X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fr600%2Fr600_blit.c;h=60dda28e1845671f15967f029c32c6e2e9ed0a97;hb=505fad04f10eee1efdfcd8986b4d484b49d39986;hp=d85324b6fbb6a8efd50f4e63f8ca117ec8f3ade3;hpb=37708479608af877986b76302a9c92611d1e23d0;p=mesa.git diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c index d85324b6fbb..60dda28e184 100644 --- a/src/gallium/drivers/r600/r600_blit.c +++ b/src/gallium/drivers/r600/r600_blit.c @@ -27,18 +27,26 @@ enum r600_blitter_op /* bitmask */ { - R600_SAVE_TEXTURES = 1, - R600_SAVE_FRAMEBUFFER = 2, - R600_DISABLE_RENDER_COND = 4, + R600_SAVE_FRAGMENT_STATE = 1, + R600_SAVE_TEXTURES = 2, + R600_SAVE_FRAMEBUFFER = 4, + R600_DISABLE_RENDER_COND = 8, - R600_CLEAR = 0, + R600_CLEAR = R600_SAVE_FRAGMENT_STATE, - R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER, + R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER, - R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | + R600_COPY_BUFFER = R600_DISABLE_RENDER_COND, + + R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | + R600_DISABLE_RENDER_COND, + + R600_BLIT = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | R600_DISABLE_RENDER_COND, - R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND, + R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND, + + R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND }; static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op) @@ -47,158 +55,413 @@ static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op r600_suspend_nontimer_queries(rctx); - util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]); - util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]); - if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) { - util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref); - } - util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]); - util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); + util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb); + util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso); util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); - util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements); - if (rctx->states[R600_PIPE_STATE_VIEWPORT]) { - util_blitter_save_viewport(rctx->blitter, &rctx->viewport); + util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets, + (struct pipe_stream_output_target**)rctx->b.streamout.targets); + util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso); + + if (op & R600_SAVE_FRAGMENT_STATE) { + util_blitter_save_viewport(rctx->blitter, &rctx->viewport.state); + util_blitter_save_scissor(rctx->blitter, &rctx->scissor.scissor); + util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); + util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso); + util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso); + util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state); + util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask); } - util_blitter_save_vertex_buffers(rctx->blitter, - rctx->nr_vertex_buffers, - rctx->vertex_buffer); - util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets, - (struct pipe_stream_output_target**)rctx->so_targets); if (op & R600_SAVE_FRAMEBUFFER) - util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer); + util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state); if (op & R600_SAVE_TEXTURES) { util_blitter_save_fragment_sampler_states( - rctx->blitter, rctx->ps_samplers.n_samplers, - (void**)rctx->ps_samplers.samplers); + rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask), + (void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states); util_blitter_save_fragment_sampler_views( - rctx->blitter, rctx->ps_samplers.n_views, - (struct pipe_sampler_view**)rctx->ps_samplers.views); + rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask), + (struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views); } if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) { - rctx->saved_render_cond = rctx->current_render_cond; - rctx->saved_render_cond_mode = rctx->current_render_cond_mode; - rctx->context.render_condition(&rctx->context, NULL, 0); - } - + util_blitter_save_render_condition(rctx->blitter, + rctx->current_render_cond, + rctx->current_render_cond_cond, + rctx->current_render_cond_mode); + } } static void r600_blitter_end(struct pipe_context *ctx) { struct r600_context *rctx = (struct r600_context *)ctx; - if (rctx->saved_render_cond) { - rctx->context.render_condition(&rctx->context, - rctx->saved_render_cond, - rctx->saved_render_cond_mode); - rctx->saved_render_cond = NULL; - } - r600_resume_nontimer_queries(rctx); + r600_resume_nontimer_queries(rctx); } -static unsigned u_num_layers(struct pipe_resource *r, unsigned level) +static unsigned u_max_sample(struct pipe_resource *r) { - switch (r->target) { - case PIPE_TEXTURE_CUBE: - return 6; - case PIPE_TEXTURE_3D: - return u_minify(r->depth0, level); - case PIPE_TEXTURE_1D_ARRAY: - return r->array_size; - case PIPE_TEXTURE_2D_ARRAY: - return r->array_size; - default: - return 1; - } + return r->nr_samples ? r->nr_samples - 1 : 0; } -void r600_blit_uncompress_depth(struct pipe_context *ctx, - struct r600_resource_texture *texture, - struct r600_resource_texture *staging) +void r600_blit_decompress_depth(struct pipe_context *ctx, + struct r600_texture *texture, + struct r600_texture *staging, + unsigned first_level, unsigned last_level, + unsigned first_layer, unsigned last_layer, + unsigned first_sample, unsigned last_sample) { struct r600_context *rctx = (struct r600_context *)ctx; - unsigned layer, level; - float depth = 1.0f; - struct r600_resource_texture *flushed_depth_texture = staging ? + unsigned layer, level, sample, checked_last_layer, max_layer, max_sample; + struct r600_texture *flushed_depth_texture = staging ? staging : texture->flushed_depth_texture; + const struct util_format_description *desc = + util_format_description(texture->resource.b.b.format); + float depth; - if (!staging && !texture->dirty_db) + if (!staging && !texture->dirty_level_mask) return; - if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 || - rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635) + max_sample = u_max_sample(&texture->resource.b.b); + + /* XXX Decompressing MSAA depth textures is broken on R6xx. + * There is also a hardlock if CMASK and FMASK are not present. + * Just skip this until we find out how to fix it. */ + if (rctx->b.chip_class == R600 && max_sample > 0) { + texture->dirty_level_mask = 0; + return; + } + + if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 || + rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635) depth = 0.0f; + else + depth = 1.0f; + + /* Enable decompression in DB_RENDER_CONTROL */ + rctx->db_misc_state.flush_depthstencil_through_cb = true; + rctx->db_misc_state.copy_depth = util_format_has_depth(desc); + rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc); + rctx->db_misc_state.copy_sample = first_sample; + rctx->db_misc_state.atom.dirty = true; - for (level = 0; level <= texture->resource.b.b.last_level; level++) { - unsigned num_layers = u_num_layers(&texture->resource.b.b, level); + for (level = first_level; level <= last_level; level++) { + if (!staging && !(texture->dirty_level_mask & (1 << level))) + continue; - for (layer = 0; layer < num_layers; layer++) { - struct pipe_surface *zsurf, *cbsurf, surf_tmpl; + /* The smaller the mipmap level, the less layers there are + * as far as 3D textures are concerned. */ + max_layer = util_max_layer(&texture->resource.b.b, level); + checked_last_layer = last_layer < max_layer ? last_layer : max_layer; - surf_tmpl.format = texture->real_format; - surf_tmpl.u.tex.level = level; + for (layer = first_layer; layer <= checked_last_layer; layer++) { + for (sample = first_sample; sample <= last_sample; sample++) { + struct pipe_surface *zsurf, *cbsurf, surf_tmpl; + + if (sample != rctx->db_misc_state.copy_sample) { + rctx->db_misc_state.copy_sample = sample; + rctx->db_misc_state.atom.dirty = true; + } + + surf_tmpl.format = texture->resource.b.b.format; + surf_tmpl.u.tex.level = level; + surf_tmpl.u.tex.first_layer = layer; + surf_tmpl.u.tex.last_layer = layer; + + zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); + + surf_tmpl.format = flushed_depth_texture->resource.b.b.format; + cbsurf = ctx->create_surface(ctx, + &flushed_depth_texture->resource.b.b, &surf_tmpl); + + r600_blitter_begin(ctx, R600_DECOMPRESS); + util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample, + rctx->custom_dsa_flush, depth); + r600_blitter_end(ctx); + + pipe_surface_reference(&zsurf, NULL); + pipe_surface_reference(&cbsurf, NULL); + } + } + + /* The texture will always be dirty if some layers or samples aren't flushed. + * I don't think this case occurs often though. */ + if (!staging && + first_layer == 0 && last_layer == max_layer && + first_sample == 0 && last_sample == max_sample) { + texture->dirty_level_mask &= ~(1 << level); + } + } + + /* reenable compression in DB_RENDER_CONTROL */ + rctx->db_misc_state.flush_depthstencil_through_cb = false; + rctx->db_misc_state.atom.dirty = true; +} + +static void r600_blit_decompress_depth_in_place(struct r600_context *rctx, + struct r600_texture *texture, + unsigned first_level, unsigned last_level, + unsigned first_layer, unsigned last_layer) +{ + struct pipe_surface *zsurf, surf_tmpl = {{0}}; + unsigned layer, max_layer, checked_last_layer, level; + + /* Enable decompression in DB_RENDER_CONTROL */ + rctx->db_misc_state.flush_depthstencil_in_place = true; + rctx->db_misc_state.atom.dirty = true; + + surf_tmpl.format = texture->resource.b.b.format; + + for (level = first_level; level <= last_level; level++) { + if (!(texture->dirty_level_mask & (1 << level))) + continue; + + surf_tmpl.u.tex.level = level; + + /* The smaller the mipmap level, the less layers there are + * as far as 3D textures are concerned. */ + max_layer = util_max_layer(&texture->resource.b.b, level); + checked_last_layer = last_layer < max_layer ? last_layer : max_layer; + + for (layer = first_layer; layer <= checked_last_layer; layer++) { surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; - surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL; - zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); + zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl); + + r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS); + util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0, + rctx->custom_dsa_flush, 1.0f); + r600_blitter_end(&rctx->b.b); + + pipe_surface_reference(&zsurf, NULL); + } + + /* The texture will always be dirty if some layers or samples aren't flushed. + * I don't think this case occurs often though. */ + if (first_layer == 0 && last_layer == max_layer) { + texture->dirty_level_mask &= ~(1 << level); + } + } - surf_tmpl.format = flushed_depth_texture->real_format; - surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; - cbsurf = ctx->create_surface(ctx, - (struct pipe_resource*)flushed_depth_texture, &surf_tmpl); + /* Disable decompression in DB_RENDER_CONTROL */ + rctx->db_misc_state.flush_depthstencil_in_place = false; + rctx->db_misc_state.atom.dirty = true; +} + +void r600_decompress_depth_textures(struct r600_context *rctx, + struct r600_samplerview_state *textures) +{ + unsigned i; + unsigned depth_texture_mask = textures->compressed_depthtex_mask; + + while (depth_texture_mask) { + struct pipe_sampler_view *view; + struct r600_texture *tex; + + i = u_bit_scan(&depth_texture_mask); + + view = &textures->views[i]->base; + assert(view); + + tex = (struct r600_texture *)view->texture; + assert(tex->is_depth && !tex->is_flushing_texture); + + if (rctx->b.chip_class >= EVERGREEN || + r600_can_read_depth(tex)) { + r600_blit_decompress_depth_in_place(rctx, tex, + view->u.tex.first_level, view->u.tex.last_level, + 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); + } else { + r600_blit_decompress_depth(&rctx->b.b, tex, NULL, + view->u.tex.first_level, view->u.tex.last_level, + 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level), + 0, u_max_sample(&tex->resource.b.b)); + } + } +} + +static void r600_blit_decompress_color(struct pipe_context *ctx, + struct r600_texture *rtex, + unsigned first_level, unsigned last_level, + unsigned first_layer, unsigned last_layer) +{ + struct r600_context *rctx = (struct r600_context *)ctx; + unsigned layer, level, checked_last_layer, max_layer; + + if (!rtex->dirty_level_mask) + return; + + for (level = first_level; level <= last_level; level++) { + if (!(rtex->dirty_level_mask & (1 << level))) + continue; + + /* The smaller the mipmap level, the less layers there are + * as far as 3D textures are concerned. */ + max_layer = util_max_layer(&rtex->resource.b.b, level); + checked_last_layer = last_layer < max_layer ? last_layer : max_layer; + + for (layer = first_layer; layer <= checked_last_layer; layer++) { + struct pipe_surface *cbsurf, surf_tmpl; + + surf_tmpl.format = rtex->resource.b.b.format; + surf_tmpl.u.tex.level = level; + surf_tmpl.u.tex.first_layer = layer; + surf_tmpl.u.tex.last_layer = layer; + cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl); r600_blitter_begin(ctx, R600_DECOMPRESS); - util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth); + util_blitter_custom_color(rctx->blitter, cbsurf, rctx->custom_blend_decompress); r600_blitter_end(ctx); - pipe_surface_reference(&zsurf, NULL); pipe_surface_reference(&cbsurf, NULL); } + + /* The