pack_float24(float f) return float24; } -void r300_emit_fragment_program_code(struct r300_context* r300, - struct rX00_fragment_program_code* generic_code) +unsigned r300_get_fs_atom_size(struct r300_context *r300) +{ + struct r300_fragment_shader *fs = r300_fs(r300); + unsigned imm_count = fs->shader->immediates_count; + struct r300_fragment_program_code *code = &fs->shader->code.code.r300; + + return 19 + + code->alu.length * 4 + + (code->tex.length ? (1 + code->tex.length) : 0) + + (imm_count ? imm_count * 5 : 0); +} + +void r300_emit_fs(struct r300_context* r300, unsigned size, void *state) { + struct r300_fragment_shader *fs = r300_fs(r300); + struct rX00_fragment_program_code* generic_code = &fs->shader->code; struct r300_fragment_program_code * code = &generic_code->code.r300; - int i; + unsigned i; + unsigned imm_count = fs->shader->immediates_count; + unsigned imm_first = fs->shader->externals_count; + unsigned imm_end = generic_code->constants.Count; + struct rc_constant *constants = generic_code->constants.Constants; CS_LOCALS(r300); - BEGIN_CS(15 + - code->alu.length * 4 + - (code->tex.length ? (1 + code->tex.length) : 0)); - + BEGIN_CS(size); OUT_CS_REG(R300_US_CONFIG, code->config); OUT_CS_REG(R300_US_PIXSIZE, code->pixsize); OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset); @@ -281,24 +269,43 @@ void r300_emit_fragment_program_code(struct r300_context* r300, OUT_CS(code->tex.inst[i]); } + /* Emit immediates. */ + if (imm_count) { + for(i = imm_first; i < imm_end; ++i) { + if (constants[i].Type == RC_CONSTANT_IMMEDIATE) { + const float *data = constants[i].u.Immediate; + + OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4); + OUT_CS(pack_float24(data[0])); + OUT_CS(pack_float24(data[1])); + OUT_CS(pack_float24(data[2])); + OUT_CS(pack_float24(data[3])); + } + } + } + + OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src); + OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w); END_CS; } -void r300_emit_fs_constant_buffer(struct r300_context* r300, - struct rc_constant_list* constants) +void r300_emit_fs_constants(struct r300_context* r300, unsigned size, void *state) { - int i; + struct r300_fragment_shader *fs = r300_fs(r300); + struct rc_constant_list *constants = &fs->shader->code.constants; + struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state; + unsigned i, count = fs->shader->externals_count; CS_LOCALS(r300); - if (constants->Count == 0) + if (count == 0) return; - BEGIN_CS(constants->Count * 4 + 1); - OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, constants->Count * 4); - for(i = 0; i < constants->Count; ++i) { - const float * data = get_shader_constant(r300, - &constants->Constants[i], - &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + BEGIN_CS(size); + OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, count * 4); + for(i = 0; i < count; ++i) { + const float *data; + assert(constants->Constants[i].Type == RC_CONSTANT_EXTERNAL); + data = buf->constants[i]; OUT_CS(pack_float24(data[0])); OUT_CS(pack_float24(data[1])); OUT_CS(pack_float24(data[2])); @@ -307,31 +314,59 @@ void r300_emit_fs_constant_buffer(struct r300_context* r300, END_CS; } -static void r300_emit_fragment_depth_config(struct r300_context* r300, - struct r300_fragment_shader* fs) +void r300_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state) { + struct r300_fragment_shader *fs = r300_fs(r300); + struct rc_constant_list *constants = &fs->shader->code.constants; + unsigned i; + unsigned count = fs->shader->rc_state_count; + unsigned first = fs->shader->externals_count; + unsigned end = constants->Count; CS_LOCALS(r300); - BEGIN_CS(4); - if (r300_fragment_shader_writes_depth(fs)) { - OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SHADER); - OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W24 | R300_W_SRC_US); - } else { - OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SCAN); - OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0 | R300_W_SRC_US); + if (count == 0) + return; + + BEGIN_CS(size); + for(i = first; i < end; ++i) { + if (constants->Constants[i].Type == RC_CONSTANT_STATE) { + const float *data = + get_rc_constant_state(r300, &constants->Constants[i]); + + OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4); + OUT_CS(pack_float24(data[0])); + OUT_CS(pack_float24(data[1])); + OUT_CS(pack_float24(data[2])); + OUT_CS(pack_float24(data[3])); + } } END_CS; } -void r500_emit_fragment_program_code(struct r300_context* r300, - struct rX00_fragment_program_code* generic_code) +unsigned r500_get_fs_atom_size(struct r300_context *r300) +{ + struct r300_fragment_shader *fs = r300_fs(r300); + unsigned imm_count = fs->shader->immediates_count; + struct r500_fragment_program_code *code = &fs->shader->code.code.r500; + + return 17 + + ((code->inst_end + 1) * 6) + + (imm_count ? imm_count * 7 : 0); +} + +void r500_emit_fs(struct