X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_emit.c;h=88fe166359b371e0c2a7bcd8a56ba313465aa9e7;hb=ca0e88ce9298516087825758dd97dd0636d9f19c;hp=27fb9aa9ba8d5a823e64bc0f7d0fbcbe58c159a5;hpb=8a2c961798b4ab1f1095f14d814242422020d4f9;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index 27fb9aa9ba8..88fe166359b 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -32,18 +32,20 @@ #include "r300_emit.h" #include "r300_fs.h" #include "r300_screen.h" -#include "r300_state_derived.h" #include "r300_state_inlines.h" -#include "r300_texture.h" #include "r300_vs.h" void r300_emit_blend_state(struct r300_context* r300, void* state) { struct r300_blend_state* blend = (struct r300_blend_state*)state; + struct pipe_framebuffer_state* fb = + (struct pipe_framebuffer_state*)r300->fb_state.state; CS_LOCALS(r300); + BEGIN_CS(8); + OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop); OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 3); - if (r300->framebuffer_state.nr_cbufs) { + if (fb->nr_cbufs) { OUT_CS(blend->blend_control); OUT_CS(blend->alpha_blend_control); OUT_CS(blend->color_channel_mask); @@ -53,7 +55,6 @@ void r300_emit_blend_state(struct r300_context* r300, void* state) OUT_CS(0); /* XXX also disable fastfill here once it's supported */ } - OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop); OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither); END_CS; } @@ -111,19 +112,16 @@ void r300_emit_dsa_state(struct r300_context* r300, void* state) { struct r300_dsa_state* dsa = (struct r300_dsa_state*)state; struct r300_screen* r300screen = r300_screen(r300->context.screen); + struct pipe_framebuffer_state* fb = + (struct pipe_framebuffer_state*)r300->fb_state.state; + struct pipe_stencil_ref stencil_ref = r300->stencil_ref; CS_LOCALS(r300); BEGIN_CS(r300screen->caps->is_r500 ? 8 : 6); OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); - - /* not needed since we use the 8bit alpha ref */ - /*if (r300screen->caps->is_r500) { - OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); - }*/ - OUT_CS_REG_SEQ(R300_ZB_CNTL, 3); - if (r300->framebuffer_state.zsbuf) { + if (fb->zsbuf) { OUT_CS(dsa->z_buffer_control); OUT_CS(dsa->z_stencil_control); } else { @@ -131,11 +129,10 @@ void r300_emit_dsa_state(struct r300_context* r300, void* state) OUT_CS(0); } - OUT_CS(dsa->stencil_ref_mask); + OUT_CS(dsa->stencil_ref_mask | stencil_ref.ref_value[0]); - /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */ if (r300screen->caps->is_r500) { - OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); + OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf | stencil_ref.ref_value[1]); } END_CS; } @@ -145,6 +142,8 @@ static const float * get_shader_constant( struct rc_constant * constant, struct r300_constant_buffer * externals) { + struct r300_viewport_state* viewport = + (struct r300_viewport_state*)r300->viewport_state.state; static float vec[4] = { 0.0, 0.0, 0.0, 1.0 }; struct pipe_texture *tex; @@ -165,32 +164,29 @@ static const float * get_shader_constant( vec[1] = 1.0 / tex->height0; break; - /* Texture compare-fail value. */ - /* XXX Since Gallium doesn't support GL_ARB_shadow_ambient, - * this is always (0,0,0,0). */ + /* Texture compare-fail value. Shouldn't ever show up, but if + * it does, we'll be ready. */ case RC_STATE_SHADOW_AMBIENT: vec[3] = 0; break; case RC_STATE_R300_VIEWPORT_SCALE: - if (r300->rs_state->enable_vte) { - vec[0] = r300->viewport_state->xscale; - vec[1] = r300->viewport_state->yscale; - vec[2] = r300->viewport_state->zscale; - } else { + if (r300->tcl_bypass) { vec[0] = 1; vec[1] = 1; vec[2] = 1; + } else { + vec[0] = viewport->xscale; + vec[1] = viewport->yscale; + vec[2] = viewport->zscale; } break; case RC_STATE_R300_VIEWPORT_OFFSET: - if (r300->rs_state->enable_vte) { - vec[0] = r300->viewport_state->xoffset; - vec[1] = r300->viewport_state->yoffset; - vec[2] = r300->viewport_state->zoffset; - } else { - /* Zeros. */ + if (!r300->tcl_bypass) { + vec[0] = viewport->xoffset; + vec[1] = viewport->yoffset; + vec[2] = viewport->zoffset; } break; @@ -383,19 +379,16 @@ void r500_emit_fs_constant_buffer(struct r300_context* r300, END_CS; } -void r300_emit_fb_state(struct r300_context* r300, - struct pipe_framebuffer_state* fb) +void r300_emit_fb_state(struct r300_context* r300, void* state) { + struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)state; + struct r300_screen* r300screen = r300_screen(r300->context.screen); struct r300_texture* tex; struct pipe_surface* surf; int i; CS_LOCALS(r300); - /* Shouldn't fail unless there is a bug in the state tracker. */ - assert(fb->nr_cbufs <= 4); - - BEGIN_CS((10 * fb->nr_cbufs) + (2 * (4 - fb->nr_cbufs)) + - (fb->zsbuf ? 10 : 0) + 6); + BEGIN_CS((10 * fb->nr_cbufs) + (fb->zsbuf ? 10 : 0) + 6); /* Flush and free renderbuffer caches. */ OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, @@ -406,7 +399,18 @@ void r300_emit_fb_state(struct r300_context* r300, R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); /* Set the number of colorbuffers. */ - OUT_CS_REG(R300_RB3D_CCTL, R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs)); + if (fb->nr_cbufs > 1) { + if (r300screen->caps->is_r500) { + OUT_CS_REG(R300_RB3D_CCTL, + R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs) | + R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE); + } else { + OUT_CS_REG(R300_RB3D_CCTL, + R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs)); + } + } else { + OUT_CS_REG(R300_RB3D_CCTL, 0x0); + } /* Set up colorbuffers. */ for (i = 0; i < fb->nr_cbufs; i++) { @@ -419,18 +423,15 @@ void r300_emit_fb_state(struct r300_context* r300, OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1); OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level] | - r300_translate_colorformat(tex->tex.format), 0, - RADEON_GEM_DOMAIN_VRAM, 0); + r300_translate_colorformat(tex->tex.format) | + R300_COLOR_TILE(tex->mip_macrotile[surf->level]) | + R300_COLOR_MICROTILE(tex->microtile), + 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), r300_translate_out_fmt(surf->format)); } - /* Disable unused colorbuffers. */ - for (; i < 4; i++) { - OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), R300_US_OUT_FMT_UNUSED); - } - /* Set up a zbuffer. */ if (fb->zsbuf) { surf = fb->zsbuf; @@ -443,8 +444,10 @@ void r300_emit_fb_state(struct r300_context* r300, OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format)); OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1); - OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level], 0, - RADEON_GEM_DOMAIN_VRAM, 0); + OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level] | + R300_DEPTHMACROTILE(tex->mip_macrotile[surf->level]) | + R300_DEPTHMICROTILE(tex->microtile), + 0, RADEON_GEM_DOMAIN_VRAM, 0); } END_CS; @@ -576,46 +579,69 @@ void r300_emit_query_end(struct r300_context* r300) r300_emit_query_finish(r300, query); } -void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs) +void r300_emit_rs_state(struct r300_context* r300, void* state) { + struct r300_rs_state* rs = (struct r300_rs_state*)state; + float scale, offset; CS_LOCALS(r300); - BEGIN_CS(22); + BEGIN_CS(18 + (rs->polygon_offset_enable ? 5 : 0)); OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status); + + OUT_CS_REG(R300_GB_AA_CONFIG, rs->antialiasing_config); + OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size); OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2); OUT_CS(rs->point_minmax); OUT_CS(rs->line_control); - OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6); - OUT_CS(rs->depth_scale_front); - OUT_CS(rs->depth_offset_front); - OUT_CS(rs->depth_scale_back); - OUT_CS(rs->depth_offset_back); + + if (rs->polygon_offset_enable) { + scale = rs->depth_scale * 12; + offset = rs->depth_offset; + + switch (r300->zbuffer_bpp) { + case 16: + offset *= 