texture will always be dirty if some layers aren't flushed. + * I don't think this case occurs often though. */ + if (first_layer == 0 && last_layer == max_layer) { + rtex->dirty_level_mask &= ~(1 << level); + } } +} + +void r600_decompress_color_textures(struct r600_context *rctx, + struct r600_samplerview_state *textures) +{ + unsigned i; + unsigned mask = textures->compressed_colortex_mask; + + while (mask) { + struct pipe_sampler_view *view; + struct r600_texture *tex; - if (!staging) - texture->dirty_db = FALSE; + i = u_bit_scan(&mask); + + view = &textures->views[i]->base; + assert(view); + + tex = (struct r600_texture *)view->texture; + assert(tex->cmask_size && tex->fmask_size); + + r600_blit_decompress_color(&rctx->b.b, tex, + view->u.tex.first_level, view->u.tex.last_level, + 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); + } } -void r600_flush_depth_textures(struct r600_context *rctx) +/* Helper for decompressing a portion of a color or depth resource before + * blitting if any decompression is needed. + * The driver doesn't decompress resources automatically while u_blitter is + * rendering. */ +static bool r600_decompress_subresource(struct pipe_context *ctx, + struct pipe_resource *tex, + unsigned level, + unsigned first_layer, unsigned last_layer) { - unsigned int i; + struct r600_context *rctx = (struct r600_context *)ctx; + struct r600_texture *rtex = (struct r600_texture*)tex; + + if (rtex->is_depth && !rtex->is_flushing_texture) { + if (rctx->b.chip_class >= EVERGREEN || + r600_can_read_depth(rtex)) { + r600_blit_decompress_depth_in_place(rctx, rtex, + level, level, + first_layer, last_layer); + } else { + if (!r600_init_flushed_depth_texture(ctx, tex, NULL)) + return false; /* error */ + + r600_blit_decompress_depth(ctx, rtex, NULL, + level, level, + first_layer, last_layer, + 0, u_max_sample(tex)); + } + } else if (rtex->fmask_size && rtex->cmask_size) { + r600_blit_decompress_color(ctx, rtex, level, level, + first_layer, last_layer); + } + return true; +} - /* XXX: This handles fragment shader textures only. */ +static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info) +{ + unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); + unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); + struct r600_texture *dst = (struct r600_texture*)info->dst.resource; + unsigned dst_tile_mode = dst->surface.level[info->dst.level].mode; + + return info->dst.resource->format == info->src.resource->format && + info->dst.resource->format == info->dst.format && + info->src.resource->format == info->src.format && + !info->scissor_enable && + info->mask == PIPE_MASK_RGBA && + dst_width == info->src.resource->width0 && + dst_height == info->src.resource->height0 && + info->dst.box.x == 0 && + info->dst.box.y == 0 && + info->dst.box.width == dst_width && + info->dst.box.height == dst_height && + info->src.box.x == 0 && + info->src.box.y == 0 && + info->src.box.width == dst_width && + info->src.box.height == dst_height && + /* Dst must be tiled. If it's not, we have to use a temporary + * resource which is tiled. */ + dst_tile_mode >= RADEON_SURF_MODE_1D; +} - for (i = 0; i < rctx->ps_samplers.n_views; ++i) { - struct r600_pipe_sampler_view *view; - struct r600_resource_texture *tex; +static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst, + unsigned offset, unsigned size, unsigned char value); - view = rctx->ps_samplers.views[i]; - if (!view) continue; +static void evergreen_set_clear_color(struct pipe_surface *cbuf, + const union pipe_color_union *color) +{ + unsigned *clear_value = ((struct r600_texture *)cbuf->texture)->color_clear_value; + union util_color uc; - tex = (struct r600_resource_texture *)view->base.texture; - if (!tex->is_depth) - continue; + memset(&uc, 0, sizeof(uc)); - if (tex->is_flushing_texture) - continue; + if (util_format_is_pure_uint(cbuf->format)) { + util_format_write_4ui(cbuf->format, color->ui, 0, &uc, 0, 0, 0, 1, 1); + } else if (util_format_is_pure_sint(cbuf->format)) { + util_format_write_4i(cbuf->format, color->i, 0, &uc, 0, 0, 0, 1, 1); + } else { + util_pack_color(color->f, cbuf->format, &uc); + } + + memcpy(clear_value, &uc, 2 * sizeof(uint32_t)); +} - r600_blit_uncompress_depth(&rctx->context, tex, NULL); +static bool can_fast_clear_color(struct pipe_context *ctx) +{ + struct r600_context *rctx = (struct r600_context *)ctx; + struct pipe_framebuffer_state *fb = &rctx->framebuffer.state; + int i; + + if (rctx->b.chip_class < EVERGREEN) { + return