X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr600%2Fr600_blit.c;h=04408a5cc8eb434aa5aed9dd601bb064829cb8fb;hb=96bbc627f369c0100b950f81531b1fe9ef586c34;hp=974ceef15f5abac9f710c0b3ab3d5b47c7e33004;hpb=7d0418d3dc5b44ce8171cc74359306ce22234b17;p=mesa.git diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c index 974ceef15f5..04408a5cc8e 100644 --- a/src/gallium/drivers/r600/r600_blit.c +++ b/src/gallium/drivers/r600/r600_blit.c @@ -1,5 +1,5 @@ /* - * Copyright 2009 Marek Olšák + * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -19,58 +19,172 @@ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Jerome Glisse - * Marek Olšák */ -#include +#include #include -#include -#include -#include "r600_screen.h" -#include "r600_context.h" +#include +#include "r600_pipe.h" + +enum r600_blitter_op /* bitmask */ +{ + R600_CLEAR = 1, + R600_CLEAR_SURFACE = 2, + R600_COPY = 4 +}; + +static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op) +{ + struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; + + rctx->blit = true; + r600_context_queries_suspend(&rctx->ctx); + + util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]); + util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]); + if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) { + util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref); + } + util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]); + util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); + util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); + util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements); + if (rctx->states[R600_PIPE_STATE_VIEWPORT]) { + util_blitter_save_viewport(rctx->blitter, &rctx->viewport); + } + if (rctx->states[R600_PIPE_STATE_CLIP]) { + util_blitter_save_clip(rctx->blitter, &rctx->clip); + } + util_blitter_save_vertex_buffers(rctx->blitter, + rctx->vbuf_mgr->nr_vertex_buffers, + rctx->vbuf_mgr->vertex_buffer); + + if (op & (R600_CLEAR_SURFACE | R600_COPY)) + util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer); + + if (op & R600_COPY) { + util_blitter_save_fragment_sampler_states( + rctx->blitter, rctx->ps_samplers.n_samplers, + (void**)rctx->ps_samplers.samplers); -static void r600_blitter_save_states(struct r600_context *rctx) + util_blitter_save_fragment_sampler_views( + rctx->blitter, rctx->ps_samplers.n_views, + (struct pipe_sampler_view**)rctx->ps_samplers.views); + } + +} + +static void r600_blitter_end(struct pipe_context *ctx) { - util_blitter_save_blend(rctx->blitter, - rctx->draw->state[R600_BLEND]); - util_blitter_save_depth_stencil_alpha(rctx->blitter, - rctx->draw->state[R600_DSA]); - util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref); - util_blitter_save_rasterizer(rctx->blitter, - rctx->draw->state[R600_RASTERIZER]); - util_blitter_save_fragment_shader(rctx->blitter, - rctx->ps_shader); - util_blitter_save_vertex_shader(rctx->blitter, - rctx->vs_shader); - util_blitter_save_vertex_elements(rctx->blitter, - rctx->vertex_elements); - util_blitter_save_viewport(rctx->blitter, - &rctx->viewport); + struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; + r600_context_queries_resume(&rctx->ctx); + rctx->blit = false; +} + +void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture) +{ + struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; + struct pipe_surface *zsurf, *cbsurf, surf_tmpl; + int level = 0; + float depth = 1.0f; + + if (!texture->dirty_db) + return; + + surf_tmpl.format = texture->resource.b.b.b.format; + surf_tmpl.u.tex.level = level; + surf_tmpl.u.tex.first_layer = 0; + surf_tmpl.u.tex.last_layer = 0; + surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL; + + zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl); + + surf_tmpl.format = ((struct pipe_resource*)texture->flushed_depth_texture)->format; + surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; + cbsurf = ctx->create_surface(ctx, + (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl); + + if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 || + rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635) + depth = 0.0f; + + r600_blitter_begin(ctx, R600_CLEAR_SURFACE); + util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth); + r600_blitter_end(ctx); + + pipe_surface_reference(&zsurf, NULL); + pipe_surface_reference(&cbsurf, NULL); + + texture->dirty_db = FALSE; +} + +void r600_flush_depth_textures(struct r600_pipe_context *rctx) +{ + unsigned int i; + + if (rctx->blit) return; + + /* FIXME: This handles fragment shader textures only. */ + + for (i = 0; i < rctx->ps_samplers.n_views; ++i) { + struct r600_pipe_sampler_view *view; + struct r600_resource_texture *tex; + + view = rctx->ps_samplers.views[i]; + if (!view) continue; + + tex = (struct r600_resource_texture *)view->base.texture; + if (!tex->depth) + continue; + + if (tex->is_flushing_texture) + continue; + + r600_blit_uncompress_depth(&rctx->context, tex); + } + + /* also check CB here */ + for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) { + struct r600_resource_texture *tex; + tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture; + + if (!tex->depth) + continue; + + if (tex->is_flushing_texture) + continue; + + r600_blit_uncompress_depth(&rctx->context, tex); + } } static void r600_clear(struct pipe_context *ctx, unsigned buffers, - const float *rgba, double depth, unsigned