X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fradeonsi%2Fsi_buffer.c;h=c61a90e58689b872d137cc6455672ce902e94425;hb=63b91f25bc451bc5b4c34d2129cb4d7dfc62513f;hp=eb7f87b0aeaced2524993ba25351e3bcd14ac296;hpb=238aeabce0e5cfd850279a68fe0c816adc175294;p=mesa.git diff --git a/src/gallium/drivers/radeonsi/si_buffer.c b/src/gallium/drivers/radeonsi/si_buffer.c index eb7f87b0aea..c61a90e5868 100644 --- a/src/gallium/drivers/radeonsi/si_buffer.c +++ b/src/gallium/drivers/radeonsi/si_buffer.c @@ -1,5 +1,6 @@ /* - * Copyright 2010 Jerome Glisse + * Copyright 2013 Advanced Micro Devices, Inc. + * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -19,52 +20,742 @@ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Jerome Glisse - * Corbin Simpson */ -#include "pipe/p_screen.h" -#include "util/u_format.h" -#include "util/u_math.h" -#include "util/u_inlines.h" +#include "radeonsi/si_pipe.h" #include "util/u_memory.h" #include "util/u_upload_mgr.h" +#include "util/u_transfer.h" +#include +#include -#include "si.h" -#include "si_pipe.h" +bool si_rings_is_buffer_referenced(struct si_context *sctx, + struct pb_buffer *buf, + enum radeon_bo_usage usage) +{ + if (sctx->ws->cs_is_buffer_referenced(sctx->gfx_cs, buf, usage)) { + return true; + } + if (radeon_emitted(sctx->dma_cs, 0) && + sctx->ws->cs_is_buffer_referenced(sctx->dma_cs, buf, usage)) { + return true; + } + return false; +} -void r600_upload_index_buffer(struct si_context *rctx, - struct pipe_index_buffer *ib, unsigned count) +void *si_buffer_map_sync_with_rings(struct si_context *sctx, + struct si_resource *resource, + unsigned usage) { - u_upload_data(rctx->b.uploader, 0, count * ib->index_size, - ib->user_buffer, &ib->offset, &ib->buffer); + enum radeon_bo_usage rusage = RADEON_USAGE_READWRITE; + bool busy = false; + + assert(!(resource->flags & RADEON_FLAG_SPARSE)); + + if (usage & PIPE_TRANSFER_UNSYNCHRONIZED) { + return sctx->ws->buffer_map(resource->buf, NULL, usage); + } + + if (!(usage & PIPE_TRANSFER_WRITE)) { + /* have to wait for the last write */ + rusage = RADEON_USAGE_WRITE; + } + + if (radeon_emitted(sctx->gfx_cs, sctx->initial_gfx_cs_size) && + sctx->ws->cs_is_buffer_referenced(sctx->gfx_cs, + resource->buf, rusage)) { + if (usage & PIPE_TRANSFER_DONTBLOCK) { + si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); + return NULL; + } else { + si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); + busy = true; + } + } + if (radeon_emitted(sctx->dma_cs, 0) && + sctx->ws->cs_is_buffer_referenced(sctx->dma_cs, + resource->buf, rusage)) { + if (usage & PIPE_TRANSFER_DONTBLOCK) { + si_flush_dma_cs(sctx, PIPE_FLUSH_ASYNC, NULL); + return NULL; + } else { + si_flush_dma_cs(sctx, 0, NULL); + busy = true; + } + } + + if (busy || !sctx->ws->buffer_wait(resource->buf, 0, rusage)) { + if (usage & PIPE_TRANSFER_DONTBLOCK) { + return NULL; + } else { + /* We will be wait for the GPU. Wait for any offloaded + * CS flush to complete to avoid busy-waiting in the winsys. */ + sctx->ws->cs_sync_flush(sctx->gfx_cs); + if (sctx->dma_cs) + sctx->ws->cs_sync_flush(sctx->dma_cs); + } + } + + /* Setting the CS to NULL will prevent doing checks we have done already. */ + return sctx->ws->buffer_map(resource->buf, NULL, usage); } -void r600_upload_const_buffer(struct si_context *rctx, struct r600_resource **rbuffer, - const uint8_t *ptr, unsigned size, - uint32_t *const_offset) +void si_init_resource_fields(struct si_screen *sscreen, + struct si_resource *res, + uint64_t size, unsigned alignment) { - if (R600_BIG_ENDIAN) { - uint32_t *tmpPtr; - unsigned i; + struct si_texture *tex = (struct si_texture*)res; + + res->bo_size = size; + res->bo_alignment = alignment; + res->flags = 0; + res->texture_handle_allocated = false; + res->image_handle_allocated = false; - if (!