X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fradeonsi%2Fsi_state_draw.c;h=52ecf264ecb55317367daf9dbd836af9a249fdd7;hb=2f2d1b3d9b090aeba316d6c425c23e92340b5502;hp=c6ef8bd29ac6cde4f353497cee47d770561a06ad;hpb=f0753a3cd40d579fbb3d3f0f65430bee21834ffb;p=mesa.git diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c index c6ef8bd29ac..52ecf264ecb 100644 --- a/src/gallium/drivers/radeonsi/si_state_draw.c +++ b/src/gallium/drivers/radeonsi/si_state_draw.c @@ -24,34 +24,159 @@ * Christian König */ -#include "util/u_memory.h" -#include "util/u_framebuffer.h" -#include "util/u_blitter.h" -#include "tgsi/tgsi_parse.h" -#include "radeonsi_pipe.h" -#include "radeonsi_shader.h" -#include "si_state.h" +#include "si_pipe.h" +#include "si_shader.h" +#include "../radeon/r600_cs.h" #include "sid.h" +#include "util/u_blitter.h" +#include "util/u_format.h" +#include "util/u_index_modify.h" +#include "util/u_memory.h" +#include "util/u_upload_mgr.h" + /* * Shaders */ +static void si_pipe_shader_es(struct pipe_context *ctx, struct si_pipe_shader *shader) +{ + struct si_context *sctx = (struct si_context *)ctx; + struct si_pm4_state *pm4; + unsigned num_sgprs, num_user_sgprs; + unsigned vgpr_comp_cnt; + uint64_t va; + + si_pm4_delete_state(sctx, es, shader->pm4); + pm4 = shader->pm4 = si_pm4_alloc_state(sctx); + + if (pm4 == NULL) + return; + + va = r600_resource_va(ctx->screen, (void *)shader->bo); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); + + vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0; + + num_user_sgprs = SI_VS_NUM_USER_SGPR; + num_sgprs = shader->num_sgprs; + /* One SGPR after user SGPRs is pre-loaded with es2gs_offset */ + if ((num_user_sgprs + 1) > num_sgprs) { + /* Last 2 reserved SGPRs are used for VCC */ + num_sgprs = num_user_sgprs + 1 + 2; + } + assert(num_sgprs <= 104); + + si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8); + si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40); + si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES, + S_00B328_VGPRS((shader->num_vgprs - 1) / 4) | + S_00B328_SGPRS((num_sgprs - 1) / 8) | + S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt)); + si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES, + S_00B32C_USER_SGPR(num_user_sgprs)); + + sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE; +} + +static void si_pipe_shader_gs(struct pipe_context *ctx, struct si_pipe_shader *shader) +{ + struct si_context *sctx = (struct si_context *)ctx; + unsigned gs_vert_itemsize = shader->shader.noutput * (16 >> 2); + unsigned gs_max_vert_out = shader->shader.gs_max_out_vertices; + unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out; + unsigned cut_mode; + struct si_pm4_state *pm4; + unsigned num_sgprs, num_user_sgprs; + uint64_t va; + + /* The GSVS_RING_ITEMSIZE register takes 15 bits */ + assert(gsvs_itemsize < (1 << 15)); + + si_pm4_delete_state(sctx, gs, shader->pm4); + pm4 = shader->pm4 = si_pm4_alloc_state(sctx); + + if (pm4 == NULL) + return; + + if (gs_max_vert_out <= 128) { + cut_mode = V_028A40_GS_CUT_128; + } else if (gs_max_vert_out <= 256) { + cut_mode = V_028A40_GS_CUT_256; + } else if (gs_max_vert_out <= 512) { + cut_mode = V_028A40_GS_CUT_512; + } else { + assert(gs_max_vert_out <= 1024); + cut_mode = V_028A40_GS_CUT_1024; + } + + si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, + S_028A40_MODE(V_028A40_GS_SCENARIO_G) | + S_028A40_CUT_MODE(cut_mode)| + S_028A40_ES_WRITE_OPTIMIZE(1) | + S_028A40_GS_WRITE_OPTIMIZE(1)); + + si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize); + si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize); + si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize); + + si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE, + shader->shader.nparam * (16 >> 2)); + si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize); + + si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out); + + si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize); + + va = r600_resource_va(ctx->screen, (void *)shader->bo); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); + si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8); + si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40); + + num_user_sgprs = SI_GS_NUM_USER_SGPR; + num_sgprs = shader->num_sgprs; + /* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */ + if ((num_user_sgprs + 2) > num_sgprs) { + /* Last 2 reserved SGPRs are used for VCC */ + num_sgprs = num_user_sgprs + 2 + 2; + } + assert(num_sgprs <= 104); + + si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS, + S_00B228_VGPRS((shader->num_vgprs - 1) / 4) | + S_00B228_SGPRS((num_sgprs - 1) / 8)); + si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS, + S_00B22C_USER_SGPR(num_user_sgprs)); + + sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE; +} + static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader) { - struct r600_context *rctx = (struct r600_context *)ctx; + struct si_context *sctx = (struct si_context *)ctx; struct si_pm4_state *pm4; unsigned num_sgprs, num_user_sgprs; unsigned nparams, i, vgpr_comp_cnt; uint64_t va; - si_pm4_delete_state(rctx, vs, shader->pm4); - pm4 = shader->pm4 = si_pm4_alloc_state(rctx); + si_pm4_delete_state(sctx, vs, shader->pm4); + pm4 = shader->pm4 = si_pm4_alloc_state(sctx); if (pm4 == NULL) return; - si_pm4_inval_shader_cache(pm4); + va = r600_resource_va(ctx->screen, (void *)shader->bo); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); + + vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0; + + num_user_sgprs = SI_VS_NUM_USER_SGPR; + num_sgprs = shader->num_sgprs; + if (num_user_sgprs > num_sgprs) { + /* Last 2 reserved SGPRs are used for VCC */ + num_sgprs = num_user_sgprs + 2; + } + assert(num_sgprs <= 104); /* Certain attributes (position, psize, etc.) don't count as params. * VS is required to export at least one param and r600_shader_from_tgsi() @@ -85,122 +210,67 @@ static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *s V_02870C_SPI_SHADER_4COMP : V_02870C_SPI_SHADER_NONE)); - va = r600_resource_va(ctx->screen, (void *)shader->bo); - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ); si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8); si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40); - - num_user_sgprs = SI_VS_NUM_USER_SGPR; - num_sgprs = shader->num_sgprs; - if (num_user_sgprs > num_sgprs) { - /* Last 2 reserved SGPRs are used for VCC */ - num_sgprs = num_user_sgprs + 2; - } - assert(num_sgprs <= 104); - - vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0; - si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS, S_00B128_VGPRS((shader->num_vgprs - 1) / 4) | S_00B128_SGPRS((num_sgprs - 1) / 8) | S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt)); si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS, - S_00B12C_USER_SGPR(num_user_sgprs)); - - if (rctx->chip_class >= CIK) { - si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS, - S_00B118_CU_EN(0xffff)); - si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, - S_00B11C_LIMIT(0)); - } - - si_pm4_bind_state(rctx, vs, shader->pm4); + S_00B12C_USER_SGPR(num_user_sgprs) | + S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) | + S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) | + S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) | + S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) | + S_00B12C_SO_EN(!!shader->selector->so.num_outputs)); + + sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE; } static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader) { - struct r600_context *rctx = (struct r600_context *)ctx; + struct si_context *sctx = (struct si_context *)ctx; struct si_pm4_state *pm4; - unsigned i, exports_ps, num_cout, spi_ps_in_control, db_shader_control; + unsigned i, spi_ps_in_control, db_shader_control; unsigned num_sgprs, num_user_sgprs; - boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE; - unsigned fragcoord_interp_mode = 0; - unsigned spi_baryc_cntl, spi_ps_input_ena, spi_shader_z_format; + unsigned spi_baryc_cntl = 0, spi_ps_input_ena; uint64_t va; - si_pm4_delete_state(rctx, ps, shader->pm4); - pm4 = shader->pm4 = si_pm4_alloc_state(rctx); + si_pm4_delete_state(sctx, ps, shader->pm4); + pm4 = shader->pm4 = si_pm4_alloc_state(sctx); if (pm4 == NULL) return; - si_pm4_inval_shader_cache(pm4); + db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) | + S_02880C_ALPHA_TO_MASK_DISABLE(sctx->framebuffer.cb0_is_integer); - db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z); for (i = 0; i < shader->shader.ninput; i++) { switch (shader->shader.input[i].name) { case TGSI_SEMANTIC_POSITION: if (shader->shader.input[i].centroid) { - /* fragcoord_interp_mode will be written to - * SPI_BARYC_CNTL.POS_FLOAT_LOCATION + /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION * Possible vaules: * 0 -> Position = pixel center (default) * 1 -> Position = pixel centroid * 2 -> Position = iterated sample number XXX: * What does this mean? */ - fragcoord_interp_mode = 1; + spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1); } /* Fall through */ case TGSI_SEMANTIC_FACE: continue; } - - if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_LINEAR) - have_linear = TRUE; - if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE) - have_perspective = TRUE; - if (shader->shader.input[i].centroid) - have_centroid = TRUE; } - for (i = 0; i < shader->shader.noutput; i++) { - if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION) - db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1); - if (shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL) - db_shader_control |= S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(1); - } + db_shader_control |= shader->db_shader_control; + if (shader->shader.uses_kill || shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS) db_shader_control |= S_02880C_KILL_ENABLE(1); - exports_ps = 0; - num_cout = 0; - for (i = 0; i < shader->shader.noutput; i++) { - if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION || - shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL) - exports_ps |= 1; - else if (shader->shader.output[i].name == TGSI_SEMANTIC_COLOR) { - if (shader->shader.fs_write_all) - num_cout = shader->shader.nr_cbufs; - else - num_cout++; - } - } - if (!exports_ps) { - /* always at least export 1 component per pixel */ - exports_ps = 2; - } - - spi_ps_in_control = S_0286D8_NUM_INTERP(shader->shader.ninterp); - - spi_baryc_cntl = 0; - if (have_perspective) - spi_baryc_cntl |= have_centroid ? - S_0286E0_PERSP_CENTROID_CNTL(1) : S_0286E0_PERSP_CENTER_CNTL(1); - if (have_linear) - spi_baryc_cntl |= have_centroid ? - S_0286E0_LINEAR_CENTROID_CNTL(1) : S_0286E0_LINEAR_CENTER_CNTL(1); - spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(fragcoord_interp_mode); + spi_ps_in_control = S_0286D8_NUM_INTERP(shader->shader.nparam) | + S_0286D8_BC_OPTIMIZE_DISABLE(1); si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl); spi_ps_input_ena = shader->spi_ps_input_ena; @@ -218,27 +288,22 @@ static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *s si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena); si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control); - if (G_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(db_shader_control)) - spi_shader_z_format = V_028710_SPI_SHADER_32_GR; - else if (G_02880C_Z_EXPORT_ENABLE(db_shader_control)) - spi_shader_z_format = V_028710_SPI_SHADER_32_R; - else - spi_shader_z_format = 0; - si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, spi_shader_z_format); + si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, shader->spi_shader_z_format); si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT, shader->spi_shader_col_format); si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask); va = r600_resource_va(ctx->screen, (void *)shader->bo); - si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ); + si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA); si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8); si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40); num_user_sgprs = SI_PS_NUM_USER_SGPR; num_sgprs = shader->num_sgprs; - if (num_user_sgprs > num_sgprs) { + /* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */ + if ((num_user_sgprs + 1) > num_sgprs) { /* Last 2 reserved SGPRs are used for VCC */ - num_sgprs = num_user_sgprs + 2; + num_sgprs = num_user_sgprs + 1 + 2; } assert(num_sgprs <= 104); @@ -248,15 +313,12 @@ static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *s si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS, S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) | S_00B02C_USER_SGPR(num_user_sgprs)); - if (rctx->chip_class >= CIK) { - si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS, - S_00B01C_CU_EN(0xffff)); - } si_pm4_set_reg(pm4, R_02880C_DB_SHADER_CONTROL, db_shader_control); - shader->sprite_coord_enable = rctx->sprite_coord_enable; - si_pm4_bind_state(rctx, ps, shader->pm4); + shader->cb0_is_integer = sctx->framebuffer.cb0_is_integer; + shader->sprite_coord_enable = sctx->sprite_coord_enable; + sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE; } /* @@ -276,10 +338,10 @@ static unsigned si_conv_pipe_prim(unsigned pprim) [PIPE_PRIM_QUADS] = V_008958_DI_PT_QUADLIST, [PIPE_PRIM_QUAD_STRIP] = V_008958_DI_PT_QUADSTRIP, [PIPE_PRIM_POLYGON] = V_008958_DI_PT_POLYGON, - [PIPE_PRIM_LINES_ADJACENCY] = ~0, - [PIPE_PRIM_LINE_STRIP_ADJACENCY] = ~0, - [PIPE_PRIM_TRIANGLES_ADJACENCY] = ~0, - [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = ~0 + [PIPE_PRIM_LINES_ADJACENCY] = V_008958_DI_PT_LINELIST_ADJ, + [PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_008958_DI_PT_LINESTRIP_ADJ, + [PIPE_PRIM_TRIANGLES_ADJACENCY] = V_008958_DI_PT_TRILIST_ADJ, + [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_008958_DI_PT_TRISTRIP_ADJ }; unsigned result = prim_conv[pprim]; if (result == ~0) { @@ -288,12 +350,40 @@ static unsigned si_conv_pipe_prim(unsigned pprim) return result; } -static bool si_update_draw_info_state(struct r600_context *rctx, - const struct pipe_draw_info *info) +static unsigned si_conv_prim_to_gs_out(unsigned mode) { - struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx); - struct si_shader *vs = &rctx->vs_shader->current->shader; + static const int prim_conv[] = { + [PIPE_PRIM_POINTS] = V_028A6C_OUTPRIM_TYPE_POINTLIST, + [PIPE_PRIM_LINES] = V_028A6C_OUTPRIM_TYPE_LINESTRIP, + [PIPE_PRIM_LINE_LOOP] = V_028A6C_OUTPRIM_TYPE_LINESTRIP, + [PIPE_PRIM_LINE_STRIP] = V_028A6C_OUTPRIM_TYPE_LINESTRIP, + [PIPE_PRIM_TRIANGLES] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, + [PIPE_PRIM_TRIANGLE_STRIP] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, + [PIPE_PRIM_TRIANGLE_FAN] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, + [PIPE_PRIM_QUADS] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, + [PIPE_PRIM_QUAD_STRIP] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, + [PIPE_PRIM_POLYGON] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, + [PIPE_PRIM_LINES_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_LINESTRIP, + [PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_LINESTRIP, + [PIPE_PRIM_TRIANGLES_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_TRISTRIP, + [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_TRISTRIP + }; + assert(mode < Elements(prim_conv)); + + return prim_conv[mode]; +} + +static bool si_update_draw_info_state(struct si_context *sctx, + const struct pipe_draw_info *info, + const struct pipe_index_buffer *ib) +{ + struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx); + struct si_shader *vs = si_get_vs_state(sctx); unsigned prim = si_conv_pipe_prim(info->mode); + unsigned gs_out_prim = + si_conv_prim_to_gs_out(sctx->gs_shader ? + sctx->gs_shader->current->shader.gs_output_prim : + info->mode); unsigned ls_mask = 0; if (pm4 == NULL) @@ -304,17 +394,41 @@ static bool si_update_draw_info_state(struct r600_context *rctx, return false; } - if (rctx->chip_class >= CIK) - si_pm4_set_reg(pm4, R_030908_VGT_PRIMITIVE_TYPE, prim); - else + if (sctx->b.chip_class >= CIK) { + struct si_state_rasterizer *rs = sctx->queued.named.rasterizer; + bool wd_switch_on_eop = prim == V_008958_DI_PT_POLYGON || + prim == V_008958_DI_PT_LINELOOP || + prim == V_008958_DI_PT_TRIFAN || + prim == V_008958_DI_PT_TRISTRIP_ADJ || + info->primitive_restart || + (rs ? rs->line_stipple_enable : false); + /* If the WD switch is false, the IA switch must be false too. */ + bool ia_switch_on_eop = wd_switch_on_eop; + + si_pm4_set_reg(pm4, R_028B74_VGT_DISPATCH_DRAW_INDEX, + ib->index_size == 4 ? 