r300_context* r300, unsigned size, void *state) { + struct r300_fragment_shader *fs = r300_fs(r300); + struct rX00_fragment_program_code* generic_code = &fs->shader->code; struct r500_fragment_program_code * code = &generic_code->code.r500; - int i; + unsigned i; + unsigned imm_count = fs->shader->immediates_count; + unsigned imm_first = fs->shader->externals_count; + unsigned imm_end = generic_code->constants.Count; + struct rc_constant *constants = generic_code->constants.Constants; CS_LOCALS(r300); - BEGIN_CS(13 + - ((code->inst_end + 1) * 6)); + BEGIN_CS(size); OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO); OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx); OUT_CS_REG(R500_US_CODE_RANGE, @@ -351,25 +386,48 @@ void r500_emit_fragment_program_code(struct r300_context* r300, OUT_CS(code->inst[i].inst5); } + /* Emit immediates. */ + if (imm_count) { + for(i = imm_first; i < imm_end; ++i) { + if (constants[i].Type == RC_CONSTANT_IMMEDIATE) { + const float *data = constants[i].u.Immediate; + + OUT_CS_REG(R500_GA_US_VECTOR_INDEX, + R500_GA_US_VECTOR_INDEX_TYPE_CONST | + (i & R500_GA_US_VECTOR_INDEX_MASK)); + OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, 4); + OUT_CS_32F(data[0]); + OUT_CS_32F(data[1]); + OUT_CS_32F(data[2]); + OUT_CS_32F(data[3]); + } + } + } + + OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src); + OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w); END_CS; } -void r500_emit_fs_constant_buffer(struct r300_context* r300, - struct rc_constant_list* constants) +void r500_emit_fs_constants(struct r300_context* r300, unsigned size, void *state) { - int i; + struct r300_fragment_shader *fs = r300_fs(r300); + struct rc_constant_list *constants = &fs->shader->code.constants; + struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state; + unsigned i, count = fs->shader->externals_count; CS_LOCALS(r300); - if (constants->Count == 0) + if (count == 0) return; - BEGIN_CS(constants->Count * 4 + 3); + BEGIN_CS(size); OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST); - OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4); - for (i = 0; i < constants->Count; i++) { - const float * data = get_shader_constant(r300, - &constants->Constants[i], - &r300->shader_constants[PIPE_SHADER_FRAGMENT]); + OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, count * 4); + for(i = 0; i < count; ++i) { + const float *data; + assert(constants->Constants[i].Type == RC_CONSTANT_EXTERNAL); + data = buf->constants[i]; + OUT_CS_32F(data[0]); OUT_CS_32F(data[1]); OUT_CS_32F(data[2]); @@ -378,17 +436,47 @@ void r500_emit_fs_constant_buffer(struct r300_context* r300, END_CS; } -void r300_emit_fb_state(struct r300_context* r300, void* state) +void r500_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state) +{ + struct r300_fragment_shader *fs = r300_fs(r300); + struct rc_constant_list *constants = &fs->shader->code.constants; + unsigned i; + unsigned count = fs->shader->rc_state_count; + unsigned first = fs->shader->externals_count; + unsigned end = constants->Count; + CS_LOCALS(r300); + + if (count == 0) + return; + + BEGIN_CS(size); + for(i = first; i < end; ++i) { + if (constants->Constants[i].Type == RC_CONSTANT_STATE) { + const float *data = + get_rc_constant_state(r300, &constants->Constants[i]); + + OUT_CS_REG(R500_GA_US_VECTOR_INDEX, + R500_GA_US_VECTOR_INDEX_TYPE_CONST | + (i & R500_GA_US_VECTOR_INDEX_MASK)); + OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, 4); + OUT_CS_32F(data[0]); + OUT_CS_32F(data[1]); + OUT_CS_32F(data[2]); + OUT_CS_32F(data[3]); + } + } + END_CS; +} + +void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state) { struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)state; - struct r300_screen* r300screen = r300_screen(r300->context.screen); struct r300_texture* tex; struct pipe_surface* surf; int i; CS_LOCALS(r300); - BEGIN_CS((10 * fb->nr_cbufs) + (2 * (4 - fb->nr_cbufs)) + - (fb->zsbuf ? 10 : 0) + 8); + BEGIN_CS(size); /* Flush and free renderbuffer caches. */ OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, @@ -400,7 +488,7 @@ void r300_emit_fb_state(struct r300_context* r300, void* state) /* Set the number of colorbuffers. */ if (fb->nr_cbufs > 1) { - if (r300screen->caps->is_r500) { + if (r300->screen->caps.is_r500) { OUT_CS_REG(R300_RB3D_CCTL, R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs) | R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE); @@ -415,14 +503,14 @@ void r300_emit_fb_state(struct r300_context* r300, void* state) /* Set up colorbuffers. */ for (i = 0; i < fb->nr_cbufs; i++) { surf = fb->cbufs[i]; - tex = (struct r300_texture*)surf->texture; + tex = r300_texture(surf->texture); assert(tex && tex->buffer && "cbuf is marked, but