X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fradeonsi%2Fsi_shader.c;h=7b3c015e90181c5695af45c65707728f0d7799bf;hb=824fd6b2f8a815f59ac02bbef4bd1eb7e9c526cb;hp=12878cf97b93df05e53eb6c03ba19ee05498069a;hpb=974c87e449633e6a9bc761cd83ebf07663f4ed3b;p=mesa.git diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 12878cf97b9..7b3c015e901 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -22,43 +22,38 @@ * USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#include "util/u_memory.h" -#include "tgsi/tgsi_strings.h" -#include "tgsi/tgsi_from_mesa.h" - #include "ac_exp_param.h" #include "ac_rtld.h" -#include "si_shader_internal.h" -#include "si_pipe.h" -#include "sid.h" - #include "compiler/nir/nir.h" #include "compiler/nir/nir_serialize.h" +#include "si_pipe.h" +#include "si_shader_internal.h" +#include "sid.h" +#include "tgsi/tgsi_from_mesa.h" +#include "tgsi/tgsi_strings.h" +#include "util/u_memory.h" -static const char scratch_rsrc_dword0_symbol[] = - "SCRATCH_RSRC_DWORD0"; +static const char scratch_rsrc_dword0_symbol[] = "SCRATCH_RSRC_DWORD0"; -static const char scratch_rsrc_dword1_symbol[] = - "SCRATCH_RSRC_DWORD1"; +static const char scratch_rsrc_dword1_symbol[] = "SCRATCH_RSRC_DWORD1"; static void si_dump_shader_key(const struct si_shader *shader, FILE *f); /** Whether the shader runs as a combination of multiple API shaders */ bool si_is_multi_part_shader(struct si_shader *shader) { - if (shader->selector->screen->info.chip_class <= GFX8) - return false; + if (shader->selector->screen->info.chip_class <= GFX8) + return false; - return shader->key.as_ls || - shader->key.as_es || - shader->selector->type == PIPE_SHADER_TESS_CTRL || - shader->selector->type == PIPE_SHADER_GEOMETRY; + return shader->key.as_ls || shader->key.as_es || + shader->selector->info.stage == MESA_SHADER_TESS_CTRL || + shader->selector->info.stage == MESA_SHADER_GEOMETRY; } /** Whether the shader runs on a merged HW stage (LSHS or ESGS) */ bool si_is_merged_shader(struct si_shader *shader) { - return shader->key.as_ngg || si_is_multi_part_shader(shader); + return shader->key.as_ngg || si_is_multi_part_shader(shader); } /** @@ -66,21 +61,20 @@ bool si_is_merged_shader(struct si_shader *shader) * must be less than 32, so that a 32-bit bitmask of used inputs or outputs * can be calculated. */ -unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index) +unsigned si_shader_io_get_unique_index_patch(unsigned semantic) { - switch (semantic_name) { - case TGSI_SEMANTIC_TESSOUTER: - return 0; - case TGSI_SEMANTIC_TESSINNER: - return 1; - case TGSI_SEMANTIC_PATCH: - assert(index < 30); - return 2 + index; - - default: - assert(!"invalid semantic name"); - return 0; - } + switch (semantic) { + case VARYING_SLOT_TESS_LEVEL_OUTER: + return 0; + case VARYING_SLOT_TESS_LEVEL_INNER: + return 1; + default: + if (semantic >= VARYING_SLOT_PATCH0 && semantic < VARYING_SLOT_PATCH0 + 30) + return 2 + (semantic - VARYING_SLOT_PATCH0); + + assert(!"invalid semantic"); + return 0; + } } /** @@ -88,1534 +82,1454 @@ unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned in * less than 64, so that a 64-bit bitmask of used inputs or outputs can be * calculated. */ -unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index, - unsigned is_varying) +unsigned si_shader_io_get_unique_index(unsigned semantic, bool is_varying) { - switch (semantic_name) { - case TGSI_SEMANTIC_POSITION: - return 0; - case TGSI_SEMANTIC_GENERIC: - /* Since some shader stages use the the highest used IO index - * to determine the size to allocate for inputs/outputs - * (in LDS, tess and GS rings). GENERIC should be placed right - * after POSITION to make that size as small as possible. - */ - if (index < SI_MAX_IO_GENERIC) - return 1 + index; - - assert(!"invalid generic index"); - return 0; - case TGSI_SEMANTIC_FOG: - return SI_MAX_IO_GENERIC + 1; - case TGSI_SEMANTIC_COLOR: - assert(index < 2); - return SI_MAX_IO_GENERIC + 2 + index; - case TGSI_SEMANTIC_BCOLOR: - assert(index < 2); - /* If it's a varying, COLOR and BCOLOR alias. */ - if (is_varying) - return SI_MAX_IO_GENERIC + 2 + index; - else - return SI_MAX_IO_GENERIC + 4 + index; - case TGSI_SEMANTIC_TEXCOORD: - assert(index < 8); - return SI_MAX_IO_GENERIC + 6 + index; - - /* These are rarely used between LS and HS or ES and GS. */ - case TGSI_SEMANTIC_CLIPDIST: - assert(index < 2); - return SI_MAX_IO_GENERIC + 6 + 8 + index; - case TGSI_SEMANTIC_CLIPVERTEX: - return SI_MAX_IO_GENERIC + 6 + 8 + 2; - case TGSI_SEMANTIC_PSIZE: - return SI_MAX_IO_GENERIC + 6 + 8 + 3; - - /* These can't be written by LS, HS, and ES. */ - case TGSI_SEMANTIC_LAYER: - return SI_MAX_IO_GENERIC + 6 + 8 + 4; - case TGSI_SEMANTIC_VIEWPORT_INDEX: - return SI_MAX_IO_GENERIC + 6 + 8 + 5; - case TGSI_SEMANTIC_PRIMID: - STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63); - return SI_MAX_IO_GENERIC + 6 + 8 + 6; - default: - fprintf(stderr, "invalid semantic name = %u\n", semantic_name); - assert(!"invalid semantic name"); - return 0; - } + switch (semantic) { + case VARYING_SLOT_POS: + return 0; + default: + /* Since some shader stages use the the highest used IO index + * to determine the size to allocate for inputs/outputs + * (in LDS, tess and GS rings). GENERIC should be placed right + * after POSITION to make that size as small as possible. + */ + if (semantic >= VARYING_SLOT_VAR0 && + semantic < VARYING_SLOT_VAR0 + SI_MAX_IO_GENERIC) + return 1 + (semantic - VARYING_SLOT_VAR0); + + assert(!"invalid generic index"); + return 0; + case VARYING_SLOT_FOGC: + return SI_MAX_IO_GENERIC + 1; + case VARYING_SLOT_COL0: + return SI_MAX_IO_GENERIC + 2; + case VARYING_SLOT_COL1: + return SI_MAX_IO_GENERIC + 3; + case VARYING_SLOT_BFC0: + /* If it's a varying, COLOR and BCOLOR alias. */ + if (is_varying) + return SI_MAX_IO_GENERIC + 2; + else + return SI_MAX_IO_GENERIC + 4; + case VARYING_SLOT_BFC1: + if (is_varying) + return SI_MAX_IO_GENERIC + 3; + else + return SI_MAX_IO_GENERIC + 5; + case VARYING_SLOT_TEX0: + case VARYING_SLOT_TEX1: + case VARYING_SLOT_TEX2: + case VARYING_SLOT_TEX3: + case VARYING_SLOT_TEX4: + case VARYING_SLOT_TEX5: + case VARYING_SLOT_TEX6: + case VARYING_SLOT_TEX7: + return SI_MAX_IO_GENERIC + 6 + (semantic - VARYING_SLOT_TEX0); + + /* These are rarely used between LS and HS or ES and GS. */ + case VARYING_SLOT_CLIP_DIST0: + return SI_MAX_IO_GENERIC + 6 + 8; + case VARYING_SLOT_CLIP_DIST1: + return SI_MAX_IO_GENERIC + 6 + 8 + 1; + case VARYING_SLOT_CLIP_VERTEX: + return SI_MAX_IO_GENERIC + 6 + 8 + 2; + case VARYING_SLOT_PSIZ: + return SI_MAX_IO_GENERIC + 6 + 8 + 3; + + /* These can't be written by LS, HS, and ES. */ + case VARYING_SLOT_LAYER: + return SI_MAX_IO_GENERIC + 6 + 8 + 4; + case VARYING_SLOT_VIEWPORT: + return SI_MAX_IO_GENERIC + 6 + 8 + 5; + case VARYING_SLOT_PRIMITIVE_ID: + STATIC_ASSERT(SI_MAX_IO_GENERIC + 6 + 8 + 6 <= 63); + return SI_MAX_IO_GENERIC + 6 + 8 + 6; + } } static void si_dump_streamout(struct pipe_stream_output_info *so) { - unsigned i; - - if (so->num_outputs) - fprintf(stderr, "STREAMOUT\n"); - - for (i = 0; i < so->num_outputs; i++) { - unsigned mask = ((1 << so->output[i].num_components) - 1) << - so->output[i].start_component; - fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n", - i, so->output[i].output_buffer, - so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1, - so->output[i].register_index, - mask & 1 ? "x" : "", - mask & 2 ? "y" : "", - mask & 4 ? "z" : "", - mask & 8 ? "w" : ""); - } + unsigned i; + + if (so->num_outputs) + fprintf(stderr, "STREAMOUT\n"); + + for (i = 0; i < so->num_outputs; i++) { + unsigned mask = ((1 << so->output[i].num_components) - 1) << so->output[i].start_component; + fprintf(stderr, " %i: BUF%i[%i..%i] <- OUT[%i].%s%s%s%s\n", i, so->output[i].output_buffer, + so->output[i].dst_offset, so->output[i].dst_offset + so->output[i].num_components - 1, + so->output[i].register_index, mask & 1 ? "x" : "", mask & 2 ? "y" : "", + mask & 4 ? "z" : "", mask & 8 ? "w" : ""); + } } static void declare_streamout_params(struct si_shader_context *ctx, - struct pipe_stream_output_info *so) + struct pipe_stream_output_info *so) { - if (ctx->screen->use_ngg_streamout) { - if (ctx->type == PIPE_SHADER_TESS_EVAL) - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); - return; - } - - /* Streamout SGPRs. */ - if (so->num_outputs) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index); - } else if (ctx->type == PIPE_SHADER_TESS_EVAL) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); - } - - /* A streamout buffer offset is loaded if the stride is non-zero. */ - for (int i = 0; i < 4; i++) { - if (!so->stride[i]) - continue; - - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_offset[i]); - } + if (ctx->screen->use_ngg_streamout) { + if (ctx->stage == MESA_SHADER_TESS_EVAL) + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); + return; + } + + /* Streamout SGPRs. */ + if (so->num_outputs) { + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_config); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_write_index); + } else if (ctx->stage == MESA_SHADER_TESS_EVAL) { + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); + } + + /* A streamout buffer offset is loaded if the stride is non-zero. */ + for (int i = 0; i < 4; i++) { + if (!so->stride[i]) + continue; + + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->streamout_offset[i]); + } } unsigned si_get_max_workgroup_size(const struct si_shader *shader) { - switch (shader->selector->type) { - case PIPE_SHADER_VERTEX: - case PIPE_SHADER_TESS_EVAL: - return shader->key.as_ngg ? 128 : 0; - - case PIPE_SHADER_TESS_CTRL: - /* Return this so that LLVM doesn't remove s_barrier - * instructions on chips where we use s_barrier. */ - return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0; - - case PIPE_SHADER_GEOMETRY: - return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0; - - case PIPE_SHADER_COMPUTE: - break; /* see below */ - - default: - return 0; - } - - const unsigned *properties = shader->selector->info.properties; - unsigned max_work_group_size = - properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] * - properties[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT] * - properties[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH]; - - if (!max_work_group_size) { - /* This is a variable group size compute shader, - * compile it for the maximum possible group size. - */ - max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK; - } - return max_work_group_size; + switch (shader->selector->info.stage) { + case MESA_SHADER_VERTEX: + case MESA_SHADER_TESS_EVAL: + return shader->key.as_ngg ? 128 : 0; + + case MESA_SHADER_TESS_CTRL: + /* Return this so that LLVM doesn't remove s_barrier + * instructions on chips where we use s_barrier. */ + return shader->selector->screen->info.chip_class >= GFX7 ? 128 : 0; + + case MESA_SHADER_GEOMETRY: + return shader->selector->screen->info.chip_class >= GFX9 ? 128 : 0; + + case MESA_SHADER_COMPUTE: + break; /* see below */ + + default: + return 0; + } + + uint16_t *local_size = shader->selector->info.base.cs.local_size; + unsigned max_work_group_size = (uint32_t)local_size[0] * + (uint32_t)local_size[1] * + (uint32_t)local_size[2]; + + if (!max_work_group_size) { + /* This is a variable group size compute shader, + * compile it for the maximum possible group size. + */ + max_work_group_size = SI_MAX_VARIABLE_THREADS_PER_BLOCK; + } + return max_work_group_size; } -static void declare_const_and_shader_buffers(struct si_shader_context *ctx, - bool assign_params) +static void declare_const_and_shader_buffers(struct si_shader_context *ctx, bool assign_params) { - enum ac_arg_type const_shader_buf_type; + enum ac_arg_type const_shader_buf_type; - if (ctx->shader->selector->info.const_buffers_declared == 1 && - ctx->shader->selector->info.shader_buffers_declared == 0) - const_shader_buf_type = AC_ARG_CONST_FLOAT_PTR; - else - const_shader_buf_type = AC_ARG_CONST_DESC_PTR; + if (ctx->shader->selector->info.base.num_ubos == 1 && + ctx->shader->selector->info.base.num_ssbos == 0) + const_shader_buf_type = AC_ARG_CONST_FLOAT_PTR; + else + const_shader_buf_type = AC_ARG_CONST_DESC_PTR; - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, const_shader_buf_type, - assign_params ? &ctx->const_and_shader_buffers : - &ctx->other_const_and_shader_buffers); + ac_add_arg( + &ctx->args, AC_ARG_SGPR, 1, const_shader_buf_type, + assign_params ? &ctx->const_and_shader_buffers : &ctx->other_const_and_shader_buffers); } -static void declare_samplers_and_images(struct si_shader_context *ctx, - bool assign_params) +static void declare_samplers_and_images(struct si_shader_context *ctx, bool assign_params) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR, - assign_params ? &ctx->samplers_and_images : - &ctx->other_samplers_and_images); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR, + assign_params ? &ctx->samplers_and_images : &ctx->other_samplers_and_images); } -static void declare_per_stage_desc_pointers(struct si_shader_context *ctx, - bool assign_params) +static void declare_per_stage_desc_pointers(struct si_shader_context *ctx, bool assign_params) { - declare_const_and_shader_buffers(ctx, assign_params); - declare_samplers_and_images(ctx, assign_params); + declare_const_and_shader_buffers(ctx, assign_params); + declare_samplers_and_images(ctx, assign_params); } static void declare_global_desc_pointers(struct si_shader_context *ctx) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, - &ctx->rw_buffers); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR, - &ctx->bindless_samplers_and_images); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->rw_buffers); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_IMAGE_PTR, + &ctx->bindless_samplers_and_images); } static void declare_vs_specific_input_sgprs(struct si_shader_context *ctx) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits); - if (!ctx->shader->is_gs_copy_shader) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.base_vertex); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.start_instance); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.draw_id); - } + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits); + if (!ctx->shader->is_gs_copy_shader) { + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.base_vertex); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.start_instance); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.draw_id); + } } static void declare_vb_descriptor_input_sgprs(struct si_shader_context *ctx) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->vertex_buffers); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->vertex_buffers); - unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs; - if (num_vbos_in_user_sgprs) { - unsigned user_sgprs = ctx->args.num_sgprs_used; + unsigned num_vbos_in_user_sgprs = ctx->shader->selector->num_vbos_in_user_sgprs; + if (num_vbos_in_user_sgprs) { + unsigned user_sgprs = ctx->args.num_sgprs_used; - if (si_is_merged_shader(ctx->shader)) - user_sgprs -= 8; - assert(user_sgprs <= SI_SGPR_VS_VB_DESCRIPTOR_FIRST); + if (si_is_merged_shader(ctx->shader)) + user_sgprs -= 8; + assert(user_sgprs <= SI_SGPR_VS_VB_DESCRIPTOR_FIRST); - /* Declare unused SGPRs to align VB descriptors to 4 SGPRs (hw requirement). */ - for (unsigned i = user_sgprs; i < SI_SGPR_VS_VB_DESCRIPTOR_FIRST; i++) - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */ + /* Declare unused SGPRs to align VB descriptors to 4 SGPRs (hw requirement). */ + for (unsigned i = user_sgprs; i < SI_SGPR_VS_VB_DESCRIPTOR_FIRST; i++) + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */ - assert(num_vbos_in_user_sgprs <= ARRAY_SIZE(ctx->vb_descriptors)); - for (unsigned i = 0; i < num_vbos_in_user_sgprs; i++) - ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->vb_descriptors[i]); - } + assert(num_vbos_in_user_sgprs <= ARRAY_SIZE(ctx->vb_descriptors)); + for (unsigned i = 0; i < num_vbos_in_user_sgprs; i++) + ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->vb_descriptors[i]); + } } -static void declare_vs_input_vgprs(struct si_shader_context *ctx, - unsigned *num_prolog_vgprs, - bool ngg_cull_shader) +static void declare_vs_input_vgprs(struct si_shader_context *ctx, unsigned *num_prolog_vgprs, + bool ngg_cull_shader) { - struct si_shader *shader = ctx->shader; - - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.vertex_id); - if (shader->key.as_ls) { - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->rel_auto_id); - if (ctx->screen->info.chip_class >= GFX10) { - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */ - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id); - } else { - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */ - } - } else if (ctx->screen->info.chip_class >= GFX10) { - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */ - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, - &ctx->vs_prim_id); /* user vgpr or PrimID (legacy) */ - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id); - } else { - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vs_prim_id); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */ - } - - if (!shader->is_gs_copy_shader) { - if (shader->key.opt.ngg_culling && !ngg_cull_shader) { - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, - &ctx->ngg_old_thread_id); - } - - /* Vertex load indices. */ - if (shader->selector->info.num_inputs) { - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, - &ctx->vertex_index0); - for (unsigned i = 1; i < shader->selector->info.num_inputs; i++) - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); - } - *num_prolog_vgprs += shader->selector->info.num_inputs; - } + struct si_shader *shader = ctx->shader; + + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.vertex_id); + if (shader->key.as_ls) { + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->rel_auto_id); + if (ctx->screen->info.chip_class >= GFX10) { + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */ + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id); + } else { + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */ + } + } else if (ctx->screen->info.chip_class >= GFX10) { + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* user VGPR */ + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, + &ctx->vs_prim_id); /* user vgpr or PrimID (legacy) */ + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id); + } else { + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.instance_id); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vs_prim_id); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); /* unused */ + } + + if (!shader->is_gs_copy_shader) { + if (shader->key.opt.ngg_culling && !ngg_cull_shader) { + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->ngg_old_thread_id); + } + + /* Vertex load indices. */ + if (shader->selector->info.num_inputs) { + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->vertex_index0); + for (unsigned i = 1; i < shader->selector->info.num_inputs; i++) + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, NULL); + } + *num_prolog_vgprs += shader->selector->info.num_inputs; + } } -static void declare_vs_blit_inputs(struct si_shader_context *ctx, - unsigned vs_blit_property) +static void declare_vs_blit_inputs(struct si_shader_context *ctx, unsigned vs_blit_property) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, - &ctx->vs_blit_inputs); /* i16 x1, y1 */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* i16 x1, y1 */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */ - - if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */ - } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.w */ - } + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_blit_inputs); /* i16 x1, y1 */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* i16 x1, y1 */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* depth */ + + if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_COLOR) { + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color0 */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color1 */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color2 */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* color3 */ + } else if (vs_blit_property == SI_VS_BLIT_SGPRS_POS_TEXCOORD) { + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x1 */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y1 */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.x2 */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.y2 */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.z */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL); /* texcoord.w */ + } } static void declare_tes_input_vgprs(struct si_shader_context *ctx, bool ngg_cull_shader) { - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_u); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_v); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->tes_rel_patch_id); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tes_patch_id); - - if (ctx->shader->key.opt.ngg_culling && !ngg_cull_shader) { - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, - &ctx->ngg_old_thread_id); - } + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_u); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->tes_v); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->tes_rel_patch_id); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tes_patch_id); + + if (ctx->shader->key.opt.ngg_culling && !ngg_cull_shader) { + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->ngg_old_thread_id); + } } -enum { - /* Convenient merged shader definitions. */ - SI_SHADER_MERGED_VERTEX_TESSCTRL = PIPE_SHADER_TYPES, - SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY, +enum +{ + /* Convenient merged shader definitions. */ + SI_SHADER_MERGED_VERTEX_TESSCTRL = MESA_ALL_SHADER_STAGES, + SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY, }; -void si_add_arg_checked(struct ac_shader_args *args, - enum ac_arg_regfile file, - unsigned registers, enum ac_arg_type type, - struct ac_arg *arg, - unsigned idx) +void si_add_arg_checked(struct ac_shader_args *args, enum ac_arg_regfile file, unsigned registers, + enum ac_arg_type type, struct ac_arg *arg, unsigned idx) { - assert(args->arg_count == idx); - ac_add_arg(args, file, registers, type, arg); + assert(args->arg_count == idx); + ac_add_arg(args, file, registers, type, arg); } void si_create_function(struct si_shader_context *ctx, bool ngg_cull_shader) { - struct si_shader *shader = ctx->shader; - LLVMTypeRef returns[AC_MAX_ARGS]; - unsigned i, num_return_sgprs; - unsigned num_returns = 0; - unsigned num_prolog_vgprs = 0; - unsigned type = ctx->type; - unsigned vs_blit_property = - shader->selector->info.properties[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD]; - - memset(&ctx->args, 0, sizeof(ctx->args)); - - /* Set MERGED shaders. */ - if (ctx->screen->info.chip_class >= GFX9) { - if (shader->key.as_ls || type == PIPE_SHADER_TESS_CTRL) - type = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */ - else if (shader->key.as_es || shader->key.as_ngg || type == PIPE_SHADER_GEOMETRY) - type = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY; - } - - switch (type) { - case PIPE_SHADER_VERTEX: - declare_global_desc_pointers(ctx); - - if (vs_blit_property) { - declare_vs_blit_inputs(ctx, vs_blit_property); - - /* VGPRs */ - declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader); - break; - } - - declare_per_stage_desc_pointers(ctx, true); - declare_vs_specific_input_sgprs(ctx); - if (!shader->is_gs_copy_shader) - declare_vb_descriptor_input_sgprs(ctx); - - if (shader->key.as_es) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, - &ctx->es2gs_offset); - } else if (shader->key.as_ls) { - /* no extra parameters */ - } else { - /* The locations of the other parameters are assigned dynamically. */ - declare_streamout_params(ctx, &shader->selector->so); - } - - /* VGPRs */ - declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader); - - /* Return values */ - if (shader->key.opt.vs_as_prim_discard_cs) { - for (i = 0; i < 4; i++) - returns[num_returns++] = ctx->ac.f32; /* VGPRs */ - } - break; - - case PIPE_SHADER_TESS_CTRL: /* GFX6-GFX8 */ - declare_global_desc_pointers(ctx); - declare_per_stage_desc_pointers(ctx, true); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset); - - /* VGPRs */ - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids); - - /* param_tcs_offchip_offset and param_tcs_factor_offset are - * placed after the user SGPRs. - */ - for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++) - returns[num_returns++] = ctx->ac.i32; /* SGPRs */ - for (i = 0; i < 11; i++) - returns[num_returns++] = ctx->ac.f32; /* VGPRs */ - break; - - case SI_SHADER_MERGED_VERTEX_TESSCTRL: - /* Merged stages have 8 system SGPRs at the beginning. */ - /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */ - declare_per_stage_desc_pointers(ctx, - ctx->type == PIPE_SHADER_TESS_CTRL); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */ - - declare_global_desc_pointers(ctx); - declare_per_stage_desc_pointers(ctx, - ctx->type == PIPE_SHADER_VERTEX); - declare_vs_specific_input_sgprs(ctx); - - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout); - declare_vb_descriptor_input_sgprs(ctx); - - /* VGPRs (first TCS, then VS) */ - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids); - - if (ctx->type == PIPE_SHADER_VERTEX) { - declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader); - - /* LS return values are inputs to the TCS main shader part. */ - for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++) - returns[num_returns++] = ctx->ac.i32; /* SGPRs */ - for (i = 0; i < 2; i++) - returns[num_returns++] = ctx->ac.f32; /* VGPRs */ - } else { - /* TCS return values are inputs to the TCS epilog. - * - * param_tcs_offchip_offset, param_tcs_factor_offset, - * param_tcs_offchip_layout, and param_rw_buffers - * should be passed to the epilog. - */ - for (i = 0; i <= 8 + GFX9_SGPR_TCS_OUT_LAYOUT; i++) - returns[num_returns++] = ctx->ac.i32; /* SGPRs */ - for (i = 0; i < 11; i++) - returns[num_returns++] = ctx->ac.f32; /* VGPRs */ - } - break; - - case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY: - /* Merged stages have 8 system SGPRs at the beginning. */ - /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */ - declare_per_stage_desc_pointers(ctx, - ctx->type == PIPE_SHADER_GEOMETRY); - - if (ctx->shader->key.as_ngg) - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info); - else - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset); - - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, - &ctx->small_prim_cull_info); /* SPI_SHADER_PGM_LO_GS << 8 */ - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */ - - declare_global_desc_pointers(ctx); - if (ctx->type != PIPE_SHADER_VERTEX || !vs_blit_property) { - declare_per_stage_desc_pointers(ctx, - (ctx->type == PIPE_SHADER_VERTEX || - ctx->type == PIPE_SHADER_TESS_EVAL)); - } - - if (ctx->type == PIPE_SHADER_VERTEX) { - if (vs_blit_property) - declare_vs_blit_inputs(ctx, vs_blit_property); - else - declare_vs_specific_input_sgprs(ctx); - } else { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr); - /* Declare as many input SGPRs as the VS has. */ - } - - if (ctx->type == PIPE_SHADER_VERTEX) - declare_vb_descriptor_input_sgprs(ctx); - - /* VGPRs (first GS, then VS/TES) */ - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx01_offset); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx23_offset); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset); - - if (ctx->type == PIPE_SHADER_VERTEX) { - declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader); - } else if (ctx->type == PIPE_SHADER_TESS_EVAL) { - declare_tes_input_vgprs(ctx, ngg_cull_shader); - } - - if ((ctx->shader->key.as_es || ngg_cull_shader) && - (ctx->type == PIPE_SHADER_VERTEX || - ctx->type == PIPE_SHADER_TESS_EVAL)) { - unsigned num_user_sgprs, num_vgprs; - - if (ctx->type == PIPE_SHADER_VERTEX) { - /* For the NGG cull shader, add 1 SGPR to hold - * the vertex buffer pointer. - */ - num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR + ngg_cull_shader; - - if (ngg_cull_shader && shader->selector->num_vbos_in_user_sgprs) { - assert(num_user_sgprs <= 8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST); - num_user_sgprs = SI_SGPR_VS_VB_DESCRIPTOR_FIRST + - shader->selector->num_vbos_in_user_sgprs * 4; - } - } else { - num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR; - } - - /* The NGG cull shader has to return all 9 VGPRs + the old thread ID. - * - * The normal merged ESGS shader only has to return the 5 VGPRs - * for the GS stage. - */ - num_vgprs = ngg_cull_shader ? 10 : 5; - - /* ES return values are inputs to GS. */ - for (i = 0; i < 8 + num_user_sgprs; i++) - returns[num_returns++] = ctx->ac.i32; /* SGPRs */ - for (i = 0; i < num_vgprs; i++) - returns[num_returns++] = ctx->ac.f32; /* VGPRs */ - } - break; - - case PIPE_SHADER_TESS_EVAL: - declare_global_desc_pointers(ctx); - declare_per_stage_desc_pointers(ctx, true); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr); - - if (shader->key.as_es) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset); - } else { - declare_streamout_params(ctx, &shader->selector->so); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset); - } - - /* VGPRs */ - declare_tes_input_vgprs(ctx, ngg_cull_shader); - break; - - case PIPE_SHADER_GEOMETRY: - declare_global_desc_pointers(ctx); - declare_per_stage_desc_pointers(ctx, true); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset); - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_wave_id); - - /* VGPRs */ - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[0]); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[1]); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[2]); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[3]); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[4]); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[5]); - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id); - break; - - case PIPE_SHADER_FRAGMENT: - declare_global_desc_pointers(ctx); - declare_per_stage_desc_pointers(ctx, true); - si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL, - SI_PARAM_ALPHA_REF); - si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, - &ctx->args.prim_mask, SI_PARAM_PRIM_MASK); - - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample, - SI_PARAM_PERSP_SAMPLE); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, - &ctx->args.persp_center, SI_PARAM_PERSP_CENTER); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, - &ctx->args.persp_centroid, SI_PARAM_PERSP_CENTROID); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT, - NULL, SI_PARAM_PERSP_PULL_MODEL); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, - &ctx->args.linear_sample, SI_PARAM_LINEAR_SAMPLE); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, - &ctx->args.linear_center, SI_PARAM_LINEAR_CENTER); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, - &ctx->args.linear_centroid, SI_PARAM_LINEAR_CENTROID); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT, - NULL, SI_PARAM_LINE_STIPPLE_TEX); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, - &ctx->args.frag_pos[0], SI_PARAM_POS_X_FLOAT); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, - &ctx->args.frag_pos[1], SI_PARAM_POS_Y_FLOAT); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, - &ctx->args.frag_pos[2], SI_PARAM_POS_Z_FLOAT); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, - &ctx->args.frag_pos[3], SI_PARAM_POS_W_FLOAT); - shader->info.face_vgpr_index = ctx->args.num_vgprs_used; - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, - &ctx->args.front_face, SI_PARAM_FRONT_FACE); - shader->info.ancillary_vgpr_index = ctx->args.num_vgprs_used; - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, - &ctx->args.ancillary, SI_PARAM_ANCILLARY); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, - &ctx->args.sample_coverage, SI_PARAM_SAMPLE_COVERAGE); - si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, - &ctx->pos_fixed_pt, SI_PARAM_POS_FIXED_PT); - - /* Color inputs from the prolog. */ - if (shader->selector->info.colors_read) { - unsigned num_color_elements = - util_bitcount(shader->selector->info.colors_read); - - for (i = 0; i < num_color_elements; i++) - ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); - - num_prolog_vgprs += num_color_elements; - } - - /* Outputs for the epilog. */ - num_return_sgprs = SI_SGPR_ALPHA_REF + 1; - num_returns = - num_return_sgprs + - util_bitcount(shader->selector->info.colors_written) * 4 + - shader->selector->info.writes_z + - shader->selector->info.writes_stencil + - shader->selector->info.writes_samplemask + - 1 /* SampleMaskIn */; - - num_returns = MAX2(num_returns, - num_return_sgprs + - PS_EPILOG_SAMPLEMASK_MIN_LOC + 1); - - for (i = 0; i < num_return_sgprs; i++) - returns[i] = ctx->ac.i32; - for (; i < num_returns; i++) - returns[i] = ctx->ac.f32; - break; - - case PIPE_SHADER_COMPUTE: - declare_global_desc_pointers(ctx); - declare_per_stage_desc_pointers(ctx, true); - if (shader->selector->info.uses_grid_size) - ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, - &ctx->args.num_work_groups); - if (shader->selector->info.uses_block_size && - shader->selector->info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0) - ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->block_size); - - unsigned cs_user_data_dwords = - shader->selector->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD]; - if (cs_user_data_dwords) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, cs_user_data_dwords, AC_ARG_INT, - &ctx->cs_user_data); - } - - /* Hardware SGPRs. */ - for (i = 0; i < 3; i++) { - if (shader->selector->info.uses_block_id[i]) { - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, - &ctx->args.workgroup_ids[i]); - } - } - if (shader->selector->info.uses_subgroup_info) - ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.tg_size); - - /* Hardware VGPRs. */ - ac_add_arg(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT, - &ctx->args.local_invocation_ids); - break; - default: - assert(0 && "unimplemented shader"); - return; - } - - si_llvm_create_func(ctx, ngg_cull_shader ? "ngg_cull_main" : "main", - returns, num_returns, si_get_max_workgroup_size(shader)); - - /* Reserve register locations for VGPR inputs the PS prolog may need. */ - if (ctx->type == PIPE_SHADER_FRAGMENT && !ctx->shader->is_monolithic) { - ac_llvm_add_target_dep_function_attr(ctx->main_fn, - "InitialPSInputAddr", - S_0286D0_PERSP_SAMPLE_ENA(1) | - S_0286D0_PERSP_CENTER_ENA(1) | - S_0286D0_PERSP_CENTROID_ENA(1) | - S_0286D0_LINEAR_SAMPLE_ENA(1) | - S_0286D0_LINEAR_CENTER_ENA(1) | - S_0286D0_LINEAR_CENTROID_ENA(1) | - S_0286D0_FRONT_FACE_ENA(1) | - S_0286D0_ANCILLARY_ENA(1) | - S_0286D0_POS_FIXED_PT_ENA(1)); - } - - shader->info.num_input_sgprs = ctx->args.num_sgprs_used; - shader->info.num_input_vgprs = ctx->args.num_vgprs_used; - - assert(shader->info.num_input_vgprs >= num_prolog_vgprs); - shader->info.num_input_vgprs -= num_prolog_vgprs; - - if (shader->key.as_ls || ctx->type == PIPE_SHADER_TESS_CTRL) { - if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) { - /* The LSHS size is not known until draw time, so we append it - * at the end of whatever LDS use there may be in the rest of - * the shader (currently none, unless LLVM decides to do its - * own LDS-based lowering). - */ - ctx->ac.lds = LLVMAddGlobalInAddressSpace( - ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0), - "__lds_end", AC_ADDR_SPACE_LDS); - LLVMSetAlignment(ctx->ac.lds, 256); - } else { - ac_declare_lds_as_pointer(&ctx->ac); - } - } - - /* Unlike radv, we override these arguments in the prolog, so to the - * API shader they appear as normal arguments. - */ - if (ctx->type == PIPE_SHADER_VERTEX) { - ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id); - ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id); - } else if (ctx->type == PIPE_SHADER_FRAGMENT) { - ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid); - ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid); - } + struct si_shader *shader = ctx->shader; + LLVMTypeRef returns[AC_MAX_ARGS]; + unsigned i, num_return_sgprs; + unsigned num_returns = 0; + unsigned num_prolog_vgprs = 0; + unsigned stage = ctx->stage; + + memset(&ctx->args, 0, sizeof(ctx->args)); + + /* Set MERGED shaders. */ + if (ctx->screen->info.chip_class >= GFX9) { + if (shader->key.as_ls || stage == MESA_SHADER_TESS_CTRL) + stage = SI_SHADER_MERGED_VERTEX_TESSCTRL; /* LS or HS */ + else if (shader->key.as_es || shader->key.as_ngg || stage == MESA_SHADER_GEOMETRY) + stage = SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY; + } + + switch (stage) { + case MESA_SHADER_VERTEX: + declare_global_desc_pointers(ctx); + + if (shader->selector->info.base.vs.blit_sgprs_amd) { + declare_vs_blit_inputs(ctx, shader->selector->info.base.vs.blit_sgprs_amd); + + /* VGPRs */ + declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader); + break; + } + + declare_per_stage_desc_pointers(ctx, true); + declare_vs_specific_input_sgprs(ctx); + if (!shader->is_gs_copy_shader) + declare_vb_descriptor_input_sgprs(ctx); + + if (shader->key.as_es) { + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset); + } else if (shader->key.as_ls) { + /* no extra parameters */ + } else { + /* The locations of the other parameters are assigned dynamically. */ + declare_streamout_params(ctx, &shader->selector->so); + } + + /* VGPRs */ + declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader); + + /* Return values */ + if (shader->key.opt.vs_as_prim_discard_cs) { + for (i = 0; i < 4; i++) + returns[num_returns++] = ctx->ac.f32; /* VGPRs */ + } + break; + + case MESA_SHADER_TESS_CTRL: /* GFX6-GFX8 */ + declare_global_desc_pointers(ctx); + declare_per_stage_desc_pointers(ctx, true); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset); + + /* VGPRs */ + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids); + + /* param_tcs_offchip_offset and param_tcs_factor_offset are + * placed after the user SGPRs. + */ + for (i = 0; i < GFX6_TCS_NUM_USER_SGPR + 2; i++) + returns[num_returns++] = ctx->ac.i32; /* SGPRs */ + for (i = 0; i < 11; i++) + returns[num_returns++] = ctx->ac.f32; /* VGPRs */ + break; + + case SI_SHADER_MERGED_VERTEX_TESSCTRL: + /* Merged stages have 8 system SGPRs at the beginning. */ + /* SPI_SHADER_USER_DATA_ADDR_LO/HI_HS */ + declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_TESS_CTRL); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_factor_offset); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */ + + declare_global_desc_pointers(ctx); + declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_VERTEX); + declare_vs_specific_input_sgprs(ctx); + + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_offsets); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_out_lds_layout); + declare_vb_descriptor_input_sgprs(ctx); + + /* VGPRs (first TCS, then VS) */ + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_patch_id); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.tcs_rel_ids); + + if (ctx->stage == MESA_SHADER_VERTEX) { + declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader); + + /* LS return values are inputs to the TCS main shader part. */ + for (i = 0; i < 8 + GFX9_TCS_NUM_USER_SGPR; i++) + returns[num_returns++] = ctx->ac.i32; /* SGPRs */ + for (i = 0; i < 2; i++) + returns[num_returns++] = ctx->ac.f32; /* VGPRs */ + } else { + /* TCS return values are inputs to the TCS epilog. + * + * param_tcs_offchip_offset, param_tcs_factor_offset, + * param_tcs_offchip_layout, and param_rw_buffers + * should be passed to the epilog. + */ + for (i = 0; i <= 8 + GFX9_SGPR_TCS_OUT_LAYOUT; i++) + returns[num_returns++] = ctx->ac.i32; /* SGPRs */ + for (i = 0; i < 11; i++) + returns[num_returns++] = ctx->ac.f32; /* VGPRs */ + } + break; + + case SI_SHADER_MERGED_VERTEX_OR_TESSEVAL_GEOMETRY: + /* Merged stages have 8 system SGPRs at the beginning. */ + /* SPI_SHADER_USER_DATA_ADDR_LO/HI_GS */ + declare_per_stage_desc_pointers(ctx, ctx->stage == MESA_SHADER_GEOMETRY); + + if (ctx->shader->key.as_ngg) + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_tg_info); + else + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset); + + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_wave_info); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->merged_scratch_offset); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, + &ctx->small_prim_cull_info); /* SPI_SHADER_PGM_LO_GS << 8 */ + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, + NULL); /* unused (SPI_SHADER_PGM_LO/HI_GS >> 24) */ + + declare_global_desc_pointers(ctx); + if (ctx->stage != MESA_SHADER_VERTEX || !shader->selector->info.base.vs.blit_sgprs_amd) { + declare_per_stage_desc_pointers( + ctx, (ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL)); + } + + if (ctx->stage == MESA_SHADER_VERTEX) { + if (shader->selector->info.base.vs.blit_sgprs_amd) + declare_vs_blit_inputs(ctx, shader->selector->info.base.vs.blit_sgprs_amd); + else + declare_vs_specific_input_sgprs(ctx); + } else { + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr); + /* Declare as many input SGPRs as the VS has. */ + } + + if (ctx->stage == MESA_SHADER_VERTEX) + declare_vb_descriptor_input_sgprs(ctx); + + /* VGPRs (first GS, then VS/TES) */ + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx01_offset); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx23_offset); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx45_offset); + + if (ctx->stage == MESA_SHADER_VERTEX) { + declare_vs_input_vgprs(ctx, &num_prolog_vgprs, ngg_cull_shader); + } else if (ctx->stage == MESA_SHADER_TESS_EVAL) { + declare_tes_input_vgprs(ctx, ngg_cull_shader); + } + + if ((ctx->shader->key.as_es || ngg_cull_shader) && + (ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL)) { + unsigned num_user_sgprs, num_vgprs; + + if (ctx->stage == MESA_SHADER_VERTEX) { + /* For the NGG cull shader, add 1 SGPR to hold + * the vertex buffer pointer. + */ + num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR + ngg_cull_shader; + + if (ngg_cull_shader && shader->selector->num_vbos_in_user_sgprs) { + assert(num_user_sgprs <= 8 + SI_SGPR_VS_VB_DESCRIPTOR_FIRST); + num_user_sgprs = + SI_SGPR_VS_VB_DESCRIPTOR_FIRST + shader->selector->num_vbos_in_user_sgprs * 4; + } + } else { + num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR; + } + + /* The NGG cull shader has to return all 9 VGPRs + the old thread ID. + * + * The normal merged ESGS shader only has to return the 5 VGPRs + * for the GS stage. + */ + num_vgprs = ngg_cull_shader ? 