false; } - /* also check CB here */ - for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) { - struct r600_resource_texture *tex; - tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture; + for (i = 0; i < fb->nr_cbufs; i++) { + struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture; - if (!tex->is_depth) - continue; + if (tex->cmask_size == 0) { + return false; + } - if (tex->is_flushing_texture) - continue; + /* 128-bit formats are unuspported */ + if (util_format_get_blocksizebits(fb->cbufs[i]->format) > 64) { + return false; + } - r600_blit_uncompress_depth(&rctx->context, tex, NULL); + /* the clear is allowed if all layers are bound */ + if (fb->cbufs[i]->u.tex.first_layer != 0 || + fb->cbufs[i]->u.tex.last_layer != util_max_layer(&tex->resource.b.b, 0)) { + return false; + } } + + return true; } static void r600_clear(struct pipe_context *ctx, unsigned buffers, @@ -206,13 +469,60 @@ static void r600_clear(struct pipe_context *ctx, unsigned buffers, double depth, unsigned stencil) { struct r600_context *rctx = (struct r600_context *)ctx; - struct pipe_framebuffer_state *fb = &rctx->framebuffer; + struct pipe_framebuffer_state *fb = &rctx->framebuffer.state; + + /* fast color clear on AA framebuffers (EG+) */ + if ((buffers & PIPE_CLEAR_COLOR) && can_fast_clear_color(ctx)) { + int i; + + for (i = 0; i < fb->nr_cbufs; i++) { + struct r600_texture *tex = (struct r600_texture *)fb->cbufs[i]->texture; + + evergreen_set_clear_color(fb->cbufs[i], color); + r600_clear_buffer(ctx, fb->cbufs[i]->texture, + tex->cmask_offset, tex->cmask_size, 0); + tex->dirty_level_mask |= 1 << fb->cbufs[i]->u.tex.level; + } + + rctx->framebuffer.atom.dirty = true; + + buffers &= ~PIPE_CLEAR_COLOR; + if (!buffers) + return; + } + + /* if hyperz enabled just clear hyperz */ + if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) { + struct r600_texture *rtex; + unsigned level = fb->zsbuf->u.tex.level; + + rtex = (struct r600_texture*)fb->zsbuf->texture; + + /* We can't use hyperz fast clear if each slice of a texture + * array are clear to different value. To simplify code just + * disable fast clear for texture array. + */ + /* Only use htile for first level */ + if (rtex->htile && !level && rtex->surface.array_size == 1) { + if (rtex->depth_clear != depth) { + rtex->depth_clear = depth; + rctx->db_state.atom.dirty = true; + } + rctx->db_misc_state.htile_clear = true; + rctx->db_misc_state.atom.dirty = true; + } + } r600_blitter_begin(ctx, R600_CLEAR); util_blitter_clear(rctx->blitter, fb->width, fb->height, - fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE, - color, depth, stencil); + buffers, color, depth, stencil); r600_blitter_end(ctx); + + /* disable fast clear */ + if (rctx->db_misc_state.htile_clear) { + rctx->db_misc_state.htile_clear = false; + rctx->db_misc_state.atom.dirty = true; + } } static void r600_clear_render_target(struct pipe_context *ctx, @@ -245,63 +555,83 @@ static void r600_clear_depth_stencil(struct pipe_context *ctx, r600_blitter_end(ctx); } -struct texture_orig_info { - unsigned format; - unsigned width0; - unsigned height0; - unsigned npix_x; - unsigned npix_y; - unsigned npix0_x; - unsigned npix0_y; -}; +void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx, + struct pipe_resource *src, const struct pipe_box *src_box) +{ + struct r600_context *rctx = (struct r600_context*)ctx; + + if (rctx->screen->has_cp_dma) { + r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width); + } + else if (rctx->screen->has_streamout && + /* Require 4-byte alignment. */ + dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) { + + /* Flush both resources. */ + r600_flag_resource_cache_flush(rctx, src); + r600_flag_resource_cache_flush(rctx, dst); + + r600_blitter_begin(ctx, R600_COPY_BUFFER); + util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width); + r600_blitter_end(ctx); + + /* Flush the dst in case the 3D engine has been prefetching the resource. */ + r600_flag_resource_cache_flush(rctx, dst); + } else { + util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box); + } +} -static void r600_compressed_to_blittable(struct pipe_resource *tex, - unsigned level, - struct texture_orig_info *orig) +static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst, + unsigned offset, unsigned size, unsigned char value) { - struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex; - unsigned pixsize = util_format_get_blocksize(rtex->real_format); - int new_format; - int new_height, new_width; - - orig->format = tex->format; - orig->width0 = tex->width0; - orig->height0 = tex->height0; - orig->npix0_x = rtex->surface.level[0].npix_x; - orig->npix0_y = rtex->surface.level[0].npix_y; - orig->npix_x = rtex->surface.level[level].npix_x; - orig->npix_y = rtex->surface.level[level].npix_y; - - if (pixsize == 8) - new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */ - else - new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */ - - new_width = util_format_get_nblocksx(tex->format, orig->width0); - new_height = util_format_get_nblocksy(tex->format, orig->height0); - - tex->width0 = new_width; - tex->height0 = new_height; - tex->format = new_format; - rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x); - rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y); - rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x); - rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y); + struct r600_context *rctx = (struct r600_context*)ctx; + uint32_t v = value; + + if (rctx->screen->has_cp_dma && + rctx->b.chip_class >= EVERGREEN && + offset % 4 == 0 && size % 4 == 0) { + uint32_t clear_value = v | (v << 8) | (v << 16) | (v << 24); + + evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, clear_value); + } else if (rctx->screen->has_streamout && offset % 4 == 0 && size % 4 == 0) { + union pipe_color_union clear_value; + + clear_value.ui[0] = v | (v << 8) | (v << 16) | (v << 24); + + r600_flag_resource_cache_flush(rctx, dst); + + r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND); + util_blitter_clear_buffer(rctx->blitter, dst, offset, size, + 1, &clear_value); + r600_blitter_end(ctx); + + /* Flush again in case the 3D engine has been prefetching the resource. */ + r600_flag_resource_cache_flush(rctx, dst); + } else { + char *map = r600_buffer_mmap_sync_with_rings(rctx, r600_resource(dst), + PIPE_TRANSFER_WRITE); + memset(map + offset, value, size); + } } -static void r600_reset_blittable_to_compressed(struct pipe_resource *tex, - unsigned level, - struct texture_orig_info *orig) +void r600_screen_clear_buffer(struct r600_screen *rscreen, struct pipe_resource *dst, + unsigned offset, unsigned size, unsigned char value) { - struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex; - - tex->format = orig->format; - tex->width0 = orig->width0; - tex->height0 = orig->height0; - rtex->surface.level[0].npix_x = orig->npix0_x; - rtex->surface.level[0].npix_y = orig->npix0_y; - rtex->surface.level[level].npix_x = orig->npix_x; - rtex->surface.level[level].npix_y = orig->npix_y; + pipe_mutex_lock(rscreen->aux_context_lock); + r600_clear_buffer(rscreen->aux_context, dst, offset, size, value); + rscreen->aux_context->flush(rscreen->aux_context, NULL, 0); + pipe_mutex_unlock(rscreen->aux_context_lock); +} + +static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format) +{ + const struct util_format_description *desc = util_format_description(format); + + return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED && + desc->block.width == 2 && + desc->block.height == 1 && + desc->block.bits == 32; } static void r600_resource_copy_region(struct pipe_context *ctx, @@ -313,63 +643,268 @@ static void r600_resource_copy_region(struct pipe_context *ctx, const struct pipe_box *src_box) { struct r600_context *rctx = (struct r600_context *)ctx; - struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src; - struct texture_orig_info orig_info[2]; - struct pipe_box sbox; - const struct pipe_box *psbox; - boolean restore_orig[2]; - - memset(orig_info, 0, sizeof(orig_info)); + struct pipe_surface *dst_view, dst_templ; + struct pipe_sampler_view src_templ, *src_view; + unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL; + struct pipe_box sbox, dstbox; - /* Fallback for buffers. */ + /* Handle buffers first. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { - util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, - src, src_level, src_box); + r600_copy_buffer(ctx, dst, dstx, src, src_box); return; } - if (rsrc->is_depth && !rsrc->is_flushing_texture) - r600_texture_depth_flush(ctx, src, NULL); + assert(u_max_sample(dst) == u_max_sample(src)); - restore_orig[0] = restore_orig[1] = FALSE; + /* The driver doesn't decompress resources automatically while + * u_blitter is rendering. */ + if (!r600_decompress_subresource(ctx, src, src_level, + src_box->z, src_box->z + src_box->depth - 1)) { + return; /* error */ + } + + dst_width = u_minify(dst->width0, dst_level); + dst_height = u_minify(dst->height0, dst_level); + src_width0 = src->width0; + src_height0 = src->height0; + src_widthFL = u_minify(src->width0, src_level); + src_heightFL = u_minify(src->height0, src_level); + + util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz); + util_blitter_default_src_texture(&src_templ, src, src_level); if (util_format_is_compressed(src->format)) { - r600_compressed_to_blittable(src, src_level, &orig_info[0]); - restore_orig[0] = TRUE; - sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x); - sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y); + unsigned blocksize = util_format_get_blocksize(src->format); + + if (blocksize == 8) + src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */ + else + src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */ + dst_templ.format = src_templ.format; + + dst_width = util_format_get_nblocksx(dst->format, dst_width); + dst_height = util_format_get_nblocksy(dst->format, dst_height); + src_width0 = util_format_get_nblocksx(src->format, src_width0); + src_height0 = util_format_get_nblocksy(src->format, src_height0); + src_widthFL = util_format_get_nblocksx(src->format, src_widthFL); + src_heightFL = util_format_get_nblocksy(src->format, src_heightFL); + + dstx = util_format_get_nblocksx(dst->format, dstx); + dsty = util_format_get_nblocksy(dst->format, dsty); + + sbox.x = util_format_get_nblocksx(src->format, src_box->x); + sbox.y = util_format_get_nblocksy(src->format, src_box->y); sbox.z = src_box->z; - sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width); - sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height); + sbox.width = util_format_get_nblocksx(src->format, src_box->width); + sbox.height = util_format_get_nblocksy(src->format, src_box->height); sbox.depth = src_box->depth; - psbox=&sbox; - } else - psbox=src_box; - - if (util_format_is_compressed(dst->format)) { - r600_compressed_to_blittable(dst, dst_level, &orig_info[1]); - restore_orig[1] = TRUE; - /* translate the dst box as well */ - dstx = util_format_get_nblocksx(orig_info[1].format, dstx); - dsty = util_format_get_nblocksy(orig_info[1].format, dsty); + src_box = &sbox; + } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src, + PIPE_MASK_RGBAZS)) { + if (util_format_is_subsampled_2x1_32bpp(src->format)) { + + src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; + dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; + + dst_width = util_format_get_nblocksx(dst->format, dst_width); + src_width0 = util_format_get_nblocksx(src->format, src_width0); + src_widthFL = util_format_get_nblocksx(src->format, src_widthFL); + + dstx = util_format_get_nblocksx(dst->format, dstx); + + sbox = *src_box; + sbox.x = util_format_get_nblocksx(src->format, src_box->x); + sbox.width = util_format_get_nblocksx(src->format, src_box->width); + src_box = &sbox; + } else { + unsigned blocksize = util_format_get_blocksize(src->format); + + switch (blocksize) { + case 1: + dst_templ.format = PIPE_FORMAT_R8_UNORM; + src_templ.format = PIPE_FORMAT_R8_UNORM; + break; + case 2: + dst_templ.format = PIPE_FORMAT_R8G8_UNORM; + src_templ.format = PIPE_FORMAT_R8G8_UNORM; + break; + case 4: + dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; + src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; + break; + case 8: + dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; + src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; + break; + case 16: + dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; + src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; + break; + default: + fprintf(stderr, "Unhandled format %s with blocksize %u\n", + util_format_short_name(src->format), blocksize); + assert(0); + } + } + } + + dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, dst_width, dst_height); + + if (rctx->b.chip_class >= EVERGREEN) { + src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ, + src_width0, src_height0); + } else { + src_view = r600_create_sampler_view_custom(ctx, src, &src_templ, + src_widthFL, src_heightFL); + } + + u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), + abs(src_box->depth), &dstbox); + + /* Copy. */ + r600_blitter_begin(ctx, R600_COPY_TEXTURE); + util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox, + src_view, src_box, src_width0, src_height0, + PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, + TRUE); + r600_blitter_end(ctx); + + pipe_surface_reference(&dst_view, NULL); + pipe_sampler_view_reference(&src_view, NULL); +} + +/* For MSAA integer resolving