NULL!"); OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1); - OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0); + OUT_CS_TEX_RELOC(tex, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1); - OUT_CS_RELOC(tex->buffer, tex->fb_state.colorpitch[surf->level], + OUT_CS_TEX_RELOC(tex, tex->fb_state.colorpitch[surf->level], 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), tex->fb_state.us_out_fmt); @@ -434,35 +522,45 @@ void r300_emit_fb_state(struct r300_context* r300, void* state) /* Set up a zbuffer. */ if (fb->zsbuf) { surf = fb->zsbuf; - tex = (struct r300_texture*)surf->texture; + tex = r300_texture(surf->texture); assert(tex && tex->buffer && "zsbuf is marked, but NULL!"); OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1); - OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0); + OUT_CS_TEX_RELOC(tex, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG(R300_ZB_FORMAT, tex->fb_state.zb_format); OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1); - OUT_CS_RELOC(tex->buffer, tex->fb_state.depthpitch[surf->level], + OUT_CS_TEX_RELOC(tex, tex->fb_state.depthpitch[surf->level], 0, RADEON_GEM_DOMAIN_VRAM, 0); } + OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); + if (r300->screen->caps.is_r500) { + OUT_CS(0); + OUT_CS(((fb->width - 1) << R300_SCISSORS_X_SHIFT) | + ((fb->height - 1) << R300_SCISSORS_Y_SHIFT)); + } else { + OUT_CS((1440 << R300_SCISSORS_X_SHIFT) | + (1440 << R300_SCISSORS_Y_SHIFT)); + OUT_CS(((fb->width + 1440-1) << R300_SCISSORS_X_SHIFT) | + ((fb->height + 1440-1) << R300_SCISSORS_Y_SHIFT)); + } OUT_CS_REG(R300_GA_POINT_MINMAX, (MAX2(fb->width, fb->height) * 6) << R300_GA_POINT_MINMAX_MAX_SHIFT); END_CS; } -static void r300_emit_query_start(struct r300_context *r300) +void r300_emit_query_start(struct r300_context *r300, unsigned size, void*state) { - struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps; struct r300_query *query = r300->query_current; CS_LOCALS(r300); if (!query) return; - BEGIN_CS(4); - if (caps->family == CHIP_FAMILY_RV530) { + BEGIN_CS(size); + if (r300->screen->caps.family == CHIP_FAMILY_RV530) { OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); } else { OUT_CS_REG(R300_SU_REG_DEST, R300_RASTER_PIPE_SELECT_ALL); @@ -476,7 +574,7 @@ static void r300_emit_query_start(struct r300_context *r300) static void r300_emit_query_finish(struct r300_context *r300, struct r300_query *query) { - struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps; + struct r300_capabilities* caps = &r300->screen->caps; CS_LOCALS(r300); assert(caps->num_frag_pipes); @@ -495,13 +593,13 @@ static void r300_emit_query_finish(struct r300_context *r300, /* pipe 3 only */ OUT_CS_REG(R300_SU_REG_DEST, 1 << 3); OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); - OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3), + OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3), 0, RADEON_GEM_DOMAIN_GTT, 0); case 3: /* pipe 2 only */ OUT_CS_REG(R300_SU_REG_DEST, 1 << 2); OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); - OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2), + OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2), 0, RADEON_GEM_DOMAIN_GTT, 0); case 2: /* pipe 1 only */ @@ -509,19 +607,19 @@ static void r300_emit_query_finish(struct r300_context *r300, OUT_CS_REG(R300_SU_REG_DEST, 1 << (caps->high_second_pipe ? 3 : 1)); OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); - OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1), + OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1), 0, RADEON_GEM_DOMAIN_GTT, 0); case 1: /* pipe 0 only */ OUT_CS_REG(R300_SU_REG_DEST, 1 << 0); OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); - OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0), + OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0), 0, RADEON_GEM_DOMAIN_GTT, 0); break; default: - debug_printf("r300: Implementation error: Chipset reports %d" + fprintf(stderr, "r300: Implementation error: Chipset reports %d" " pixel pipes!\n", caps->num_frag_pipes); - assert(0); + abort(); } /* And, finally, reset it to normal... */ @@ -537,7 +635,7 @@ static void rv530_emit_query_single(struct r300_context *r300, BEGIN_CS(8); OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0); OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); - OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0); + OUT_CS_BUF_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0); OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); END_CS; } @@ -550,17 +648,17 @@ static void rv530_emit_query_double(struct r300_context *r300, BEGIN_CS(14); OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0); OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); - OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0); + OUT_CS_BUF_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0); OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1); OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); - OUT_CS_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT, 