10 : 5; + + /* ES return values are inputs to GS. */ + for (i = 0; i < 8 + num_user_sgprs; i++) + returns[num_returns++] = ctx->ac.i32; /* SGPRs */ + for (i = 0; i < num_vgprs; i++) + returns[num_returns++] = ctx->ac.f32; /* VGPRs */ + } + break; + + case MESA_SHADER_TESS_EVAL: + declare_global_desc_pointers(ctx); + declare_per_stage_desc_pointers(ctx, true); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr); + + if (shader->key.as_es) { + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->es2gs_offset); + } else { + declare_streamout_params(ctx, &shader->selector->so); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_offset); + } + + /* VGPRs */ + declare_tes_input_vgprs(ctx, ngg_cull_shader); + break; + + case MESA_SHADER_GEOMETRY: + declare_global_desc_pointers(ctx); + declare_per_stage_desc_pointers(ctx, true); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs2vs_offset); + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->gs_wave_id); + + /* VGPRs */ + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[0]); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[1]); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[2]); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[3]); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[4]); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->gs_vtx_offset[5]); + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_invocation_id); + break; + + case MESA_SHADER_FRAGMENT: + declare_global_desc_pointers(ctx); + declare_per_stage_desc_pointers(ctx, true); + si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL, SI_PARAM_ALPHA_REF); + si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.prim_mask, + SI_PARAM_PRIM_MASK); + + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_sample, + SI_PARAM_PERSP_SAMPLE); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_center, + SI_PARAM_PERSP_CENTER); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.persp_centroid, + SI_PARAM_PERSP_CENTROID); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT, NULL, SI_PARAM_PERSP_PULL_MODEL); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_sample, + SI_PARAM_LINEAR_SAMPLE); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_center, + SI_PARAM_LINEAR_CENTER); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 2, AC_ARG_INT, &ctx->args.linear_centroid, + SI_PARAM_LINEAR_CENTROID); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_FLOAT, NULL, SI_PARAM_LINE_STIPPLE_TEX); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[0], + SI_PARAM_POS_X_FLOAT); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[1], + SI_PARAM_POS_Y_FLOAT); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[2], + SI_PARAM_POS_Z_FLOAT); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.frag_pos[3], + SI_PARAM_POS_W_FLOAT); + shader->info.face_vgpr_index = ctx->args.num_vgprs_used; + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.front_face, + SI_PARAM_FRONT_FACE); + shader->info.ancillary_vgpr_index = ctx->args.num_vgprs_used; + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.ancillary, + SI_PARAM_ANCILLARY); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, &ctx->args.sample_coverage, + SI_PARAM_SAMPLE_COVERAGE); + si_add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->pos_fixed_pt, + SI_PARAM_POS_FIXED_PT); + + /* Color inputs from the prolog. */ + if (shader->selector->info.colors_read) { + unsigned num_color_elements = util_bitcount(shader->selector->info.colors_read); + + for (i = 0; i < num_color_elements; i++) + ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); + + num_prolog_vgprs += num_color_elements; + } + + /* Outputs for the epilog. */ + num_return_sgprs = SI_SGPR_ALPHA_REF + 1; + num_returns = num_return_sgprs + util_bitcount(shader->selector->info.colors_written) * 4 + + shader->selector->info.writes_z + shader->selector->info.writes_stencil + + shader->selector->info.writes_samplemask + 1 /* SampleMaskIn */; + + num_returns = MAX2(num_returns, num_return_sgprs + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1); + + for (i = 0; i < num_return_sgprs; i++) + returns[i] = ctx->ac.i32; + for (; i < num_returns; i++) + returns[i] = ctx->ac.f32; + break; + + case MESA_SHADER_COMPUTE: + declare_global_desc_pointers(ctx); + declare_per_stage_desc_pointers(ctx, true); + if (shader->selector->info.uses_grid_size) + ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->args.num_work_groups); + if (shader->selector->info.uses_block_size && + shader->selector->info.base.cs.local_size[0] == 0) + ac_add_arg(&ctx->args, AC_ARG_SGPR, 3, AC_ARG_INT, &ctx->block_size); + + unsigned cs_user_data_dwords = + shader->selector->info.base.cs.user_data_components_amd; + if (cs_user_data_dwords) { + ac_add_arg(&ctx->args, AC_ARG_SGPR, cs_user_data_dwords, AC_ARG_INT, &ctx->cs_user_data); + } + + /* Some descriptors can be in user SGPRs. */ + /* Shader buffers in user SGPRs. */ + for (unsigned i = 0; i < shader->selector->cs_num_shaderbufs_in_user_sgprs; i++) { + while (ctx->args.num_sgprs_used % 4 != 0) + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); + + ac_add_arg(&ctx->args, AC_ARG_SGPR, 4, AC_ARG_INT, &ctx->cs_shaderbuf[i]); + } + /* Images in user SGPRs. */ + for (unsigned i = 0; i < shader->selector->cs_num_images_in_user_sgprs; i++) { + unsigned num_sgprs = shader->selector->info.base.image_buffers & (1 << i) ? 4 : 8; + + while (ctx->args.num_sgprs_used % num_sgprs != 0) + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); + + ac_add_arg(&ctx->args, AC_ARG_SGPR, num_sgprs, AC_ARG_INT, &ctx->cs_image[i]); + } + + /* Hardware SGPRs. */ + for (i = 0; i < 3; i++) { + if (shader->selector->info.uses_block_id[i]) { + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.workgroup_ids[i]); + } + } + if (shader->selector->info.uses_subgroup_info) + ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.tg_size); + + /* Hardware VGPRs. */ + ac_add_arg(&ctx->args, AC_ARG_VGPR, 3, AC_ARG_INT, &ctx->args.local_invocation_ids); + break; + default: + assert(0 && "unimplemented shader"); + return; + } + + si_llvm_create_func(ctx, ngg_cull_shader ? "ngg_cull_main" : "main", returns, num_returns, + si_get_max_workgroup_size(shader)); + + /* Reserve register locations for VGPR inputs the PS prolog may need. */ + if (ctx->stage == MESA_SHADER_FRAGMENT && !ctx->shader->is_monolithic) { + ac_llvm_add_target_dep_function_attr( + ctx->main_fn, "InitialPSInputAddr", + S_0286D0_PERSP_SAMPLE_ENA(1) | S_0286D0_PERSP_CENTER_ENA(1) | + S_0286D0_PERSP_CENTROID_ENA(1) | S_0286D0_LINEAR_SAMPLE_ENA(1) | + S_0286D0_LINEAR_CENTER_ENA(1) | S_0286D0_LINEAR_CENTROID_ENA(1) | + S_0286D0_FRONT_FACE_ENA(1) | S_0286D0_ANCILLARY_ENA(1) | S_0286D0_POS_FIXED_PT_ENA(1)); + } + + shader->info.num_input_sgprs = ctx->args.num_sgprs_used; + shader->info.num_input_vgprs = ctx->args.num_vgprs_used; + + assert(shader->info.num_input_vgprs >= num_prolog_vgprs); + shader->info.num_input_vgprs -= num_prolog_vgprs; + + if (shader->key.as_ls || ctx->stage == MESA_SHADER_TESS_CTRL) { + if (USE_LDS_SYMBOLS && LLVM_VERSION_MAJOR >= 9) { + /* The LSHS size is not known until draw time, so we append it + * at the end of whatever LDS use there may be in the rest of + * the shader (currently none, unless LLVM decides to do its + * own LDS-based lowering). + */ + ctx->ac.lds = LLVMAddGlobalInAddressSpace(ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0), + "__lds_end", AC_ADDR_SPACE_LDS); + LLVMSetAlignment(ctx->ac.lds, 256); + } else { + ac_declare_lds_as_pointer(&ctx->ac); + } + } + + /* Unlike radv, we override these arguments in the prolog, so to the + * API shader they appear as normal arguments. + */ + if (ctx->stage == MESA_SHADER_VERTEX) { + ctx->abi.vertex_id = ac_get_arg(&ctx->ac, ctx->args.vertex_id); + ctx->abi.instance_id = ac_get_arg(&ctx->ac, ctx->args.instance_id); + } else if (ctx->stage == MESA_SHADER_FRAGMENT) { + ctx->abi.persp_centroid = ac_get_arg(&ctx->ac, ctx->args.persp_centroid); + ctx->abi.linear_centroid = ac_get_arg(&ctx->ac, ctx->args.linear_centroid); + } } /* For the UMR disassembler. */ -#define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */ -#define DEBUGGER_NUM_MARKERS 5 +#define DEBUGGER_END_OF_CODE_MARKER 0xbf9f0000 /* invalid instruction */ +#define DEBUGGER_NUM_MARKERS 5 -static bool si_shader_binary_open(struct si_screen *screen, - struct si_shader *shader, - struct ac_rtld_binary *rtld) +static bool si_shader_binary_open(struct si_screen *screen, struct si_shader *shader, + struct ac_rtld_binary *rtld) { - const struct si_shader_selector *sel = shader->selector; - const char *part_elfs[5]; - size_t part_sizes[5]; - unsigned num_parts = 0; - -#define add_part(shader_or_part) \ - if (shader_or_part) { \ - part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \ - part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \ - num_parts++; \ - } - - add_part(shader->prolog); - add_part(shader->previous_stage); - add_part(shader->prolog2); - add_part(shader); - add_part(shader->epilog); + const struct si_shader_selector *sel = shader->selector; + const char *part_elfs[5]; + size_t part_sizes[5]; + unsigned num_parts = 0; + +#define add_part(shader_or_part) \ + if (shader_or_part) { \ + part_elfs[num_parts] = (shader_or_part)->binary.elf_buffer; \ + part_sizes[num_parts] = (shader_or_part)->binary.elf_size; \ + num_parts++; \ + } + + add_part(shader->prolog); + add_part(shader->previous_stage); + add_part(shader->prolog2); + add_part(shader); + add_part(shader->epilog); #undef add_part - struct ac_rtld_symbol lds_symbols[2]; - unsigned num_lds_symbols = 0; - - if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader && - (sel->type == PIPE_SHADER_GEOMETRY || shader->key.as_ngg)) { - /* We add this symbol even on LLVM <= 8 to ensure that - * shader->config.lds_size is set correctly below. - */ - struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++]; - sym->name = "esgs_ring"; - sym->size = shader->gs_info.esgs_ring_size; - sym->align = 64 * 1024; - } - - if (shader->key.as_ngg && sel->type == PIPE_SHADER_GEOMETRY) { - struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++]; - sym->name = "ngg_emit"; - sym->size = shader->ngg.ngg_emit_size * 4; - sym->align = 4; - } - - bool ok = ac_rtld_open(rtld, (struct ac_rtld_open_info){ - .info = &screen->info, - .options = { - .halt_at_entry = screen->options.halt_shaders, - }, - .shader_type = tgsi_processor_to_shader_stage(sel->type), - .wave_size = si_get_shader_wave_size(shader), - .num_parts = num_parts, - .elf_ptrs = part_elfs, - .elf_sizes = part_sizes, - .num_shared_lds_symbols = num_lds_symbols, - .shared_lds_symbols = lds_symbols }); - - if (rtld->lds_size > 0) { - unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256; - shader->config.lds_size = - align(rtld->lds_size, alloc_granularity) / alloc_granularity; - } - - return ok; + struct ac_rtld_symbol lds_symbols[2]; + unsigned num_lds_symbols = 0; + + if (sel && screen->info.chip_class >= GFX9 && !shader->is_gs_copy_shader && + (sel->info.stage == MESA_SHADER_GEOMETRY || shader->key.as_ngg)) { + /* We add this symbol even on LLVM <= 8 to ensure that + * shader->config.lds_size is set correctly below. + */ + struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++]; + sym->name = "esgs_ring"; + sym->size = shader->gs_info.esgs_ring_size * 4; + sym->align = 64 * 1024; + } + + if (shader->key.as_ngg && sel->info.stage == MESA_SHADER_GEOMETRY) { + struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++]; + sym->name = "ngg_emit"; + sym->size = shader->ngg.ngg_emit_size * 4; + sym->align = 4; + } + + bool ok = ac_rtld_open( + rtld, (struct ac_rtld_open_info){.info = &screen->info, + .options = + { + .halt_at_entry = screen->options.halt_shaders, + }, + .shader_type = sel->info.stage, + .wave_size = si_get_shader_wave_size(shader), + .num_parts = num_parts, + .elf_ptrs = part_elfs, + .elf_sizes = part_sizes, + .num_shared_lds_symbols = num_lds_symbols, + .shared_lds_symbols = lds_symbols}); + + if (rtld->lds_size > 0) { + unsigned alloc_granularity = screen->info.chip_class >= GFX7 ? 512 : 256; + shader->config.lds_size = align(rtld->lds_size, alloc_granularity) / alloc_granularity; + } + + return ok; } static unsigned si_get_shader_binary_size(struct si_screen *screen, struct si_shader *shader) { - struct ac_rtld_binary rtld; - si_shader_binary_open(screen, shader, &rtld); - return rtld.exec_size; + struct ac_rtld_binary rtld; + si_shader_binary_open(screen, shader, &rtld); + return rtld.exec_size; } static bool si_get_external_symbol(void *data, const char *name, uint64_t *value) { - uint64_t *scratch_va = data; - - if (!strcmp(scratch_rsrc_dword0_symbol, name)) { - *value = (uint32_t)*scratch_va; - return true; - } - if (!strcmp(scratch_rsrc_dword1_symbol, name)) { - /* Enable scratch coalescing. */ - *value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) | - S_008F04_SWIZZLE_ENABLE(1); - return true; - } - - return false; + uint64_t *scratch_va = data; + + if (!strcmp(scratch_rsrc_dword0_symbol, name)) { + *value = (uint32_t)*scratch_va; + return true; + } + if (!strcmp(scratch_rsrc_dword1_symbol, name)) { + /* Enable scratch coalescing. */ + *value = S_008F04_BASE_ADDRESS_HI(*scratch_va >> 32) | S_008F04_SWIZZLE_ENABLE(1); + return true; + } + + return false; } bool si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader, - uint64_t scratch_va) + uint64_t scratch_va) { - struct ac_rtld_binary binary; - if (!si_shader_binary_open(sscreen, shader, &binary)) - return false; - - si_resource_reference(&shader->bo, NULL); - shader->bo = si_aligned_buffer_create(&sscreen->b, - sscreen->info.cpdma_prefetch_writes_memory ? - 0 : SI_RESOURCE_FLAG_READ_ONLY, - PIPE_USAGE_IMMUTABLE, - align(binary.rx_size, SI_CPDMA_ALIGNMENT), - 256); - if (!shader->bo) - return false; - - /* Upload. */ - struct ac_rtld_upload_info u = {}; - u.binary = &binary; - u.get_external_symbol = si_get_external_symbol; - u.cb_data = &scratch_va; - u.rx_va = shader->bo->gpu_address; - u.rx_ptr = sscreen->ws->buffer_map(shader->bo->buf, NULL, - PIPE_TRANSFER_READ_WRITE | - PIPE_TRANSFER_UNSYNCHRONIZED | - RADEON_TRANSFER_TEMPORARY); - if (!u.rx_ptr) - return false; - - bool ok = ac_rtld_upload(&u); - - sscreen->ws->buffer_unmap(shader->bo->buf); - ac_rtld_close(&binary); - - return ok; + struct ac_rtld_binary binary; + if (!si_shader_binary_open(sscreen, shader, &binary)) + return false; + + si_resource_reference(&shader->bo, NULL); + shader->bo = si_aligned_buffer_create( + &sscreen->b, sscreen->info.cpdma_prefetch_writes_memory ? 0 : SI_RESOURCE_FLAG_READ_ONLY, + PIPE_USAGE_IMMUTABLE, align(binary.rx_size, SI_CPDMA_ALIGNMENT), 256); + if (!shader->bo) + return false; + + /* Upload. */ + struct ac_rtld_upload_info u = {}; + u.binary = &binary; + u.get_external_symbol = si_get_external_symbol; + u.cb_data = &scratch_va; + u.rx_va = shader->bo->gpu_address; + u.rx_ptr = sscreen->ws->buffer_map( + shader->bo->buf, NULL, + PIPE_TRANSFER_READ_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED | RADEON_TRANSFER_TEMPORARY); + if (!u.rx_ptr) + return false; + + bool ok = ac_rtld_upload(&u); + + sscreen->ws->buffer_unmap(shader->bo->buf); + ac_rtld_close(&binary); + + return ok; } static void si_shader_dump_disassembly(struct si_screen *screen, - const struct si_shader_binary *binary, - enum pipe_shader_type shader_type, - unsigned wave_size, - struct pipe_debug_callback *debug, - const char *name, FILE *file) + const struct si_shader_binary *binary, + gl_shader_stage stage, unsigned wave_size, + struct pipe_debug_callback *debug, const char *name, + FILE *file) { - struct ac_rtld_binary rtld_binary; - - if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){ - .info = &screen->info, - .shader_type = tgsi_processor_to_shader_stage(shader_type), - .wave_size = wave_size, - .num_parts = 1, - .elf_ptrs = &binary->elf_buffer, - .elf_sizes = &binary->elf_size })) - return; - - const char *disasm; - size_t nbytes; - - if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes)) - goto out; - - if (nbytes > INT_MAX) - goto out; - - if (debug && debug->debug_message) { - /* Very long debug messages are cut off, so send the - * disassembly one line at a time. This causes more - * overhead, but on the plus side it simplifies - * parsing of resulting logs. - */ - pipe_debug_message(debug, SHADER_INFO, - "Shader Disassembly Begin"); - - uint64_t line = 0; - while (line < nbytes) { - int count = nbytes - line; - const char *nl = memchr(disasm + line, '\n', nbytes - line); - if (nl) - count = nl - (disasm + line); - - if (count) { - pipe_debug_message(debug, SHADER_INFO, - "%.*s", count, disasm + line); - } - - line += count + 1; - } - - pipe_debug_message(debug, SHADER_INFO, - "Shader Disassembly End"); - } - - if (file) { - fprintf(file, "Shader %s disassembly:\n", name); - fprintf(file, "%*s", (int)nbytes, disasm); - } + struct ac_rtld_binary rtld_binary; + + if (!ac_rtld_open(&rtld_binary, (struct ac_rtld_open_info){ + .info = &screen->info, + .shader_type = stage, + .wave_size = wave_size, + .num_parts = 1, + .elf_ptrs = &binary->elf_buffer, + .elf_sizes = &binary->elf_size})) + return; + + const char *disasm; + size_t nbytes; + + if (!ac_rtld_get_section_by_name(&rtld_binary, ".AMDGPU.disasm", &disasm, &nbytes)) + goto out; + + if (nbytes > INT_MAX) + goto out; + + if (debug && debug->debug_message) { + /* Very long debug messages are cut off, so send the + * disassembly one line at a time. This causes more + * overhead, but on the plus side it simplifies + * parsing of resulting logs. + */ + pipe_debug_message(debug, SHADER_INFO, "Shader Disassembly Begin"); + + uint64_t line = 0; + while (line < nbytes) { + int count = nbytes - line; + const char *nl = memchr(disasm + line, '\n', nbytes - line); + if (nl) + count = nl - (disasm + line); + + if (count) { + pipe_debug_message(debug, SHADER_INFO, "%.*s", count, disasm + line); + } + + line += count + 1; + } + + pipe_debug_message(debug, SHADER_INFO, "Shader Disassembly End"); + } + + if (file) { + fprintf(file, "Shader %s disassembly:\n", name); + fprintf(file, "%*s", (int)nbytes, disasm); + } out: - ac_rtld_close(&rtld_binary); + ac_rtld_close(&rtld_binary); } static void si_calculate_max_simd_waves(struct si_shader *shader) { - struct si_screen *sscreen = shader->selector->screen; - struct ac_shader_config *conf = &shader->config; - unsigned num_inputs = shader->selector->info.num_inputs; - unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256; - unsigned lds_per_wave = 0; - unsigned max_simd_waves; - - max_simd_waves = sscreen->info.max_wave64_per_simd; - - /* Compute LDS usage for PS. */ - switch (shader->selector->type) { - case PIPE_SHADER_FRAGMENT: - /* The minimum usage per wave is (num_inputs * 48). The maximum - * usage is (num_inputs * 48 * 16). - * We can get anything in between and it varies between waves. - * - * The 48 bytes per input for a single primitive is equal to - * 4 bytes/component * 4 components/input * 3 points. - * - * Other stages don't know the size at compile time or don't - * allocate LDS per wave, but instead they do it per thread group. - */ - lds_per_wave = conf->lds_size * lds_increment + - align(num_inputs * 48, lds_increment); - break; - case PIPE_SHADER_COMPUTE: - if (shader->selector) { - unsigned max_workgroup_size = - si_get_max_workgroup_size(shader); - lds_per_wave = (conf->lds_size * lds_increment) / - DIV_ROUND_UP(max_workgroup_size, - sscreen->compute_wave_size); - } - break; - default:; - } - - /* Compute the per-SIMD wave counts. */ - if (conf->num_sgprs) { - max_simd_waves = - MIN2(max_simd_waves, - sscreen->info.num_physical_sgprs_per_simd / conf->num_sgprs); - } - - if (conf->num_vgprs) { - /* Always print wave limits as Wave64, so that we can compare - * Wave32 and Wave64 with shader-db fairly. */ - unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd; - max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs); - } - - unsigned max_lds_per_simd = sscreen->info.lds_size_per_cu / 4; - if (lds_per_wave) - max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave); - - shader->info.max_simd_waves = max_simd_waves; + struct si_screen *sscreen = shader->selector->screen; + struct ac_shader_config *conf = &shader->config; + unsigned num_inputs = shader->selector->info.num_inputs; + unsigned lds_increment = sscreen->info.chip_class >= GFX7 ? 