X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr300%2Fr300_state.c;h=9c5eba4206f05411a099ebd594aedba0f5e4938b;hb=e3a34cc7f6c9f959cdc2af4486e84587fab4d0d7;hp=e2ec0bc5bd26acb10b68a8e008f6367de75572d5;hpb=673ae6266ebf66145bf2bd7d37965f3fe60371d5;p=mesa.git diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index e2ec0bc5bd2..9c5eba4206f 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -30,7 +30,6 @@ #include "tgsi/tgsi_parse.h" #include "pipe/p_config.h" -#include "pipe/internal/p_winsys_screen.h" #include "r300_context.h" #include "r300_reg.h" @@ -39,9 +38,17 @@ #include "r300_fs.h" #include "r300_vs.h" +#include "radeon_winsys.h" + /* r300_state: Functions used to intialize state context by translating * Gallium state objects into semi-native r300 state objects. */ +#define UPDATE_STATE(cso, atom) \ + if (cso != atom.state) { \ + atom.state = cso; \ + atom.dirty = TRUE; \ + } + static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA, unsigned dstRGB, unsigned dstA) { @@ -156,23 +163,33 @@ static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA dstA == PIPE_BLENDFACTOR_ONE); } +static unsigned bgra_cmask(unsigned mask) +{ + /* Gallium uses RGBA color ordering while R300 expects BGRA. */ + + return ((mask & PIPE_MASK_R) << 2) | + ((mask & PIPE_MASK_B) >> 2) | + (mask & (PIPE_MASK_G | PIPE_MASK_A)); +} + /* Create a new blend state based on the CSO blend state. * * This encompasses alpha blending, logic/raster ops, and blend dithering. */ static void* r300_create_blend_state(struct pipe_context* pipe, const struct pipe_blend_state* state) { + struct r300_screen* r300screen = r300_screen(pipe->screen); struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state); - if (state->blend_enable) + if (state->rt[0].blend_enable) { - unsigned eqRGB = state->rgb_func; - unsigned srcRGB = state->rgb_src_factor; - unsigned dstRGB = state->rgb_dst_factor; + unsigned eqRGB = state->rt[0].rgb_func; + unsigned srcRGB = state->rt[0].rgb_src_factor; + unsigned dstRGB = state->rt[0].rgb_dst_factor; - unsigned eqA = state->alpha_func; - unsigned srcA = state->alpha_src_factor; - unsigned dstA = state->alpha_dst_factor; + unsigned eqA = state->rt[0].alpha_func; + unsigned srcA = state->rt[0].alpha_src_factor; + unsigned dstA = state->rt[0].alpha_dst_factor; /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha, * this is just the crappy D3D naming */ @@ -289,18 +306,18 @@ static void* r300_create_blend_state(struct pipe_context* pipe, (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT; } - /* Color Channel Mask */ - if (state->colormask & PIPE_MASK_R) { - blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_RED_MASK0; - } - if (state->colormask & PIPE_MASK_G) { - blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0; - } - if (state->colormask & PIPE_MASK_B) { - blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0; - } - if (state->colormask & PIPE_MASK_A) { - blend->color_channel_mask |= RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0; + /* Color channel masks for all MRTs. */ + blend->color_channel_mask = bgra_cmask(state->rt[0].colormask); + if (r300screen->caps->is_r500 && state->independent_blend_enable) { + if (state->rt[1].blend_enable) { + blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4; + } + if (state->rt[2].blend_enable) { + blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8; + } + if (state->rt[3].blend_enable) { + blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12; + } } if (state->dither) { @@ -317,8 +334,7 @@ static void r300_bind_blend_state(struct pipe_context* pipe, { struct r300_context* r300 = r300_context(pipe); - r300->blend_state.state = state; - r300->blend_state.dirty = TRUE; + UPDATE_STATE(state, r300->blend_state); } /* Free blend state. */ @@ -345,7 +361,7 @@ static void r300_set_blend_color(struct pipe_context* pipe, (struct r300_blend_color_state*)r300->blend_color_state.state; union util_color uc; - util_pack_color(color->color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc); + util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc); state->blend_color = uc.ui; /* XXX if FP16 blending is enabled, we should use the FP16 format */ @@ -365,6 +381,8 @@ static void r300_set_clip_state(struct pipe_context* pipe, { struct r300_context* r300 = r300_context(pipe); + r300->clip = *state; + if (r300_screen(pipe->screen)->caps->has_tcl) { memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state)); r300->clip_state.size = 29; @@ -416,7 +434,7 @@ static void* (r300_translate_stencil_op(state->stencil[0].zfail_op) << R300_S_FRONT_ZFAIL_OP_SHIFT); - dsa->stencil_ref_mask = (state->stencil[0].ref_value) | + dsa->stencil_ref_mask = (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) | (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT); @@ -432,11 +450,10 @@ static void* (r300_translate_stencil_op(state->stencil[1].zfail_op) << R300_S_BACK_ZFAIL_OP_SHIFT); - /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */ if (caps->is_r500) { dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK; - dsa->stencil_ref_bf = (state->stencil[1].ref_value) | + dsa->stencil_ref_bf = (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) | (state->stencil[1].writemask << @@ -451,8 +468,7 @@ static void* r300_translate_alpha_function(state->alpha.func) | R300_FG_ALPHA_FUNC_ENABLE; - /* XXX figure out why emitting 10bit alpha ref causes CS to dump */ - /* always use 8bit alpha ref */ + /* We could use 10bit alpha ref but who needs that? */ dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value); if (caps->is_r500) @@ -467,11 +483,8 @@ static void r300_bind_dsa_state(struct pipe_context* pipe, void* state) { struct r300_context* r300 = r300_context(pipe); - struct r300_screen* r300screen = r300_screen(pipe->screen); - r300->dsa_state.state = state; - r300->dsa_state.size = r300screen->caps->is_r500 ? 8 : 6; - r300->dsa_state.dirty = TRUE; + UPDATE_STATE(state, r300->dsa_state); } /* Free DSA state. */ @@ -481,27 +494,126 @@ static void r300_delete_dsa_state(struct pipe_context* pipe, FREE(state); } +static void r300_set_stencil_ref(struct pipe_context* pipe, + const struct pipe_stencil_ref* sr) +{ + struct r300_context* r300 = r300_context(pipe); + r300->stencil_ref = *sr; + r300->dsa_state.dirty = TRUE; +} + +/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */ +static void r300_fb_update_tiling_flags(struct r300_context *r300, + const struct pipe_framebuffer_state *old_state, + const struct pipe_framebuffer_state *new_state) +{ + struct r300_texture *tex; + unsigned i, j, level; + + /* Reset tiling flags for old surfaces to default values. */ + for (i = 0; i < old_state->nr_cbufs; i++) { + for (j = 0; j < new_state->nr_cbufs; j++) { + if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) { + break; + } + } + /* If not binding the surface again... */ + if (j != new_state->nr_cbufs) { + continue; + } + + tex = (struct r300_texture*)old_state->cbufs[i]->texture; + + if (tex) { + r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + tex->pitch[0], + tex->microtile != 0, + tex->macrotile != 0); + } + } + if (old_state->zsbuf && + (!new_state->zsbuf || + old_state->zsbuf->texture != new_state->zsbuf->texture)) { + tex = (struct r300_texture*)old_state->zsbuf->texture; + + if (tex) { + r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + tex->pitch[0], + tex->microtile != 0, + tex->macrotile != 0); + } + } + + /* Set tiling flags for new surfaces. */ + for (i = 0; i < new_state->nr_cbufs; i++) { + tex = (struct r300_texture*)new_state->cbufs[i]->texture; + level = new_state->cbufs[i]->level; + + r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + tex->pitch[level], + tex->microtile != 0, + tex->mip_macrotile[level] != 0); + } + if (new_state->zsbuf) { + tex = (struct r300_texture*)new_state->zsbuf->texture; + level = new_state->zsbuf->level; + + r300->winsys->buffer_set_tiling(r300->winsys, tex->buffer, + tex->pitch[level], + tex->microtile != 0, + tex->mip_macrotile[level] != 0); + } +} + static void r300_set_framebuffer_state(struct pipe_context* pipe, const struct pipe_framebuffer_state* state) { struct r300_context* r300 = r300_context(pipe); + struct r300_screen* r300screen = r300_screen(pipe->screen); + unsigned max_width, max_height; uint32_t zbuffer_bpp = 0; + + if (state->nr_cbufs > 4) { + debug_printf("r300: Implementation error: Too many MRTs in %s, " + "refusing to bind framebuffer state!