X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_fs.c;h=79b01bb4dc26ce97534c915f9dc015647b4ea792;hb=b5e256c76dea2182c82af2a4f66224735701d55a;hp=36463b9a2eb4b5726d8428a15a59c25667bef0b0;hpb=476290946e7bd3b7fe5688622127d8c6a9c7f367;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index 36463b9a2eb..79b01bb4dc2 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -1,6 +1,7 @@ /* * Copyright 2008 Corbin Simpson * Joakim Sindholt + * Copyright 2009 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -21,12 +22,51 @@ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#include "r300_fs.h" +#include "tgsi/tgsi_dump.h" +#include "r300_context.h" +#include "r300_screen.h" +#include "r300_fs.h" #include "r300_tgsi_to_rc.h" +#include "radeon_code.h" #include "radeon_compiler.h" +/* Convert info about FS input semantics to r300_shader_semantics. */ +static void r300_shader_read_fs_inputs(struct tgsi_shader_info* info, + struct r300_shader_semantics* fs_inputs) +{ + int i; + unsigned index; + + r300_shader_semantics_reset(fs_inputs); + + for (i = 0; i < info->num_inputs; i++) { + index = info->input_semantic_index[i]; + + switch (info->input_semantic_name[i]) { + case TGSI_SEMANTIC_COLOR: + assert(index <= ATTR_COLOR_COUNT); + fs_inputs->color[index] = i; + break; + + case TGSI_SEMANTIC_GENERIC: + assert(index <= ATTR_GENERIC_COUNT); + fs_inputs->generic[index] = i; + break; + + case TGSI_SEMANTIC_FOG: + assert(index == 0); + fs_inputs->fog = i; + break; + + default: + assert(0); + } + } +} + + static void find_output_registers(struct r300_fragment_program_compiler * compiler, struct r300_fragment_shader * fs) { @@ -54,38 +94,24 @@ static void allocate_hardware_inputs( void (*allocate)(void * data, unsigned input, unsigned hwreg), void * mydata) { - struct tgsi_shader_info* info = &((struct r300_fragment_shader*)c->UserData)->info; - int total_colors = 0; - int colors = 0; - int total_generic = 0; - int generic = 0; - int i; - - for (i = 0; i < info->num_inputs; i++) { - switch (info->input_semantic_name[i]) { - case TGSI_SEMANTIC_COLOR: - total_colors++; - break; - case TGSI_SEMANTIC_FOG: - case TGSI_SEMANTIC_GENERIC: - total_generic++; - break; + struct r300_shader_semantics* inputs = + &((struct r300_fragment_shader*)c->UserData)->inputs; + int i, reg = 0; + + /* Allocate input registers. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (inputs->color[i] != ATTR_UNUSED) { + allocate(mydata, inputs->color[i], reg++); } } - - for(i = 0; i < info->num_inputs; i++) { - switch (info->input_semantic_name[i]) { - case TGSI_SEMANTIC_COLOR: - allocate(mydata, i, colors); - colors++; - break; - case TGSI_SEMANTIC_FOG: - case TGSI_SEMANTIC_GENERIC: - allocate(mydata, i, total_colors + generic); - generic++; - break; + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (inputs->generic[i] != ATTR_UNUSED) { + allocate(mydata, inputs->generic[i], reg++); } } + if (inputs->fog != ATTR_UNUSED) { + allocate(mydata, inputs->fog, reg++); + } } void r300_translate_fragment_shader(struct r300_context* r300, @@ -94,16 +120,20 @@ void r300_translate_fragment_shader(struct r300_context* r300, struct r300_fragment_program_compiler compiler; struct tgsi_to_rc ttr; + /* Initialize. */ + r300_shader_read_fs_inputs(&fs->info, &fs->inputs); + + /* Setup the compiler. */ memset(&compiler, 0, sizeof(compiler)); rc_init(&compiler.Base); - compiler.Base.Debug = 1; + compiler.Base.Debug = DBG_ON(r300, DBG_FP); compiler.code = &fs->code; compiler.is_r500 = r300_screen(r300->context.screen)->caps->is_r500; compiler.AllocateHwInputs = &allocate_hardware_inputs; compiler.UserData = fs; - /* TODO: Program compilation depends on texture compare modes, + /* XXX: Program compilation depends on texture compare modes, * which are sampler state. Therefore, programs need to be recompiled * depending on this state as in the classic Mesa driver. * @@ -126,9 +156,10 @@ void r300_translate_fragment_shader(struct r300_context* r300, /* Invoke the compiler */ r3xx_compile_fragment_program(&compiler); if (compiler.Base.Error) { - /* Todo: Fail gracefully */ - fprintf(stderr, "r300 FP: Compiler error\n"); - abort(); + /* XXX failover maybe? */ + DBG(r300, DBG_FP, "r300: Error compiling fragment program: %s\n", + compiler.Base.ErrorMsg); + assert(0); } /* And, finally... */