X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fsoftpipe%2Fsp_quad_stipple.c;h=4b29c2eb221b926729889727917351eb050f7eac;hb=76f9eae7bb2b503e46ebe2847619bba1cec393b6;hp=ccf37f6be59dd56d9167ba8d9a893e151dece36e;hpb=df6155fcff66034457b3165f5df0a61ccfc41314;p=mesa.git diff --git a/src/gallium/drivers/softpipe/sp_quad_stipple.c b/src/gallium/drivers/softpipe/sp_quad_stipple.c index ccf37f6be59..4b29c2eb221 100644 --- a/src/gallium/drivers/softpipe/sp_quad_stipple.c +++ b/src/gallium/drivers/softpipe/sp_quad_stipple.c @@ -4,8 +4,8 @@ */ #include "sp_context.h" -#include "sp_headers.h" #include "sp_quad.h" +#include "sp_quad_pipe.h" #include "pipe/p_defines.h" #include "util/u_memory.h" @@ -14,30 +14,27 @@ * Apply polygon stipple to quads produced by triangle rasterization */ static void -stipple_quad(struct quad_stage *qs, struct quad_header *quad) +stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) { - static const uint bit31 = 1 << 31; - static const uint bit30 = 1 << 30; - - if (quad->input.prim == PRIM_TRI) { - struct softpipe_context *softpipe = qs->softpipe; - /* need to invert Y to index into OpenGL's stipple pattern */ - int y0, y1; - uint stipple0, stipple1; - if (softpipe->rasterizer->origin_lower_left) { - y0 = softpipe->framebuffer.height - 1 - quad->input.y0; - y1 = y0 - 1; - } - else { - y0 = quad->input.y0; - y1 = y0 + 1; - } - stipple0 = softpipe->poly_stipple.stipple[y0 % 32]; - stipple1 = softpipe->poly_stipple.stipple[y1 % 32]; - -#if 1 - { + static const uint bit31 = 1u << 31; + static const uint bit30 = 1u << 30; + unsigned pass = nr; + + struct softpipe_context *softpipe = qs->softpipe; + unsigned q; + + pass = 0; + + for (q = 0; q < nr; q++) { + struct quad_header *quad = quads[q]; + const int col0 = quad->input.x0 % 32; + const int y0 = quad->input.y0; + const int y1 = y0 + 1; + const uint stipple0 = softpipe->poly_stipple.stipple[y0 % 32]; + const uint stipple1 = softpipe->poly_stipple.stipple[y1 % 32]; + + /* turn off quad mask bits that fail the stipple test */ if ((stipple0 & (bit31 >> col0)) == 0) quad->inout.mask &= ~MASK_TOP_LEFT; @@ -49,22 +46,12 @@ stipple_quad(struct quad_stage *qs, struct quad_header *quad) if ((stipple1 & (bit30 >> col0)) == 0) quad->inout.mask &= ~MASK_BOTTOM_RIGHT; - } -#else - /* We'd like to use this code, but we'd need to redefine - * MASK_TOP_LEFT to be (1 << 1) and MASK_TOP_RIGHT to be (1 << 0), - * and similarly for the BOTTOM bits. But that may have undesirable - * side effects elsewhere. - */ - const int col0 = 30 - (quad->input.x0 % 32); - quad->inout.mask &= (((stipple0 >> col0) & 0x3) | - (((stipple1 >> col0) & 0x3) << 2)); -#endif - if (!quad->inout.mask) - return; + + if (quad->inout.mask) + quads[pass++] = quad; } - qs->next->run(qs->next, quad); + qs->next->run(qs->next, quads, pass); }