512 : 256; + unsigned lds_per_wave = 0; + unsigned max_simd_waves; + + max_simd_waves = sscreen->info.max_wave64_per_simd; + + /* Compute LDS usage for PS. */ + switch (shader->selector->info.stage) { + case MESA_SHADER_FRAGMENT: + /* The minimum usage per wave is (num_inputs * 48). The maximum + * usage is (num_inputs * 48 * 16). + * We can get anything in between and it varies between waves. + * + * The 48 bytes per input for a single primitive is equal to + * 4 bytes/component * 4 components/input * 3 points. + * + * Other stages don't know the size at compile time or don't + * allocate LDS per wave, but instead they do it per thread group. + */ + lds_per_wave = conf->lds_size * lds_increment + align(num_inputs * 48, lds_increment); + break; + case MESA_SHADER_COMPUTE: + if (shader->selector) { + unsigned max_workgroup_size = si_get_max_workgroup_size(shader); + lds_per_wave = (conf->lds_size * lds_increment) / + DIV_ROUND_UP(max_workgroup_size, sscreen->compute_wave_size); + } + break; + default:; + } + + /* Compute the per-SIMD wave counts. */ + if (conf->num_sgprs) { + max_simd_waves = + MIN2(max_simd_waves, sscreen->info.num_physical_sgprs_per_simd / conf->num_sgprs); + } + + if (conf->num_vgprs) { + /* Always print wave limits as Wave64, so that we can compare + * Wave32 and Wave64 with shader-db fairly. */ + unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd; + max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs); + } + + unsigned max_lds_per_simd = sscreen->info.lds_size_per_workgroup / 4; + if (lds_per_wave) + max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave); + + shader->info.max_simd_waves = max_simd_waves; } -void si_shader_dump_stats_for_shader_db(struct si_screen *screen, - struct si_shader *shader, - struct pipe_debug_callback *debug) +void si_shader_dump_stats_for_shader_db(struct si_screen *screen, struct si_shader *shader, + struct pipe_debug_callback *debug) { - const struct ac_shader_config *conf = &shader->config; - - if (screen->options.debug_disassembly) - si_shader_dump_disassembly(screen, &shader->binary, - shader->selector->type, - si_get_shader_wave_size(shader), - debug, "main", NULL); - - pipe_debug_message(debug, SHADER_INFO, - "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d " - "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d " - "Spilled VGPRs: %d PrivMem VGPRs: %d", - conf->num_sgprs, conf->num_vgprs, - si_get_shader_binary_size(screen, shader), - conf->lds_size, conf->scratch_bytes_per_wave, - shader->info.max_simd_waves, conf->spilled_sgprs, - conf->spilled_vgprs, shader->info.private_mem_vgprs); + const struct ac_shader_config *conf = &shader->config; + + if (screen->options.debug_disassembly) + si_shader_dump_disassembly(screen, &shader->binary, shader->selector->info.stage, + si_get_shader_wave_size(shader), debug, "main", NULL); + + pipe_debug_message(debug, SHADER_INFO, + "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d " + "LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d " + "Spilled VGPRs: %d PrivMem VGPRs: %d", + conf->num_sgprs, conf->num_vgprs, si_get_shader_binary_size(screen, shader), + conf->lds_size, conf->scratch_bytes_per_wave, shader->info.max_simd_waves, + conf->spilled_sgprs, conf->spilled_vgprs, shader->info.private_mem_vgprs); } -static void si_shader_dump_stats(struct si_screen *sscreen, - struct si_shader *shader, - FILE *file, - bool check_debug_option) +static void si_shader_dump_stats(struct si_screen *sscreen, struct si_shader *shader, FILE *file, + bool check_debug_option) { - const struct ac_shader_config *conf = &shader->config; - - if (!check_debug_option || - si_can_dump_shader(sscreen, shader->selector->type)) { - if (shader->selector->type == PIPE_SHADER_FRAGMENT) { - fprintf(file, "*** SHADER CONFIG ***\n" - "SPI_PS_INPUT_ADDR = 0x%04x\n" - "SPI_PS_INPUT_ENA = 0x%04x\n", - conf->spi_ps_input_addr, conf->spi_ps_input_ena); - } - - fprintf(file, "*** SHADER STATS ***\n" - "SGPRS: %d\n" - "VGPRS: %d\n" - "Spilled SGPRs: %d\n" - "Spilled VGPRs: %d\n" - "Private memory VGPRs: %d\n" - "Code Size: %d bytes\n" - "LDS: %d blocks\n" - "Scratch: %d bytes per wave\n" - "Max Waves: %d\n" - "********************\n\n\n", - conf->num_sgprs, conf->num_vgprs, - conf->spilled_sgprs, conf->spilled_vgprs, - shader->info.private_mem_vgprs, - si_get_shader_binary_size(sscreen, shader), - conf->lds_size, conf->scratch_bytes_per_wave, - shader->info.max_simd_waves); - } + const struct ac_shader_config *conf = &shader->config; + + if (!check_debug_option || si_can_dump_shader(sscreen, shader->selector->info.stage)) { + if (shader->selector->info.stage == MESA_SHADER_FRAGMENT) { + fprintf(file, + "*** SHADER CONFIG ***\n" + "SPI_PS_INPUT_ADDR = 0x%04x\n" + "SPI_PS_INPUT_ENA = 0x%04x\n", + conf->spi_ps_input_addr, conf->spi_ps_input_ena); + } + + fprintf(file, + "*** SHADER STATS ***\n" + "SGPRS: %d\n" + "VGPRS: %d\n" + "Spilled SGPRs: %d\n" + "Spilled VGPRs: %d\n" + "Private memory VGPRs: %d\n" + "Code Size: %d bytes\n" + "LDS: %d blocks\n" + "Scratch: %d bytes per wave\n" + "Max Waves: %d\n" + "********************\n\n\n", + conf->num_sgprs, conf->num_vgprs, conf->spilled_sgprs, conf->spilled_vgprs, + shader->info.private_mem_vgprs, si_get_shader_binary_size(sscreen, shader), + conf->lds_size, conf->scratch_bytes_per_wave, shader->info.max_simd_waves); + } } const char *si_get_shader_name(const struct si_shader *shader) { - switch (shader->selector->type) { - case PIPE_SHADER_VERTEX: - if (shader->key.as_es) - return "Vertex Shader as ES"; - else if (shader->key.as_ls) - return "Vertex Shader as LS"; - else if (shader->key.opt.vs_as_prim_discard_cs) - return "Vertex Shader as Primitive Discard CS"; - else if (shader->key.as_ngg) - return "Vertex Shader as ESGS"; - else - return "Vertex Shader as VS"; - case PIPE_SHADER_TESS_CTRL: - return "Tessellation Control Shader"; - case PIPE_SHADER_TESS_EVAL: - if (shader->key.as_es) - return "Tessellation Evaluation Shader as ES"; - else if (shader->key.as_ngg) - return "Tessellation Evaluation Shader as ESGS"; - else - return "Tessellation Evaluation Shader as VS"; - case PIPE_SHADER_GEOMETRY: - if (shader->is_gs_copy_shader) - return "GS Copy Shader as VS"; - else - return "Geometry Shader"; - case PIPE_SHADER_FRAGMENT: - return "Pixel Shader"; - case PIPE_SHADER_COMPUTE: - return "Compute Shader"; - default: - return "Unknown Shader"; - } + switch (shader->selector->info.stage) { + case MESA_SHADER_VERTEX: + if (shader->key.as_es) + return "Vertex Shader as ES"; + else if (shader->key.as_ls) + return "Vertex Shader as LS"; + else if (shader->key.opt.vs_as_prim_discard_cs) + return "Vertex Shader as Primitive Discard CS"; + else if (shader->key.as_ngg) + return "Vertex Shader as ESGS"; + else + return "Vertex Shader as VS"; + case MESA_SHADER_TESS_CTRL: + return "Tessellation Control Shader"; + case MESA_SHADER_TESS_EVAL: + if (shader->key.as_es) + return "Tessellation Evaluation Shader as ES"; + else if (shader->key.as_ngg) + return "Tessellation Evaluation Shader as ESGS"; + else + return "Tessellation Evaluation Shader as VS"; + case MESA_SHADER_GEOMETRY: + if (shader->is_gs_copy_shader) + return "GS Copy Shader as VS"; + else + return "Geometry Shader"; + case MESA_SHADER_FRAGMENT: + return "Pixel Shader"; + case MESA_SHADER_COMPUTE: + return "Compute Shader"; + default: + return "Unknown Shader"; + } } void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader, - struct pipe_debug_callback *debug, - FILE *file, bool check_debug_option) + struct pipe_debug_callback *debug, FILE *file, bool check_debug_option) { - enum pipe_shader_type shader_type = shader->selector->type; - - if (!check_debug_option || - si_can_dump_shader(sscreen, shader_type)) - si_dump_shader_key(shader, file); - - if (!check_debug_option && shader->binary.llvm_ir_string) { - if (shader->previous_stage && - shader->previous_stage->binary.llvm_ir_string) { - fprintf(file, "\n%s - previous stage - LLVM IR:\n\n", - si_get_shader_name(shader)); - fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string); - } - - fprintf(file, "\n%s - main shader part - LLVM IR:\n\n", - si_get_shader_name(shader)); - fprintf(file, "%s\n", shader->binary.llvm_ir_string); - } - - if (!check_debug_option || - (si_can_dump_shader(sscreen, shader_type) && - !(sscreen->debug_flags & DBG(NO_ASM)))) { - unsigned wave_size = si_get_shader_wave_size(shader); - - fprintf(file, "\n%s:\n", si_get_shader_name(shader)); - - if (shader->prolog) - si_shader_dump_disassembly(sscreen, &shader->prolog->binary, - shader_type, wave_size, debug, "prolog", file); - if (shader->previous_stage) - si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary, - shader_type, wave_size, debug, "previous stage", file); - if (shader->prolog2) - si_shader_dump_disassembly(sscreen, &shader->prolog2->binary, - shader_type, wave_size, debug, "prolog2", file); - - si_shader_dump_disassembly(sscreen, &shader->binary, shader_type, - wave_size, debug, "main", file); - - if (shader->epilog) - si_shader_dump_disassembly(sscreen, &shader->epilog->binary, - shader_type, wave_size, debug, "epilog", file); - fprintf(file, "\n"); - } - - si_shader_dump_stats(sscreen, shader, file, check_debug_option); + gl_shader_stage stage = shader->selector->info.stage; + + if (!check_debug_option || si_can_dump_shader(sscreen, stage)) + si_dump_shader_key(shader, file); + + if (!check_debug_option && shader->binary.llvm_ir_string) { + if (shader->previous_stage && shader->previous_stage->binary.llvm_ir_string) { + fprintf(file, "\n%s - previous stage - LLVM IR:\n\n", si_get_shader_name(shader)); + fprintf(file, "%s\n", shader->previous_stage->binary.llvm_ir_string); + } + + fprintf(file, "\n%s - main shader part - LLVM IR:\n\n", si_get_shader_name(shader)); + fprintf(file, "%s\n", shader->binary.llvm_ir_string); + } + + if (!check_debug_option || + (si_can_dump_shader(sscreen, stage) && !(sscreen->debug_flags & DBG(NO_ASM)))) { + unsigned wave_size = si_get_shader_wave_size(shader); + + fprintf(file, "\n%s:\n", si_get_shader_name(shader)); + + if (shader->prolog) + si_shader_dump_disassembly(sscreen, &shader->prolog->binary, stage, wave_size, debug, + "prolog", file); + if (shader->previous_stage) + si_shader_dump_disassembly(sscreen, &shader->previous_stage->binary, stage, + wave_size, debug, "previous stage", file); + if (shader->prolog2) + si_shader_dump_disassembly(sscreen, &shader->prolog2->binary, stage, wave_size, + debug, "prolog2", file); + + si_shader_dump_disassembly(sscreen, &shader->binary, stage, wave_size, debug, "main", + file); + + if (shader->epilog) + si_shader_dump_disassembly(sscreen, &shader->epilog->binary, stage, wave_size, debug, + "epilog", file); + fprintf(file, "\n"); + } + + si_shader_dump_stats(sscreen, shader, file, check_debug_option); } static void si_dump_shader_key_vs(const struct si_shader_key *key, - const struct si_vs_prolog_bits *prolog, - const char *prefix, FILE *f) + const struct si_vs_prolog_bits *prolog, const char *prefix, + FILE *f) { - fprintf(f, " %s.instance_divisor_is_one = %u\n", - prefix, prolog->instance_divisor_is_one); - fprintf(f, " %s.instance_divisor_is_fetched = %u\n", - prefix, prolog->instance_divisor_is_fetched); - fprintf(f, " %s.unpack_instance_id_from_vertex_id = %u\n", - prefix, prolog->unpack_instance_id_from_vertex_id); - fprintf(f, " %s.ls_vgpr_fix = %u\n", - prefix, prolog->ls_vgpr_fix); - - fprintf(f, " mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode); - fprintf(f, " mono.vs.fix_fetch = {"); - for (int i = 0; i < SI_MAX_ATTRIBS; i++) { - union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i]; - if (i) - fprintf(f, ", "); - if (!fix.bits) - fprintf(f, "0"); - else - fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size, - fix.u.num_channels_m1, fix.u.format); - } - fprintf(f, "}\n"); + fprintf(f, " %s.instance_divisor_is_one = %u\n", prefix, prolog->instance_divisor_is_one); + fprintf(f, " %s.instance_divisor_is_fetched = %u\n", prefix, + prolog->instance_divisor_is_fetched); + fprintf(f, " %s.unpack_instance_id_from_vertex_id = %u\n", prefix, + prolog->unpack_instance_id_from_vertex_id); + fprintf(f, " %s.ls_vgpr_fix = %u\n", prefix, prolog->ls_vgpr_fix); + + fprintf(f, " mono.vs.fetch_opencode = %x\n", key->mono.vs_fetch_opencode); + fprintf(f, " mono.vs.fix_fetch = {"); + for (int i = 0; i < SI_MAX_ATTRIBS; i++) { + union si_vs_fix_fetch fix = key->mono.vs_fix_fetch[i]; + if (i) + fprintf(f, ", "); + if (!fix.bits) + fprintf(f, "0"); + else + fprintf(f, "%u.%u.%u.%u", fix.u.reverse, fix.u.log_size, fix.u.num_channels_m1, + fix.u.format); + } + fprintf(f, "}\n"); } static void si_dump_shader_key(const struct si_shader *shader, FILE *f) { - const struct si_shader_key *key = &shader->key; - enum pipe_shader_type shader_type = shader->selector->type; - - fprintf(f, "SHADER KEY\n"); - - switch (shader_type) { - case PIPE_SHADER_VERTEX: - si_dump_shader_key_vs(key, &key->part.vs.prolog, - "part.vs.prolog", f); - fprintf(f, " as_es = %u\n", key->as_es); - fprintf(f, " as_ls = %u\n", key->as_ls); - fprintf(f, " as_ngg = %u\n", key->as_ngg); - fprintf(f, " mono.u.vs_export_prim_id = %u\n", - key->mono.u.vs_export_prim_id); - fprintf(f, " opt.vs_as_prim_discard_cs = %u\n", - key->opt.vs_as_prim_discard_cs); - fprintf(f, " opt.cs_prim_type = %s\n", - tgsi_primitive_names[key->opt.cs_prim_type]); - fprintf(f, " opt.cs_indexed = %u\n", - key->opt.cs_indexed); - fprintf(f, " opt.cs_instancing = %u\n", - key->opt.cs_instancing); - fprintf(f, " opt.cs_primitive_restart = %u\n", - key->opt.cs_primitive_restart); - fprintf(f, " opt.cs_provoking_vertex_first = %u\n", - key->opt.cs_provoking_vertex_first); - fprintf(f, " opt.cs_need_correct_orientation = %u\n", - key->opt.cs_need_correct_orientation); - fprintf(f, " opt.cs_cull_front = %u\n", - key->opt.cs_cull_front); - fprintf(f, " opt.cs_cull_back = %u\n", - key->opt.cs_cull_back); - fprintf(f, " opt.cs_cull_z = %u\n", - key->opt.cs_cull_z); - fprintf(f, " opt.cs_halfz_clip_space = %u\n", - key->opt.cs_halfz_clip_space); - break; - - case PIPE_SHADER_TESS_CTRL: - if (shader->selector->screen->info.chip_class >= GFX9) { - si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog, - "part.tcs.ls_prolog", f); - } - fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode); - fprintf(f, " mono.u.ff_tcs_inputs_to_copy = 0x%"PRIx64"\n", key->mono.u.ff_tcs_inputs_to_copy); - break; - - case PIPE_SHADER_TESS_EVAL: - fprintf(f, " as_es = %u\n", key->as_es); - fprintf(f, " as_ngg = %u\n", key->as_ngg); - fprintf(f, " mono.u.vs_export_prim_id = %u\n", - key->mono.u.vs_export_prim_id); - break; - - case PIPE_SHADER_GEOMETRY: - if (shader->is_gs_copy_shader) - break; - - if (shader->selector->screen->info.chip_class >= GFX9 && - key->part.gs.es->type == PIPE_SHADER_VERTEX) { - si_dump_shader_key_vs(key, &key->part.gs.vs_prolog, - "part.gs.vs_prolog", f); - } - fprintf(f, " part.gs.prolog.tri_strip_adj_fix = %u\n", key->part.gs.prolog.tri_strip_adj_fix); - fprintf(f, " part.gs.prolog.gfx9_prev_is_vs = %u\n", key->part.gs.prolog.gfx9_prev_is_vs); - fprintf(f, " as_ngg = %u\n", key->as_ngg); - break; - - case PIPE_SHADER_COMPUTE: - break; - - case PIPE_SHADER_FRAGMENT: - fprintf(f, " part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side); - fprintf(f, " part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors); - fprintf(f, " part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple); - fprintf(f, " part.ps.prolog.force_persp_sample_interp = %u\n", key->part.ps.prolog.force_persp_sample_interp); - fprintf(f, " part.ps.prolog.force_linear_sample_interp = %u\n", key->part.ps.prolog.force_linear_sample_interp); - fprintf(f, " part.ps.prolog.force_persp_center_interp = %u\n", key->part.ps.prolog.force_persp_center_interp); - fprintf(f, " part.ps.prolog.force_linear_center_interp = %u\n", key->part.ps.prolog.force_linear_center_interp); - fprintf(f, " part.ps.prolog.bc_optimize_for_persp = %u\n", key->part.ps.prolog.bc_optimize_for_persp); - fprintf(f, " part.ps.prolog.bc_optimize_for_linear = %u\n", key->part.ps.prolog.bc_optimize_for_linear); - fprintf(f, " part.ps.prolog.samplemask_log_ps_iter = %u\n", key->part.ps.prolog.samplemask_log_ps_iter); - fprintf(f, " part.ps.epilog.spi_shader_col_format = 0x%x\n", key->part.ps.epilog.spi_shader_col_format); - fprintf(f, " part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8); - fprintf(f, " part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10); - fprintf(f, " part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf); - fprintf(f, " part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func); - fprintf(f, " part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one); - fprintf(f, " part.ps.epilog.poly_line_smoothing = %u\n", key->part.ps.epilog.poly_line_smoothing); - fprintf(f, " part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color); - fprintf(f, " mono.u.ps.interpolate_at_sample_force_center = %u\n", key->mono.u.ps.interpolate_at_sample_force_center); - fprintf(f, " mono.u.ps.fbfetch_msaa = %u\n", key->mono.u.ps.fbfetch_msaa); - fprintf(f, " mono.u.ps.fbfetch_is_1D = %u\n", key->mono.u.ps.fbfetch_is_1D); - fprintf(f, " mono.u.ps.fbfetch_layered = %u\n", key->mono.u.ps.fbfetch_layered); - break; - - default: - assert(0); - } - - if ((shader_type == PIPE_SHADER_GEOMETRY || - shader_type == PIPE_SHADER_TESS_EVAL || - shader_type == PIPE_SHADER_VERTEX) && - !key->as_es && !key->as_ls) { - fprintf(f, " opt.kill_outputs = 0x%"PRIx64"\n", key->opt.kill_outputs); - fprintf(f, " opt.clip_disable = %u\n", key->opt.clip_disable); - if (shader_type != PIPE_SHADER_GEOMETRY) - fprintf(f, " opt.ngg_culling = 0x%x\n", key->opt.ngg_culling); - } + const struct si_shader_key *key = &shader->key; + gl_shader_stage stage = shader->selector->info.stage; + + fprintf(f, "SHADER KEY\n"); + + switch (stage) { + case MESA_SHADER_VERTEX: + si_dump_shader_key_vs(key, &key->part.vs.prolog, "part.vs.prolog", f); + fprintf(f, " as_es = %u\n", key->as_es); + fprintf(f, " as_ls = %u\n", key->as_ls); + fprintf(f, " as_ngg = %u\n", key->as_ngg); + fprintf(f, " mono.u.vs_export_prim_id = %u\n", key->mono.u.vs_export_prim_id); + fprintf(f, " opt.vs_as_prim_discard_cs = %u\n", key->opt.vs_as_prim_discard_cs); + fprintf(f, " opt.cs_prim_type = %s\n", tgsi_primitive_names[key->opt.cs_prim_type]); + fprintf(f, " opt.cs_indexed = %u\n", key->opt.cs_indexed); + fprintf(f, " opt.cs_instancing = %u\n", key->opt.cs_instancing); + fprintf(f, " opt.cs_primitive_restart = %u\n", key->opt.cs_primitive_restart); + fprintf(f, " opt.cs_provoking_vertex_first = %u\n", key->opt.cs_provoking_vertex_first); + fprintf(f, " opt.cs_need_correct_orientation = %u\n", key->opt.cs_need_correct_orientation); + fprintf(f, " opt.cs_cull_front = %u\n", key->opt.cs_cull_front); + fprintf(f, " opt.cs_cull_back = %u\n", key->opt.cs_cull_back); + fprintf(f, " opt.cs_cull_z = %u\n", key->opt.cs_cull_z); + fprintf(f, " opt.cs_halfz_clip_space = %u\n", key->opt.cs_halfz_clip_space); + break; + + case MESA_SHADER_TESS_CTRL: + if (shader->selector->screen->info.chip_class >= GFX9) { + si_dump_shader_key_vs(key, &key->part.tcs.ls_prolog, "part.tcs.ls_prolog", f); + } + fprintf(f, " part.tcs.epilog.prim_mode = %u\n", key->part.tcs.epilog.prim_mode); + fprintf(f, " mono.u.ff_tcs_inputs_to_copy = 0x%" PRIx64 "\n", + key->mono.u.ff_tcs_inputs_to_copy); + break; + + case MESA_SHADER_TESS_EVAL: + fprintf(f, " as_es = %u\n", key->as_es); + fprintf(f, " as_ngg = %u\n", key->as_ngg); + fprintf(f, " mono.u.vs_export_prim_id = %u\n", key->mono.u.vs_export_prim_id); + break; + + case MESA_SHADER_GEOMETRY: + if (shader->is_gs_copy_shader) + break; + + if (shader->selector->screen->info.chip_class >= GFX9 && + key->part.gs.es->info.stage == MESA_SHADER_VERTEX) { + si_dump_shader_key_vs(key, &key->part.gs.vs_prolog, "part.gs.vs_prolog", f); + } + fprintf(f, " part.gs.prolog.tri_strip_adj_fix = %u\n", + key->part.gs.prolog.tri_strip_adj_fix); + fprintf(f, " part.gs.prolog.gfx9_prev_is_vs = %u\n", key->part.gs.prolog.gfx9_prev_is_vs); + fprintf(f, " as_ngg = %u\n", key->as_ngg); + break; + + case MESA_SHADER_COMPUTE: + break; + + case MESA_SHADER_FRAGMENT: + fprintf(f, " part.ps.prolog.color_two_side = %u\n", key->part.ps.prolog.color_two_side); + fprintf(f, " part.ps.prolog.flatshade_colors = %u\n", key->part.ps.prolog.flatshade_colors); + fprintf(f, " part.ps.prolog.poly_stipple = %u\n", key->part.ps.prolog.poly_stipple); + fprintf(f, " part.ps.prolog.force_persp_sample_interp = %u\n", + key->part.ps.prolog.force_persp_sample_interp); + fprintf(f, " part.ps.prolog.force_linear_sample_interp = %u\n", + key->part.ps.prolog.force_linear_sample_interp); + fprintf(f, " part.ps.prolog.force_persp_center_interp = %u\n", + key->part.ps.prolog.force_persp_center_interp); + fprintf(f, " part.ps.prolog.force_linear_center_interp = %u\n", + key->part.ps.prolog.force_linear_center_interp); + fprintf(f, " part.ps.prolog.bc_optimize_for_persp = %u\n", + key->part.ps.prolog.bc_optimize_for_persp); + fprintf(f, " part.ps.prolog.bc_optimize_for_linear = %u\n", + key->part.ps.prolog.bc_optimize_for_linear); + fprintf(f, " part.ps.prolog.samplemask_log_ps_iter = %u\n", + key->part.ps.prolog.samplemask_log_ps_iter); + fprintf(f, " part.ps.epilog.spi_shader_col_format = 0x%x\n", + key->part.ps.epilog.spi_shader_col_format); + fprintf(f, " part.ps.epilog.color_is_int8 = 0x%X\n", key->part.ps.epilog.color_is_int8); + fprintf(f, " part.ps.epilog.color_is_int10 = 0x%X\n", key->part.ps.epilog.color_is_int10); + fprintf(f, " part.ps.epilog.last_cbuf = %u\n", key->part.ps.epilog.last_cbuf); + fprintf(f, " part.ps.epilog.alpha_func = %u\n", key->part.ps.epilog.alpha_func); + fprintf(f, " part.ps.epilog.alpha_to_one = %u\n", key->part.ps.epilog.alpha_to_one); + fprintf(f, " part.ps.epilog.poly_line_smoothing = %u\n", + key->part.ps.epilog.poly_line_smoothing); + fprintf(f, " part.ps.epilog.clamp_color = %u\n", key->part.ps.epilog.clamp_color); + fprintf(f, " mono.u.ps.interpolate_at_sample_force_center = %u\n", + key->mono.u.ps.interpolate_at_sample_force_center); + fprintf(f, " mono.u.ps.fbfetch_msaa = %u\n", key->mono.u.ps.fbfetch_msaa); + fprintf(f, " mono.u.ps.fbfetch_is_1D = %u\n", key->mono.u.ps.fbfetch_is_1D); + fprintf(f, " mono.u.ps.fbfetch_layered = %u\n", key->mono.u.ps.fbfetch_layered); + break; + + default: + assert(0); + } + + if ((stage == MESA_SHADER_GEOMETRY || stage == MESA_SHADER_TESS_EVAL || + stage == MESA_SHADER_VERTEX) && + !key->as_es && !key->as_ls) { + fprintf(f, " opt.kill_outputs = 0x%" PRIx64 "\n", key->opt.kill_outputs); + fprintf(f, " opt.clip_disable = %u\n", key->opt.clip_disable); + if (stage != MESA_SHADER_GEOMETRY) + fprintf(f, " opt.ngg_culling = 0x%x\n", key->opt.ngg_culling); + } } static void si_optimize_vs_outputs(struct si_shader_context *ctx) { - struct si_shader *shader = ctx->shader; - struct si_shader_info *info = &shader->selector->info; - - if ((ctx->type != PIPE_SHADER_VERTEX && - ctx->type != PIPE_SHADER_TESS_EVAL) || - shader->key.as_ls || - shader->key.as_es) - return; - - ac_optimize_vs_outputs(&ctx->ac, - ctx->main_fn, - shader->info.vs_output_param_offset, - info->num_outputs, - &shader->info.nr_param_exports); + struct si_shader *shader = ctx->shader; + struct si_shader_info *info = &shader->selector->info; + unsigned skip_vs_optim_mask = 0; + + if ((ctx->stage != MESA_SHADER_VERTEX && ctx->stage != MESA_SHADER_TESS_EVAL) || + shader->key.as_ls || shader->key.as_es) + return; + + /* Optimizing these outputs is not possible, since they might be overriden + * at runtime with S_028644_PT_SPRITE_TEX. */ + for (int i = 0; i < info->num_outputs; i++) { + if (info->output_semantic[i] == VARYING_SLOT_PNTC || + (info->output_semantic[i] >= VARYING_SLOT_TEX0 && + info->output_semantic[i] <= VARYING_SLOT_TEX7)) { + skip_vs_optim_mask |= 1u << shader->info.vs_output_param_offset[i]; + } + } + + ac_optimize_vs_outputs(&ctx->ac, ctx->main_fn, shader->info.vs_output_param_offset, + info->num_outputs, skip_vs_optim_mask, + &shader->info.nr_param_exports); } static bool si_vs_needs_prolog(const struct si_shader_selector *sel, - const struct si_vs_prolog_bits *prolog_key, - const struct si_shader_key *key, - bool ngg_cull_shader) + const struct si_vs_prolog_bits *prolog_key, + const struct si_shader_key *key, bool ngg_cull_shader) { - /* VGPR initialization fixup for Vega10 and Raven is always done in the - * VS prolog. */ - return sel->vs_needs_prolog || - prolog_key->ls_vgpr_fix || - prolog_key->unpack_instance_id_from_vertex_id || - (ngg_cull_shader && key->opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL); + /* VGPR initialization fixup for Vega10 and Raven is always done in the + * VS prolog. */ + return sel->vs_needs_prolog || prolog_key->ls_vgpr_fix || + prolog_key->unpack_instance_id_from_vertex_id || + (ngg_cull_shader && key->opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL); } -static bool si_build_main_function(struct si_shader_context *ctx, - struct si_shader *shader, - struct nir_shader *nir, bool free_nir, - bool ngg_cull_shader) +static bool si_build_main_function(struct si_shader_context *ctx, struct si_shader *shader, + struct nir_shader *nir, bool free_nir, bool ngg_cull_shader) { - struct si_shader_selector *sel = shader->selector; - const struct si_shader_info *info = &sel->info; - - ctx->shader = shader; - ctx->type = sel->type; - - ctx->num_const_buffers = util_last_bit(info->const_buffers_declared); - ctx->num_shader_buffers = util_last_bit(info->shader_buffers_declared); - - ctx->num_samplers = util_last_bit(info->samplers_declared); - ctx->num_images = util_last_bit(info->images_declared); - - si_llvm_init_resource_callbacks(ctx); - - switch (ctx->type) { - case PIPE_SHADER_VERTEX: - si_llvm_init_vs_callbacks(ctx, ngg_cull_shader); - break; - case PIPE_SHADER_TESS_CTRL: - si_llvm_init_tcs_callbacks(ctx); - break; - case PIPE_SHADER_TESS_EVAL: - si_llvm_init_tes_callbacks(ctx, ngg_cull_shader); - break; - case PIPE_SHADER_GEOMETRY: - si_llvm_init_gs_callbacks(ctx); - break; - case PIPE_SHADER_FRAGMENT: - si_llvm_init_ps_callbacks(ctx); - break; - case PIPE_SHADER_COMPUTE: - ctx->abi.load_local_group_size = si_llvm_get_block_size; - break; - default: - assert(!"Unsupported shader type"); - return false; - } - - si_create_function(ctx, ngg_cull_shader); - - if (ctx->shader->key.as_es || ctx->type == PIPE_SHADER_GEOMETRY) - si_preload_esgs_ring(ctx); - - if (ctx->type == PIPE_SHADER_GEOMETRY) - si_preload_gs_rings(ctx); - else if (ctx->type == PIPE_SHADER_TESS_EVAL) - si_llvm_preload_tes_rings(ctx); - - if (ctx->type == PIPE_SHADER_TESS_CTRL && - sel->info.tessfactors_are_def_in_all_invocs) { - for (unsigned i = 0; i < 6; i++) { - ctx->invoc0_tess_factors[i] = - ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, ""); - } - } - - if (ctx->type == PIPE_SHADER_GEOMETRY) { - for (unsigned i = 0; i < 4; i++) { - ctx->gs_next_vertex[i] = - ac_build_alloca(&ctx->ac, ctx->ac.i32, ""); - } - if (shader->key.as_ngg) { - for (unsigned i = 0; i < 4; ++i) { - ctx->gs_curprim_verts[i] = - ac_build_alloca(&ctx->ac, ctx->ac.i32, ""); - ctx->gs_generated_prims[i] = - ac_build_alloca(&ctx->ac, ctx->ac.i32, ""); - } - - unsigned scratch_size = 8; - if (sel->so.num_outputs) - scratch_size = 44; - - assert(!ctx->gs_ngg_scratch); - LLVMTypeRef ai32 = LLVMArrayType(ctx->ac.i32, scratch_size); - ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module, - ai32, "ngg_scratch", AC_ADDR_SPACE_LDS); - LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32)); - LLVMSetAlignment(ctx->gs_ngg_scratch, 4); - - ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace(ctx->ac.module, - LLVMArrayType(ctx->ac.i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS); - LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage); - LLVMSetAlignment(ctx->gs_ngg_emit, 4); - } - } - - if (ctx->type != PIPE_SHADER_GEOMETRY && - (shader->key.as_ngg && !shader->key.as_es)) { - /* Unconditionally declare scratch space base for streamout and - * vertex compaction. Whether space is actually allocated is - * determined during linking / PM4 creation. - * - * Add an extra dword per vertex to ensure an odd stride, which - * avoids bank conflicts for SoA accesses. - */ - if (!gfx10_is_ngg_passthrough(shader)) - si_llvm_declare_esgs_ring(ctx); - - /* This is really only needed when streamout and / or vertex - * compaction is enabled. - */ - if (!ctx->gs_ngg_scratch && - (sel->so.num_outputs || shader->key.opt.ngg_culling)) { - LLVMTypeRef asi32 = LLVMArrayType(ctx->ac.i32, 8); - ctx->gs_ngg_scratch = LLVMAddGlobalInAddressSpace(ctx->ac.module, - asi32, "ngg_scratch", AC_ADDR_SPACE_LDS); - LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32)); - LLVMSetAlignment(ctx->gs_ngg_scratch, 4); - } - } - - /* For GFX9 merged shaders: - * - Set EXEC for the first shader. If the prolog is present, set - * EXEC there instead. - * - Add a barrier before the second shader. - * - In the second shader, reset EXEC to ~0 and wrap the main part in - * an if-statement. This is required for correctness in geometry - * shaders, to ensure that empty GS waves do not send GS_EMIT and - * GS_CUT messages. - * - * For monolithic merged shaders, the first shader is wrapped in an - * if-block together with its prolog in si_build_wrapper_function. - * - * NGG vertex and tess eval shaders running as the last - * vertex/geometry stage handle execution explicitly using - * if-statements. - */ - if (ctx->screen->info.chip_class >= GFX9) { - if (!shader->is_monolithic && - (shader->key.as_es || shader->key.as_ls) && - (ctx->type == PIPE_SHADER_TESS_EVAL || - (ctx->type == PIPE_SHADER_VERTEX && - !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, - &shader->key, ngg_cull_shader)))) { - si_init_exec_from_input(ctx, - ctx->merged_wave_info, 0); - } else if (ctx->type == PIPE_SHADER_TESS_CTRL || - ctx->type == PIPE_SHADER_GEOMETRY || - (shader->key.as_ngg && !shader->key.as_es)) { - LLVMValueRef thread_enabled; - bool nested_barrier; - - if (!shader->is_monolithic || - (ctx->type == PIPE_SHADER_TESS_EVAL && - shader->key.as_ngg && !shader->key.as_es && - !shader->key.opt.ngg_culling)) - ac_init_exec_full_mask(&ctx->ac); - - if ((ctx->type == PIPE_SHADER_VERTEX || - ctx->type == PIPE_SHADER_TESS_EVAL) && - shader->key.as_ngg && !shader->key.as_es && - !shader->key.opt.ngg_culling) { - gfx10_ngg_build_sendmsg_gs_alloc_req(ctx); - - /* Build the primitive export at the beginning - * of the shader if possible. - */ - if (gfx10_ngg_export_prim_early(shader)) - gfx10_ngg_build_export_prim(ctx, NULL, NULL); - } - - if (ctx->type == PIPE_SHADER_TESS_CTRL || - ctx->type == PIPE_SHADER_GEOMETRY) { - if (ctx->type == PIPE_SHADER_GEOMETRY && shader->key.as_ngg) { - gfx10_ngg_gs_emit_prologue(ctx); - nested_barrier = false; - } else { - nested_barrier = true; - } - - thread_enabled = si_is_gs_thread(ctx); - } else { - thread_enabled = si_is_es_thread(ctx); - nested_barrier = false; - } - - ctx->merged_wrap_if_entry_block = LLVMGetInsertBlock(ctx->ac.builder); - ctx->merged_wrap_if_label = 11500; - ac_build_ifcc(&ctx->ac, thread_enabled, ctx->merged_wrap_if_label); - - if (nested_barrier) { - /* Execute a barrier before the second shader in - * a merged shader. - * - * Execute the barrier inside the conditional block, - * so that empty waves can jump directly to s_endpgm, - * which will also signal the barrier. - * - * This is possible in gfx9, because an empty wave - * for the second shader does not participate in - * the epilogue. With NGG, empty waves may still - * be required to export data (e.g. GS output vertices), - * so we cannot let them exit early. - * - * If the shader is TCS and the TCS epilog is present - * and contains a barrier, it will wait there and then - * reach s_endpgm. - */ - si_llvm_emit_barrier(ctx); - } - } - } - - if (sel->force_correct_derivs_after_kill) { - ctx->postponed_kill = ac_build_alloca_undef(&ctx->ac, ctx->ac.i1, ""); - /* true = don't kill. */ - LLVMBuildStore(ctx->ac.builder, ctx->ac.i1true, - ctx->postponed_kill); - } - - bool success = si_nir_build_llvm(ctx, nir); - if (free_nir) - ralloc_free(nir); - if (!success) { - fprintf(stderr, "Failed to translate shader from NIR to LLVM\n"); - return false; - } - - si_llvm_build_ret(ctx, ctx->return_value); - return true; + struct si_shader_selector *sel = shader->selector; + const struct si_shader_info *info = &sel->info; + + ctx->shader = shader; + ctx->stage = sel->info.stage; + + ctx->num_const_buffers = info->base.num_ubos; + ctx->num_shader_buffers = info->base.num_ssbos; + + ctx->num_samplers = util_last_bit(info->base.textures_used); + ctx->num_images = info->base.num_images; + + si_llvm_init_resource_callbacks(ctx); + + switch (ctx->stage) { + case MESA_SHADER_VERTEX: + si_llvm_init_vs_callbacks(ctx, ngg_cull_shader); + break; + case MESA_SHADER_TESS_CTRL: + si_llvm_init_tcs_callbacks(ctx); + break; + case MESA_SHADER_TESS_EVAL: + si_llvm_init_tes_callbacks(ctx, ngg_cull_shader); + break; + case MESA_SHADER_GEOMETRY: + si_llvm_init_gs_callbacks(ctx); + break; + case MESA_SHADER_FRAGMENT: + si_llvm_init_ps_callbacks(ctx); + break; + case MESA_SHADER_COMPUTE: + ctx->abi.load_local_group_size = si_llvm_get_block_size; + break; + default: + assert(!"Unsupported shader type"); + return false; + } + + si_create_function(ctx, ngg_cull_shader); + + if (ctx->shader->key.as_es || ctx->stage == MESA_SHADER_GEOMETRY) + si_preload_esgs_ring(ctx); + + if (ctx->stage == MESA_SHADER_GEOMETRY) + si_preload_gs_rings(ctx); + else if (ctx->stage == MESA_SHADER_TESS_EVAL) + si_llvm_preload_tes_rings(ctx); + + if (ctx->stage == MESA_SHADER_TESS_CTRL && sel->info.tessfactors_are_def_in_all_invocs) { + for (unsigned i = 0; i < 6; i++) { + ctx->invoc0_tess_factors[i] = ac_build_alloca_undef(&ctx->ac, ctx->ac.i32, ""); + } + } + + if (ctx->stage == MESA_SHADER_GEOMETRY) { + for (unsigned i = 0; i < 4; i++) { + ctx->gs_next_vertex[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, ""); + } + if (shader->key.as_ngg) { + for (unsigned i = 0; i < 4; ++i) { + ctx->gs_curprim_verts[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, ""); + ctx->gs_generated_prims[i] = ac_build_alloca(&ctx->ac, ctx->ac.i32, ""); + } + + assert(!ctx->gs_ngg_scratch); + LLVMTypeRef ai32 = LLVMArrayType(ctx->ac.i32, gfx10_ngg_get_scratch_dw_size(shader)); + ctx->gs_ngg_scratch = + LLVMAddGlobalInAddressSpace(ctx->ac.module, ai32, "ngg_scratch", AC_ADDR_SPACE_LDS); + LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(ai32)); + LLVMSetAlignment(ctx->gs_ngg_scratch, 4); + + ctx->gs_ngg_emit = LLVMAddGlobalInAddressSpace( + ctx->ac.module, LLVMArrayType(ctx->ac.i32, 0), "ngg_emit", AC_ADDR_SPACE_LDS); + LLVMSetLinkage(ctx->gs_ngg_emit, LLVMExternalLinkage); + LLVMSetAlignment(ctx->gs_ngg_emit, 4); + } + } + + if (ctx->stage != MESA_SHADER_GEOMETRY && (shader->key.as_ngg && !shader->key.as_es)) { + /* Unconditionally declare scratch space base for streamout and + * vertex compaction. Whether space is actually allocated is + * determined during linking / PM4 creation. + * + * Add an extra dword per vertex to ensure an odd stride, which + * avoids bank conflicts for SoA accesses. + */ + if (!gfx10_is_ngg_passthrough(shader)) + si_llvm_declare_esgs_ring(ctx); + + /* This is really only needed when streamout and / or vertex + * compaction is enabled. + */ + if (!ctx->gs_ngg_scratch && (sel->so.num_outputs || shader->key.opt.ngg_culling)) { + LLVMTypeRef asi32 = LLVMArrayType(ctx->ac.i32, gfx10_ngg_get_scratch_dw_size(shader)); + ctx->gs_ngg_scratch = + LLVMAddGlobalInAddressSpace(ctx->ac.module, asi32, "ngg_scratch", AC_ADDR_SPACE_LDS); + LLVMSetInitializer(ctx->gs_ngg_scratch, LLVMGetUndef(asi32)); + LLVMSetAlignment(ctx->gs_ngg_scratch, 4); + } + } + + /* For GFX9 merged shaders: + * - Set EXEC for the first shader. If the prolog is present, set + * EXEC there instead. + * - Add a barrier before the second shader. + * - In the second shader, reset EXEC to ~0 and wrap the main part in + * an if-statement. This is required for correctness in geometry + * shaders, to ensure that empty GS waves do not send GS_EMIT and + * GS_CUT messages. + * + * For monolithic merged shaders, the first shader is wrapped in an + * if-block together with its prolog in si_build_wrapper_function. + * + * NGG vertex and tess eval shaders running as the last + * vertex/geometry stage handle execution explicitly using + * if-statements. + */ + if (ctx->screen->info.chip_class >= GFX9) { + if (!shader->is_monolithic && (shader->key.as_es || shader->key.as_ls) && + (ctx->stage == MESA_SHADER_TESS_EVAL || + (ctx->stage == MESA_SHADER_VERTEX && + !si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, ngg_cull_shader)))) { + si_init_exec_from_input(ctx, ctx->merged_wave_info, 0); + } else if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_GEOMETRY || + (shader->key.as_ngg && !shader->key.as_es)) { + LLVMValueRef thread_enabled; + bool nested_barrier; + + if (!shader->is_monolithic || (ctx->stage == MESA_SHADER_TESS_EVAL && shader->key.as_ngg && + !shader->key.as_es && !shader->key.opt.ngg_culling)) + ac_init_exec_full_mask(&ctx->ac); + + if ((ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL) && + shader->key.as_ngg && !shader->key.as_es && !shader->key.opt.ngg_culling) { + gfx10_ngg_build_sendmsg_gs_alloc_req(ctx); + + /* Build the primitive export at the beginning + * of the shader if possible. + */ + if (gfx10_ngg_export_prim_early(shader)) + gfx10_ngg_build_export_prim(ctx, NULL, NULL); + } + + if (ctx->stage == MESA_SHADER_TESS_CTRL || ctx->stage == MESA_SHADER_GEOMETRY) { + if (ctx->stage == MESA_SHADER_GEOMETRY && shader->key.as_ngg) { + gfx10_ngg_gs_emit_prologue(ctx); + nested_barrier = false; + } else { + nested_barrier = true; + } + + thread_enabled = si_is_gs_thread(ctx); + } else { + thread_enabled = si_is_es_thread(ctx); + nested_barrier = false; + } + + ctx->merged_wrap_if_entry_block = LLVMGetInsertBlock(ctx->ac.builder); + ctx->merged_wrap_if_label = 11500; + ac_build_ifcc(&ctx->ac, thread_enabled, ctx->merged_wrap_if_label); + + if (nested_barrier) { + /* Execute a barrier before the second shader in + * a merged shader. + * + * Execute the barrier inside the conditional block, + * so that empty waves can jump directly to s_endpgm, + * which will also signal the barrier. + * + * This is possible in gfx9, because an empty wave + * for the second shader does not participate in + * the epilogue. With NGG, empty waves may still + * be required to export data (e.g. GS output vertices), + * so we cannot let them exit early. + * + * If the shader is TCS and the TCS epilog is present + * and contains a barrier, it will wait there and then + * reach s_endpgm. + */ + si_llvm_emit_barrier(ctx); + } + } + } + + bool success = si_nir_build_llvm(ctx, nir); + if (free_nir) + ralloc_free(nir); + if (!success) { + fprintf(stderr, "Failed to translate shader from NIR to LLVM\n"); + return false; + } + + si_llvm_build_ret(ctx, ctx->return_value); + return true; } /** @@ -1629,418 +1543,387 @@ static bool si_build_main_function(struct si_shader_context *ctx, * \param shader_out The vertex shader, or the next shader if merging LS+HS or ES+GS. * \param key Output shader part key. */ -static void si_get_vs_prolog_key(const struct si_shader_info *info, - unsigned num_input_sgprs, - bool ngg_cull_shader, - const struct si_vs_prolog_bits *prolog_key, - struct si_shader *shader_out, - union si_shader_part_key *key) +static void si_get_vs_prolog_key(const struct si_shader_info *info, unsigned num_input_sgprs, + bool ngg_cull_shader, const struct si_vs_prolog_bits *prolog_key, + struct si_shader *shader_out, union si_shader_part_key *key) { - memset(key, 0, sizeof(*key)); - key->vs_prolog.states = *prolog_key; - key->vs_prolog.num_input_sgprs = num_input_sgprs; - key->vs_prolog.num_inputs = info->num_inputs; - key->vs_prolog.as_ls = shader_out->key.as_ls; - key->vs_prolog.as_es = shader_out->key.as_es; - key->vs_prolog.as_ngg = shader_out->key.as_ngg; - - if (ngg_cull_shader) { - key->vs_prolog.gs_fast_launch_tri_list = !!(shader_out->key.opt.ngg_culling & - SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST); - key->vs_prolog.gs_fast_launch_tri_strip = !!(shader_out->key.opt.ngg_culling & - SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP); - } else { - key->vs_prolog.has_ngg_cull_inputs = !!shader_out->key.opt.ngg_culling; - } - - if (shader_out->selector->type == PIPE_SHADER_TESS_CTRL) { - key->vs_prolog.as_ls = 1; - key->vs_prolog.num_merged_next_stage_vgprs = 2; - } else if (shader_out->selector->type == PIPE_SHADER_GEOMETRY) { - key->vs_prolog.as_es = 1; - key->vs_prolog.num_merged_next_stage_vgprs = 5; - } else if (shader_out->key.as_ngg) { - key->vs_prolog.num_merged_next_stage_vgprs = 5; - } - - /* Enable loading the InstanceID VGPR. */ - uint16_t input_mask = u_bit_consecutive(0, info->num_inputs); - - if ((key->vs_prolog.states.instance_divisor_is_one | - key->vs_prolog.states.instance_divisor_is_fetched) & input_mask) - shader_out->info.uses_instanceid = true; + memset(key, 0, sizeof(*key)); + key->vs_prolog.states = *prolog_key; + key->vs_prolog.num_input_sgprs = num_input_sgprs; + key->vs_prolog.num_inputs = info->num_inputs; + key->vs_prolog.as_ls = shader_out->key.as_ls; + key->vs_prolog.as_es = shader_out->key.as_es; + key->vs_prolog.as_ngg = shader_out->key.as_ngg; + key->vs_prolog.as_prim_discard_cs = shader_out->key.opt.vs_as_prim_discard_cs; + + if (ngg_cull_shader) { + key->vs_prolog.gs_fast_launch_tri_list = + !!(shader_out->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST); + key->vs_prolog.gs_fast_launch_tri_strip = + !!