0); + OUT_CS_BUF_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT, 0); OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); END_CS; } void r300_emit_query_end(struct r300_context* r300) { - struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps; + struct r300_capabilities *caps = &r300->screen->caps; struct r300_query *query = r300->query_current; if (!query) @@ -578,13 +676,13 @@ void r300_emit_query_end(struct r300_context* r300) r300_emit_query_finish(r300, query); } -void r300_emit_rs_state(struct r300_context* r300, void* state) +void r300_emit_rs_state(struct r300_context* r300, unsigned size, void* state) { struct r300_rs_state* rs = (struct r300_rs_state*)state; float scale, offset; CS_LOCALS(r300); - BEGIN_CS(17 + (rs->polygon_offset_enable ? 5 : 0)); + BEGIN_CS(size); OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status); OUT_CS_REG(R300_GB_AA_CONFIG, rs->antialiasing_config); @@ -618,22 +716,29 @@ void r300_emit_rs_state(struct r300_context* r300, void* state) OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config); OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value); OUT_CS_REG(R300_GA_POLY_MODE, rs->polygon_mode); + OUT_CS_REG(R300_SC_CLIP_RULE, rs->clip_rule); + OUT_CS_REG(R300_GB_ENABLE, rs->stuffing_enable); + OUT_CS_REG_SEQ(R300_GA_POINT_S0, 4); + OUT_CS_32F(rs->point_texcoord_left); + OUT_CS_32F(rs->point_texcoord_bottom); + OUT_CS_32F(rs->point_texcoord_right); + OUT_CS_32F(rs->point_texcoord_top); END_CS; } -void r300_emit_rs_block_state(struct r300_context* r300, void* state) +void r300_emit_rs_block_state(struct r300_context* r300, + unsigned size, void* state) { struct r300_rs_block* rs = (struct r300_rs_block*)state; unsigned i; - struct r300_screen* r300screen = r300_screen(r300->context.screen); /* It's the same for both INST and IP tables */ unsigned count = (rs->inst_count & R300_RS_INST_COUNT_MASK) + 1; CS_LOCALS(r300); DBG(r300, DBG_DRAW, "r300: RS emit:\n"); - BEGIN_CS(5 + count*2); - if (r300screen->caps->is_r500) { + BEGIN_CS(size); + if (r300->screen->caps.is_r500) { OUT_CS_REG_SEQ(R500_RS_IP_0, count); } else { OUT_CS_REG_SEQ(R300_RS_IP_0, count); @@ -647,7 +752,7 @@ void r300_emit_rs_block_state(struct r300_context* r300, void* state) OUT_CS(rs->count); OUT_CS(rs->inst_count); - if (r300screen->caps->is_r500) { + if (r300->screen->caps.is_r500) { OUT_CS_REG_SEQ(R500_RS_INST_0, count); } else { OUT_CS_REG_SEQ(R300_RS_INST_0, count); @@ -663,119 +768,67 @@ void r300_emit_rs_block_state(struct r300_context* r300, void* state) END_CS; } -void r300_emit_scissor_state(struct r300_context* r300, void* state) +void r300_emit_scissor_state(struct r300_context* r300, + unsigned size, void* state) { - unsigned minx, miny, maxx, maxy; - uint32_t top_left, bottom_right; - struct r300_screen* r300screen = r300_screen(r300->context.screen); struct pipe_scissor_state* scissor = (struct pipe_scissor_state*)state; - struct pipe_framebuffer_state* fb = - (struct pipe_framebuffer_state*)r300->fb_state.state; CS_LOCALS(r300); - minx = miny = 0; - maxx = fb->width; - maxy = fb->height; - - if (((struct r300_rs_state*)r300->rs_state.state)->rs.scissor) { - minx = MAX2(minx, scissor->minx); - miny = MAX2(miny, scissor->miny); - maxx = MIN2(maxx, scissor->maxx); - maxy = MIN2(maxy, scissor->maxy); - } - - /* Special case for zero-area scissor. - * - * We can't allow the variables maxx and maxy to be zero because they are - * subtracted from later in the code, which would cause emitting ~0 and - * making the kernel checker angry. - * - * Let's consider we change maxx and maxy to 1, which is effectively - * a one-pixel area. We must then change minx and miny to a number which is - * greater than 1 to get the zero area back. */ - if (!maxx || !maxy) { - minx = 2; - miny = 2; - maxx = 1; - maxy = 1; - } - - if (r300screen->caps->is_r500) { - top_left = - (minx << R300_SCISSORS_X_SHIFT) | - (miny << R300_SCISSORS_Y_SHIFT); - bottom_right = - ((maxx - 1) << R300_SCISSORS_X_SHIFT) | - ((maxy - 1) << R300_SCISSORS_Y_SHIFT); + BEGIN_CS(size); + OUT_CS_REG_SEQ(R300_SC_CLIPRECT_TL_0, 2); + if (r300->screen->caps.is_r500) { + OUT_CS((scissor->minx << R300_CLIPRECT_X_SHIFT) | + (scissor->miny << R300_CLIPRECT_Y_SHIFT)); + OUT_CS(((scissor->maxx - 1) << R300_CLIPRECT_X_SHIFT) | + ((scissor->maxy - 1) << R300_CLIPRECT_Y_SHIFT)); } else { - /* Offset of 1440 in non-R500 chipsets. */ - top_left = - ((minx + 1440) << R300_SCISSORS_X_SHIFT) | - ((miny + 1440) << R300_SCISSORS_Y_SHIFT); - bottom_right = - (((maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) | - (((maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT); + OUT_CS(((scissor->minx + 1440) << R300_CLIPRECT_X_SHIFT) | + ((scissor->miny + 1440) << R300_CLIPRECT_Y_SHIFT)); + OUT_CS(((scissor->maxx + 1440-1) << R300_CLIPRECT_X_SHIFT) | + ((scissor->maxy + 