(tmpPtr = malloc(size))) { - R600_ERR("Failed to allocate BE swap buffer.\n"); - return; + switch (res->b.b.usage) { + case PIPE_USAGE_STREAM: + res->flags = RADEON_FLAG_GTT_WC; + /* fall through */ + case PIPE_USAGE_STAGING: + /* Transfers are likely to occur more often with these + * resources. */ + res->domains = RADEON_DOMAIN_GTT; + break; + case PIPE_USAGE_DYNAMIC: + /* Older kernels didn't always flush the HDP cache before + * CS execution + */ + if (!sscreen->info.kernel_flushes_hdp_before_ib) { + res->domains = RADEON_DOMAIN_GTT; + res->flags |= RADEON_FLAG_GTT_WC; + break; } + /* fall through */ + case PIPE_USAGE_DEFAULT: + case PIPE_USAGE_IMMUTABLE: + default: + /* Not listing GTT here improves performance in some + * apps. */ + res->domains = RADEON_DOMAIN_VRAM; + res->flags |= RADEON_FLAG_GTT_WC; + break; + } + + if (res->b.b.target == PIPE_BUFFER && + res->b.b.flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) { + /* Use GTT for all persistent mappings with older + * kernels, because they didn't always flush the HDP + * cache before CS execution. + * + * Write-combined CPU mappings are fine, the kernel + * ensures all CPU writes finish before the GPU + * executes a command stream. + * + * radeon doesn't have good BO move throttling, so put all + * persistent buffers into GTT to prevent VRAM CPU page faults. + */ + if (!sscreen->info.kernel_flushes_hdp_before_ib || + sscreen->info.drm_major == 2) + res->domains = RADEON_DOMAIN_GTT; + } + + /* Tiled textures are unmappable. Always put them in VRAM. */ + if ((res->b.b.target != PIPE_BUFFER && !tex->surface.is_linear) || + res->b.b.flags & SI_RESOURCE_FLAG_UNMAPPABLE) { + res->domains = RADEON_DOMAIN_VRAM; + res->flags |= RADEON_FLAG_NO_CPU_ACCESS | + RADEON_FLAG_GTT_WC; + } + + /* Displayable and shareable surfaces are not suballocated. */ + if (res->b.b.bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT)) + res->flags |= RADEON_FLAG_NO_SUBALLOC; /* shareable */ + else + res->flags |= RADEON_FLAG_NO_INTERPROCESS_SHARING; + + if (sscreen->debug_flags & DBG(NO_WC)) + res->flags &= ~RADEON_FLAG_GTT_WC; + + if (res->b.b.flags & SI_RESOURCE_FLAG_READ_ONLY) + res->flags |= RADEON_FLAG_READ_ONLY; + + if (res->b.b.flags & SI_RESOURCE_FLAG_32BIT) + res->flags |= RADEON_FLAG_32BIT; + + /* Set expected VRAM and GART usage for the buffer. */ + res->vram_usage = 0; + res->gart_usage = 0; + res->max_forced_staging_uploads = 0; + res->b.max_forced_staging_uploads = 0; + + if (res->domains & RADEON_DOMAIN_VRAM) { + res->vram_usage = size; + + res->max_forced_staging_uploads = + res->b.max_forced_staging_uploads = + sscreen->info.has_dedicated_vram && + size >= sscreen->info.vram_vis_size / 4 ? 