stencil) + const float *rgba, double depth, unsigned stencil) { - struct r600_context *rctx = r600_context(ctx); - struct pipe_framebuffer_state *fb = &rctx->fb_state; + struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; + struct pipe_framebuffer_state *fb = &rctx->framebuffer; - r600_blitter_save_states(rctx); + r600_blitter_begin(ctx, R600_CLEAR); util_blitter_clear(rctx->blitter, fb->width, fb->height, fb->nr_cbufs, buffers, rgba, depth, stencil); + r600_blitter_end(ctx); } -static void r600_clear_render_target(struct pipe_context *pipe, +static void r600_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst, const float *rgba, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { + struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; + + r600_blitter_begin(ctx, R600_CLEAR_SURFACE); + util_blitter_clear_render_target(rctx->blitter, dst, rgba, + dstx, dsty, width, height); + r600_blitter_end(ctx); } -static void r600_clear_depth_stencil(struct pipe_context *pipe, +static void r600_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst, unsigned clear_flags, double depth, @@ -78,23 +192,139 @@ static void r600_clear_depth_stencil(struct pipe_context *pipe, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { + struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; + + r600_blitter_begin(ctx, R600_CLEAR_SURFACE); + util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, + dstx, dsty, width, height); + r600_blitter_end(ctx); +} + + + +/* Copy a block of pixels from one surface to another using HW. */ +static void r600_hw_copy_region(struct pipe_context *ctx, + struct pipe_resource *dst, + unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, + unsigned src_level, + const struct pipe_box *src_box) +{ + struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; + + r600_blitter_begin(ctx, R600_COPY); + util_blitter_copy_region(rctx->blitter, dst, dst_level, dstx, dsty, dstz, + src, src_level, src_box, TRUE); + r600_blitter_end(ctx); } -static void r600_resource_copy_region(struct pipe_context *pipe, +struct texture_orig_info { + unsigned format; + unsigned width0; + unsigned height0; +}; + +static void r600_compressed_to_blittable(struct pipe_resource *tex, + unsigned level, + struct texture_orig_info *orig) +{ + struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex; + unsigned pixsize = util_format_get_blocksize(tex->format); + int new_format; + int new_height, new_width; + + orig->format = tex->format; + orig->width0 = tex->width0; + orig->height0 = tex->height0; + + if (pixsize == 8) + new_format = PIPE_FORMAT_R16G16B16A16_UNORM; /* 64-bit block */ + else + new_format = PIPE_FORMAT_R32G32B32A32_UNORM; /* 128-bit block */ + + new_width = util_format_get_nblocksx(tex->format, orig->width0); + new_height = util_format_get_nblocksy(tex->format, orig->height0); + + rtex->force_int_type = true; + tex->width0 = new_width; + tex->height0 = new_height; + tex->format = new_format; + +} + +static void r600_reset_blittable_to_compressed(struct pipe_resource *tex, + unsigned level, + struct texture_orig_info *orig) +{ + struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex; + rtex->force_int_type = false; + + tex->format = orig->format; + tex->width0 = orig->width0; + tex->height0 = orig->height0; +} + +static void r600_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, - struct pipe_subresource subdst, + unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, - struct pipe_subresource subsrc, - unsigned srcx, unsigned srcy, unsigned srcz, - unsigned width, unsigned height) + unsigned src_level, + const struct pipe_box *src_box) { + struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src; + struct texture_orig_info orig_info[2]; + boolean restore_orig[2]; + + if (rsrc->depth && !rsrc->is_flushing_texture) + r600_texture_depth_flush(ctx, src, FALSE); + + restore_orig[0] = restore_orig[1] = FALSE; + + if (util_format_is_compressed(src->format)) { + r600_compressed_to_blittable(src, src_level, &orig_info[0]); + restore_orig[0] = TRUE; + } + + if (util_format_is_compressed(dst->format)) { + r600_compressed_to_blittable(dst, dst_level, &orig_info[1]); + restore_orig[1] = TRUE; + /* translate the dst box as well */ + dstx = util_format_get_nblocksx(orig_info[1].format, dstx); + dsty = util_format_get_nblocksy(orig_info[1].format, dsty); + } + + r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, + src, src_level, src_box); + + if (restore_orig[0]) + r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]); + + if (restore_orig[1]) + r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]); } -void r600_init_blit_functions(struct r600_context *rctx) +void r600_init_blit_functions(struct r600_pipe_context *rctx) { rctx->context.clear = r600_clear; rctx->context.clear_render_target = r600_clear_render_target; rctx->context.clear_depth_stencil = r600_clear_depth_stencil; rctx->context.resource_copy_region = r600_resource_copy_region; } + +void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture) +{ + struct pipe_box sbox; + + sbox.x = sbox.y = sbox.z = 0; + sbox.width = texture->resource.b.b.b.width0; + sbox.height = texture->resource.b.b.b.height0; + /* XXX that might be wrong */ + sbox.depth = 1; + + r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0, + 0, 0, 0, + (struct pipe_resource *)texture->flushed_depth_texture, 0, + &sbox); +}