1440-1) << R300_CLIPRECT_Y_SHIFT)); } - - BEGIN_CS(3); - OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); - OUT_CS(top_left); - OUT_CS(bottom_right); END_CS; } -void r300_emit_texture(struct r300_context* r300, - struct r300_sampler_state* sampler, - struct r300_texture* tex, - unsigned offset) +void r300_emit_textures_state(struct r300_context *r300, + unsigned size, void *state) { - uint32_t filter0 = sampler->filter0; - uint32_t format0 = tex->state.format0; - unsigned min_level, max_level; + struct r300_textures_state *allstate = (struct r300_textures_state*)state; + struct r300_texture_sampler_state *texstate; + unsigned i; CS_LOCALS(r300); - /* to emulate 1D textures through 2D ones correctly */ - if (tex->tex.target == PIPE_TEXTURE_1D) { - filter0 &= ~R300_TX_WRAP_T_MASK; - filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE); - } + BEGIN_CS(size); + OUT_CS_REG(R300_TX_ENABLE, allstate->tx_enable); - if (tex->is_npot) { - /* NPOT textures don't support mip filter, unfortunately. - * This prevents incorrect rendering. */ - filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK; - } else { - /* determine min/max levels */ - /* the MAX_MIP level is the largest (finest) one */ - max_level = MIN2(sampler->max_lod, tex->tex.last_level); - min_level = MIN2(sampler->min_lod, max_level); - format0 |= R300_TX_NUM_LEVELS(max_level); - filter0 |= R300_TX_MAX_MIP_LEVEL(min_level); - } + for (i = 0; i < allstate->count; i++) { + if ((1 << i) & allstate->tx_enable) { + texstate = &allstate->regs[i]; + + OUT_CS_REG(R300_TX_FILTER0_0 + (i * 4), texstate->filter0); + OUT_CS_REG(R300_TX_FILTER1_0 + (i * 4), texstate->filter1); + OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (i * 4), + texstate->border_color); - BEGIN_CS(16); - OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), filter0 | - (offset << 28)); - OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1); - OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color); - - OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), format0); - OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1); - OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2); - OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1); - OUT_CS_RELOC(tex->buffer, - R300_TXO_MACRO_TILE(tex->macrotile) | - R300_TXO_MICRO_TILE(tex->microtile), - RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0); + OUT_CS_REG(R300_TX_FORMAT0_0 + (i * 4), texstate->format.format0); + OUT_CS_REG(R300_TX_FORMAT1_0 + (i * 4), texstate->format.format1); + OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format.format2); + + OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (i * 4), 1); + OUT_CS_TEX_RELOC(r300_texture(allstate->sampler_views[i]->base.texture), + texstate->format.tile_config, + RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0); + } + } END_CS; } void r300_emit_aos(struct r300_context* r300, unsigned offset) { struct pipe_vertex_buffer *vb1, *vb2, *vbuf = r300->vertex_buffer; - struct pipe_vertex_element *velem = r300->vertex_element; + struct pipe_vertex_element *velem = r300->velems->velem; int i; - unsigned size1, size2, aos_count = r300->vertex_element_count; + unsigned size1, size2, aos_count = r300->velems->count; unsigned packet_size = (aos_count * 3 + 1) / 2; CS_LOCALS(r300); @@ -804,67 +857,99 @@ void r300_emit_aos(struct r300_context* r300, unsigned offset) } for (i = 0; i < aos_count; i++) { - OUT_CS_RELOC_NO_OFFSET(vbuf[velem[i].vertex_buffer_index].buffer, - RADEON_GEM_DOMAIN_GTT, 0, 0); + OUT_CS_BUF_RELOC_NO_OFFSET(vbuf[velem[i].vertex_buffer_index].buffer, + RADEON_GEM_DOMAIN_GTT, 0, 0); } END_CS; } -void r300_emit_vertex_format_state(struct r300_context* r300, void* state) +void r300_emit_vertex_buffer(struct r300_context* r300) { - struct r300_vertex_info* vertex_info = (struct r300_vertex_info*)state; - unsigned i; CS_LOCALS(r300); - DBG(r300, DBG_DRAW, "r300: VAP/PSC emit:\n"); + DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, " + "vertex size %d\n", r300->vbo, + r300->vertex_info.size); + /* Set the pointer to our vertex buffer. The emitted values are this: + * PACKET3 [3D_LOAD_VBPNTR] + * COUNT [1] + * FORMAT [size | stride << 8] + * OFFSET [offset into BO] + * VBPNTR [relocated BO] + */ + BEGIN_CS(7); + OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3); + OUT_CS(1); + OUT_CS(r300->vertex_info.size | + (r300->vertex_info.size << 8)); + OUT_CS(r300->vbo_offset); + OUT_CS_BUF_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0); + END_CS; +} - BEGIN_CS(26); - OUT_CS_REG(R300_VAP_VTX_SIZE, vertex_info->vinfo.size); +void r300_emit_vertex_stream_state(struct r300_context* r300, + unsigned size, void* state) +{ + struct r300_vertex_stream_state *streams = + (struct r300_vertex_stream_state*)state; + unsigned i; + CS_LOCALS(r300); - OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2); - OUT_CS(vertex_info->vinfo.hwfmt[0]); - OUT_CS(vertex_info->vinfo.hwfmt[1]); - OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2); - OUT_CS(vertex_info->vinfo.hwfmt[2]); - OUT_CS(vertex_info->vinfo.hwfmt[3]); - for (i = 0; i < 4; i++) { - DBG(r300, DBG_DRAW, " : hwfmt%d: 0x%08x\n", i, - vertex_info->vinfo.hwfmt[i]); - } + DBG(r300, DBG_DRAW, "r300: PSC emit:\n"); - OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8); - for (i = 0; i < 8; i++) { - OUT_CS(vertex_info->vap_prog_stream_cntl[i]); + BEGIN_CS(size); + OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, streams->count); + for (i = 0; i < streams->count; i++) { + OUT_CS(streams->vap_prog_stream_cntl[i]); DBG(r300, DBG_DRAW, " : prog_stream_cntl%d: 0x%08x\n", i, - vertex_info->vap_prog_stream_cntl[i]); + streams->vap_prog_stream_cntl[i]); } - OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8); - for (i = 0; i < 8; i++) { - OUT_CS(vertex_info->vap_prog_stream_cntl_ext[i]); + OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, streams->count); + for (i = 0; i < streams->count; i++) { + OUT_CS(streams->vap_prog_stream_cntl_ext[i]); DBG(r300, DBG_DRAW, " : prog_stream_cntl_ext%d: 0x%08x\n", i, - vertex_info->vap_prog_stream_cntl_ext[i]); + streams->vap_prog_stream_cntl_ext[i]); } END_CS; } -static void r300_flush_pvs(struct r300_context* r300) +void r300_emit_vap_output_state(struct r300_context* r300, + unsigned size, void* state) { + struct r300_vap_output_state *vap_out_state = + (struct r300_vap_output_state*)state; CS_LOCALS(r300); - BEGIN_CS(2); + DBG(r300, DBG_DRAW, "r300: VAP emit:\n"); + + BEGIN_CS(size); + OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2); + OUT_CS(vap_out_state->vap_vtx_state_cntl); + OUT_CS(vap_out_state->vap_vsm_vtx_assm); + OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2); + OUT_CS(vap_out_state->vap_out_vtx_fmt[0]); + OUT_CS(vap_out_state->vap_out_vtx_fmt[1]); + END_CS; +} + +void r300_emit_pvs_flush(struct r300_context* r300, unsigned size, void* state) +{ + CS_LOCALS(r300); + + BEGIN_CS(size); OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0); END_CS; } -void r300_emit_vs_state(struct r300_context* r300, void* state) +void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state) { struct r300_vertex_shader* vs = (struct r300_vertex_shader*)state; struct r300_vertex_program_code* code = &vs->code; - struct r300_screen* r300screen = r300_screen(r300->context.screen); + struct r300_screen* r300screen = r300->screen; unsigned instruction_count = code->length / 4; unsigned i; - unsigned vtx_mem_size = r300screen->caps->is_r500 ? 128 : 72; + unsigned vtx_mem_size = r300screen->caps.is_r500 ? 128 : 72; unsigned input_count = MAX2(util_bitcount(code->InputsRead), 1); unsigned output_count = MAX2(util_bitcount(code->OutputsWritten), 1); unsigned temp_count = MAX2(code->num_temporaries, 1); @@ -873,17 +958,13 @@ void r300_emit_vs_state(struct r300_context* r300, void* state) vtx_mem_size / output_count, 10); unsigned pvs_num_controllers = MIN2(vtx_mem_size / temp_count, 6); - CS_LOCALS(r300); + unsigned imm_first = vs->externals_count; + unsigned imm_end = vs->code.constants.Count; + unsigned imm_count = vs->immediates_count; - if (!r300screen->caps->has_tcl) { - debug_printf("r300: Implementation error: emit_vertex_shader called," - " but has_tcl is FALSE!\n"); - return; - } - - r300_flush_pvs(r300); + CS_LOCALS(r300); - BEGIN_CS(9 + code->length); + BEGIN_CS(size); /* R300_VAP_PVS_CODE_CNTL_0 * R300_VAP_PVS_CONST_CNTL * R300_VAP_PVS_CODE_CNTL_1 @@ -903,37 +984,47 @@ void r300_emit_vs_state(struct r300_context* r300, void* state) OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(pvs_num_slots) | R300_PVS_NUM_CNTLRS(pvs_num_controllers) | - R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) | + R300_PVS_NUM_FPUS(r300screen->caps.num_vert_fpus) | R300_PVS_VF_MAX_VTX_NUM(12) | - (r300screen->caps->is_r500 ? R500_TCL_STATE_OPTIMIZATION : 0)); + (r300screen->caps.is_r500 ? R500_TCL_STATE_OPTIMIZATION : 0)); + + /* Emit immediates. */ + if (imm_count) { + OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, + (r300->screen->caps.is_r500 ? + R500_PVS_CONST_START : R300_PVS_CONST_START) + + imm_first); + OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, imm_count * 4); + for (i = imm_first; i < imm_end; i++) { + const float *data = vs->code.constants.Constants[i].u.Immediate; + OUT_CS_32F(data[0]); + OUT_CS_32F(data[1]); + OUT_CS_32F(data[2]); + OUT_CS_32F(data[3]); + } + } END_CS; } -void r300_emit_vs_constant_buffer(struct r300_context* r300, - struct rc_constant_list* constants) +void r300_emit_vs_constants(struct r300_context* r300, + unsigned size, void *state) { - int i; - struct r300_screen* r300screen = r300_screen(r300->context.screen); + unsigned i; + unsigned count = + ((struct r300_vertex_shader*)r300->vs_state.state)->externals_count; + struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state; CS_LOCALS(r300); - if (!r300screen->caps->has_tcl) { - debug_printf("r300: Implementation error: emit_vertex_shader called," - " but has_tcl is FALSE!