(shader_out->key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP); + } else { + key->vs_prolog.has_ngg_cull_inputs = !!shader_out->key.opt.ngg_culling; + } + + if (shader_out->selector->info.stage == MESA_SHADER_TESS_CTRL) { + key->vs_prolog.as_ls = 1; + key->vs_prolog.num_merged_next_stage_vgprs = 2; + } else if (shader_out->selector->info.stage == MESA_SHADER_GEOMETRY) { + key->vs_prolog.as_es = 1; + key->vs_prolog.num_merged_next_stage_vgprs = 5; + } else if (shader_out->key.as_ngg) { + key->vs_prolog.num_merged_next_stage_vgprs = 5; + } + + /* Only one of these combinations can be set. as_ngg can be set with as_es. */ + assert(key->vs_prolog.as_ls + key->vs_prolog.as_ngg + + (key->vs_prolog.as_es && !key->vs_prolog.as_ngg) + key->vs_prolog.as_prim_discard_cs <= + 1); + + /* Enable loading the InstanceID VGPR. */ + uint16_t input_mask = u_bit_consecutive(0, info->num_inputs); + + if ((key->vs_prolog.states.instance_divisor_is_one | + key->vs_prolog.states.instance_divisor_is_fetched) & + input_mask) + shader_out->info.uses_instanceid = true; } static bool si_should_optimize_less(struct ac_llvm_compiler *compiler, - struct si_shader_selector *sel) + struct si_shader_selector *sel) { - if (!compiler->low_opt_passes) - return false; + if (!compiler->low_opt_passes) + return false; - /* Assume a slow CPU. */ - assert(!sel->screen->info.has_dedicated_vram && - sel->screen->info.chip_class <= GFX8); + /* Assume a slow CPU. */ + assert(!sel->screen->info.has_dedicated_vram && sel->screen->info.chip_class <= GFX8); - /* For a crazy dEQP test containing 2597 memory opcodes, mostly - * buffer stores. */ - return sel->type == PIPE_SHADER_COMPUTE && - sel->info.num_memory_instructions > 1000; + /* For a crazy dEQP test containing 2597 memory opcodes, mostly + * buffer stores. */ + return sel->info.stage == MESA_SHADER_COMPUTE && sel->info.num_memory_stores > 1000; } -static struct nir_shader *get_nir_shader(struct si_shader_selector *sel, - bool *free_nir) +static struct nir_shader *get_nir_shader(struct si_shader_selector *sel, bool *free_nir) { - *free_nir = false; - - if (sel->nir) { - return sel->nir; - } else if (sel->nir_binary) { - struct pipe_screen *screen = &sel->screen->b; - const void *options = - screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, - sel->type); - - struct blob_reader blob_reader; - blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size); - *free_nir = true; - return nir_deserialize(NULL, options, &blob_reader); - } - return NULL; + *free_nir = false; + + if (sel->nir) { + return sel->nir; + } else if (sel->nir_binary) { + struct pipe_screen *screen = &sel->screen->b; + const void *options = screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, + pipe_shader_type_from_mesa(sel->info.stage)); + + struct blob_reader blob_reader; + blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size); + *free_nir = true; + return nir_deserialize(NULL, options, &blob_reader); + } + return NULL; } -static bool si_llvm_compile_shader(struct si_screen *sscreen, - struct ac_llvm_compiler *compiler, - struct si_shader *shader, - struct pipe_debug_callback *debug, - struct nir_shader *nir, - bool free_nir) +static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, + struct si_shader *shader, struct pipe_debug_callback *debug, + struct nir_shader *nir, bool free_nir) { - struct si_shader_selector *sel = shader->selector; - struct si_shader_context ctx; - - si_llvm_context_init(&ctx, sscreen, compiler, si_get_shader_wave_size(shader)); - - LLVMValueRef ngg_cull_main_fn = NULL; - if (shader->key.opt.ngg_culling) { - if (!si_build_main_function(&ctx, shader, nir, false, true)) { - si_llvm_dispose(&ctx); - return false; - } - ngg_cull_main_fn = ctx.main_fn; - ctx.main_fn = NULL; - } - - if (!si_build_main_function(&ctx, shader, nir, free_nir, false)) { - si_llvm_dispose(&ctx); - return false; - } - - if (shader->is_monolithic && ctx.type == PIPE_SHADER_VERTEX) { - LLVMValueRef parts[4]; - unsigned num_parts = 0; - bool has_prolog = false; - LLVMValueRef main_fn = ctx.main_fn; - - if (ngg_cull_main_fn) { - if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, - &shader->key, true)) { - union si_shader_part_key prolog_key; - si_get_vs_prolog_key(&sel->info, - shader->info.num_input_sgprs, - true, - &shader->key.part.vs.prolog, - shader, &prolog_key); - prolog_key.vs_prolog.is_monolithic = true; - si_llvm_build_vs_prolog(&ctx, &prolog_key); - parts[num_parts++] = ctx.main_fn; - has_prolog = true; - } - parts[num_parts++] = ngg_cull_main_fn; - } - - if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, - &shader->key, false)) { - union si_shader_part_key prolog_key; - si_get_vs_prolog_key(&sel->info, - shader->info.num_input_sgprs, - false, - &shader->key.part.vs.prolog, - shader, &prolog_key); - prolog_key.vs_prolog.is_monolithic = true; - si_llvm_build_vs_prolog(&ctx, &prolog_key); - parts[num_parts++] = ctx.main_fn; - has_prolog = true; - } - parts[num_parts++] = main_fn; - - si_build_wrapper_function(&ctx, parts, num_parts, - has_prolog ? 1 : 0, 0); - - if (ctx.shader->key.opt.vs_as_prim_discard_cs) - si_build_prim_discard_compute_shader(&ctx); - } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_EVAL && - ngg_cull_main_fn) { - LLVMValueRef parts[2]; - - parts[0] = ngg_cull_main_fn; - parts[1] = ctx.main_fn; - - si_build_wrapper_function(&ctx, parts, 2, 0, 0); - } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_TESS_CTRL) { - if (sscreen->info.chip_class >= GFX9) { - struct si_shader_selector *ls = shader->key.part.tcs.ls; - LLVMValueRef parts[4]; - bool vs_needs_prolog = - si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog, - &shader->key, false); - - /* TCS main part */ - parts[2] = ctx.main_fn; - - /* TCS epilog */ - union si_shader_part_key tcs_epilog_key; - memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key)); - tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog; - si_llvm_build_tcs_epilog(&ctx, &tcs_epilog_key); - parts[3] = ctx.main_fn; - - /* VS as LS main part */ - nir = get_nir_shader(ls, &free_nir); - struct si_shader shader_ls = {}; - shader_ls.selector = ls; - shader_ls.key.as_ls = 1; - shader_ls.key.mono = shader->key.mono; - shader_ls.key.opt = shader->key.opt; - shader_ls.is_monolithic = true; - - if (!si_build_main_function(&ctx, &shader_ls, nir, free_nir, false)) { - si_llvm_dispose(&ctx); - return false; - } - shader->info.uses_instanceid |= ls->info.uses_instanceid; - parts[1] = ctx.main_fn; - - /* LS prolog */ - if (vs_needs_prolog) { - union si_shader_part_key vs_prolog_key; - si_get_vs_prolog_key(&ls->info, - shader_ls.info.num_input_sgprs, - false, - &shader->key.part.tcs.ls_prolog, - shader, &vs_prolog_key); - vs_prolog_key.vs_prolog.is_monolithic = true; - si_llvm_build_vs_prolog(&ctx, &vs_prolog_key); - parts[0] = ctx.main_fn; - } - - /* Reset the shader context. */ - ctx.shader = shader; - ctx.type = PIPE_SHADER_TESS_CTRL; - - si_build_wrapper_function(&ctx, - parts + !vs_needs_prolog, - 4 - !vs_needs_prolog, vs_needs_prolog, - vs_needs_prolog ? 2 : 1); - } else { - LLVMValueRef parts[2]; - union si_shader_part_key epilog_key; - - parts[0] = ctx.main_fn; - - memset(&epilog_key, 0, sizeof(epilog_key)); - epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog; - si_llvm_build_tcs_epilog(&ctx, &epilog_key); - parts[1] = ctx.main_fn; - - si_build_wrapper_function(&ctx, parts, 2, 0, 0); - } - } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_GEOMETRY) { - if (ctx.screen->info.chip_class >= GFX9) { - struct si_shader_selector *es = shader->key.part.gs.es; - LLVMValueRef es_prolog = NULL; - LLVMValueRef es_main = NULL; - LLVMValueRef gs_prolog = NULL; - LLVMValueRef gs_main = ctx.main_fn; - - /* GS prolog */ - union si_shader_part_key gs_prolog_key; - memset(&gs_prolog_key, 0, sizeof(gs_prolog_key)); - gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog; - gs_prolog_key.gs_prolog.is_monolithic = true; - gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg; - si_llvm_build_gs_prolog(&ctx, &gs_prolog_key); - gs_prolog = ctx.main_fn; - - /* ES main part */ - nir = get_nir_shader(es, &free_nir); - struct si_shader shader_es = {}; - shader_es.selector = es; - shader_es.key.as_es = 1; - shader_es.key.as_ngg = shader->key.as_ngg; - shader_es.key.mono = shader->key.mono; - shader_es.key.opt = shader->key.opt; - shader_es.is_monolithic = true; - - if (!si_build_main_function(&ctx, &shader_es, nir, free_nir, false)) { - si_llvm_dispose(&ctx); - return false; - } - shader->info.uses_instanceid |= es->info.uses_instanceid; - es_main = ctx.main_fn; - - /* ES prolog */ - if (es->type == PIPE_SHADER_VERTEX && - si_vs_needs_prolog(es, &shader->key.part.gs.vs_prolog, - &shader->key, false)) { - union si_shader_part_key vs_prolog_key; - si_get_vs_prolog_key(&es->info, - shader_es.info.num_input_sgprs, - false, - &shader->key.part.gs.vs_prolog, - shader, &vs_prolog_key); - vs_prolog_key.vs_prolog.is_monolithic = true; - si_llvm_build_vs_prolog(&ctx, &vs_prolog_key); - es_prolog = ctx.main_fn; - } - - /* Reset the shader context. */ - ctx.shader = shader; - ctx.type = PIPE_SHADER_GEOMETRY; - - /* Prepare the array of shader parts. */ - LLVMValueRef parts[4]; - unsigned num_parts = 0, main_part, next_first_part; - - if (es_prolog) - parts[num_parts++] = es_prolog; - - parts[main_part = num_parts++] = es_main; - parts[next_first_part = num_parts++] = gs_prolog; - parts[num_parts++] = gs_main; - - si_build_wrapper_function(&ctx, parts, num_parts, - main_part, next_first_part); - } else { - LLVMValueRef parts[2]; - union si_shader_part_key prolog_key; - - parts[1] = ctx.main_fn; - - memset(&prolog_key, 0, sizeof(prolog_key)); - prolog_key.gs_prolog.states = shader->key.part.gs.prolog; - si_llvm_build_gs_prolog(&ctx, &prolog_key); - parts[0] = ctx.main_fn; - - si_build_wrapper_function(&ctx, parts, 2, 1, 0); - } - } else if (shader->is_monolithic && ctx.type == PIPE_SHADER_FRAGMENT) { - si_llvm_build_monolithic_ps(&ctx, shader); - } - - si_llvm_optimize_module(&ctx); - - /* Post-optimization transformations and analysis. */ - si_optimize_vs_outputs(&ctx); - - if ((debug && debug->debug_message) || - si_can_dump_shader(sscreen, ctx.type)) { - ctx.shader->info.private_mem_vgprs = - ac_count_scratch_private_memory(ctx.main_fn); - } - - /* Make sure the input is a pointer and not integer followed by inttoptr. */ - assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx.main_fn, 0))) == - LLVMPointerTypeKind); - - /* Compile to bytecode. */ - if (!si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler, - &ctx.ac, debug, ctx.type, si_get_shader_name(shader), - si_should_optimize_less(compiler, shader->selector))) { - si_llvm_dispose(&ctx); - fprintf(stderr, "LLVM failed to compile shader\n"); - return false; - } - - si_llvm_dispose(&ctx); - return true; + struct si_shader_selector *sel = shader->selector; + struct si_shader_context ctx; + + si_llvm_context_init(&ctx, sscreen, compiler, si_get_shader_wave_size(shader)); + + LLVMValueRef ngg_cull_main_fn = NULL; + if (shader->key.opt.ngg_culling) { + if (!si_build_main_function(&ctx, shader, nir, false, true)) { + si_llvm_dispose(&ctx); + return false; + } + ngg_cull_main_fn = ctx.main_fn; + ctx.main_fn = NULL; + } + + if (!si_build_main_function(&ctx, shader, nir, free_nir, false)) { + si_llvm_dispose(&ctx); + return false; + } + + if (shader->is_monolithic && ctx.stage == MESA_SHADER_VERTEX) { + LLVMValueRef parts[4]; + unsigned num_parts = 0; + bool has_prolog = false; + LLVMValueRef main_fn = ctx.main_fn; + + if (ngg_cull_main_fn) { + if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, true)) { + union si_shader_part_key prolog_key; + si_get_vs_prolog_key(&sel->info, shader->info.num_input_sgprs, true, + &shader->key.part.vs.prolog, shader, &prolog_key); + prolog_key.vs_prolog.is_monolithic = true; + si_llvm_build_vs_prolog(&ctx, &prolog_key); + parts[num_parts++] = ctx.main_fn; + has_prolog = true; + } + parts[num_parts++] = ngg_cull_main_fn; + } + + if (si_vs_needs_prolog(sel, &shader->key.part.vs.prolog, &shader->key, false)) { + union si_shader_part_key prolog_key; + si_get_vs_prolog_key(&sel->info, shader->info.num_input_sgprs, false, + &shader->key.part.vs.prolog, shader, &prolog_key); + prolog_key.vs_prolog.is_monolithic = true; + si_llvm_build_vs_prolog(&ctx, &prolog_key); + parts[num_parts++] = ctx.main_fn; + has_prolog = true; + } + parts[num_parts++] = main_fn; + + si_build_wrapper_function(&ctx, parts, num_parts, has_prolog ? 1 : 0, 0); + + if (ctx.shader->key.opt.vs_as_prim_discard_cs) + si_build_prim_discard_compute_shader(&ctx); + } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) { + LLVMValueRef parts[2]; + + parts[0] = ngg_cull_main_fn; + parts[1] = ctx.main_fn; + + si_build_wrapper_function(&ctx, parts, 2, 0, 0); + } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_CTRL) { + if (sscreen->info.chip_class >= GFX9) { + struct si_shader_selector *ls = shader->key.part.tcs.ls; + LLVMValueRef parts[4]; + bool vs_needs_prolog = + si_vs_needs_prolog(ls, &shader->key.part.tcs.ls_prolog, &shader->key, false); + + /* TCS main part */ + parts[2] = ctx.main_fn; + + /* TCS epilog */ + union si_shader_part_key tcs_epilog_key; + memset(&tcs_epilog_key, 0, sizeof(tcs_epilog_key)); + tcs_epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog; + si_llvm_build_tcs_epilog(&ctx, &tcs_epilog_key); + parts[3] = ctx.main_fn; + + /* VS as LS main part */ + nir = get_nir_shader(ls, &free_nir); + struct si_shader shader_ls = {}; + shader_ls.selector = ls; + shader_ls.key.as_ls = 1; + shader_ls.key.mono = shader->key.mono; + shader_ls.key.opt = shader->key.opt; + shader_ls.is_monolithic = true; + + if (!si_build_main_function(&ctx, &shader_ls, nir, free_nir, false)) { + si_llvm_dispose(&ctx); + return false; + } + shader->info.uses_instanceid |= ls->info.uses_instanceid; + parts[1] = ctx.main_fn; + + /* LS prolog */ + if (vs_needs_prolog) { + union si_shader_part_key vs_prolog_key; + si_get_vs_prolog_key(&ls->info, shader_ls.info.num_input_sgprs, false, + &shader->key.part.tcs.ls_prolog, shader, &vs_prolog_key); + vs_prolog_key.vs_prolog.is_monolithic = true; + si_llvm_build_vs_prolog(&ctx, &vs_prolog_key); + parts[0] = ctx.main_fn; + } + + /* Reset the shader context. */ + ctx.shader = shader; + ctx.stage = MESA_SHADER_TESS_CTRL; + + si_build_wrapper_function(&ctx, parts + !vs_needs_prolog, 4 - !vs_needs_prolog, + vs_needs_prolog, vs_needs_prolog ? 2 : 1); + } else { + LLVMValueRef parts[2]; + union si_shader_part_key epilog_key; + + parts[0] = ctx.main_fn; + + memset(&epilog_key, 0, sizeof(epilog_key)); + epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog; + si_llvm_build_tcs_epilog(&ctx, &epilog_key); + parts[1] = ctx.main_fn; + + si_build_wrapper_function(&ctx, parts, 2, 0, 0); + } + } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_GEOMETRY) { + if (ctx.screen->info.chip_class >= GFX9) { + struct si_shader_selector *es = shader->key.part.gs.es; + LLVMValueRef es_prolog = NULL; + LLVMValueRef es_main = NULL; + LLVMValueRef gs_prolog = NULL; + LLVMValueRef gs_main = ctx.main_fn; + + /* GS prolog */ + union si_shader_part_key gs_prolog_key; + memset(&gs_prolog_key, 0, sizeof(gs_prolog_key)); + gs_prolog_key.gs_prolog.states = shader->key.part.gs.prolog; + gs_prolog_key.gs_prolog.is_monolithic = true; + gs_prolog_key.gs_prolog.as_ngg = shader->key.as_ngg; + si_llvm_build_gs_prolog(&ctx, &gs_prolog_key); + gs_prolog = ctx.main_fn; + + /* ES main part */ + nir = get_nir_shader(es, &free_nir); + struct si_shader shader_es = {}; + shader_es.selector = es; + shader_es.key.as_es = 1; + shader_es.key.as_ngg = shader->key.as_ngg; + shader_es.key.mono = shader->key.mono; + shader_es.key.opt = shader->key.opt; + shader_es.is_monolithic = true; + + if (!si_build_main_function(&ctx, &shader_es, nir, free_nir, false)) { + si_llvm_dispose(&ctx); + return false; + } + shader->info.uses_instanceid |= es->info.uses_instanceid; + es_main = ctx.main_fn; + + /* ES prolog */ + if (es->info.stage == MESA_SHADER_VERTEX && + si_vs_needs_prolog(es, &shader->key.part.gs.vs_prolog, &shader->key, false)) { + union si_shader_part_key vs_prolog_key; + si_get_vs_prolog_key(&es->info, shader_es.info.num_input_sgprs, false, + &shader->key.part.gs.vs_prolog, shader, &vs_prolog_key); + vs_prolog_key.vs_prolog.is_monolithic = true; + si_llvm_build_vs_prolog(&ctx, &vs_prolog_key); + es_prolog = ctx.main_fn; + } + + /* Reset the shader context. */ + ctx.shader = shader; + ctx.stage = MESA_SHADER_GEOMETRY; + + /* Prepare the array of shader parts. */ + LLVMValueRef parts[4]; + unsigned num_parts = 0, main_part, next_first_part; + + if (es_prolog) + parts[num_parts++] = es_prolog; + + parts[main_part = num_parts++] = es_main; + parts[next_first_part = num_parts++] = gs_prolog; + parts[num_parts++] = gs_main; + + si_build_wrapper_function(&ctx, parts, num_parts, main_part, next_first_part); + } else { + LLVMValueRef parts[2]; + union si_shader_part_key prolog_key; + + parts[1] = ctx.main_fn; + + memset(&prolog_key, 0, sizeof(prolog_key)); + prolog_key.gs_prolog.states = shader->key.part.gs.prolog; + si_llvm_build_gs_prolog(&ctx, &prolog_key); + parts[0] = ctx.main_fn; + + si_build_wrapper_function(&ctx, parts, 2, 1, 0); + } + } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_FRAGMENT) { + si_llvm_build_monolithic_ps(&ctx, shader); + } + + si_llvm_optimize_module(&ctx); + + /* Post-optimization transformations and analysis. */ + si_optimize_vs_outputs(&ctx); + + if ((debug && debug->debug_message) || si_can_dump_shader(sscreen, ctx.stage)) { + ctx.shader->info.private_mem_vgprs = ac_count_scratch_private_memory(ctx.main_fn); + } + + /* Make sure the input is a pointer and not integer followed by inttoptr. */ + assert(LLVMGetTypeKind(LLVMTypeOf(LLVMGetParam(ctx.main_fn, 0))) == LLVMPointerTypeKind); + + /* Compile to bytecode. */ + if (!si_compile_llvm(sscreen, &shader->binary, &shader->config, compiler, &ctx.ac, debug, + ctx.stage, si_get_shader_name(shader), + si_should_optimize_less(compiler, shader->selector))) { + si_llvm_dispose(&ctx); + fprintf(stderr, "LLVM failed to compile shader\n"); + return false; + } + + si_llvm_dispose(&ctx); + return true; } -bool si_compile_shader(struct si_screen *sscreen, - struct ac_llvm_compiler *compiler, - struct si_shader *shader, - struct pipe_debug_callback *debug) +bool si_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, + struct si_shader *shader, struct pipe_debug_callback *debug) { - struct si_shader_selector *sel = shader->selector; - bool free_nir; - struct nir_shader *nir = get_nir_shader(sel, &free_nir); - - /* Dump NIR before doing NIR->LLVM conversion in case the - * conversion fails. */ - if (si_can_dump_shader(sscreen, sel->type) && - !(sscreen->debug_flags & DBG(NO_NIR))) { - nir_print_shader(nir, stderr); - si_dump_streamout(&sel->so); - } - - memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED, - sizeof(shader->info.vs_output_param_offset)); - - shader->info.uses_instanceid = sel->info.uses_instanceid; - - /* TODO: ACO could compile non-monolithic shaders here (starting - * with PS and NGG VS), but monolithic shaders should be compiled - * by LLVM due to more complicated compilation. - */ - if (!si_llvm_compile_shader(sscreen, compiler, shader, debug, nir, free_nir)) - return false; - - /* Validate SGPR and VGPR usage for compute to detect compiler bugs. - * LLVM 3.9svn has this bug. - */ - if (sel->type == PIPE_SHADER_COMPUTE) { - unsigned wave_size = sscreen->compute_wave_size; - unsigned max_vgprs = sscreen->info.num_physical_wave64_vgprs_per_simd * - (wave_size == 32 ? 2 : 1); - unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd; - unsigned max_sgprs_per_wave = 128; - unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */ - unsigned threads_per_tg = si_get_max_workgroup_size(shader); - unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size); - unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg); - - max_vgprs = max_vgprs / waves_per_simd; - max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave); - - if (shader->config.num_sgprs > max_sgprs || - shader->config.num_vgprs > max_vgprs) { - fprintf(stderr, "LLVM failed to compile a shader correctly: " - "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n", - shader->config.num_sgprs, shader->config.num_vgprs, - max_sgprs, max_vgprs); - - /* Just terminate the process, because dependent - * shaders can hang due to bad input data, but use - * the env var to allow shader-db to work. - */ - if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false)) - abort(); - } - } - - /* Add the scratch offset to input SGPRs. */ - if (shader->config.scratch_bytes_per_wave && !si_is_merged_shader(shader)) - shader->info.num_input_sgprs += 1; /* scratch byte offset */ - - /* Calculate the number of fragment input VGPRs. */ - if (sel->type == PIPE_SHADER_FRAGMENT) { - shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(&shader->config, - &shader->info.face_vgpr_index, - &shader->info.ancillary_vgpr_index); - } - - si_calculate_max_simd_waves(shader); - si_shader_dump_stats_for_shader_db(sscreen, shader, debug); - return true; + struct si_shader_selector *sel = shader->selector; + bool free_nir; + struct nir_shader *nir = get_nir_shader(sel, &free_nir); + + /* Dump NIR before doing NIR->LLVM conversion in case the + * conversion fails. */ + if (si_can_dump_shader(sscreen, sel->info.stage) && + !(sscreen->debug_flags & DBG(NO_NIR))) { + nir_print_shader(nir, stderr); + si_dump_streamout(&sel->so); + } + + memset(shader->info.vs_output_param_offset, AC_EXP_PARAM_UNDEFINED, + sizeof(shader->info.vs_output_param_offset)); + + shader->info.uses_instanceid = sel->info.uses_instanceid; + + /* TODO: ACO could compile non-monolithic shaders here (starting + * with PS and NGG VS), but monolithic shaders should be compiled + * by LLVM due to more complicated compilation. + */ + if (!si_llvm_compile_shader(sscreen, compiler, shader, debug, nir, free_nir)) + return false; + + /* Validate SGPR and VGPR usage for compute to detect compiler bugs. + * LLVM 3.9svn has this bug. + */ + if (sel->info.stage == MESA_SHADER_COMPUTE) { + unsigned wave_size = sscreen->compute_wave_size; + unsigned max_vgprs = + sscreen->info.num_physical_wave64_vgprs_per_simd * (wave_size == 32 ? 