X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_fs.h;h=1cc435535959db3c016fab1a3340ba5066e934aa;hb=eb9dc2595f33f43e99c70dd69588f5573459fbca;hp=e831c30301b2fd6386d1024d2a7bf017bca2a873;hpb=b605f4ff11c894500f2d0273c5d4653ff413448d;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_fs.h b/src/gallium/drivers/r300/r300_fs.h index e831c30301b..1cc43553595 100644 --- a/src/gallium/drivers/r300/r300_fs.h +++ b/src/gallium/drivers/r300/r300_fs.h @@ -1,6 +1,7 @@ /* * Copyright 2008 Corbin Simpson * Joakim Sindholt + * Copyright 2009 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,31 +26,56 @@ #define R300_FS_H #include "pipe/p_state.h" - #include "tgsi/tgsi_scan.h" - #include "radeon_code.h" +#include "r300_shader_semantics.h" + +struct r300_fragment_shader_code { + struct tgsi_shader_info info; + struct r300_shader_semantics inputs; + + /* Whether the shader was replaced by a dummy one due to a shader + * compilation failure. */ + boolean dummy; + + /* Numbers of constants for each type. */ + unsigned externals_count; + unsigned immediates_count; + unsigned rc_state_count; + + /* Registers for fragment depth output setup. */ + uint32_t fg_depth_src; /* R300_FG_DEPTH_SRC: 0x4bd8 */ + uint32_t us_out_w; /* R300_US_W_FMT: 0x46b4 */ + + struct r300_fragment_program_external_state compare_state; + struct rX00_fragment_program_code code; + + struct r300_fragment_shader_code* next; +}; struct r300_fragment_shader { /* Parent class */ struct pipe_shader_state state; - struct tgsi_shader_info info; - /* Has this shader been translated yet? */ - boolean translated; + /* Currently-bound fragment shader. */ + struct r300_fragment_shader_code* shader; - /* Compiled code */ - struct rX00_fragment_program_code code; + /* List of the same shaders compiled with different texture-compare + * states. */ + struct r300_fragment_shader_code* first; }; +void r300_shader_read_fs_inputs(struct tgsi_shader_info* info, + struct r300_shader_semantics* fs_inputs); -void r300_translate_fragment_shader(struct r300_context* r300, - struct r300_fragment_shader* fs); +/* Return TRUE if the shader was switched and should be re-emitted. */ +boolean r300_pick_fragment_shader(struct r300_context* r300); -static inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs) +static INLINE boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs) { if (!fs) - return FALSE; - return (fs->code.writes_depth) ? TRUE : FALSE; + return FALSE; + return (fs->shader->code.writes_depth) ? TRUE : FALSE; } + #endif /* R300_FS_H */