1 : 0; + } else if (res->domains & RADEON_DOMAIN_GTT) { + res->gart_usage = size; + } +} + +bool si_alloc_resource(struct si_screen *sscreen, + struct si_resource *res) +{ + struct pb_buffer *old_buf, *new_buf; + + /* Allocate a new resource. */ + new_buf = sscreen->ws->buffer_create(sscreen->ws, res->bo_size, + res->bo_alignment, + res->domains, res->flags); + if (!new_buf) { + return false; + } + + /* Replace the pointer such that if res->buf wasn't NULL, it won't be + * NULL. This should prevent crashes with multiple contexts using + * the same buffer where one of the contexts invalidates it while + * the others are using it. */ + old_buf = res->buf; + res->buf = new_buf; /* should be atomic */ + res->gpu_address = sscreen->ws->buffer_get_virtual_address(res->buf); + + if (res->flags & RADEON_FLAG_32BIT) { + uint64_t start = res->gpu_address; + uint64_t last = start + res->bo_size - 1; + (void)start; + (void)last; + + assert((start >> 32) == sscreen->info.address32_hi); + assert((last >> 32) == sscreen->info.address32_hi); + } + + pb_reference(&old_buf, NULL); + + util_range_set_empty(&res->valid_buffer_range); + res->TC_L2_dirty = false; + + /* Print debug information. */ + if (sscreen->debug_flags & DBG(VM) && res->b.b.target == PIPE_BUFFER) { + fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Buffer %"PRIu64" bytes\n", + res->gpu_address, res->gpu_address + res->buf->size, + res->buf->size); + } + return true; +} + +static void si_buffer_destroy(struct pipe_screen *screen, + struct pipe_resource *buf) +{ + struct si_resource *rbuffer = si_resource(buf); + + threaded_resource_deinit(buf); + util_range_destroy(&rbuffer->valid_buffer_range); + pb_reference(&rbuffer->buf, NULL); + FREE(rbuffer); +} + +/* Reallocate the buffer a update all resource bindings where the buffer is + * bound. + * + * This is used to avoid CPU-GPU synchronizations, because it makes the buffer + * idle by discarding its contents. + */ +static bool +si_invalidate_buffer(struct si_context *sctx, + struct si_resource *rbuffer) +{ + /* Shared buffers can't be reallocated. */ + if (rbuffer->b.is_shared) + return false; + + /* Sparse buffers can't be reallocated. */ + if (rbuffer->flags & RADEON_FLAG_SPARSE) + return false; + + /* In AMD_pinned_memory, the user pointer association only gets + * broken when the buffer is explicitly re-allocated. + */ + if (rbuffer->b.is_user_ptr) + return false; + + /* Check if mapping this buffer would cause waiting for the GPU. */ + if (si_rings_is_buffer_referenced(sctx, rbuffer->buf, RADEON_USAGE_READWRITE) || + !sctx->ws->buffer_wait(rbuffer->buf, 0, RADEON_USAGE_READWRITE)) { + uint64_t old_va = rbuffer->gpu_address; + + /* Reallocate the buffer in the same pipe_resource. */ + si_alloc_resource(sctx->screen, rbuffer); + si_rebind_buffer(sctx, &rbuffer->b.b, old_va); + } else { + util_range_set_empty(&rbuffer->valid_buffer_range); + } + + return true; +} + +/* Replace the storage of dst with src. */ +void si_replace_buffer_storage(struct pipe_context *ctx, + struct pipe_resource *dst, + struct pipe_resource *src) +{ + struct si_context *sctx = (struct si_context*)ctx; + struct si_resource *sdst = si_resource(dst); + struct si_resource *ssrc = si_resource(src); + uint64_t old_gpu_address = sdst->gpu_address; + + pb_reference(&sdst->buf, ssrc->buf); + sdst->gpu_address = ssrc->gpu_address; + sdst->b.b.bind = ssrc->b.b.bind; + sdst->b.max_forced_staging_uploads = ssrc->b.max_forced_staging_uploads; + sdst->max_forced_staging_uploads = ssrc->max_forced_staging_uploads; + sdst->flags = ssrc->flags; + + assert(sdst->vram_usage == ssrc->vram_usage); + assert(sdst->gart_usage == ssrc->gart_usage); + assert(sdst->bo_size == ssrc->bo_size); + assert(sdst->bo_alignment == ssrc->bo_alignment); + assert(sdst->domains == ssrc->domains); + + si_rebind_buffer(sctx, dst, old_gpu_address); +} + +static void si_invalidate_resource(struct pipe_context *ctx, + struct pipe_resource *resource) +{ + struct si_context *sctx = (struct si_context*)ctx; + struct si_resource *rbuffer = si_resource(resource); + + /* We currently only do anyting here for buffers */ + if (resource->target == PIPE_BUFFER) + (void)si_invalidate_buffer(sctx, rbuffer); +} + +static void *si_buffer_get_transfer(struct pipe_context *ctx, + struct pipe_resource *resource, + unsigned usage, + const struct pipe_box *box, + struct pipe_transfer **ptransfer, + void *data, struct si_resource *staging, + unsigned offset) +{ + struct si_context *sctx = (struct si_context*)ctx; + struct si_transfer *transfer; + + if (usage & TC_TRANSFER_MAP_THREADED_UNSYNC) + transfer = slab_alloc(&sctx->pool_transfers_unsync); + else + transfer = slab_alloc(&sctx->pool_transfers); + + transfer->b.b.resource = NULL; + pipe_resource_reference(&transfer->b.b.resource, resource); + transfer->b.b.level = 0; + transfer->b.b.usage = usage; + transfer->b.b.box = *box; + transfer->b.b.stride = 0; + transfer->b.b.layer_stride = 0; + transfer->b.staging = NULL; + transfer->offset = offset; + transfer->staging = staging; + *ptransfer = &transfer->b.b; + return data; +} + +static void *si_buffer_transfer_map(struct pipe_context *ctx, + struct pipe_resource *resource, + unsigned level, + unsigned usage, + const struct pipe_box *box, + struct pipe_transfer **ptransfer) +{ + struct si_context *sctx = (struct si_context*)ctx; + struct si_resource *rbuffer = si_resource(resource); + uint8_t *data; + + assert(box->x + box->width <= resource->width0); + + /* From GL_AMD_pinned_memory issues: + * + * 4) Is glMapBuffer on a shared buffer guaranteed to return the + * same system address which was specified at creation time? + * + * RESOLVED: NO. The GL implementation might return a different + * virtual mapping of that memory, although the same physical + * page will be used. + * + * So don't ever use staging buffers. + */ + if (rbuffer->b.is_user_ptr) + usage |= PIPE_TRANSFER_PERSISTENT; + + /* See if the buffer range being mapped has never been initialized, + * in which case it can be mapped unsynchronized. */ + if (!(usage & (PIPE_TRANSFER_UNSYNCHRONIZED | + TC_TRANSFER_MAP_NO_INFER_UNSYNCHRONIZED)) && + usage & PIPE_TRANSFER_WRITE && + !rbuffer->b.is_shared && + !util_ranges_intersect(&rbuffer->valid_buffer_range, box->x, box->x + box->width)) { + usage |= PIPE_TRANSFER_UNSYNCHRONIZED; + } + + /* If discarding the entire range, discard the whole resource instead. */ + if (usage & PIPE_TRANSFER_DISCARD_RANGE && + box->x == 0 && box->width == resource->width0) { + usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE; + } + + /* If a buffer in VRAM is too large and the range is discarded, don't + * map it directly. This makes sure that the buffer stays in VRAM. + */ + bool force_discard_range = false; + if (usage & (PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE | + PIPE_TRANSFER_DISCARD_RANGE) && + !(usage & PIPE_TRANSFER_PERSISTENT) && + /* Try not to decrement the counter if it's not positive. Still racy, + * but it makes it harder to wrap the counter from INT_MIN to INT_MAX. */ + rbuffer->max_forced_staging_uploads > 0 && + p_atomic_dec_return(&rbuffer->max_forced_staging_uploads) >= 0) { + usage &= ~(PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE | + PIPE_TRANSFER_UNSYNCHRONIZED); + usage |= PIPE_TRANSFER_DISCARD_RANGE; + force_discard_range = true; + } - for (i = 0; i < size / 4; ++i) { - tmpPtr[i] = util_bswap32(((uint32_t *)ptr)[i]); + if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE && + !(usage & (PIPE_TRANSFER_UNSYNCHRONIZED | + TC_TRANSFER_MAP_NO_INVALIDATE))) { + assert(usage & PIPE_TRANSFER_WRITE); + + if (si_invalidate_buffer(sctx, rbuffer)) { + /* At this point, the buffer is always idle. */ + usage |= PIPE_TRANSFER_UNSYNCHRONIZED; + } else { + /* Fall back to a temporary buffer. */ + usage |= PIPE_TRANSFER_DISCARD_RANGE; + } + } + + if ((usage & PIPE_TRANSFER_DISCARD_RANGE) && + ((!(usage & (PIPE_TRANSFER_UNSYNCHRONIZED | + PIPE_TRANSFER_PERSISTENT))) || + (rbuffer->flags & RADEON_FLAG_SPARSE))) { + assert(usage & PIPE_TRANSFER_WRITE); + + /* Check if mapping this buffer would cause waiting for the GPU. + */ + if (rbuffer->flags & RADEON_FLAG_SPARSE || + force_discard_range || + si_rings_is_buffer_referenced(sctx, rbuffer->buf, RADEON_USAGE_READWRITE) || + !sctx->ws->buffer_wait(rbuffer->buf, 0, RADEON_USAGE_READWRITE)) { + /* Do a wait-free write-only transfer using a temporary buffer. */ + unsigned offset; + struct si_resource *staging = NULL; + + u_upload_alloc(ctx->stream_uploader, 0, + box->width + (box->x % SI_MAP_BUFFER_ALIGNMENT), + sctx->screen->info.tcc_cache_line_size, + &offset, (struct pipe_resource**)&staging, + (void**)&data); + + if (staging) { + data += box->x % SI_MAP_BUFFER_ALIGNMENT; + return si_buffer_get_transfer(ctx, resource, usage, box, + ptransfer, data, staging, offset); + } else if (rbuffer->flags & RADEON_FLAG_SPARSE) { + return NULL; + } + } else { + /* At this point, the buffer is always idle (we checked it above). */ + usage |= PIPE_TRANSFER_UNSYNCHRONIZED; + } + } + /* Use a staging buffer in cached GTT for reads. */ + else if (((usage & PIPE_TRANSFER_READ) && + !(usage & PIPE_TRANSFER_PERSISTENT) && + (rbuffer->domains & RADEON_DOMAIN_VRAM || + rbuffer->flags & RADEON_FLAG_GTT_WC)) || + (rbuffer->flags & RADEON_FLAG_SPARSE)) { + struct si_resource *staging; + + assert(!(usage & TC_TRANSFER_MAP_THREADED_UNSYNC)); + staging = si_resource(pipe_buffer_create( + ctx->screen, 0, PIPE_USAGE_STAGING, + box->width + (box->x % SI_MAP_BUFFER_ALIGNMENT))); + if (staging) { + /* Copy the VRAM buffer to the staging buffer. */ + sctx->dma_copy(ctx, &staging->b.b, 0, + box->x % SI_MAP_BUFFER_ALIGNMENT, + 0, 0, resource, 0, box); + + data = si_buffer_map_sync_with_rings(sctx, staging, + usage & ~PIPE_TRANSFER_UNSYNCHRONIZED); + if (!data) { + si_resource_reference(&staging, NULL); + return NULL; + } + data += box->x % SI_MAP_BUFFER_ALIGNMENT; + + return si_buffer_get_transfer(ctx, resource, usage, box, + ptransfer, data, staging, 0); + } else if (rbuffer->flags & RADEON_FLAG_SPARSE) { + return NULL; } + } + + data = si_buffer_map_sync_with_rings(sctx, rbuffer, usage); + if (!data) { + return NULL; + } + data += box->x; + + return si_buffer_get_transfer(ctx, resource, usage, box, + ptransfer, data, NULL, 0); +} + +static void si_buffer_do_flush_region(struct pipe_context *ctx, + struct pipe_transfer *transfer, + const struct pipe_box *box) +{ + struct si_transfer *stransfer = (struct si_transfer*)transfer; + struct si_resource *rbuffer = si_resource(transfer->resource); + + if (stransfer->staging) { + /* Copy the staging buffer into the original one. */ + si_copy_buffer((struct si_context*)ctx, transfer->resource, + &stransfer->staging->b.b, box->x, + stransfer->offset + box->x % SI_MAP_BUFFER_ALIGNMENT, + box->width); + } + + util_range_add(&rbuffer->valid_buffer_range, box->x, + box->x + box->width); +} + +static void si_buffer_flush_region(struct pipe_context *ctx, + struct