to work, we change the format to NORM using this function. */ +static enum pipe_format int_to_norm_format(enum pipe_format format) +{ + switch (format) { +#define REPLACE_FORMAT_SIGN(format,sign) \ + case PIPE_FORMAT_##format##_##sign##INT: \ + return PIPE_FORMAT_##format##_##sign##NORM +#define REPLACE_FORMAT(format) \ + REPLACE_FORMAT_SIGN(format, U); \ + REPLACE_FORMAT_SIGN(format, S) + + REPLACE_FORMAT_SIGN(B10G10R10A2, U); + REPLACE_FORMAT(R8); + REPLACE_FORMAT(R8G8); + REPLACE_FORMAT(R8G8B8X8); + REPLACE_FORMAT(R8G8B8A8); + REPLACE_FORMAT(A8); + REPLACE_FORMAT(I8); + REPLACE_FORMAT(L8); + REPLACE_FORMAT(L8A8); + REPLACE_FORMAT(R16); + REPLACE_FORMAT(R16G16); + REPLACE_FORMAT(R16G16B16X16); + REPLACE_FORMAT(R16G16B16A16); + REPLACE_FORMAT(A16); + REPLACE_FORMAT(I16); + REPLACE_FORMAT(L16); + REPLACE_FORMAT(L16A16); + +#undef REPLACE_FORMAT +#undef REPLACE_FORMAT_SIGN + default: + return format; + } +} + +static void r600_msaa_color_resolve(struct pipe_context *ctx, + const struct pipe_blit_info *info) +{ + struct r600_context *rctx = (struct r600_context *)ctx; + struct pipe_screen *screen = ctx->screen; + struct pipe_resource *tmp, templ; + struct pipe_blit_info blit; + unsigned sample_mask = + rctx->b.chip_class == CAYMAN ? ~0 : + ((1ull << MAX2(1, info->src.resource->nr_samples)) - 1); + + assert(info->src.level == 0); + assert(info->src.box.depth == 1); + assert(info->dst.box.depth == 1); + + if (is_simple_msaa_resolve(info)) { + r600_blitter_begin(ctx, R600_COLOR_RESOLVE); + util_blitter_custom_resolve_color(rctx->blitter, + info->dst.resource, info->dst.level, + info->dst.box.z, + info->src.resource, info->src.box.z, + sample_mask, rctx->custom_blend_resolve, + int_to_norm_format(info->dst.format)); + r600_blitter_end(ctx); + return; } - r600_blitter_begin(ctx, R600_COPY); - util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz, - src, src_level, psbox, TRUE); + /* resolve into a temporary texture, then blit */ + templ.target = PIPE_TEXTURE_2D; + templ.format = info->src.resource->format; + templ.width0 = info->src.resource->width0; + templ.height0 = info->src.resource->height0; + templ.depth0 = 1; + templ.array_size = 1; + templ.last_level = 0; + templ.nr_samples = 0; + templ.usage = PIPE_USAGE_STATIC; + templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW; + templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */ + + tmp = screen->resource_create(screen, &templ); + + /* resolve */ + r600_blitter_begin(ctx, R600_COLOR_RESOLVE); + util_blitter_custom_resolve_color(rctx->blitter, + tmp, 0, 0, + info->src.resource, info->src.box.z, + sample_mask, rctx->custom_blend_resolve, + int_to_norm_format(tmp->format)); + r600_blitter_end(ctx); + + /* blit */ + blit = *info; + blit.src.resource = tmp; + blit.src.box.z = 0; + + r600_blitter_begin(ctx, R600_BLIT); + util_blitter_blit(rctx->blitter, &blit); r600_blitter_end(ctx); - if (restore_orig[0]) - r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]); + pipe_resource_reference(&tmp, NULL); +} + +static void r600_blit(struct pipe_context *ctx, + const struct pipe_blit_info *info) +{ + struct r600_context *rctx = (struct r600_context*)ctx; + + assert(util_blitter_is_blit_supported(rctx->blitter, info)); + + if (info->src.resource->nr_samples > 1 && + info->dst.resource->nr_samples <= 1 && + !util_format_is_depth_or_stencil(info->src.resource->format) && + !util_format_is_pure_integer(int_to_norm_format(info->src.resource->format))) { + r600_msaa_color_resolve(ctx, info); + return; + } - if (restore_orig[1]) - r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]); + /* The driver doesn't decompress resources automatically while + * u_blitter is rendering. */ + if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level, + info->src.box.z, + info->src.box.z + info->src.box.depth - 1)) { + return; /* error */ + } + + r600_blitter_begin(ctx, R600_BLIT); + util_blitter_blit(rctx->blitter, info); + r600_blitter_end(ctx); } void r600_init_blit_functions(struct r600_context *rctx) { - rctx->context.clear = r600_clear; - rctx->context.clear_render_target = r600_clear_render_target; - rctx->context.clear_depth_stencil = r600_clear_depth_stencil; - rctx->context.resource_copy_region = r600_resource_copy_region; + rctx->b.b.clear = r600_clear; + rctx->b.b.clear_render_target = r600_clear_render_target; + rctx->b.b.clear_depth_stencil = r600_clear_depth_stencil; + rctx->b.b.resource_copy_region = r600_resource_copy_region; + rctx->b.b.blit = r600_blit; }