\n"); - return; - } - - if (constants->Count == 0) + if (!count) return; - BEGIN_CS(constants->Count * 4 + 3); + BEGIN_CS(size); OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, - (r300screen->caps->is_r500 ? + (r300->screen->caps.is_r500 ? R500_PVS_CONST_START : R300_PVS_CONST_START)); - OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4); - for (i = 0; i < constants->Count; i++) { - const float * data = get_shader_constant(r300, - &constants->Constants[i], - &r300->shader_constants[PIPE_SHADER_VERTEX]); + OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, count * 4); + for (i = 0; i < count; i++) { + const float *data = buf->constants[i]; OUT_CS_32F(data[0]); OUT_CS_32F(data[1]); OUT_CS_32F(data[2]); @@ -942,136 +1033,144 @@ void r300_emit_vs_constant_buffer(struct r300_context* r300, END_CS; } -void r300_emit_viewport_state(struct r300_context* r300, void* state) +void r300_emit_viewport_state(struct r300_context* r300, + unsigned size, void* state) { struct r300_viewport_state* viewport = (struct r300_viewport_state*)state; CS_LOCALS(r300); - if (r300->tcl_bypass) { - BEGIN_CS(2); - OUT_CS_REG(R300_VAP_VTE_CNTL, 0); - END_CS; - } else { - BEGIN_CS(9); - OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); - OUT_CS_32F(viewport->xscale); - OUT_CS_32F(viewport->xoffset); - OUT_CS_32F(viewport->yscale); - OUT_CS_32F(viewport->yoffset); - OUT_CS_32F(viewport->zscale); - OUT_CS_32F(viewport->zoffset); - OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control); - END_CS; - } -} - -void r300_emit_texture_count(struct r300_context* r300) -{ - uint32_t tx_enable = 0; - int i; - CS_LOCALS(r300); - - /* Notice that texture_count and sampler_count are just sizes - * of the respective arrays. We still have to check for the individual - * elements. */ - for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) { - if (r300->textures[i]) { - tx_enable |= 1 << i; - } - } - - BEGIN_CS(2); - OUT_CS_REG(R300_TX_ENABLE, tx_enable); - END_CS; - + BEGIN_CS(size); + OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); + OUT_CS_32F(viewport->xscale); + OUT_CS_32F(viewport->xoffset); + OUT_CS_32F(viewport->yscale); + OUT_CS_32F(viewport->yoffset); + OUT_CS_32F(viewport->zscale); + OUT_CS_32F(viewport->zoffset); + OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control); + END_CS; } -void r300_emit_ztop_state(struct r300_context* r300, void* state) +void r300_emit_ztop_state(struct r300_context* r300, + unsigned size, void* state) { struct r300_ztop_state* ztop = (struct r300_ztop_state*)state; CS_LOCALS(r300); - BEGIN_CS(2); + BEGIN_CS(size); OUT_CS_REG(R300_ZB_ZTOP, ztop->z_buffer_top); END_CS; } -void r300_flush_textures(struct r300_context* r300) +void r300_emit_texture_cache_inval(struct r300_context* r300, unsigned size, void* state) { CS_LOCALS(r300); - BEGIN_CS(2); + BEGIN_CS(size); OUT_CS_REG(R300_TX_INVALTAGS, 0); END_CS; } -void r300_emit_buffer_validate(struct r300_context *r300) +void r300_emit_buffer_validate(struct r300_context *r300, + boolean do_validate_vertex_buffers, + struct pipe_resource *index_buffer) { struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)r300->fb_state.state; + struct r300_textures_state *texstate = + (struct r300_textures_state*)r300->textures_state.state; struct r300_texture* tex; + struct pipe_vertex_buffer *vbuf = r300->vertex_buffer; + struct pipe_vertex_element *velem = r300->velems->velem; + struct pipe_resource *pbuf; unsigned i; boolean invalid = FALSE; + /* upload buffers first */ + if (r300->any_user_vbs) { + r300_upload_user_buffers(r300); + r300->any_user_vbs = false; + } + /* Clean out BOs. */ - r300->winsys->reset_bos(r300->winsys); + r300->rws->reset_bos(r300->rws); validate: /* Color buffers... */ for (i = 0; i < fb->nr_cbufs; i++) { - tex = (struct r300_texture*)fb->cbufs[i]->texture; + tex = r300_texture(fb->cbufs[i]->texture); assert(tex && tex->buffer && "cbuf is marked, but NULL!"); - if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, - 0, RADEON_GEM_DOMAIN_VRAM)) { + if (!r300_add_texture(r300->rws, tex, + 0, RADEON_GEM_DOMAIN_VRAM)) { r300->context.flush(&r300->context, 0, NULL); goto validate; } } /* ...depth buffer... */ if (fb->zsbuf) { - tex = (struct r300_texture*)fb->zsbuf->texture; + tex = r300_texture(fb->zsbuf->texture); assert(tex && tex->buffer && "zsbuf is marked, but NULL!"); - if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, - 0, RADEON_GEM_DOMAIN_VRAM)) { + if (!r300_add_texture(r300->rws, tex, + 0, RADEON_GEM_DOMAIN_VRAM)) { r300->context.flush(&r300->context, 0, NULL); goto validate; } } /* ...textures... */ - for (i = 0; i < r300->texture_count; i++) { - tex = r300->textures[i]; - if (!tex) + for (i = 0; i < texstate->count; i++) { + if (!