X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_fs.h;h=40ce874353c08bf2cb429bc4c0acc816ad26e475;hb=cd8614b0287dc5a69725ec4ee0208fad61f7789e;hp=967e9f697e9aac47b1c7fe93750a6f1756ccb8d8;hpb=5b4c0b864a25fa193e7ba828cf5ce483ca05bd4e;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_fs.h b/src/gallium/drivers/r300/r300_fs.h index 967e9f697e9..40ce874353c 100644 --- a/src/gallium/drivers/r300/r300_fs.h +++ b/src/gallium/drivers/r300/r300_fs.h @@ -1,6 +1,7 @@ /* * Copyright 2008 Corbin Simpson * Joakim Sindholt + * Copyright 2009 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -24,28 +25,47 @@ #ifndef R300_FS_H #define R300_FS_H -#include "tgsi/tgsi_dump.h" +#include "pipe/p_state.h" +#include "tgsi/tgsi_scan.h" +#include "radeon_code.h" +#include "r300_shader_semantics.h" -#include "r300_context.h" -#include "r3xx_fs.h" -#include "r5xx_fs.h" +struct r300_fragment_shader_code { + struct r300_fragment_program_external_state compare_state; + struct rX00_fragment_program_code code; -#include "radeon_code.h" + struct r300_fragment_shader_code* next; +}; struct r300_fragment_shader { /* Parent class */ struct pipe_shader_state state; + struct tgsi_shader_info info; + struct r300_shader_semantics inputs; - /* Has this shader been translated yet? */ - boolean translated; + /* Bits 0-15: TRUE if it's a shadow sampler, FALSE otherwise. */ + unsigned shadow_samplers; - /* Compiled code */ - struct rX00_fragment_program_code code; + /* Currently-bound fragment shader. */ + struct r300_fragment_shader_code* shader; + + /* List of the same shaders compiled with different texture-compare + * states. */ + struct r300_fragment_shader_code* first; }; +void r300_shader_read_fs_inputs(struct tgsi_shader_info* info, + struct r300_shader_semantics* fs_inputs); + +/* Return TRUE if the shader was switched and should be re-emitted. */ +boolean r300_pick_fragment_shader(struct r300_context* r300); -void r300_translate_fragment_shader(struct r300_context* r300, - struct r300_fragment_shader* fs); +static INLINE boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs) +{ + if (!fs) + return FALSE; + return (fs->shader->code.writes_depth) ? TRUE : FALSE; +} #endif /* R300_FS_H */