0xFC000000 : 0xFC00); + + si_pm4_cmd_begin(pm4, PKT3_DRAW_PREAMBLE); + si_pm4_cmd_add(pm4, prim); /* VGT_PRIMITIVE_TYPE */ + si_pm4_cmd_add(pm4, /* IA_MULTI_VGT_PARAM */ + S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) | + S_028AA8_PARTIAL_VS_WAVE_ON(1) | + S_028AA8_PRIMGROUP_SIZE(63) | + S_028AA8_WD_SWITCH_ON_EOP(wd_switch_on_eop)); + si_pm4_cmd_add(pm4, 0); /* VGT_LS_HS_CONFIG */ + si_pm4_cmd_end(pm4, false); + } else { si_pm4_set_reg(pm4, R_008958_VGT_PRIMITIVE_TYPE, prim); - si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0); - si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0); + } + + si_pm4_set_reg(pm4, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out_prim); si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET, info->indexed ? info->index_bias : info->start); si_pm4_set_reg(pm4, R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX, info->restart_index); si_pm4_set_reg(pm4, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN, info->primitive_restart); - si_pm4_set_reg(pm4, R_00B130_SPI_SHADER_USER_DATA_VS_0 + SI_SGPR_START_INSTANCE * 4, + si_pm4_set_reg(pm4, SI_SGPR_START_INSTANCE * 4 + + (sctx->gs_shader ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : + R_00B130_SPI_SHADER_USER_DATA_VS_0), info->start_instance); if (prim == V_008958_DI_PT_LINELIST) @@ -323,35 +437,37 @@ static bool si_update_draw_info_state(struct r600_context *rctx, ls_mask = 2; si_pm4_set_reg(pm4, R_028A0C_PA_SC_LINE_STIPPLE, S_028A0C_AUTO_RESET_CNTL(ls_mask) | - rctx->pa_sc_line_stipple); + sctx->pa_sc_line_stipple); if (info->mode == PIPE_PRIM_QUADS || info->mode == PIPE_PRIM_QUAD_STRIP || info->mode == PIPE_PRIM_POLYGON) { si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL, - S_028814_PROVOKING_VTX_LAST(1) | rctx->pa_su_sc_mode_cntl); + S_028814_PROVOKING_VTX_LAST(1) | sctx->pa_su_sc_mode_cntl); } else { - si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL, rctx->pa_su_sc_mode_cntl); + si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL, sctx->pa_su_sc_mode_cntl); } si_pm4_set_reg(pm4, R_02881C_PA_CL_VS_OUT_CNTL, S_02881C_USE_VTX_POINT_SIZE(vs->vs_out_point_size) | + S_02881C_USE_VTX_EDGE_FLAG(vs->vs_out_edgeflag) | + S_02881C_USE_VTX_RENDER_TARGET_INDX(vs->vs_out_layer) | S_02881C_VS_OUT_CCDIST0_VEC_ENA((vs->clip_dist_write & 0x0F) != 0) | S_02881C_VS_OUT_CCDIST1_VEC_ENA((vs->clip_dist_write & 0xF0) != 0) | S_02881C_VS_OUT_MISC_VEC_ENA(vs->vs_out_misc_write) | - (rctx->queued.named.rasterizer->clip_plane_enable & + (sctx->queued.named.rasterizer->clip_plane_enable & vs->clip_dist_write)); si_pm4_set_reg(pm4, R_028810_PA_CL_CLIP_CNTL, - rctx->queued.named.rasterizer->pa_cl_clip_cntl | + sctx->queued.named.rasterizer->pa_cl_clip_cntl | (vs->clip_dist_write ? 0 : - rctx->queued.named.rasterizer->clip_plane_enable & 0x3F)); + sctx->queued.named.rasterizer->clip_plane_enable & 0x3F)); - si_pm4_set_state(rctx, draw_info, pm4); + si_pm4_set_state(sctx, draw_info, pm4); return true; } -static void si_update_spi_map(struct r600_context *rctx) +static void si_update_spi_map(struct si_context *sctx) { - struct si_shader *ps = &rctx->ps_shader->current->shader; - struct si_shader *vs = &rctx->vs_shader->current->shader; - struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx); + struct si_shader *ps = &sctx->ps_shader->current->shader; + struct si_shader *vs = si_get_vs_state(sctx); + struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx); unsigned i, j, tmp; for (i = 0; i < ps->ninput; i++) { @@ -367,12 +483,12 @@ bcolor: if (ps->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT || (ps->input[i].interpolate == TGSI_INTERPOLATE_COLOR && - rctx->ps_shader->current->key.ps.flatshade)) { + sctx->ps_shader->current->key.ps.flatshade)) { tmp |= S_028644_FLAT_SHADE(1); } if (name == TGSI_SEMANTIC_GENERIC && - rctx->sprite_coord_enable & (1 << ps->input[i].sid)) { + sctx->sprite_coord_enable & (1 << ps->input[i].sid)) { tmp |= S_028644_PT_SPRITE_TEX(1); } @@ -394,170 +510,181 @@ bcolor: tmp); if (name == TGSI_SEMANTIC_COLOR && - rctx->ps_shader->current->key.ps.color_two_side) { + sctx->ps_shader->current->key.ps.color_two_side) { name = TGSI_SEMANTIC_BCOLOR; param_offset++; goto bcolor; } } - si_pm4_set_state(rctx, spi, pm4); + si_pm4_set_state(sctx, spi, pm4); +} + +/* Initialize state related to ESGS / GSVS ring buffers */ +static void si_init_gs_rings(struct si_context *sctx) +{ + unsigned size = 128 * 1024; + + assert(!sctx->gs_rings); + sctx->gs_rings = si_pm4_alloc_state(sctx); + + sctx->esgs_ring.buffer = + pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, + PIPE_USAGE_DEFAULT, size); + sctx->esgs_ring.buffer_size = size; + + size = 64 * 1024 * 1024; + sctx->gsvs_ring.buffer = + pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM, + PIPE_USAGE_DEFAULT, size); + sctx->gsvs_ring.buffer_size = size; + + if (sctx->b.chip_class >= CIK) { + si_pm4_set_reg(sctx->gs_rings, R_030900_VGT_ESGS_RING_SIZE, + sctx->esgs_ring.buffer_size / 256); + si_pm4_set_reg(sctx->gs_rings, R_030904_VGT_GSVS_RING_SIZE, + sctx->gsvs_ring.buffer_size / 256); + } else { + si_pm4_set_reg(sctx->gs_rings, R_0088C8_VGT_ESGS_RING_SIZE, + sctx->esgs_ring.buffer_size / 256); + si_pm4_set_reg(sctx->gs_rings, R_0088CC_VGT_GSVS_RING_SIZE, + sctx->gsvs_ring.buffer_size / 256); + } + + si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS, + &sctx->esgs_ring, 0, sctx->esgs_ring.buffer_size, + true, true, 4, 64); + si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS, + &sctx->esgs_ring, 0, sctx->esgs_ring.buffer_size, + false, false, 0, 0); + si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS, + &sctx->gsvs_ring, 0, sctx->gsvs_ring.buffer_size, + false, false, 0, 0); } -static void si_update_derived_state(struct r600_context *rctx) +static void si_update_derived_state(struct si_context *sctx) { - struct pipe_context * ctx = (struct pipe_context*)rctx; - unsigned vs_dirty = 0, ps_dirty = 0; + struct pipe_context * ctx = (struct pipe_context*)sctx; - if (!rctx->blitter->running) { + if (!sctx->blitter->running) { /* Flush depth textures which need to be flushed. */ - if (rctx->vs_samplers.depth_texture_mask) { - si_flush_depth_textures(rctx, &rctx->vs_samplers); - } - if (rctx->ps_samplers.depth_texture_mask) { - si_flush_depth_textures(rctx, &rctx->ps_samplers); + for (int i = 0; i < SI_NUM_SHADERS; i++) { + if (sctx->samplers[i].depth_texture_mask) { + si_flush_depth_textures(sctx, &sctx->samplers[i]); + } + if (sctx->samplers[i].compressed_colortex_mask) { + si_decompress_color_textures(sctx, &sctx->samplers[i]); + } } } - si_shader_select(ctx, rctx->vs_shader, &vs_dirty); + if (sctx->gs_shader) { + si_shader_select(ctx, sctx->gs_shader); - if (!rctx->vs_shader->current->pm4) { - si_pipe_shader_vs(ctx, rctx->vs_shader->current); - vs_dirty = 0; - } + if (!sctx->gs_shader->current->pm4) { + si_pipe_shader_gs(ctx, sctx->gs_shader->current); + si_pipe_shader_vs(ctx, + sctx->gs_shader->current->gs_copy_shader); + } - if (vs_dirty) { - si_pm4_bind_state(rctx, vs, rctx->vs_shader->current->pm4); - } + si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4); + si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4); + sctx->b.streamout.stride_in_dw = sctx->gs_shader->so.stride; - si_shader_select(ctx, rctx->ps_shader, &ps_dirty); + si_shader_select(ctx, sctx->vs_shader); - if (!rctx->ps_shader->current->pm4) { - si_pipe_shader_ps(ctx, rctx->ps_shader->current); - ps_dirty = 0; - } - if (!rctx->ps_shader->current->bo) { - if (!rctx->dummy_pixel_shader->pm4) - si_pipe_shader_ps(ctx, rctx->dummy_pixel_shader); - else - si_pm4_bind_state(rctx, vs, rctx->dummy_pixel_shader->pm4); + if (!sctx->vs_shader->current->pm4) + si_pipe_shader_es(ctx, sctx->vs_shader->current); - ps_dirty = 0; - } + si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4); - if (ps_dirty) { - si_pm4_bind_state(rctx, ps, rctx->ps_shader->current->pm4); - } + if (!sctx->gs_rings) + si_init_gs_rings(sctx); + if (sctx->emitted.named.gs_rings != sctx->gs_rings) + sctx->b.flags |= R600_CONTEXT_VGT_FLUSH; + si_pm4_bind_state(sctx, gs_rings, sctx->gs_rings); - if (si_pm4_state_changed(rctx, ps) || si_pm4_state_changed(rctx, vs)) { - /* XXX: Emitting the PS state even when only the VS changed - * fixes random failures with piglit glsl-max-varyings. - * Not sure why... - */ - rctx->emitted.named.ps = NULL; - si_update_spi_map(rctx); - } -} + si_set_ring_buffer(ctx, PIPE_SHADER_GEOMETRY, SI_RING_GSVS, + &sctx->gsvs_ring, + sctx->gs_shader->current->shader.gs_max_out_vertices * + sctx->gs_shader->current->shader.noutput * 16, + 64, true, true, 4, 16); -static void si_constant_buffer_update(struct r600_context *rctx) -{ - struct pipe_context *ctx = &rctx->context; - struct si_pm4_state *pm4; - unsigned shader, i; - uint64_t va; + if (!sctx->gs_on) { + sctx->gs_on = si_pm4_alloc_state(sctx); - if (!rctx->constbuf_state[PIPE_SHADER_VERTEX].dirty_mask && - !rctx->constbuf_state[PIPE_SHADER_FRAGMENT].dirty_mask) - return; + si_pm4_set_reg(sctx->gs_on, R_028B54_VGT_SHADER_STAGES_EN, + S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) | + S_028B54_GS_EN(1) | + S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER)); + } + si_pm4_bind_state(sctx, gs_onoff, sctx->gs_on); + } else { + si_shader_select(ctx, sctx->vs_shader); - for (shader = PIPE_SHADER_VERTEX ; shader <= PIPE_SHADER_FRAGMENT; shader++) { - struct r600_constbuf_state *state = &rctx->constbuf_state[shader]; + if (!sctx->vs_shader->current->pm4) + si_pipe_shader_vs(ctx, sctx->vs_shader->current); - pm4 = CALLOC_STRUCT(si_pm4_state); - if (!pm4) - continue; + si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4); - si_pm4_inval_shader_cache(pm4); - si_pm4_sh_data_begin(pm4); - - for (i = 0; i < 2; i++) { - if (state->enabled_mask & (1 << i)) { - struct pipe_constant_buffer *cb = &state->cb[i]; - struct si_resource *rbuffer = si_resource(cb->buffer); - - va = r600_resource_va(ctx->screen, (void*)rbuffer); - va += cb->buffer_offset; - - si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ); - - /* Fill in a T# buffer resource description */ - si_pm4_sh_data_add(pm4, va); - si_pm4_sh_data_add(pm4, (S_008F04_BASE_ADDRESS_HI(va >> 32) | - S_008F04_STRIDE(0))); - si_pm4_sh_data_add(pm4, cb->buffer_size); - si_pm4_sh_data_add(pm4, S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) | - S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) | - S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) | - S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) | - S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) | - S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32)); - } else { - /* Fill in an empty T# buffer resource description */ - si_pm4_sh_data_add(pm4, 0); - si_pm4_sh_data_add(pm4, 0); - si_pm4_sh_data_add(pm4, 0); - si_pm4_sh_data_add(pm4, 0); - } + sctx->b.streamout.stride_in_dw = sctx->vs_shader->so.stride; + + if (!sctx->gs_off) { + sctx->gs_off = si_pm4_alloc_state(sctx); + + si_pm4_set_reg(sctx->gs_off, R_028A40_VGT_GS_MODE, 0); + si_pm4_set_reg(sctx->gs_off, R_028B54_VGT_SHADER_STAGES_EN, 0); } + si_pm4_bind_state(sctx, gs_onoff, sctx->gs_off); + si_pm4_bind_state(sctx, gs_rings, NULL); + si_pm4_bind_state(sctx, gs, NULL); + si_pm4_bind_state(sctx, es, NULL); + } - switch (shader) { - case PIPE_SHADER_VERTEX: - si_pm4_sh_data_end(pm4, R_00B130_SPI_SHADER_USER_DATA_VS_0, SI_SGPR_CONST); - si_pm4_set_state(rctx, vs_const, pm4); - break; + si_shader_select(ctx, sctx->ps_shader); - case PIPE_SHADER_FRAGMENT: - si_pm4_sh_data_end(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0, SI_SGPR_CONST); - si_pm4_set_state(rctx, ps_const, pm4); - break; + if (!sctx->ps_shader->current->pm4 || + sctx->ps_shader->current->cb0_is_integer != sctx->framebuffer.cb0_is_integer) + si_pipe_shader_ps(ctx, sctx->ps_shader->current); - default: - R600_ERR("unsupported %d\n", shader); - FREE(pm4); - return; - } + si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4); - state->dirty_mask = 0; + if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs)) { + /* XXX: Emitting the PS state even when only the VS changed + * fixes random failures with piglit glsl-max-varyings. + * Not sure why... + */ + sctx->emitted.named.ps = NULL; + si_update_spi_map(sctx); } } -static void si_vertex_buffer_update(struct r600_context *rctx) +static void si_vertex_buffer_update(struct si_context *sctx) { - struct pipe_context *ctx = &rctx->context; - struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx); + struct pipe_context *ctx = &sctx->b.b; + struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx); bool bound[PIPE_MAX_ATTRIBS] = {}; unsigned i, count; uint64_t va; - si_pm4_inval_texture_cache(pm4); + sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE; - /* bind vertex buffer once */ - count = rctx->vertex_elements->count; + count = sctx->vertex_elements->count; assert(count <= 256 / 4); si_pm4_sh_data_begin(pm4); for (i = 0 ; i < count; i++) { - struct pipe_vertex_element *ve = &rctx->vertex_elements->elements[i]; + struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i]; struct pipe_vertex_buffer *vb; - struct si_resource *rbuffer; + struct r600_resource *rbuffer; unsigned offset; - if (ve->vertex_buffer_index >= rctx->nr_vertex_buffers) + if (ve->vertex_buffer_index >= sctx->nr_vertex_buffers) continue; - vb = &rctx->vertex_buffer[ve->vertex_buffer_index]; - rbuffer = (struct si_resource*)vb->buffer; + vb = &sctx->vertex_buffer[ve->vertex_buffer_index]; + rbuffer = (struct r600_resource*)vb->buffer; if (rbuffer == NULL) continue; @@ -580,155 +707,287 @@ static void si_vertex_buffer_update(struct r600_context *rctx) vb->stride + 1); else si_pm4_sh_data_add(pm4, vb->buffer->width0 - offset); - si_pm4_sh_data_add(pm4, rctx->vertex_elements->rsrc_word3[i]); + si_pm4_sh_data_add(pm4, sctx->vertex_elements->rsrc_word3[i]); if (!bound[ve->vertex_buffer_index]) { - si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ); + si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ, + RADEON_PRIO_SHADER_BUFFER_RO); bound[ve->vertex_buffer_index] = true; } } - si_pm4_sh_data_end(pm4, R_00B130_SPI_SHADER_USER_DATA_VS_0, SI_SGPR_VERTEX_BUFFER); - si_pm4_set_state(rctx, vertex_buffers, pm4); + si_pm4_sh_data_end(pm4, sctx->gs_shader ? + R_00B330_SPI_SHADER_USER_DATA_ES_0 : + R_00B130_SPI_SHADER_USER_DATA_VS_0, + SI_SGPR_VERTEX_BUFFER); + si_pm4_set_state(sctx, vertex_buffers, pm4); } -static void si_state_draw(struct r600_context *rctx, +static void si_state_draw(struct si_context *sctx, const struct pipe_draw_info *info, const struct pipe_index_buffer *ib) { - struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx); + struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx); if (pm4 == NULL) return; /* queries need some special values * (this is non-zero if any query is active) */ - if (rctx->num_cs_dw_queries_suspend) { - struct si_state_dsa *dsa = rctx->queued.named.dsa; + if (sctx->b.num_occlusion_queries > 0) { + if (sctx->b.chip_class >= CIK) { + si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL, + S_028004_PERFECT_ZPASS_COUNTS(1) | + S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples) | + S_028004_ZPASS_ENABLE(1) | + S_028004_SLICE_EVEN_ENABLE(1) | + S_028004_SLICE_ODD_ENABLE(1)); + } else { + si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL, + S_028004_PERFECT_ZPASS_COUNTS(1) | + S_028004_SAMPLE_RATE(sctx->framebuffer.log_samples)); + } + } - si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL, - S_028004_PERFECT_ZPASS_COUNTS(1)); - si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE, - dsa->db_render_override | - S_02800C_NOOP_CULL_DISABLE(1)); + if (info->count_from_stream_output) { + struct r600_so_target *t = + (struct r600_so_target*)info->count_from_stream_output; + uint64_t va = r600_resource_va(&sctx->screen->b.b, + &t->buf_filled_size->b.b); + va += t->buf_filled_size_offset; + + si_pm4_set_reg(pm4, R_028B30_VGT_STRMOUT_DRAW_OPAQUE_VERTEX_STRIDE, + t->stride_in_dw); + + si_pm4_cmd_begin(pm4, PKT3_COPY_DATA); + si_pm4_cmd_add(pm4, + COPY_DATA_SRC_SEL(COPY_DATA_MEM) | + COPY_DATA_DST_SEL(COPY_DATA_REG) | + COPY_DATA_WR_CONFIRM); + si_pm4_cmd_add(pm4, va); /* src address lo */ + si_pm4_cmd_add(pm4, va >> 32UL); /* src address hi */ + si_pm4_cmd_add(pm4, R_028B2C_VGT_STRMOUT_DRAW_OPAQUE_BUFFER_FILLED_SIZE >> 2); + si_pm4_cmd_add(pm4, 0); /* unused */ + si_pm4_add_bo(pm4, t->buf_filled_size, RADEON_USAGE_READ, + RADEON_PRIO_MIN); + si_pm4_cmd_end(pm4, true); } /* draw packet */ si_pm4_cmd_begin(pm4, PKT3_INDEX_TYPE); if (ib->index_size == 4) { - si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_32 | (R600_BIG_ENDIAN ? + si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_32 | (SI_BIG_ENDIAN ? V_028A7C_VGT_DMA_SWAP_32_BIT : 0)); } else { - si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_16 | (R600_BIG_ENDIAN ? + si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_16 | (SI_BIG_ENDIAN ? V_028A7C_VGT_DMA_SWAP_16_BIT : 0)); } - si_pm4_cmd_end(pm4, rctx->predicate_drawing); + si_pm4_cmd_end(pm4, sctx->b.predicate_drawing); si_pm4_cmd_begin(pm4, PKT3_NUM_INSTANCES); si_pm4_cmd_add(pm4, info->instance_count); - si_pm4_cmd_end(pm4, rctx->predicate_drawing); + si_pm4_cmd_end(pm4, sctx->b.predicate_drawing); if (info->indexed) { uint32_t max_size = (ib->buffer->width0 - ib->offset) / - rctx->index_buffer.index_size; + sctx->index_buffer.index_size; uint64_t va; - va = r600_resource_va(&rctx->screen->screen, ib->buffer); + va = r600_resource_va(&sctx->screen->b.b, ib->buffer); va += ib->offset; - si_pm4_add_bo(pm4, (struct si_resource *)ib->buffer, RADEON_USAGE_READ); + si_pm4_add_bo(pm4, (struct r600_resource *)ib->buffer, RADEON_USAGE_READ, + RADEON_PRIO_MIN); si_cmd_draw_index_2(pm4, max_size, va, info->count, V_0287F0_DI_SRC_SEL_DMA, - rctx->predicate_drawing); + sctx->b.predicate_drawing); } else { uint32_t initiator = V_0287F0_DI_SRC_SEL_AUTO_INDEX; initiator |= S_0287F0_USE_OPAQUE(!!info->count_from_stream_output); - si_cmd_draw_index_auto(pm4, info->count, initiator, rctx->predicate_drawing); + si_cmd_draw_index_auto(pm4, info->count, initiator, sctx->b.predicate_drawing); } - si_pm4_set_state(rctx, draw, pm4); + + si_pm4_set_state(sctx, draw, pm4); } +void si_emit_cache_flush(struct r600_common_context *sctx, struct r600_atom *atom) +{ + struct radeon_winsys_cs *cs = sctx->rings.gfx.cs; + uint32_t cp_coher_cntl = 0; + + /* XXX SI flushes both ICACHE and KCACHE if either flag is set. + * XXX CIK shouldn't have this issue. Test CIK before separating the flags + * XXX to ensure there is no regression. Also find out if there is another + * XXX way to flush either ICACHE or KCACHE but not both for SI. */ + if (sctx->flags & (R600_CONTEXT_INV_SHADER_CACHE | + R600_CONTEXT_INV_CONST_CACHE)) { + cp_coher_cntl |= S_0085F0_SH_ICACHE_ACTION_ENA(1) | + S_0085F0_SH_KCACHE_ACTION_ENA(1); + } + if (sctx->flags & (R600_CONTEXT_INV_TEX_CACHE | + R600_CONTEXT_STREAMOUT_FLUSH)) { + cp_coher_cntl |= S_0085F0_TC_ACTION_ENA(1) | + S_0085F0_TCL1_ACTION_ENA(1); + } + if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_CB) { + cp_coher_cntl |= S_0085F0_CB_ACTION_ENA(1) | + S_0085F0_CB0_DEST_BASE_ENA(1) | + S_0085F0_CB1_DEST_BASE_ENA(1) | + S_0085F0_CB2_DEST_BASE_ENA(1) | + S_0085F0_CB3_DEST_BASE_ENA(1) | + S_0085F0_CB4_DEST_BASE_ENA(1) | + S_0085F0_CB5_DEST_BASE_ENA(1) | + S_0085F0_CB6_DEST_BASE_ENA(1) | + S_0085F0_CB7_DEST_BASE_ENA(1); + } + if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_DB) { + cp_coher_cntl |= S_0085F0_DB_ACTION_ENA(1) | + S_0085F0_DB_DEST_BASE_ENA(1); + } + + if (cp_coher_cntl) { + if (sctx->chip_class >= CIK) { + radeon_emit(cs, PKT3(PKT3_ACQUIRE_MEM, 5, 0)); + radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */ + radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */ + radeon_emit(cs, 0xff); /* CP_COHER_SIZE_HI */ + radeon_emit(cs, 0); /* CP_COHER_BASE */ + radeon_emit(cs, 0); /* CP_COHER_BASE_HI */ + radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */ + } else { + radeon_emit(cs, PKT3(PKT3_SURFACE_SYNC, 3, 0)); + radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */ + radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */ + radeon_emit(cs, 0); /* CP_COHER_BASE */ + radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */ + } + } + + if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_CB_META) { + radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); + radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_CB_META) | EVENT_INDEX(0)); + } + if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_DB_META) { + radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); + radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META) | EVENT_INDEX(0)); + } + + if (sctx->flags & (R600_CONTEXT_WAIT_3D_IDLE | + R600_CONTEXT_PS_PARTIAL_FLUSH)) { + radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); + radeon_emit(cs, EVENT_TYPE(V_028A90_PS_PARTIAL_FLUSH) | EVENT_INDEX(4)); + } else if (sctx->flags & R600_CONTEXT_STREAMOUT_FLUSH) { + /* Needed if streamout buffers are going to be used as a source. */ + radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); + radeon_emit(cs, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4)); + } + + if (sctx->flags & R600_CONTEXT_VGT_FLUSH) { + radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0)); + radeon_emit(cs, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0)); + } + + sctx->flags = 0; +} + +const struct r600_atom si_atom_cache_flush = { si_emit_cache_flush, 13 }; /* number of CS dwords */ + void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info) { - struct r600_context *rctx = (struct r600_context *)ctx; + struct si_context *sctx = (struct si_context *)ctx; struct pipe_index_buffer ib = {}; - uint32_t cp_coher_cntl; + uint32_t i; if (!info->count && (info->indexed || !info->count_from_stream_output)) return; - if (!rctx->ps_shader || !rctx->vs_shader) + if (!sctx->ps_shader || !sctx->vs_shader) return; - si_update_derived_state(rctx); - si_constant_buffer_update(rctx); - si_vertex_buffer_update(rctx); + si_update_derived_state(sctx); + si_vertex_buffer_update(sctx); if (info->indexed) { /* Initialize the index buffer struct. */ - pipe_resource_reference(&ib.buffer, rctx->index_buffer.buffer); - ib.user_buffer = rctx->index_buffer.user_buffer; - ib.index_size = rctx->index_buffer.index_size; - ib.offset = rctx->index_buffer.offset + info->start * ib.index_size; + pipe_resource_reference(&ib.buffer, sctx->index_buffer.buffer); + ib.user_buffer = sctx->index_buffer.user_buffer; + ib.index_size = sctx->index_buffer.index_size; + ib.offset = sctx->index_buffer.offset + info->start * ib.index_size; /* Translate or upload, if needed. */ - r600_translate_index_buffer(rctx, &ib, info->count); + if (ib.index_size == 1) { + struct pipe_resource *out_buffer = NULL; + unsigned out_offset; + void *ptr; + + u_upload_alloc(sctx->b.uploader, 0, info->count * 2, + &out_offset, &out_buffer, &ptr); + + util_shorten_ubyte_elts_to_userptr( + &sctx->b.b, &ib, 0, ib.offset, info->count, ptr); + + pipe_resource_reference(&ib.buffer, NULL); + ib.user_buffer = NULL; + ib.buffer = out_buffer; + ib.offset = out_offset; + ib.index_size = 2; + } if (ib.user_buffer && !ib.buffer) { - r600_upload_index_buffer(rctx, &ib, info->count); + u_upload_data(sctx->b.uploader, 0, info->count * ib.index_size, + ib.user_buffer, &ib.offset, &ib.buffer); } - - } else if (info->count_from_stream_output) { - r600_context_draw_opaque_count(rctx, (struct r600_so_target*)info->count_from_stream_output); } - rctx->vs_shader_so_strides = rctx->vs_shader->current->so_strides; - - if (!si_update_draw_info_state(rctx, info)) + if (!si_update_draw_info_state(sctx, info, &ib)) return; - si_state_draw(rctx, info, &ib); + si_state_draw(sctx, info, &ib); - cp_coher_cntl = si_pm4_sync_flags(rctx); - if (cp_coher_cntl) { - struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx); + sctx->pm4_dirty_cdwords += si_pm4_dirty_dw(sctx); - if (pm4 == NULL) - return; + /* Check flush flags. */ + if (sctx->b.flags) + sctx->atoms.s.cache_flush->dirty = true; - si_cmd_surface_sync(pm4, cp_coher_cntl); - si_pm4_set_state(rctx, sync, pm4); - } + si_need_cs_space(sctx, 0, TRUE); /* Emit states. */ - rctx->pm4_dirty_cdwords += si_pm4_dirty_dw(rctx); - - si_need_cs_space(rctx, 0, TRUE); - - si_pm4_emit_dirty(rctx); - rctx->pm4_dirty_cdwords = 0; - -#if R600_TRACE_CS - if (rctx->screen->trace_bo) { - r600_trace_emit(rctx); + for (i = 0; i < SI_NUM_ATOMS(sctx); i++) { + if (sctx->atoms.array[i]->dirty) { + sctx->atoms.array[i]->emit(&sctx->b, sctx->atoms.array[i]); + sctx->atoms.array[i]->dirty = false; + } } -#endif -#if 0 - /* Enable stream out if needed. */ - if (rctx->streamout_start) { - r600_context_streamout_begin(rctx); - rctx->streamout_start = FALSE; + si_pm4_emit_dirty(sctx); + sctx->pm4_dirty_cdwords = 0; + +#if SI_TRACE_CS + if (sctx->screen->b.trace_bo) { + si_trace_emit(sctx); } #endif - rctx->flags |= R600_CONTEXT_DST_CACHES_DIRTY; - /* Set the depth buffer as dirty. */ - if (rctx->framebuffer.zsbuf) { - struct pipe_surface *surf = rctx->framebuffer.zsbuf; + if (sctx->framebuffer.state.zsbuf) { + struct pipe_surface *surf = sctx->framebuffer.state.zsbuf; struct r600_texture *rtex = (struct r600_texture *)surf->texture; rtex->dirty_level_mask |= 1 << surf->u.tex.level; } + if (sctx->framebuffer.compressed_cb_mask) { + struct pipe_surface *surf; + struct r600_texture *rtex; + unsigned mask = sctx->framebuffer.compressed_cb_mask; + + do { + unsigned i = u_bit_scan(&mask); + surf = sctx->framebuffer.state.cbufs[i]; + rtex = (struct r600_texture*)surf->texture; + + rtex->dirty_level_mask |= 1 << surf->u.tex.level; + } while (mask); + } pipe_resource_reference(&ib.buffer, NULL); + sctx->b.num_draw_calls++; }