(texstate->tx_enable & (1 << i))) { continue; - if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, - RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) { + } + + tex = r300_texture(texstate->sampler_views[i]->base.texture); + if (!r300_add_texture(r300->rws, tex, + RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) { r300->context.flush(&r300->context, 0, NULL); goto validate; } } /* ...occlusion query buffer... */ - if (r300->dirty_state & R300_NEW_QUERY) { - if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo, - 0, RADEON_GEM_DOMAIN_GTT)) { + if (r300->query_start.dirty) { + if (!r300_add_buffer(r300->rws, r300->oqbo, + 0, RADEON_GEM_DOMAIN_GTT)) { r300->context.flush(&r300->context, 0, NULL); goto validate; } } - /* ...and vertex buffer. */ + /* ...vertex buffer for SWTCL path... */ if (r300->vbo) { - if (!r300->winsys->add_buffer(r300->winsys, r300->vbo, - RADEON_GEM_DOMAIN_GTT, 0)) { + if (!r300_add_buffer(r300->rws, r300->vbo, + RADEON_GEM_DOMAIN_GTT, 0)) { r300->context.flush(&r300->context, 0, NULL); goto validate; } - } else { - /* debug_printf("No VBO while emitting dirty state!\n"); */ } - if (!r300->winsys->validate(r300->winsys)) { + /* ...vertex buffers for HWTCL path... */ + if (do_validate_vertex_buffers) { + for (i = 0; i < r300->velems->count; i++) { + pbuf = vbuf[velem[i].vertex_buffer_index].buffer; + + if (!r300_add_buffer(r300->rws, pbuf, + RADEON_GEM_DOMAIN_GTT, 0)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + } + /* ...and index buffer for HWTCL path. */ + if (index_buffer) { + if (!r300_add_buffer(r300->rws, index_buffer, + RADEON_GEM_DOMAIN_GTT, 0)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } + } + if (!r300->rws->validate(r300->rws)) { r300->context.flush(&r300->context, 0, NULL); if (invalid) { /* Well, hell. */ - debug_printf("r300: Stuck in validation loop, gonna quit now."); - exit(1); + fprintf(stderr, "r300: Stuck in validation loop, gonna quit now.\n"); + abort(); } invalid = TRUE; goto validate; @@ -1084,100 +1183,31 @@ unsigned r300_get_num_dirty_dwords(struct r300_context *r300) unsigned dwords = 0; foreach(atom, &r300->atom_list) { - if (atom->dirty || atom->always_dirty) { + if (atom->dirty) { dwords += atom->size; } } - /* XXX This is the compensation for the non-atomized states. */ - dwords += 1024; - return dwords; } /* Emit all dirty state. */ void r300_emit_dirty_state(struct r300_context* r300) { - struct r300_screen* r300screen = r300_screen(r300->context.screen); + struct r300_screen* r300screen = r300->screen; struct r300_atom* atom; - unsigned i; - int dirty_tex = 0; - - if (r300->dirty_state & R300_NEW_QUERY) { - r300_emit_query_start(r300); - r300->dirty_state &= ~R300_NEW_QUERY; - } foreach(atom, &r300->atom_list) { - if (atom->dirty || atom->always_dirty) { - atom->emit(r300, atom->state); + if (atom->dirty) { + atom->emit(r300, atom->size, atom->state); atom->dirty = FALSE; } } - if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) { - r300_emit_fragment_depth_config(r300, r300->fs); - if (r300screen->caps->is_r500) { - r500_emit_fragment_program_code(r300, &r300->fs->shader->code); - } else { - r300_emit_fragment_program_code(r300, &r300->fs->shader->code); - } - r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER; - } - - if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER_CONSTANTS) { - if (r300screen->caps->is_r500) { - r500_emit_fs_constant_buffer(r300, - &r300->fs->shader->code.constants); - } else { - r300_emit_fs_constant_buffer(r300, - &r300->fs->shader->code.constants); - } - r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS; + /* Emit the VBO for SWTCL. */ + if (!r300screen->caps.has_tcl) { + r300_emit_vertex_buffer(r300); } - /* Samplers and textures are tracked separately but emitted together. */ - if (r300->dirty_state & - (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) { - r300_emit_texture_count(r300); - - for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) { - if (r300->dirty_state & - ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) { - if (r300->textures[i]) { - r300_emit_texture(r300, - r300->sampler_states[i], - r300->textures[i], - i); - dirty_tex |= r300->dirty_state & (R300_NEW_TEXTURE << i); - } - r300->dirty_state &= - ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i)); - } - } - r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES); - } - - if (dirty_tex) { - r300_flush_textures(r300); - } - - if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS || r300->vs_state.dirty) { - r300_flush_pvs(r300); - } - - if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) { - struct r300_vertex_shader* vs = r300->vs_state.state; - r300_emit_vs_constant_buffer(r300, &vs->code.constants); - r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS; - } - - /* XXX - assert(r300->dirty_state == 0); - */ - - /* Finally, emit the VBO. */ - /* r300_emit_vertex_buffer(r300); */ - r300->dirty_hw++; }