2 : 1); + unsigned max_sgprs = sscreen->info.num_physical_sgprs_per_simd; + unsigned max_sgprs_per_wave = 128; + unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */ + unsigned threads_per_tg = si_get_max_workgroup_size(shader); + unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size); + unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg); + + max_vgprs = max_vgprs / waves_per_simd; + max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave); + + if (shader->config.num_sgprs > max_sgprs || shader->config.num_vgprs > max_vgprs) { + fprintf(stderr, + "LLVM failed to compile a shader correctly: " + "SGPR:VGPR usage is %u:%u, but the hw limit is %u:%u\n", + shader->config.num_sgprs, shader->config.num_vgprs, max_sgprs, max_vgprs); + + /* Just terminate the process, because dependent + * shaders can hang due to bad input data, but use + * the env var to allow shader-db to work. + */ + if (!debug_get_bool_option("SI_PASS_BAD_SHADERS", false)) + abort(); + } + } + + /* Add the scratch offset to input SGPRs. */ + if (shader->config.scratch_bytes_per_wave && !si_is_merged_shader(shader)) + shader->info.num_input_sgprs += 1; /* scratch byte offset */ + + /* Calculate the number of fragment input VGPRs. */ + if (sel->info.stage == MESA_SHADER_FRAGMENT) { + shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt( + &shader->config, &shader->info.face_vgpr_index, &shader->info.ancillary_vgpr_index); + } + + si_calculate_max_simd_waves(shader); + si_shader_dump_stats_for_shader_db(sscreen, shader, debug); + return true; } /** @@ -2057,333 +1940,304 @@ bool si_compile_shader(struct si_screen *sscreen, * \return non-NULL on success */ static struct si_shader_part * -si_get_shader_part(struct si_screen *sscreen, - struct si_shader_part **list, - enum pipe_shader_type type, - bool prolog, - union si_shader_part_key *key, - struct ac_llvm_compiler *compiler, - struct pipe_debug_callback *debug, - void (*build)(struct si_shader_context *, - union si_shader_part_key *), - const char *name) +si_get_shader_part(struct si_screen *sscreen, struct si_shader_part **list, + gl_shader_stage stage, bool prolog, union si_shader_part_key *key, + struct ac_llvm_compiler *compiler, struct pipe_debug_callback *debug, + void (*build)(struct si_shader_context *, union si_shader_part_key *), + const char *name) { - struct si_shader_part *result; - - simple_mtx_lock(&sscreen->shader_parts_mutex); - - /* Find existing. */ - for (result = *list; result; result = result->next) { - if (memcmp(&result->key, key, sizeof(*key)) == 0) { - simple_mtx_unlock(&sscreen->shader_parts_mutex); - return result; - } - } - - /* Compile a new one. */ - result = CALLOC_STRUCT(si_shader_part); - result->key = *key; - - struct si_shader_selector sel = {}; - sel.screen = sscreen; - - struct si_shader shader = {}; - shader.selector = &sel; - - switch (type) { - case PIPE_SHADER_VERTEX: - shader.key.as_ls = key->vs_prolog.as_ls; - shader.key.as_es = key->vs_prolog.as_es; - shader.key.as_ngg = key->vs_prolog.as_ngg; - break; - case PIPE_SHADER_TESS_CTRL: - assert(!prolog); - shader.key.part.tcs.epilog = key->tcs_epilog.states; - break; - case PIPE_SHADER_GEOMETRY: - assert(prolog); - shader.key.as_ngg = key->gs_prolog.as_ngg; - break; - case PIPE_SHADER_FRAGMENT: - if (prolog) - shader.key.part.ps.prolog = key->ps_prolog.states; - else - shader.key.part.ps.epilog = key->ps_epilog.states; - break; - default: - unreachable("bad shader part"); - } - - struct si_shader_context ctx; - si_llvm_context_init(&ctx, sscreen, compiler, - si_get_wave_size(sscreen, type, shader.key.as_ngg, - shader.key.as_es)); - ctx.shader = &shader; - ctx.type = type; - - build(&ctx, key); - - /* Compile. */ - si_llvm_optimize_module(&ctx); - - if (!si_compile_llvm(sscreen, &result->binary, &result->config, compiler, - &ctx.ac, debug, ctx.type, name, false)) { - FREE(result); - result = NULL; - goto out; - } - - result->next = *list; - *list = result; + struct si_shader_part *result; + + simple_mtx_lock(&sscreen->shader_parts_mutex); + + /* Find existing. */ + for (result = *list; result; result = result->next) { + if (memcmp(&result->key, key, sizeof(*key)) == 0) { + simple_mtx_unlock(&sscreen->shader_parts_mutex); + return result; + } + } + + /* Compile a new one. */ + result = CALLOC_STRUCT(si_shader_part); + result->key = *key; + + struct si_shader_selector sel = {}; + sel.screen = sscreen; + + struct si_shader shader = {}; + shader.selector = &sel; + + switch (stage) { + case MESA_SHADER_VERTEX: + shader.key.as_ls = key->vs_prolog.as_ls; + shader.key.as_es = key->vs_prolog.as_es; + shader.key.as_ngg = key->vs_prolog.as_ngg; + shader.key.opt.ngg_culling = + (key->vs_prolog.gs_fast_launch_tri_list ? SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST : 0) | + (key->vs_prolog.gs_fast_launch_tri_strip ? SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP : 0); + shader.key.opt.vs_as_prim_discard_cs = key->vs_prolog.as_prim_discard_cs; + break; + case MESA_SHADER_TESS_CTRL: + assert(!prolog); + shader.key.part.tcs.epilog = key->tcs_epilog.states; + break; + case MESA_SHADER_GEOMETRY: + assert(prolog); + shader.key.as_ngg = key->gs_prolog.as_ngg; + break; + case MESA_SHADER_FRAGMENT: + if (prolog) + shader.key.part.ps.prolog = key->ps_prolog.states; + else + shader.key.part.ps.epilog = key->ps_epilog.states; + break; + default: + unreachable("bad shader part"); + } + + struct si_shader_context ctx; + si_llvm_context_init(&ctx, sscreen, compiler, + si_get_wave_size(sscreen, stage, + shader.key.as_ngg, shader.key.as_es, + shader.key.opt.ngg_culling & SI_NGG_CULL_GS_FAST_LAUNCH_ALL, + shader.key.opt.vs_as_prim_discard_cs)); + ctx.shader = &shader; + ctx.stage = stage; + + build(&ctx, key); + + /* Compile. */ + si_llvm_optimize_module(&ctx); + + if (!si_compile_llvm(sscreen, &result->binary, &result->config, compiler, &ctx.ac, debug, + ctx.stage, name, false)) { + FREE(result); + result = NULL; + goto out; + } + + result->next = *list; + *list = result; out: - si_llvm_dispose(&ctx); - simple_mtx_unlock(&sscreen->shader_parts_mutex); - return result; + si_llvm_dispose(&ctx); + simple_mtx_unlock(&sscreen->shader_parts_mutex); + return result; } -static bool si_get_vs_prolog(struct si_screen *sscreen, - struct ac_llvm_compiler *compiler, - struct si_shader *shader, - struct pipe_debug_callback *debug, - struct si_shader *main_part, - const struct si_vs_prolog_bits *key) +static bool si_get_vs_prolog(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, + struct si_shader *shader, struct pipe_debug_callback *debug, + struct si_shader *main_part, const struct si_vs_prolog_bits *key) { - struct si_shader_selector *vs = main_part->selector; - - if (!si_vs_needs_prolog(vs, key, &shader->key, false)) - return true; - - /* Get the prolog. */ - union si_shader_part_key prolog_key; - si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs, false, - key, shader, &prolog_key); - - shader->prolog = - si_get_shader_part(sscreen, &sscreen->vs_prologs, - PIPE_SHADER_VERTEX, true, &prolog_key, compiler, - debug, si_llvm_build_vs_prolog, - "Vertex Shader Prolog"); - return shader->prolog != NULL; + struct si_shader_selector *vs = main_part->selector; + + if (!si_vs_needs_prolog(vs, key, &shader->key, false)) + return true; + + /* Get the prolog. */ + union si_shader_part_key prolog_key; + si_get_vs_prolog_key(&vs->info, main_part->info.num_input_sgprs, false, key, shader, + &prolog_key); + + shader->prolog = + si_get_shader_part(sscreen, &sscreen->vs_prologs, MESA_SHADER_VERTEX, true, &prolog_key, + compiler, debug, si_llvm_build_vs_prolog, "Vertex Shader Prolog"); + return shader->prolog != NULL; } /** * Select and compile (or reuse) vertex shader parts (prolog & epilog). */ -static bool si_shader_select_vs_parts(struct si_screen *sscreen, - struct ac_llvm_compiler *compiler, - struct si_shader *shader, - struct pipe_debug_callback *debug) +static bool si_shader_select_vs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, + struct si_shader *shader, struct pipe_debug_callback *debug) { - return si_get_vs_prolog(sscreen, compiler, shader, debug, shader, - &shader->key.part.vs.prolog); + return si_get_vs_prolog(sscreen, compiler, shader, debug, shader, &shader->key.part.vs.prolog); } /** * Select and compile (or reuse) TCS parts (epilog). */ -static bool si_shader_select_tcs_parts(struct si_screen *sscreen, - struct ac_llvm_compiler *compiler, - struct si_shader *shader, - struct pipe_debug_callback *debug) +static bool si_shader_select_tcs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, + struct si_shader *shader, struct pipe_debug_callback *debug) { - if (sscreen->info.chip_class >= GFX9) { - struct si_shader *ls_main_part = - shader->key.part.tcs.ls->main_shader_part_ls; - - if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part, - &shader->key.part.tcs.ls_prolog)) - return false; - - shader->previous_stage = ls_main_part; - } - - /* Get the epilog. */ - union si_shader_part_key epilog_key; - memset(&epilog_key, 0, sizeof(epilog_key)); - epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog; - - shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs, - PIPE_SHADER_TESS_CTRL, false, - &epilog_key, compiler, debug, - si_llvm_build_tcs_epilog, - "Tessellation Control Shader Epilog"); - return shader->epilog != NULL; + if (sscreen->info.chip_class >= GFX9) { + struct si_shader *ls_main_part = shader->key.part.tcs.ls->main_shader_part_ls; + + if (!si_get_vs_prolog(sscreen, compiler, shader, debug, ls_main_part, + &shader->key.part.tcs.ls_prolog)) + return false; + + shader->previous_stage = ls_main_part; + } + + /* Get the epilog. */ + union si_shader_part_key epilog_key; + memset(&epilog_key, 0, sizeof(epilog_key)); + epilog_key.tcs_epilog.states = shader->key.part.tcs.epilog; + + shader->epilog = si_get_shader_part(sscreen, &sscreen->tcs_epilogs, MESA_SHADER_TESS_CTRL, false, + &epilog_key, compiler, debug, si_llvm_build_tcs_epilog, + "Tessellation Control Shader Epilog"); + return shader->epilog != NULL; } /** * Select and compile (or reuse) GS parts (prolog). */ -static bool si_shader_select_gs_parts(struct si_screen *sscreen, - struct ac_llvm_compiler *compiler, - struct si_shader *shader, - struct pipe_debug_callback *debug) +static bool si_shader_select_gs_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, + struct si_shader *shader, struct pipe_debug_callback *debug) { - if (sscreen->info.chip_class >= GFX9) { - struct si_shader *es_main_part; - enum pipe_shader_type es_type = shader->key.part.gs.es->type; - - if (shader->key.as_ngg) - es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es; - else - es_main_part = shader->key.part.gs.es->main_shader_part_es; - - if (es_type == PIPE_SHADER_VERTEX && - !si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part, - &shader->key.part.gs.vs_prolog)) - return false; - - shader->previous_stage = es_main_part; - } - - if (!shader->key.part.gs.prolog.tri_strip_adj_fix) - return true; - - union si_shader_part_key prolog_key; - memset(&prolog_key, 0, sizeof(prolog_key)); - prolog_key.gs_prolog.states = shader->key.part.gs.prolog; - prolog_key.gs_prolog.as_ngg = shader->key.as_ngg; - - shader->prolog2 = si_get_shader_part(sscreen, &sscreen->gs_prologs, - PIPE_SHADER_GEOMETRY, true, - &prolog_key, compiler, debug, - si_llvm_build_gs_prolog, - "Geometry Shader Prolog"); - return shader->prolog2 != NULL; + if (sscreen->info.chip_class >= GFX9) { + struct si_shader *es_main_part; + + if (shader->key.as_ngg) + es_main_part = shader->key.part.gs.es->main_shader_part_ngg_es; + else + es_main_part = shader->key.part.gs.es->main_shader_part_es; + + if (shader->key.part.gs.es->info.stage == MESA_SHADER_VERTEX && + !si_get_vs_prolog(sscreen, compiler, shader, debug, es_main_part, + &shader->key.part.gs.vs_prolog)) + return false; + + shader->previous_stage = es_main_part; + } + + if (!shader->key.part.gs.prolog.tri_strip_adj_fix) + return true; + + union si_shader_part_key prolog_key; + memset(&prolog_key, 0, sizeof(prolog_key)); + prolog_key.gs_prolog.states = shader->key.part.gs.prolog; + prolog_key.gs_prolog.as_ngg = shader->key.as_ngg; + + shader->prolog2 = + si_get_shader_part(sscreen, &sscreen->gs_prologs, MESA_SHADER_GEOMETRY, true, &prolog_key, + compiler, debug, si_llvm_build_gs_prolog, "Geometry Shader Prolog"); + return shader->prolog2 != NULL; } /** * Compute the PS prolog key, which contains all the information needed to * build the PS prolog function, and set related bits in shader->config. */ -void si_get_ps_prolog_key(struct si_shader *shader, - union si_shader_part_key *key, - bool separate_prolog) +void si_get_ps_prolog_key(struct si_shader *shader, union si_shader_part_key *key, + bool separate_prolog) { - struct si_shader_info *info = &shader->selector->info; - - memset(key, 0, sizeof(*key)); - key->ps_prolog.states = shader->key.part.ps.prolog; - key->ps_prolog.colors_read = info->colors_read; - key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs; - key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs; - key->ps_prolog.wqm = info->uses_derivatives && - (key->ps_prolog.colors_read || - key->ps_prolog.states.force_persp_sample_interp || - key->ps_prolog.states.force_linear_sample_interp || - key->ps_prolog.states.force_persp_center_interp || - key->ps_prolog.states.force_linear_center_interp || - key->ps_prolog.states.bc_optimize_for_persp || - key->ps_prolog.states.bc_optimize_for_linear); - key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index; - - if (info->colors_read) { - unsigned *color = shader->selector->color_attr_index; - - if (shader->key.part.ps.prolog.color_two_side) { - /* BCOLORs are stored after the last input. */ - key->ps_prolog.num_interp_inputs = info->num_inputs; - key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index; - if (separate_prolog) - shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1); - } - - for (unsigned i = 0; i < 2; i++) { - unsigned interp = info->input_interpolate[color[i]]; - unsigned location = info->input_interpolate_loc[color[i]]; - - if (!(info->colors_read & (0xf << i*4))) - continue; - - key->ps_prolog.color_attr_index[i] = color[i]; - - if (shader->key.part.ps.prolog.flatshade_colors && - interp == TGSI_INTERPOLATE_COLOR) - interp = TGSI_INTERPOLATE_CONSTANT; - - switch (interp) { - case TGSI_INTERPOLATE_CONSTANT: - key->ps_prolog.color_interp_vgpr_index[i] = -1; - break; - case TGSI_INTERPOLATE_PERSPECTIVE: - case TGSI_INTERPOLATE_COLOR: - /* Force the interpolation location for colors here. */ - if (shader->key.part.ps.prolog.force_persp_sample_interp) - location = TGSI_INTERPOLATE_LOC_SAMPLE; - if (shader->key.part.ps.prolog.force_persp_center_interp) - location = TGSI_INTERPOLATE_LOC_CENTER; - - switch (location) { - case TGSI_INTERPOLATE_LOC_SAMPLE: - key->ps_prolog.color_interp_vgpr_index[i] = 0; - if (separate_prolog) { - shader->config.spi_ps_input_ena |= - S_0286CC_PERSP_SAMPLE_ENA(1); - } - break; - case TGSI_INTERPOLATE_LOC_CENTER: - key->ps_prolog.color_interp_vgpr_index[i] = 2; - if (separate_prolog) { - shader->config.spi_ps_input_ena |= - S_0286CC_PERSP_CENTER_ENA(1); - } - break; - case TGSI_INTERPOLATE_LOC_CENTROID: - key->ps_prolog.color_interp_vgpr_index[i] = 4; - if (separate_prolog) { - shader->config.spi_ps_input_ena |= - S_0286CC_PERSP_CENTROID_ENA(1); - } - break; - default: - assert(0); - } - break; - case TGSI_INTERPOLATE_LINEAR: - /* Force the interpolation location for colors here. */ - if (shader->key.part.ps.prolog.force_linear_sample_interp) - location = TGSI_INTERPOLATE_LOC_SAMPLE; - if (shader->key.part.ps.prolog.force_linear_center_interp) - location = TGSI_INTERPOLATE_LOC_CENTER; - - /* The VGPR assignment for non-monolithic shaders - * works because InitialPSInputAddr is set on the - * main shader and PERSP_PULL_MODEL is never used. - */ - switch (location) { - case TGSI_INTERPOLATE_LOC_SAMPLE: - key->ps_prolog.color_interp_vgpr_index[i] = - separate_prolog ? 6 : 9; - if (separate_prolog) { - shader->config.spi_ps_input_ena |= - S_0286CC_LINEAR_SAMPLE_ENA(1); - } - break; - case TGSI_INTERPOLATE_LOC_CENTER: - key->ps_prolog.color_interp_vgpr_index[i] = - separate_prolog ? 8 : 11; - if (separate_prolog) { - shader->config.spi_ps_input_ena |= - S_0286CC_LINEAR_CENTER_ENA(1); - } - break; - case TGSI_INTERPOLATE_LOC_CENTROID: - key->ps_prolog.color_interp_vgpr_index[i] = - separate_prolog ? 10 : 13; - if (separate_prolog) { - shader->config.spi_ps_input_ena |= - S_0286CC_LINEAR_CENTROID_ENA(1); - } - break; - default: - assert(0); - } - break; - default: - assert(0); - } - } - } + struct si_shader_info *info = &shader->selector->info; + + memset(key, 0, sizeof(*key)); + key->ps_prolog.states = shader->key.part.ps.prolog; + key->ps_prolog.colors_read = info->colors_read; + key->ps_prolog.num_input_sgprs = shader->info.num_input_sgprs; + key->ps_prolog.num_input_vgprs = shader->info.num_input_vgprs; + key->ps_prolog.wqm = + info->uses_derivatives && + (key->ps_prolog.colors_read || key->ps_prolog.states.force_persp_sample_interp || + key->ps_prolog.states.force_linear_sample_interp || + key->ps_prolog.states.force_persp_center_interp || + key->ps_prolog.states.force_linear_center_interp || + key->ps_prolog.states.bc_optimize_for_persp || key->ps_prolog.states.bc_optimize_for_linear); + key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index; + + if (info->colors_read) { + ubyte *color = shader->selector->color_attr_index; + + if (shader->key.part.ps.prolog.color_two_side) { + /* BCOLORs are stored after the last input. */ + key->ps_prolog.num_interp_inputs = info->num_inputs; + key->ps_prolog.face_vgpr_index = shader->info.face_vgpr_index; + if (separate_prolog) + shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1); + } + + for (unsigned i = 0; i < 2; i++) { + unsigned interp = info->color_interpolate[i]; + unsigned location = info->color_interpolate_loc[i]; + + if (!(info->colors_read & (0xf << i * 4))) + continue; + + key->ps_prolog.color_attr_index[i] = color[i]; + + if (shader->key.part.ps.prolog.flatshade_colors && interp == INTERP_MODE_COLOR) + interp = INTERP_MODE_FLAT; + + switch (interp) { + case INTERP_MODE_FLAT: + key->ps_prolog.color_interp_vgpr_index[i] = -1; + break; + case INTERP_MODE_SMOOTH: + case INTERP_MODE_COLOR: + /* Force the interpolation location for colors here. */ + if (shader->key.part.ps.prolog.force_persp_sample_interp) + location = TGSI_INTERPOLATE_LOC_SAMPLE; + if (shader->key.part.ps.prolog.force_persp_center_interp) + location = TGSI_INTERPOLATE_LOC_CENTER; + + switch (location) { + case TGSI_INTERPOLATE_LOC_SAMPLE: + key->ps_prolog.color_interp_vgpr_index[i] = 0; + if (separate_prolog) { + shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1); + } + break; + case TGSI_INTERPOLATE_LOC_CENTER: + key->ps_prolog.color_interp_vgpr_index[i] = 2; + if (separate_prolog) { + shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1); + } + break; + case TGSI_INTERPOLATE_LOC_CENTROID: + key->ps_prolog.color_interp_vgpr_index[i] = 4; + if (separate_prolog) { + shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTROID_ENA(1); + } + break; + default: + assert(0); + } + break; + case INTERP_MODE_NOPERSPECTIVE: + /* Force the interpolation location for colors here. */ + if (shader->key.part.ps.prolog.force_linear_sample_interp) + location = TGSI_INTERPOLATE_LOC_SAMPLE; + if (shader->key.part.ps.prolog.force_linear_center_interp) + location = TGSI_INTERPOLATE_LOC_CENTER; + + /* The VGPR assignment for non-monolithic shaders + * works because InitialPSInputAddr is set on the + * main shader and PERSP_PULL_MODEL is never used. + */ + switch (location) { + case TGSI_INTERPOLATE_LOC_SAMPLE: + key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 6 : 9; + if (separate_prolog) { + shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1); + } + break; + case TGSI_INTERPOLATE_LOC_CENTER: + key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 8 : 11; + if (separate_prolog) { + shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1); + } + break; + case TGSI_INTERPOLATE_LOC_CENTROID: + key->ps_prolog.color_interp_vgpr_index[i] = separate_prolog ? 