\n", __FUNCTION__); + return; + } + + if (r300screen->caps->is_r500) { + max_width = max_height = 4096; + } else if (r300screen->caps->is_r400) { + max_width = max_height = 4021; + } else { + max_width = max_height = 2560; + } + + if (state->width > max_width || state->height > max_height) { + debug_printf("r300: Implementation error: Render targets are too " + "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__); + return; + } + + if (r300->draw) { draw_flush(r300->draw); } - r300->framebuffer_state = *state; + memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state)); + + r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) + + (state->zsbuf ? 10 : 0) + 8; - /* Don't rely on the order of states being set for the first time. */ - r300->dirty_state |= R300_NEW_FRAMEBUFFERS; + r300_fb_update_tiling_flags(r300, r300->fb_state.state, state); + /* XXX wait what */ r300->blend_state.dirty = TRUE; r300->dsa_state.dirty = TRUE; + r300->fb_state.dirty = TRUE; r300->scissor_state.dirty = TRUE; - /* Polyfon offset depends on the zbuffer bit depth. */ + /* Polygon offset depends on the zbuffer bit depth. */ if (state->zsbuf && r300->polygon_offset_enabled) { switch (util_format_get_blocksize(state->zsbuf->texture->format)) { case 2: @@ -551,8 +663,10 @@ static void r300_bind_fs_state(struct pipe_context* pipe, void* shader) r300->fs = fs; r300_pick_fragment_shader(r300); - if (r300->vs && r300_vertex_shader_setup_wpos(r300)) { - r300->dirty_state |= R300_NEW_VERTEX_FORMAT; + r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */ + + if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) { + r300->vap_output_state.dirty = TRUE; } r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS; @@ -590,6 +704,7 @@ static void r300_set_polygon_stipple(struct pipe_context* pipe, static void* r300_create_rs_state(struct pipe_context* pipe, const struct pipe_rasterizer_state* state) { + struct r300_screen* r300screen = r300_screen(pipe->screen); struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state); /* Copy rasterizer state for Draw. */ @@ -603,20 +718,13 @@ static void* r300_create_rs_state(struct pipe_context* pipe, /* If bypassing TCL, or if no TCL engine is present, turn off the HW TCL. * Else, enable HW TCL and force Draw's TCL off. */ - if (state->bypass_vs_clip_and_viewport || - !r300_screen(pipe->screen)->caps->has_tcl) { + if (!r300screen->caps->has_tcl) { rs->vap_control_status |= R300_VAP_TCL_BYPASS; } rs->point_size = pack_float_16_6x(state->point_size) | (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT); - rs->point_minmax = - ((int)(state->point_size_min * 6.0) << - R300_GA_POINT_MINMAX_MIN_SHIFT) | - ((int)(state->point_size_max * 6.0) << - R300_GA_POINT_MINMAX_MAX_SHIFT); - rs->line_control = pack_float_16_6x(state->line_width) | R300_GA_LINE_CNTL_END_TYPE_COMP; @@ -702,25 +810,23 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state) if (r300->draw) { draw_flush(r300->draw); - draw_set_rasterizer_state(r300->draw, &rs->rs); + draw_set_rasterizer_state(r300->draw, &rs->rs, state); } if (rs) { - r300->tcl_bypass = rs->rs.bypass_vs_clip_and_viewport; r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw; } else { - r300->tcl_bypass = FALSE; r300->polygon_offset_enabled = FALSE; } - r300->rs_state.state = rs; - r300->rs_state.dirty = TRUE; + UPDATE_STATE(state, r300->rs_state); + r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0); + /* XXX Why is this still needed, dammit!? */ r300->scissor_state.dirty = TRUE; r300->viewport_state.dirty = TRUE; /* XXX Clean these up when we move to atom emits */ - r300->dirty_state |= R300_NEW_RS_BLOCK; if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) { r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; } @@ -751,10 +857,10 @@ static void* sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter, state->mag_img_filter, state->min_mip_filter, - state->max_anisotropy > 1.0); + state->max_anisotropy > 0); /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */ - /* We must pass these to the emit function to clamp them properly. */ + /* We must pass these to the merge function to clamp them properly. */ sampler->min_lod = MAX2((unsigned)state->min_lod, 0); sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0); @@ -764,7 +870,7 @@ static void* sampler->filter1 |= r300_anisotropy(state->max_anisotropy); - util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM, &uc); + util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc); sampler->border_color = uc.ui; /* R500-specific fixups and optimizations */ @@ -780,23 +886,20 @@ static void r300_bind_sampler_states(struct pipe_context* pipe, void** states) { struct r300_context* r300 = r300_context(pipe); - int i; + struct r300_textures_state* state = + (struct r300_textures_state*)r300->textures_state.state; if (count > 8) { return; } - for (i = 0; i < count; i++) { - if (r300->sampler_states[i] != states[i]) { - r300->sampler_states[i] = (struct r300_sampler_state*)states[i]; - r300->dirty_state |= (R300_NEW_SAMPLER << i); - } - } + memcpy(state->sampler_states, states, sizeof(void*) * count); + state->sampler_count = count; - r300->sampler_count = count; + r300->textures_state.dirty = TRUE; /* Pick a fragment shader based on the texture compare state. */ - if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) { + if (r300->fs && count) { if (r300_pick_fragment_shader(r300)) { r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS; @@ -820,22 +923,25 @@ static void r300_set_sampler_textures(struct pipe_context* pipe, struct pipe_texture** texture) { struct r300_context* r300 = r300_context(pipe); + struct r300_textures_state* state = + (struct r300_textures_state*)r300->textures_state.state; + unsigned i; boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500; - int i; + boolean dirty_tex = FALSE; /* XXX magic num */ if (count > 8) { return; } - + for (i = 0; i < count; i++) { - if (r300->textures[i] != (struct r300_texture*)texture[i]) { - pipe_texture_reference((struct pipe_texture**)&r300->textures[i], - texture[i]); - r300->dirty_state |= (R300_NEW_TEXTURE << i); + if (state->textures[i] != (struct r300_texture*)texture[i]) { + pipe_texture_reference((struct pipe_texture**)&state->textures[i], + texture[i]); + dirty_tex = TRUE; - /* R300-specific - set the texrect factor in a fragment shader */ - if (!is_r500 && r300->textures[i]->is_npot) { + /* R300-specific - set the texrect factor in the fragment shader */ + if (!is_r500 && state->textures[i]->is_npot) { /* XXX It would be nice to re-emit just 1 constant, * XXX not all of them */ r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; @@ -844,14 +950,19 @@ static void r300_set_sampler_textures(struct pipe_context* pipe, } for (i = count; i < 8; i++) { - if (r300->textures[i]) { - pipe_texture_reference((struct pipe_texture**)&r300->textures[i], + if (state->textures[i]) { + pipe_texture_reference((struct pipe_texture**)&state->textures[i], NULL); - r300->dirty_state |= (R300_NEW_TEXTURE << i); } } - r300->texture_count = count; + state->texture_count = count; + + r300->textures_state.dirty = TRUE; + + if (dirty_tex) { + r300->texture_cache_inval.dirty = TRUE; + } } static void r300_set_scissor_state(struct pipe_context* pipe, @@ -872,6 +983,8 @@ static void r300_set_viewport_state(struct pipe_context* pipe, struct r300_viewport_state* viewport = (struct r300_viewport_state*)r300->viewport_state.state; + r300->viewport = *state; + /* Do the transform in HW. */ viewport->vte_control = R300_VTX_W0_FMT; @@ -911,17 +1024,40 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe, const struct pipe_vertex_buffer* buffers) { struct r300_context* r300 = r300_context(pipe); + unsigned i, max_index = ~0; memcpy(r300->vertex_buffer, buffers, sizeof(struct pipe_vertex_buffer) * count); + + for (i = 0; i < count; i++) { + max_index = MIN2(buffers[i].max_index, max_index); + } + r300->vertex_buffer_count = count; + r300->vertex_buffer_max_index = max_index; if (r300->draw) { draw_flush(r300->draw); draw_set_vertex_buffers(r300->draw, count, buffers); + } else { + r300->vertex_stream_state.dirty = TRUE; } +} + +static boolean r300_validate_aos(struct r300_context *r300) +{ + struct pipe_vertex_buffer *vbuf = r300->vertex_buffer; + struct pipe_vertex_element *velem = r300->vertex_element; + int i; - r300->dirty_state |= R300_NEW_VERTEX_FORMAT; + /* Check if formats and strides are aligned to the size of DWORD. */ + for (i = 0; i < r300->vertex_element_count; i++) { + if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 || + util_format_get_blocksize(velem[i].src_format) % 4 != 0) { + return FALSE; + } + } + return TRUE; } static void r300_set_vertex_elements(struct pipe_context* pipe, @@ -939,6 +1075,12 @@ static void r300_set_vertex_elements(struct pipe_context* pipe, draw_flush(r300->draw); draw_set_vertex_elements(r300->draw, count, elements); } + + if (!r300_validate_aos(r300)) { + /* XXX We should fallback using draw. */ + assert(0); + abort(); + } } static void* r300_create_vs_state(struct pipe_context* pipe, @@ -968,20 +1110,25 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader) struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; if (vs == NULL) { - r300->vs = NULL; + r300->vs_state.state = NULL; return; } else if (!vs->translated) { r300_translate_vertex_shader(r300, vs); } - r300->vs = vs; + UPDATE_STATE(shader, r300->vs_state); + r300->vs_state.size = vs->code.length + 9; + + r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */ + r300->vap_output_state.dirty = TRUE; + r300->vertex_stream_state.dirty = TRUE; /* XXX needed for TCL bypass */ + r300->pvs_flush.dirty = TRUE; + if (r300->fs) { r300_vertex_shader_setup_wpos(r300); } - r300->dirty_state |= - R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS | - R300_NEW_VERTEX_FORMAT; + r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS; } else { draw_flush(r300->draw); draw_bind_vertex_shader(r300->draw, @@ -1010,7 +1157,9 @@ static void r300_set_constant_buffer(struct pipe_context *pipe, struct pipe_buffer *buf) { struct r300_context* r300 = r300_context(pipe); + struct r300_screen *r300screen = r300_screen(pipe->screen); void *mapped; + int max_size = 0; if (buf == NULL || buf->size == 0 || (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL) @@ -1020,12 +1169,41 @@ static void r300_set_constant_buffer(struct pipe_context *pipe, } assert((buf->size % 4 * sizeof(float)) == 0); + + /* Check the size of the constant buffer. */ + switch (shader) { + case PIPE_SHADER_VERTEX: + max_size = 256; + break; + case PIPE_SHADER_FRAGMENT: + if (r300screen->caps->is_r500) { + max_size = 256; + /* XXX Implement emission of r400's extended constant buffer. */ + /*} else if (r300screen->caps->is_r400) { + max_size = 64;*/ + } else { + max_size = 32; + } + break; + default: + assert(0); + } + + /* XXX Subtract immediates and RC_STATE_* variables. */ + if (buf->size > (sizeof(float) * 4 * max_size)) { + debug_printf("r300: Max size of the constant buffer is " + "%i*4 floats.\n", max_size); + abort(); + } + memcpy(r300->shader_constants[shader].constants, mapped, buf->size); r300->shader_constants[shader].count = buf->size / (4 * sizeof(float)); pipe_buffer_unmap(pipe->screen, buf); - if (shader == PIPE_SHADER_VERTEX) + if (shader == PIPE_SHADER_VERTEX) { r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS; + r300->pvs_flush.dirty = TRUE; + } else if (shader == PIPE_SHADER_FRAGMENT) r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; } @@ -1046,6 +1224,8 @@ void r300_init_state_functions(struct r300_context* r300) r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state; r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state; + r300->context.set_stencil_ref = r300_set_stencil_ref; + r300->context.set_framebuffer_state = r300_set_framebuffer_state; r300->context.create_fs_state = r300_create_fs_state;