4; + break; + case 24: + offset *= 2; + break; + } + + OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4); + OUT_CS_32F(scale); + OUT_CS_32F(offset); + OUT_CS_32F(scale); + OUT_CS_32F(offset); + } + + OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2); OUT_CS(rs->polygon_offset_enable); OUT_CS(rs->cull_mode); OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config); OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value); - OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control); OUT_CS_REG(R300_GA_POLY_MODE, rs->polygon_mode); END_CS; } -void r300_emit_rs_block_state(struct r300_context* r300, - struct r300_rs_block* rs) +void r300_emit_rs_block_state(struct r300_context* r300, void* state) { - int i; + struct r300_rs_block* rs = (struct r300_rs_block*)state; + unsigned i; struct r300_screen* r300screen = r300_screen(r300->context.screen); + /* It's the same for both INST and IP tables */ + unsigned count = (rs->inst_count & R300_RS_INST_COUNT_MASK) + 1; CS_LOCALS(r300); DBG(r300, DBG_DRAW, "r300: RS emit:\n"); - BEGIN_CS(21); + BEGIN_CS(5 + count*2); if (r300screen->caps->is_r500) { - OUT_CS_REG_SEQ(R500_RS_IP_0, 8); + OUT_CS_REG_SEQ(R500_RS_IP_0, count); } else { - OUT_CS_REG_SEQ(R300_RS_IP_0, 8); + OUT_CS_REG_SEQ(R300_RS_IP_0, count); } - for (i = 0; i < 8; i++) { + for (i = 0; i < count; i++) { OUT_CS(rs->ip[i]); DBG(r300, DBG_DRAW, " : ip %d: 0x%08x\n", i, rs->ip[i]); } @@ -625,11 +651,11 @@ void r300_emit_rs_block_state(struct r300_context* r300, OUT_CS(rs->inst_count); if (r300screen->caps->is_r500) { - OUT_CS_REG_SEQ(R500_RS_INST_0, 8); + OUT_CS_REG_SEQ(R500_RS_INST_0, count); } else { - OUT_CS_REG_SEQ(R300_RS_INST_0, 8); + OUT_CS_REG_SEQ(R300_RS_INST_0, count); } - for (i = 0; i < 8; i++) { + for (i = 0; i < count; i++) { OUT_CS(rs->inst[i]); DBG(r300, DBG_DRAW, " : inst %d: 0x%08x\n", i, rs->inst[i]); } @@ -640,26 +666,65 @@ void r300_emit_rs_block_state(struct r300_context* r300, END_CS; } -static void r300_emit_scissor_regs(struct r300_context* r300, - struct r300_scissor_regs* scissor) +void r300_emit_scissor_state(struct r300_context* r300, void* state) { + unsigned minx, miny, maxx, maxy; + uint32_t top_left, bottom_right; + struct r300_screen* r300screen = r300_screen(r300->context.screen); + struct pipe_scissor_state* scissor = (struct pipe_scissor_state*)state; + struct pipe_framebuffer_state* fb = + (struct pipe_framebuffer_state*)r300->fb_state.state; CS_LOCALS(r300); - BEGIN_CS(3); - OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); - OUT_CS(scissor->top_left); - OUT_CS(scissor->bottom_right); - END_CS; -} + minx = miny = 0; + maxx = fb->width; + maxy = fb->height; -void r300_emit_scissor_state(struct r300_context* r300, - struct r300_scissor_state* scissor) -{ - if (r300->rs_state->rs.scissor) { - r300_emit_scissor_regs(r300, &scissor->scissor); + if (((struct r300_rs_state*)r300->rs_state.state)->rs.scissor) { + minx = MAX2(minx, scissor->minx); + miny = MAX2(miny, scissor->miny); + maxx = MIN2(maxx, scissor->maxx); + maxy = MIN2(maxy, scissor->maxy); + } + + /* Special case for zero-area scissor. + * + * We can't allow the variables maxx and maxy to be zero because they are + * subtracted from later in the code, which would cause emitting ~0 and + * making the kernel checker angry. + * + * Let's consider we change maxx and maxy to 1, which is effectively + * a one-pixel area. We must then change minx and miny to a number which is + * greater than 1 to get the zero area back. */ + if (!maxx || !maxy) { + minx = 2; + miny = 2; + maxx = 1; + maxy = 1; + } + + if (r300screen->caps->is_r500) { + top_left = + (minx << R300_SCISSORS_X_SHIFT) | + (miny << R300_SCISSORS_Y_SHIFT); + bottom_right = + ((maxx - 1) << R300_SCISSORS_X_SHIFT) | + ((maxy - 1) << R300_SCISSORS_Y_SHIFT); } else { - r300_emit_scissor_regs(r300, &scissor->framebuffer); + /* Offset of 1440 in non-R500 chipsets. */ + top_left = + ((minx + 1440) << R300_SCISSORS_X_SHIFT) | + ((miny + 1440) << R300_SCISSORS_Y_SHIFT); + bottom_right = + (((maxx - 1) + 1440) << R300_SCISSORS_X_SHIFT) | + (((maxy - 1) + 1440) << R300_SCISSORS_Y_SHIFT); } + + BEGIN_CS(3); + OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); + OUT_CS(top_left); + OUT_CS(bottom_right); + END_CS; } void r300_emit_texture(struct r300_context* r300, @@ -678,12 +743,18 @@ void r300_emit_texture(struct r300_context* r300, filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE); } - /* determine min/max levels */ - /* the MAX_MIP level is the largest (finest) one */ - max_level = MIN2(sampler->max_lod, tex->tex.last_level); - min_level = MIN2(sampler->min_lod, max_level); - format0 |= R300_TX_NUM_LEVELS(max_level); - filter0 |= R300_TX_MAX_MIP_LEVEL(min_level); + if (tex->is_npot) { + /* NPOT textures don't support mip filter, unfortunately. + * This prevents incorrect rendering. */ + filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK; + } else { + /* determine min/max levels */ + /* the MAX_MIP level is the largest (finest) one */ + max_level = MIN2(sampler->max_lod, tex->tex.last_level); + min_level = MIN2(sampler->min_lod, max_level); + format0 |= R300_TX_NUM_LEVELS(max_level); + filter0 |= R300_TX_MAX_MIP_LEVEL(min_level); + } BEGIN_CS(16); OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), filter0 | @@ -695,27 +766,13 @@ void r300_emit_texture(struct r300_context* r300, OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1); OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2); OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1); - OUT_CS_RELOC(tex->buffer, 0, - RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0); + OUT_CS_RELOC(tex->buffer, + R300_TXO_MACRO_TILE(tex->macrotile) | + R300_TXO_MICRO_TILE(tex->microtile), + RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0); END_CS; } -static boolean r300_validate_aos(struct r300_context *r300) -{ - struct pipe_vertex_buffer *vbuf = r300->vertex_buffer; - struct pipe_vertex_element *velem = r300->vertex_element; - int i; - - /* Check if formats and strides are aligned to the size of DWORD. */ - for (i = 0; i < r300->vertex_element_count; i++) { - if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 || - util_format_get_blocksize(velem[i].src_format) % 4 != 0) { - return FALSE; - } - } - return TRUE; -} - void r300_emit_aos(struct r300_context* r300, unsigned offset) { struct pipe_vertex_buffer *vb1, *vb2, *vbuf = r300->vertex_buffer; @@ -725,12 +782,6 @@ void r300_emit_aos(struct r300_context* r300, unsigned offset) unsigned packet_size = (aos_count * 3 + 1) / 2; CS_LOCALS(r300); - /* XXX Move this checking to a more approriate place. */ - if (!r300_validate_aos(r300)) { - /* XXX We should fallback using Draw. */ - assert(0); - } - BEGIN_CS(2 + packet_size + aos_count * 2); OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size); OUT_CS(aos_count); @@ -762,64 +813,39 @@ void r300_emit_aos(struct r300_context* r300, unsigned offset) END_CS; } -#if 0 -void r300_emit_draw_packet(struct r300_context* r300) -{ - CS_LOCALS(r300); - - DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, " - "vertex size %d\n", r300->vbo, - r300->vertex_info->vinfo.size); - /* Set the pointer to our vertex buffer. The emitted values are this: - * PACKET3 [3D_LOAD_VBPNTR] - * COUNT [1] - * FORMAT [size | stride << 8] - * OFFSET [offset into BO] - * VBPNTR [relocated BO] - */ - BEGIN_CS(7); - OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3); - OUT_CS(1); - OUT_CS(r300->vertex_info->vinfo.size | - (r300->vertex_info->vinfo.size << 8)); - OUT_CS(r300->vbo_offset); - OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0); - END_CS; -} -#endif - -void r300_emit_vertex_format_state(struct r300_context* r300) +void r300_emit_vertex_format_state(struct r300_context* r300, void* state) { - int i; + struct r300_vertex_info* vertex_info = (struct r300_vertex_info*)state; + unsigned i; CS_LOCALS(r300); DBG(r300, DBG_DRAW, "r300: VAP/PSC emit:\n"); BEGIN_CS(26); - OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info->vinfo.size); + OUT_CS_REG(R300_VAP_VTX_SIZE, vertex_info->vinfo.size); OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2); - OUT_CS(r300->vertex_info->vinfo.hwfmt[0]); - OUT_CS(r300->vertex_info->vinfo.hwfmt[1]); + OUT_CS(vertex_info->vinfo.hwfmt[0]); + OUT_CS(vertex_info->vinfo.hwfmt[1]); OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2); - OUT_CS(r300->vertex_info->vinfo.hwfmt[2]); - OUT_CS(r300->vertex_info->vinfo.hwfmt[3]); + OUT_CS(vertex_info->vinfo.hwfmt[2]); + OUT_CS(vertex_info->vinfo.hwfmt[3]); for (i = 0; i < 4; i++) { DBG(r300, DBG_DRAW, " : hwfmt%d: 0x%08x\n", i, - r300->vertex_info->vinfo.hwfmt[i]); + vertex_info->vinfo.hwfmt[i]); } OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8); for (i = 0; i < 8; i++) { - OUT_CS(r300->vertex_info->vap_prog_stream_cntl[i]); + OUT_CS(vertex_info->vap_prog_stream_cntl[i]); DBG(r300, DBG_DRAW, " : prog_stream_cntl%d: 0x%08x\n", i, - r300->vertex_info->vap_prog_stream_cntl[i]); + vertex_info->vap_prog_stream_cntl[i]); } OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8); for (i = 0; i < 8; i++) { - OUT_CS(r300->vertex_info->vap_prog_stream_cntl_ext[i]); + OUT_CS(vertex_info->vap_prog_stream_cntl_ext[i]); DBG(r300, DBG_DRAW, " : prog_stream_cntl_ext%d: 0x%08x\n", i, - r300->vertex_info->vap_prog_stream_cntl_ext[i]); + vertex_info->vap_prog_stream_cntl_ext[i]); } END_CS; } @@ -912,26 +938,27 @@ void r300_emit_vs_constant_buffer(struct r300_context* r300, END_CS; } -void r300_emit_viewport_state(struct r300_context* r300, - struct r300_viewport_state* viewport) +void r300_emit_viewport_state(struct r300_context* r300, void* state) { + struct r300_viewport_state* viewport = (struct r300_viewport_state*)state; CS_LOCALS(r300); - BEGIN_CS(9); - OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); - OUT_CS_32F(viewport->xscale); - OUT_CS_32F(viewport->xoffset); - OUT_CS_32F(viewport->yscale); - OUT_CS_32F(viewport->yoffset); - OUT_CS_32F(viewport->zscale); - OUT_CS_32F(viewport->zoffset); - - if (r300->rs_state->enable_vte) { - OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control); - } else { + if (r300->tcl_bypass) { + BEGIN_CS(2); OUT_CS_REG(R300_VAP_VTE_CNTL, 0); + END_CS; + } else { + BEGIN_CS(9); + OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); + OUT_CS_32F(viewport->xscale); + OUT_CS_32F(viewport->xoffset); + OUT_CS_32F(viewport->yscale); + OUT_CS_32F(viewport->yoffset); + OUT_CS_32F(viewport->zscale); + OUT_CS_32F(viewport->zoffset); + OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control); + END_CS; } - END_CS; } void r300_emit_texture_count(struct r300_context* r300) @@ -983,30 +1010,21 @@ static void r300_flush_pvs(struct r300_context* r300) END_CS; } -/* Emit all dirty state. */ -void r300_emit_dirty_state(struct r300_context* r300) +void r300_emit_buffer_validate(struct r300_context *r300) { - struct r300_screen* r300screen = r300_screen(r300->context.screen); + struct pipe_framebuffer_state* fb = + (struct pipe_framebuffer_state*)r300->fb_state.state; struct r300_texture* tex; - struct r300_atom* atom; - int i, dirty_tex = 0; + unsigned i; boolean invalid = FALSE; - /* Check size of CS. */ - /* Make sure we have at least 8*1024 spare dwords. */ - /* XXX It would be nice to know the number of dwords we really need to - * XXX emit. */ - if (!r300->winsys->check_cs(r300->winsys, 8*1024)) { - r300->context.flush(&r300->context, 0, NULL); - } - /* Clean out BOs. */ r300->winsys->reset_bos(r300->winsys); validate: /* Color buffers... */ - for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) { - tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture; + for (i = 0; i < fb->nr_cbufs; i++) { + tex = (struct r300_texture*)fb->cbufs[i]->texture; assert(tex && tex->buffer && "cbuf is marked, but NULL!"); if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, 0, RADEON_GEM_DOMAIN_VRAM)) { @@ -1015,8 +1033,8 @@ validate: } } /* ...depth buffer... */ - if (r300->framebuffer_state.zsbuf) { - tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture; + if (fb->zsbuf) { + tex = (struct r300_texture*)fb->zsbuf->texture; assert(tex && tex->buffer && "zsbuf is marked, but NULL!"); if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, 0, RADEON_GEM_DOMAIN_VRAM)) { @@ -1036,10 +1054,12 @@ validate: } } /* ...occlusion query buffer... */ - if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo, - 0, RADEON_GEM_DOMAIN_GTT)) { - r300->context.flush(&r300->context, 0, NULL); - goto validate; + if (r300->dirty_state & R300_NEW_QUERY) { + if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo, + 0, RADEON_GEM_DOMAIN_GTT)) { + r300->context.flush(&r300->context, 0, NULL); + goto validate; + } } /* ...and vertex buffer. */ if (r300->vbo) { @@ -1061,6 +1081,31 @@ validate: invalid = TRUE; goto validate; } +} + +/* Emit all dirty state. */ +void r300_emit_dirty_state(struct r300_context* r300) +{ + struct r300_screen* r300screen = r300_screen(r300->context.screen); + struct r300_atom* atom; + unsigned i, dwords = 1024; + int dirty_tex = 0; + + /* Check the required number of dwords against the space remaining in the + * current CS object. If we need more, then flush. */ + + foreach(atom, &r300->atom_list) { + if (atom->dirty || atom->always_dirty) { + dwords += atom->size; + } + } + + /* Make sure we have at least 2*1024 spare dwords. */ + /* XXX It would be nice to know the number of dwords we really need to + * XXX emit. */ + while (!r300->winsys->check_cs(r300->winsys, dwords)) { + r300->context.flush(&r300->context, 0, NULL); + } if (r300->dirty_state & R300_NEW_QUERY) { r300_emit_query_start(r300); @@ -1068,7 +1113,7 @@ validate: } foreach(atom, &r300->atom_list) { - if (atom->dirty) { + if (atom->dirty || atom->always_dirty) { atom->emit(r300, atom->state); atom->dirty = FALSE; } @@ -1095,26 +1140,6 @@ validate: r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS; } - if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) { - r300_emit_fb_state(r300, &r300->framebuffer_state); - r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS; - } - - if (r300->dirty_state & R300_NEW_RASTERIZER) { - r300_emit_rs_state(r300, r300->rs_state); - r300->dirty_state &= ~R300_NEW_RASTERIZER; - } - - if (r300->dirty_state & R300_NEW_RS_BLOCK) { - r300_emit_rs_block_state(r300, r300->rs_block); - r300->dirty_state &= ~R300_NEW_RS_BLOCK; - } - - if (r300->dirty_state & R300_NEW_SCISSOR) { - r300_emit_scissor_state(r300, r300->scissor_state); - r300->dirty_state &= ~R300_NEW_SCISSOR; - } - /* Samplers and textures are tracked separately but emitted together. */ if (r300->dirty_state & (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) { @@ -1123,33 +1148,24 @@ validate: for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) { if (r300->dirty_state & ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) { - if (r300->textures[i]) + if (r300->textures[i]) { r300_emit_texture(r300, r300->sampler_states[i], r300->textures[i], i); + dirty_tex |= r300->dirty_state & (R300_NEW_TEXTURE << i); + } r300->dirty_state &= ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i)); - dirty_tex++; } } r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES); } - if (r300->dirty_state & R300_NEW_VIEWPORT) { - r300_emit_viewport_state(r300, r300->viewport_state); - r300->dirty_state &= ~R300_NEW_VIEWPORT; - } - if (dirty_tex) { r300_flush_textures(r300); } - if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) { - r300_emit_vertex_format_state(r300); - r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT; - } - if (r300->dirty_state & (R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS)) { r300_flush_pvs(r300); }