pipe_transfer *transfer, + const struct pipe_box *rel_box) +{ + unsigned required_usage = PIPE_TRANSFER_WRITE | + PIPE_TRANSFER_FLUSH_EXPLICIT; + + if ((transfer->usage & required_usage) == required_usage) { + struct pipe_box box; + + u_box_1d(transfer->box.x + rel_box->x, rel_box->width, &box); + si_buffer_do_flush_region(ctx, transfer, &box); + } +} + +static void si_buffer_transfer_unmap(struct pipe_context *ctx, + struct pipe_transfer *transfer) +{ + struct si_context *sctx = (struct si_context*)ctx; + struct si_transfer *stransfer = (struct si_transfer*)transfer; + + if (transfer->usage & PIPE_TRANSFER_WRITE && + !(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) + si_buffer_do_flush_region(ctx, transfer, &transfer->box); + + si_resource_reference(&stransfer->staging, NULL); + assert(stransfer->b.staging == NULL); /* for threaded context only */ + pipe_resource_reference(&transfer->resource, NULL); + + /* Don't use pool_transfers_unsync. We are always in the driver + * thread. */ + slab_free(&sctx->pool_transfers, transfer); +} + +static void si_buffer_subdata(struct pipe_context *ctx, + struct pipe_resource *buffer, + unsigned usage, unsigned offset, + unsigned size, const void *data) +{ + struct pipe_transfer *transfer = NULL; + struct pipe_box box; + uint8_t *map = NULL; + + u_box_1d(offset, size, &box); + map = si_buffer_transfer_map(ctx, buffer, 0, + PIPE_TRANSFER_WRITE | + PIPE_TRANSFER_DISCARD_RANGE | + usage, + &box, &transfer); + if (!map) + return; + + memcpy(map, data, size); + si_buffer_transfer_unmap(ctx, transfer); +} + +static const struct u_resource_vtbl si_buffer_vtbl = +{ + NULL, /* get_handle */ + si_buffer_destroy, /* resource_destroy */ + si_buffer_transfer_map, /* transfer_map */ + si_buffer_flush_region, /* transfer_flush_region */ + si_buffer_transfer_unmap, /* transfer_unmap */ +}; + +static struct si_resource * +si_alloc_buffer_struct(struct pipe_screen *screen, + const struct pipe_resource *templ) +{ + struct si_resource *rbuffer; - u_upload_data(rctx->b.uploader, 0, size, tmpPtr, const_offset, - (struct pipe_resource**)rbuffer); + rbuffer = MALLOC_STRUCT(si_resource); - free(tmpPtr); + rbuffer->b.b = *templ; + rbuffer->b.b.next = NULL; + pipe_reference_init(&rbuffer->b.b.reference, 1); + rbuffer->b.b.screen = screen; + + rbuffer->b.vtbl = &si_buffer_vtbl; + threaded_resource_init(&rbuffer->b.b); + + rbuffer->buf = NULL; + rbuffer->bind_history = 0; + rbuffer->TC_L2_dirty = false; + util_range_init(&rbuffer->valid_buffer_range); + return rbuffer; +} + +static struct pipe_resource *si_buffer_create(struct pipe_screen *screen, + const struct pipe_resource *templ, + unsigned alignment) +{ + struct si_screen *sscreen = (struct si_screen*)screen; + struct si_resource *rbuffer = si_alloc_buffer_struct(screen, templ); + + if (templ->flags & PIPE_RESOURCE_FLAG_SPARSE) + rbuffer->b.b.flags |= SI_RESOURCE_FLAG_UNMAPPABLE; + + si_init_resource_fields(sscreen, rbuffer, templ->width0, alignment); + + if (templ->flags & PIPE_RESOURCE_FLAG_SPARSE) + rbuffer->flags |= RADEON_FLAG_SPARSE; + + if (!si_alloc_resource(sscreen, rbuffer)) { + FREE(rbuffer); + return NULL; + } + return &rbuffer->b.b; +} + +struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, + unsigned flags, unsigned usage, + unsigned size, unsigned alignment) +{ + struct pipe_resource buffer; + + memset(&buffer, 0, sizeof buffer); + buffer.target = PIPE_BUFFER; + buffer.format = PIPE_FORMAT_R8_UNORM; + buffer.bind = 0; + buffer.usage = usage; + buffer.flags = flags; + buffer.width0 = size; + buffer.height0 = 1; + buffer.depth0 = 1; + buffer.array_size = 1; + return si_buffer_create(screen, &buffer, alignment); +} + +struct si_resource *si_aligned_buffer_create(struct pipe_screen *screen, + unsigned flags, unsigned usage, + unsigned size, unsigned alignment) +{ + return si_resource(pipe_aligned_buffer_create(screen, flags, usage, + size, alignment)); +} + +static struct pipe_resource * +si_buffer_from_user_memory(struct pipe_screen *screen, + const struct pipe_resource *templ, + void *user_memory) +{ + struct si_screen *sscreen = (struct si_screen*)screen; + struct radeon_winsys *ws = sscreen->ws; + struct si_resource *rbuffer = si_alloc_buffer_struct(screen, templ); + + rbuffer->domains = RADEON_DOMAIN_GTT; + rbuffer->flags = 0; + rbuffer->b.is_user_ptr = true; + util_range_add(&rbuffer->valid_buffer_range, 0, templ->width0); + util_range_add(&rbuffer->b.valid_buffer_range, 0, templ->width0); + + /* Convert a user pointer to a buffer. */ + rbuffer->buf = ws->buffer_from_ptr(ws, user_memory, templ->width0); + if (!rbuffer->buf) { + FREE(rbuffer); + return NULL; + } + + rbuffer->gpu_address = ws->buffer_get_virtual_address(rbuffer->buf); + rbuffer->vram_usage = 0; + rbuffer->gart_usage = templ->width0; + + return &rbuffer->b.b; +} + +static struct pipe_resource *si_resource_create(struct pipe_screen *screen, + const struct pipe_resource *templ) +{ + if (templ->target == PIPE_BUFFER) { + return si_buffer_create(screen, templ, 256); } else { - u_upload_data(rctx->b.uploader, 0, size, ptr, const_offset, - (struct pipe_resource**)rbuffer); + return si_texture_create(screen, templ); + } +} + +static bool si_resource_commit(struct pipe_context *pctx, + struct pipe_resource *resource, + unsigned level, struct pipe_box *box, + bool commit) +{ + struct si_context *ctx = (struct si_context *)pctx; + struct si_resource *res = si_resource(resource); + + /* + * Since buffer commitment changes cannot be pipelined, we need to + * (a) flush any pending commands that refer to the buffer we're about + * to change, and + * (b) wait for threaded submit to finish, including those that were + * triggered by some other, earlier operation. + */ + if (radeon_emitted(ctx->gfx_cs, ctx->initial_gfx_cs_size) && + ctx->ws->cs_is_buffer_referenced(ctx->gfx_cs, + res->buf, RADEON_USAGE_READWRITE)) { + si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); } + if (radeon_emitted(ctx->dma_cs, 0) && + ctx->ws->cs_is_buffer_referenced(ctx->dma_cs, + res->buf, RADEON_USAGE_READWRITE)) { + si_flush_dma_cs(ctx, PIPE_FLUSH_ASYNC, NULL); + } + + ctx->ws->cs_sync_flush(ctx->dma_cs); + ctx->ws->cs_sync_flush(ctx->gfx_cs); + + assert(resource->target == PIPE_BUFFER); + + return ctx->ws->buffer_commit(res->buf, box->x, box->width, commit); +} + +void si_init_screen_buffer_functions(struct si_screen *sscreen) +{ + sscreen->b.resource_create = si_resource_create; + sscreen->b.resource_destroy = u_resource_destroy_vtbl; + sscreen->b.resource_from_user_memory = si_buffer_from_user_memory; +} + +void si_init_buffer_functions(struct si_context *sctx) +{ + sctx->b.invalidate_resource = si_invalidate_resource; + sctx->b.transfer_map = u_transfer_map_vtbl; + sctx->b.transfer_flush_region = u_transfer_flush_region_vtbl; + sctx->b.transfer_unmap = u_transfer_unmap_vtbl; + sctx->b.texture_subdata = u_default_texture_subdata; + sctx->b.buffer_subdata = si_buffer_subdata; + sctx->b.resource_commit = si_resource_commit; }