10 : 13; + if (separate_prolog) { + shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTROID_ENA(1); + } + break; + default: + assert(0); + } + break; + default: + assert(0); + } + } + } } /** @@ -2391,331 +2245,311 @@ void si_get_ps_prolog_key(struct si_shader *shader, */ bool si_need_ps_prolog(const union si_shader_part_key *key) { - return key->ps_prolog.colors_read || - key->ps_prolog.states.force_persp_sample_interp || - key->ps_prolog.states.force_linear_sample_interp || - key->ps_prolog.states.force_persp_center_interp || - key->ps_prolog.states.force_linear_center_interp || - key->ps_prolog.states.bc_optimize_for_persp || - key->ps_prolog.states.bc_optimize_for_linear || - key->ps_prolog.states.poly_stipple || - key->ps_prolog.states.samplemask_log_ps_iter; + return key->ps_prolog.colors_read || key->ps_prolog.states.force_persp_sample_interp || + key->ps_prolog.states.force_linear_sample_interp || + key->ps_prolog.states.force_persp_center_interp || + key->ps_prolog.states.force_linear_center_interp || + key->ps_prolog.states.bc_optimize_for_persp || + key->ps_prolog.states.bc_optimize_for_linear || key->ps_prolog.states.poly_stipple || + key->ps_prolog.states.samplemask_log_ps_iter; } /** * Compute the PS epilog key, which contains all the information needed to * build the PS epilog function. */ -void si_get_ps_epilog_key(struct si_shader *shader, - union si_shader_part_key *key) +void si_get_ps_epilog_key(struct si_shader *shader, union si_shader_part_key *key) { - struct si_shader_info *info = &shader->selector->info; - memset(key, 0, sizeof(*key)); - key->ps_epilog.colors_written = info->colors_written; - key->ps_epilog.writes_z = info->writes_z; - key->ps_epilog.writes_stencil = info->writes_stencil; - key->ps_epilog.writes_samplemask = info->writes_samplemask; - key->ps_epilog.states = shader->key.part.ps.epilog; + struct si_shader_info *info = &shader->selector->info; + memset(key, 0, sizeof(*key)); + key->ps_epilog.colors_written = info->colors_written; + key->ps_epilog.writes_z = info->writes_z; + key->ps_epilog.writes_stencil = info->writes_stencil; + key->ps_epilog.writes_samplemask = info->writes_samplemask; + key->ps_epilog.states = shader->key.part.ps.epilog; } /** * Select and compile (or reuse) pixel shader parts (prolog & epilog). */ -static bool si_shader_select_ps_parts(struct si_screen *sscreen, - struct ac_llvm_compiler *compiler, - struct si_shader *shader, - struct pipe_debug_callback *debug) +static bool si_shader_select_ps_parts(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, + struct si_shader *shader, struct pipe_debug_callback *debug) { - union si_shader_part_key prolog_key; - union si_shader_part_key epilog_key; - - /* Get the prolog. */ - si_get_ps_prolog_key(shader, &prolog_key, true); - - /* The prolog is a no-op if these aren't set. */ - if (si_need_ps_prolog(&prolog_key)) { - shader->prolog = - si_get_shader_part(sscreen, &sscreen->ps_prologs, - PIPE_SHADER_FRAGMENT, true, - &prolog_key, compiler, debug, - si_llvm_build_ps_prolog, - "Fragment Shader Prolog"); - if (!shader->prolog) - return false; - } - - /* Get the epilog. */ - si_get_ps_epilog_key(shader, &epilog_key); - - shader->epilog = - si_get_shader_part(sscreen, &sscreen->ps_epilogs, - PIPE_SHADER_FRAGMENT, false, - &epilog_key, compiler, debug, - si_llvm_build_ps_epilog, - "Fragment Shader Epilog"); - if (!shader->epilog) - return false; - - /* Enable POS_FIXED_PT if polygon stippling is enabled. */ - if (shader->key.part.ps.prolog.poly_stipple) { - shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1); - assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr)); - } - - /* Set up the enable bits for per-sample shading if needed. */ - if (shader->key.part.ps.prolog.force_persp_sample_interp && - (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) || - G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) { - shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA; - shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA; - shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1); - } - if (shader->key.part.ps.prolog.force_linear_sample_interp && - (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) || - G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) { - shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA; - shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA; - shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1); - } - if (shader->key.part.ps.prolog.force_persp_center_interp && - (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) || - G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) { - shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA; - shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA; - shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1); - } - if (shader->key.part.ps.prolog.force_linear_center_interp && - (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) || - G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) { - shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA; - shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA; - shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1); - } - - /* POW_W_FLOAT requires that one of the perspective weights is enabled. */ - if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) && - !(shader->config.spi_ps_input_ena & 0xf)) { - shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1); - assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr)); - } - - /* At least one pair of interpolation weights must be enabled. */ - if (!(shader->config.spi_ps_input_ena & 0x7f)) { - shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1); - assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)); - } - - /* Samplemask fixup requires the sample ID. */ - if (shader->key.part.ps.prolog.samplemask_log_ps_iter) { - shader->config.spi_ps_input_ena |= S_0286CC_ANCILLARY_ENA(1); - assert(G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr)); - } - - /* The sample mask input is always enabled, because the API shader always - * passes it through to the epilog. Disable it here if it's unused. - */ - if (!shader->key.part.ps.epilog.poly_line_smoothing && - !shader->selector->info.reads_samplemask) - shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA; - - return true; + union si_shader_part_key prolog_key; + union si_shader_part_key epilog_key; + + /* Get the prolog. */ + si_get_ps_prolog_key(shader, &prolog_key, true); + + /* The prolog is a no-op if these aren't set. */ + if (si_need_ps_prolog(&prolog_key)) { + shader->prolog = + si_get_shader_part(sscreen, &sscreen->ps_prologs, MESA_SHADER_FRAGMENT, true, &prolog_key, + compiler, debug, si_llvm_build_ps_prolog, "Fragment Shader Prolog"); + if (!shader->prolog) + return false; + } + + /* Get the epilog. */ + si_get_ps_epilog_key(shader, &epilog_key); + + shader->epilog = + si_get_shader_part(sscreen, &sscreen->ps_epilogs, MESA_SHADER_FRAGMENT, false, &epilog_key, + compiler, debug, si_llvm_build_ps_epilog, "Fragment Shader Epilog"); + if (!shader->epilog) + return false; + + /* Enable POS_FIXED_PT if polygon stippling is enabled. */ + if (shader->key.part.ps.prolog.poly_stipple) { + shader->config.spi_ps_input_ena |= S_0286CC_POS_FIXED_PT_ENA(1); + assert(G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr)); + } + + /* Set up the enable bits for per-sample shading if needed. */ + if (shader->key.part.ps.prolog.force_persp_sample_interp && + (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_ena) || + G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) { + shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTER_ENA; + shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA; + shader->config.spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1); + } + if (shader->key.part.ps.prolog.force_linear_sample_interp && + (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_ena) || + G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) { + shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTER_ENA; + shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA; + shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_SAMPLE_ENA(1); + } + if (shader->key.part.ps.prolog.force_persp_center_interp && + (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_ena) || + G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_ena))) { + shader->config.spi_ps_input_ena &= C_0286CC_PERSP_SAMPLE_ENA; + shader->config.spi_ps_input_ena &= C_0286CC_PERSP_CENTROID_ENA; + shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1); + } + if (shader->key.part.ps.prolog.force_linear_center_interp && + (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_ena) || + G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_ena))) { + shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_SAMPLE_ENA; + shader->config.spi_ps_input_ena &= C_0286CC_LINEAR_CENTROID_ENA; + shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1); + } + + /* POW_W_FLOAT requires that one of the perspective weights is enabled. */ + if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_ena) && + !(shader->config.spi_ps_input_ena & 0xf)) { + shader->config.spi_ps_input_ena |= S_0286CC_PERSP_CENTER_ENA(1); + assert(G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr)); + } + + /* At least one pair of interpolation weights must be enabled. */ + if (!(shader->config.spi_ps_input_ena & 0x7f)) { + shader->config.spi_ps_input_ena |= S_0286CC_LINEAR_CENTER_ENA(1); + assert(G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr)); + } + + /* Samplemask fixup requires the sample ID. */ + if (shader->key.part.ps.prolog.samplemask_log_ps_iter) { + shader->config.spi_ps_input_ena |= S_0286CC_ANCILLARY_ENA(1); + assert(G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr)); + } + + /* The sample mask input is always enabled, because the API shader always + * passes it through to the epilog. Disable it here if it's unused. + */ + if (!shader->key.part.ps.epilog.poly_line_smoothing && !shader->selector->info.reads_samplemask) + shader->config.spi_ps_input_ena &= C_0286CC_SAMPLE_COVERAGE_ENA; + + return true; } -void si_multiwave_lds_size_workaround(struct si_screen *sscreen, - unsigned *lds_size) +void si_multiwave_lds_size_workaround(struct si_screen *sscreen, unsigned *lds_size) { - /* If tessellation is all offchip and on-chip GS isn't used, this - * workaround is not needed. - */ - return; - - /* SPI barrier management bug: - * Make sure we have at least 4k of LDS in use to avoid the bug. - * It applies to workgroup sizes of more than one wavefront. - */ - if (sscreen->info.family == CHIP_BONAIRE || - sscreen->info.family == CHIP_KABINI) - *lds_size = MAX2(*lds_size, 8); + /* If tessellation is all offchip and on-chip GS isn't used, this + * workaround is not needed. + */ + return; + + /* SPI barrier management bug: + * Make sure we have at least 4k of LDS in use to avoid the bug. + * It applies to workgroup sizes of more than one wavefront. + */ + if (sscreen->info.family == CHIP_BONAIRE || sscreen->info.family == CHIP_KABINI) + *lds_size = MAX2(*lds_size, 8); } void si_fix_resource_usage(struct si_screen *sscreen, struct si_shader *shader) { - unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */ + unsigned min_sgprs = shader->info.num_input_sgprs + 2; /* VCC */ - shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs); + shader->config.num_sgprs = MAX2(shader->config.num_sgprs, min_sgprs); - if (shader->selector->type == PIPE_SHADER_COMPUTE && - si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) { - si_multiwave_lds_size_workaround(sscreen, - &shader->config.lds_size); - } + if (shader->selector->info.stage == MESA_SHADER_COMPUTE && + si_get_max_workgroup_size(shader) > sscreen->compute_wave_size) { + si_multiwave_lds_size_workaround(sscreen, &shader->config.lds_size); + } } -bool si_create_shader_variant(struct si_screen *sscreen, - struct ac_llvm_compiler *compiler, - struct si_shader *shader, - struct pipe_debug_callback *debug) +bool si_create_shader_variant(struct si_screen *sscreen, struct ac_llvm_compiler *compiler, + struct si_shader *shader, struct pipe_debug_callback *debug) { - struct si_shader_selector *sel = shader->selector; - struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key); - - /* LS, ES, VS are compiled on demand if the main part hasn't been - * compiled for that stage. - * - * GS are compiled on demand if the main part hasn't been compiled - * for the chosen NGG-ness. - * - * Vertex shaders are compiled on demand when a vertex fetch - * workaround must be applied. - */ - if (shader->is_monolithic) { - /* Monolithic shader (compiled as a whole, has many variants, - * may take a long time to compile). - */ - if (!si_compile_shader(sscreen, compiler, shader, debug)) - return false; - } else { - /* The shader consists of several parts: - * - * - the middle part is the user shader, it has 1 variant only - * and it was compiled during the creation of the shader - * selector - * - the prolog part is inserted at the beginning - * - the epilog part is inserted at the end - * - * The prolog and epilog have many (but simple) variants. - * - * Starting with gfx9, geometry and tessellation control - * shaders also contain the prolog and user shader parts of - * the previous shader stage. - */ - - if (!mainp) - return false; - - /* Copy the compiled shader data over. */ - shader->is_binary_shared = true; - shader->binary = mainp->binary; - shader->config = mainp->config; - shader->info.num_input_sgprs = mainp->info.num_input_sgprs; - shader->info.num_input_vgprs = mainp->info.num_input_vgprs; - shader->info.face_vgpr_index = mainp->info.face_vgpr_index; - shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index; - memcpy(shader->info.vs_output_param_offset, - mainp->info.vs_output_param_offset, - sizeof(mainp->info.vs_output_param_offset)); - shader->info.uses_instanceid = mainp->info.uses_instanceid; - shader->info.nr_pos_exports = mainp->info.nr_pos_exports; - shader->info.nr_param_exports = mainp->info.nr_param_exports; - - /* Select prologs and/or epilogs. */ - switch (sel->type) { - case PIPE_SHADER_VERTEX: - if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug)) - return false; - break; - case PIPE_SHADER_TESS_CTRL: - if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug)) - return false; - break; - case PIPE_SHADER_TESS_EVAL: - break; - case PIPE_SHADER_GEOMETRY: - if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug)) - return false; - break; - case PIPE_SHADER_FRAGMENT: - if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug)) - return false; - - /* Make sure we have at least as many VGPRs as there - * are allocated inputs. - */ - shader->config.num_vgprs = MAX2(shader->config.num_vgprs, - shader->info.num_input_vgprs); - break; - default:; - } - - /* Update SGPR and VGPR counts. */ - if (shader->prolog) { - shader->config.num_sgprs = MAX2(shader->config.num_sgprs, - shader->prolog->config.num_sgprs); - shader->config.num_vgprs = MAX2(shader->config.num_vgprs, - shader->prolog->config.num_vgprs); - } - if (shader->previous_stage) { - shader->config.num_sgprs = MAX2(shader->config.num_sgprs, - shader->previous_stage->config.num_sgprs); - shader->config.num_vgprs = MAX2(shader->config.num_vgprs, - shader->previous_stage->config.num_vgprs); - shader->config.spilled_sgprs = - MAX2(shader->config.spilled_sgprs, - shader->previous_stage->config.spilled_sgprs); - shader->config.spilled_vgprs = - MAX2(shader->config.spilled_vgprs, - shader->previous_stage->config.spilled_vgprs); - shader->info.private_mem_vgprs = - MAX2(shader->info.private_mem_vgprs, - shader->previous_stage->info.private_mem_vgprs); - shader->config.scratch_bytes_per_wave = - MAX2(shader->config.scratch_bytes_per_wave, - shader->previous_stage->config.scratch_bytes_per_wave); - shader->info.uses_instanceid |= - shader->previous_stage->info.uses_instanceid; - } - if (shader->prolog2) { - shader->config.num_sgprs = MAX2(shader->config.num_sgprs, - shader->prolog2->config.num_sgprs); - shader->config.num_vgprs = MAX2(shader->config.num_vgprs, - shader->prolog2->config.num_vgprs); - } - if (shader->epilog) { - shader->config.num_sgprs = MAX2(shader->config.num_sgprs, - shader->epilog->config.num_sgprs); - shader->config.num_vgprs = MAX2(shader->config.num_vgprs, - shader->epilog->config.num_vgprs); - } - si_calculate_max_simd_waves(shader); - } - - if (shader->key.as_ngg) { - assert(!shader->key.as_es && !shader->key.as_ls); - gfx10_ngg_calculate_subgroup_info(shader); - } else if (sscreen->info.chip_class >= GFX9 && sel->type == PIPE_SHADER_GEOMETRY) { - gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info); - } - - si_fix_resource_usage(sscreen, shader); - si_shader_dump(sscreen, shader, debug, stderr, true); - - /* Upload. */ - if (!si_shader_binary_upload(sscreen, shader, 0)) { - fprintf(stderr, "LLVM failed to upload shader\n"); - return false; - } - - return true; + struct si_shader_selector *sel = shader->selector; + struct si_shader *mainp = *si_get_main_shader_part(sel, &shader->key); + + /* LS, ES, VS are compiled on demand if the main part hasn't been + * compiled for that stage. + * + * GS are compiled on demand if the main part hasn't been compiled + * for the chosen NGG-ness. + * + * Vertex shaders are compiled on demand when a vertex fetch + * workaround must be applied. + */ + if (shader->is_monolithic) { + /* Monolithic shader (compiled as a whole, has many variants, + * may take a long time to compile). + */ + if (!si_compile_shader(sscreen, compiler, shader, debug)) + return false; + } else { + /* The shader consists of several parts: + * + * - the middle part is the user shader, it has 1 variant only + * and it was compiled during the creation of the shader + * selector + * - the prolog part is inserted at the beginning + * - the epilog part is inserted at the end + * + * The prolog and epilog have many (but simple) variants. + * + * Starting with gfx9, geometry and tessellation control + * shaders also contain the prolog and user shader parts of + * the previous shader stage. + */ + + if (!mainp) + return false; + + /* Copy the compiled shader data over. */ + shader->is_binary_shared = true; + shader->binary = mainp->binary; + shader->config = mainp->config; + shader->info.num_input_sgprs = mainp->info.num_input_sgprs; + shader->info.num_input_vgprs = mainp->info.num_input_vgprs; + shader->info.face_vgpr_index = mainp->info.face_vgpr_index; + shader->info.ancillary_vgpr_index = mainp->info.ancillary_vgpr_index; + memcpy(shader->info.vs_output_param_offset, mainp->info.vs_output_param_offset, + sizeof(mainp->info.vs_output_param_offset)); + shader->info.uses_instanceid = mainp->info.uses_instanceid; + shader->info.nr_pos_exports = mainp->info.nr_pos_exports; + shader->info.nr_param_exports = mainp->info.nr_param_exports; + + /* Select prologs and/or epilogs. */ + switch (sel->info.stage) { + case MESA_SHADER_VERTEX: + if (!si_shader_select_vs_parts(sscreen, compiler, shader, debug)) + return false; + break; + case MESA_SHADER_TESS_CTRL: + if (!si_shader_select_tcs_parts(sscreen, compiler, shader, debug)) + return false; + break; + case MESA_SHADER_TESS_EVAL: + break; + case MESA_SHADER_GEOMETRY: + if (!si_shader_select_gs_parts(sscreen, compiler, shader, debug)) + return false; + break; + case MESA_SHADER_FRAGMENT: + if (!si_shader_select_ps_parts(sscreen, compiler, shader, debug)) + return false; + + /* Make sure we have at least as many VGPRs as there + * are allocated inputs. + */ + shader->config.num_vgprs = MAX2(shader->config.num_vgprs, shader->info.num_input_vgprs); + break; + default:; + } + + /* Update SGPR and VGPR counts. */ + if (shader->prolog) { + shader->config.num_sgprs = + MAX2(shader->config.num_sgprs, shader->prolog->config.num_sgprs); + shader->config.num_vgprs = + MAX2(shader->config.num_vgprs, shader->prolog->config.num_vgprs); + } + if (shader->previous_stage) { + shader->config.num_sgprs = + MAX2(shader->config.num_sgprs, shader->previous_stage->config.num_sgprs); + shader->config.num_vgprs = + MAX2(shader->config.num_vgprs, shader->previous_stage->config.num_vgprs); + shader->config.spilled_sgprs = + MAX2(shader->config.spilled_sgprs, shader->previous_stage->config.spilled_sgprs); + shader->config.spilled_vgprs = + MAX2(shader->config.spilled_vgprs, shader->previous_stage->config.spilled_vgprs); + shader->info.private_mem_vgprs = + MAX2(shader->info.private_mem_vgprs, shader->previous_stage->info.private_mem_vgprs); + shader->config.scratch_bytes_per_wave = + MAX2(shader->config.scratch_bytes_per_wave, + shader->previous_stage->config.scratch_bytes_per_wave); + shader->info.uses_instanceid |= shader->previous_stage->info.uses_instanceid; + } + if (shader->prolog2) { + shader->config.num_sgprs = + MAX2(shader->config.num_sgprs, shader->prolog2->config.num_sgprs); + shader->config.num_vgprs = + MAX2(shader->config.num_vgprs, shader->prolog2->config.num_vgprs); + } + if (shader->epilog) { + shader->config.num_sgprs = + MAX2(shader->config.num_sgprs, shader->epilog->config.num_sgprs); + shader->config.num_vgprs = + MAX2(shader->config.num_vgprs, shader->epilog->config.num_vgprs); + } + si_calculate_max_simd_waves(shader); + } + + if (shader->key.as_ngg) { + assert(!shader->key.as_es && !shader->key.as_ls); + if (!gfx10_ngg_calculate_subgroup_info(shader)) { + fprintf(stderr, "Failed to compute subgroup info\n"); + return false; + } + } else if (sscreen->info.chip_class >= GFX9 && sel->info.stage == MESA_SHADER_GEOMETRY) { + gfx9_get_gs_info(shader->previous_stage_sel, sel, &shader->gs_info); + } + + si_fix_resource_usage(sscreen, shader); + si_shader_dump(sscreen, shader, debug, stderr, true); + + /* Upload. */ + if (!si_shader_binary_upload(sscreen, shader, 0)) { + fprintf(stderr, "LLVM failed to upload shader\n"); + return false; + } + + return true; } void si_shader_binary_clean(struct si_shader_binary *binary) { - free((void *)binary->elf_buffer); - binary->elf_buffer = NULL; + free((void *)binary->elf_buffer); + binary->elf_buffer = NULL; - free(binary->llvm_ir_string); - binary->llvm_ir_string = NULL; + free(binary->llvm_ir_string); + binary->llvm_ir_string = NULL; } void si_shader_destroy(struct si_shader *shader) { - if (shader->scratch_bo) - si_resource_reference(&shader->scratch_bo, NULL); + if (shader->scratch_bo) + si_resource_reference(&shader->scratch_bo, NULL); - si_resource_reference(&shader->bo, NULL); + si_resource_reference(&shader->bo, NULL); - if (!shader->is_binary_shared) - si_shader_binary_clean(&shader->binary); + if (!shader->is_binary_shared) + si_shader_binary_clean(&shader->binary); - free(shader->shader_log); + free(shader->shader_log); }