X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fsvga%2Fsvga_context.c;h=52fc654cf3e3d6e2d7ddeffe52dbe8f3038c1c85;hb=99d9f764b22e80865f8ff9b402a11a4334e5bbd0;hp=673d17ad4a7f177297ccaf32a9fdc9dfb60f2c36;hpb=0fc21ecfc0891d239f20bf7724e51bc75503570c;p=mesa.git diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c index 673d17ad4a7..52fc654cf3e 100644 --- a/src/gallium/drivers/svga/svga_context.c +++ b/src/gallium/drivers/svga/svga_context.c @@ -30,6 +30,7 @@ #include "pipe/p_screen.h" #include "util/u_memory.h" #include "util/u_bitmask.h" +#include "util/u_upload_mgr.h" #include "svga_context.h" #include "svga_screen.h" @@ -42,38 +43,71 @@ #include "svga_draw.h" #include "svga_debug.h" #include "svga_state.h" +#include "svga_winsys.h" + +#define CONST0_UPLOAD_DEFAULT_SIZE 65536 DEBUG_GET_ONCE_BOOL_OPTION(no_swtnl, "SVGA_NO_SWTNL", FALSE) DEBUG_GET_ONCE_BOOL_OPTION(force_swtnl, "SVGA_FORCE_SWTNL", FALSE); DEBUG_GET_ONCE_BOOL_OPTION(use_min_mipmap, "SVGA_USE_MIN_MIPMAP", FALSE); -DEBUG_GET_ONCE_NUM_OPTION(disable_shader, "SVGA_DISABLE_SHADER", ~0); DEBUG_GET_ONCE_BOOL_OPTION(no_line_width, "SVGA_NO_LINE_WIDTH", FALSE); DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, "SVGA_FORCE_HW_LINE_STIPPLE", FALSE); static void svga_destroy( struct pipe_context *pipe ) { struct svga_context *svga = svga_context( pipe ); - struct svga_winsys_screen *sws = svga_screen(pipe->screen)->sws; - unsigned shader; + unsigned shader, i; + + /* free any alternate rasterizer states used for point sprite */ + for (i = 0; i < ARRAY_SIZE(svga->rasterizer_no_cull); i++) { + if (svga->rasterizer_no_cull[i]) { + pipe->delete_rasterizer_state(pipe, svga->rasterizer_no_cull[i]); + } + } + + /* free HW constant buffers */ + for (shader = 0; shader < ARRAY_SIZE(svga->state.hw_draw.constbuf); shader++) { + pipe_resource_reference(&svga->state.hw_draw.constbuf[shader], NULL); + } + + pipe->delete_blend_state(pipe, svga->noop_blend); + + /* free query gb object */ + if (svga->gb_query) { + pipe->destroy_query(pipe, NULL); + svga->gb_query = NULL; + } util_blitter_destroy(svga->blitter); + svga_cleanup_sampler_state(svga); svga_cleanup_framebuffer( svga ); svga_cleanup_tss_binding( svga ); - - svga_hwtnl_destroy( svga->hwtnl ); - svga_cleanup_vertex_state(svga); - svga->swc->destroy(svga->swc); - svga_destroy_swtnl( svga ); + svga_hwtnl_destroy( svga->hwtnl ); - util_bitmask_destroy( svga->shader_id_bm ); + svga->swc->destroy(svga->swc); + util_bitmask_destroy(svga->blend_object_id_bm); + util_bitmask_destroy(svga->ds_object_id_bm); + util_bitmask_destroy(svga->input_element_object_id_bm); + util_bitmask_destroy(svga->rast_object_id_bm); + util_bitmask_destroy(svga->sampler_object_id_bm); + util_bitmask_destroy(svga->sampler_view_id_bm); + util_bitmask_destroy(svga->shader_id_bm); + util_bitmask_destroy(svga->surface_view_id_bm); + util_bitmask_destroy(svga->stream_output_id_bm); + util_bitmask_destroy(svga->query_id_bm); + u_upload_destroy(svga->const0_upload); + svga_texture_transfer_map_upload_destroy(svga); + + /* free user's constant buffers */ for (shader = 0; shader < PIPE_SHADER_TYPES; ++shader) { - pipe_resource_reference( &svga->curr.cbufs[shader].buffer, NULL ); - sws->surface_reference(sws, &svga->state.hw_draw.hw_cb[shader], NULL); + for (i = 0; i < ARRAY_SIZE(svga->curr.constbufs[shader]); ++i) { + pipe_resource_reference(&svga->curr.constbufs[shader][i].buffer, NULL); + } } FREE( svga ); @@ -89,19 +123,18 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen, enum pipe_error ret; svga = CALLOC_STRUCT(svga_context); - if (svga == NULL) - goto no_svga; + if (!svga) + goto cleanup; LIST_INITHEAD(&svga->dirty_buffers); svga->pipe.screen = screen; svga->pipe.priv = priv; svga->pipe.destroy = svga_destroy; - svga->pipe.clear = svga_clear; svga->swc = svgascreen->sws->context_create(svgascreen->sws); - if(!svga->swc) - goto no_swc; + if (!svga->swc) + goto cleanup; svga_init_resource_functions(svga); svga_init_blend_functions(svga); @@ -114,35 +147,75 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen, svga_init_sampler_functions(svga); svga_init_fs_functions(svga); svga_init_vs_functions(svga); + svga_init_gs_functions(svga); svga_init_vertex_functions(svga); svga_init_constbuffer_functions(svga); svga_init_query_functions(svga); svga_init_surface_functions(svga); + svga_init_stream_output_functions(svga); + svga_init_clear_functions(svga); + /* init misc state */ + svga->curr.sample_mask = ~0; /* debug */ svga->debug.no_swtnl = debug_get_option_no_swtnl(); svga->debug.force_swtnl = debug_get_option_force_swtnl(); svga->debug.use_min_mipmap = debug_get_option_use_min_mipmap(); - svga->debug.disable_shader = debug_get_option_disable_shader(); svga->debug.no_line_width = debug_get_option_no_line_width(); svga->debug.force_hw_line_stipple = debug_get_option_force_hw_line_stipple(); - svga->shader_id_bm = util_bitmask_create(); - if (svga->shader_id_bm == NULL) - goto no_shader_bm; + if (!(svga->blend_object_id_bm = util_bitmask_create())) + goto cleanup; + + if (!(svga->ds_object_id_bm = util_bitmask_create())) + goto cleanup; + + if (!(svga->input_element_object_id_bm = util_bitmask_create())) + goto cleanup; + + if (!(svga->rast_object_id_bm = util_bitmask_create())) + goto cleanup; + + if (!(svga->sampler_object_id_bm = util_bitmask_create())) + goto cleanup; + + if (!(svga->sampler_view_id_bm = util_bitmask_create())) + goto cleanup; + + if (!(svga->shader_id_bm = util_bitmask_create())) + goto cleanup; + + if (!(svga->surface_view_id_bm = util_bitmask_create())) + goto cleanup; + + if (!(svga->stream_output_id_bm = util_bitmask_create())) + goto cleanup; + + if (!(svga->query_id_bm = util_bitmask_create())) + goto cleanup; svga->hwtnl = svga_hwtnl_create(svga); if (svga->hwtnl == NULL) - goto no_hwtnl; + goto cleanup; if (!svga_init_swtnl(svga)) - goto no_swtnl; + goto cleanup; ret = svga_emit_initial_state( svga ); if (ret != PIPE_OK) - goto no_state; - + goto cleanup; + + svga->const0_upload = u_upload_create(&svga->pipe, + CONST0_UPLOAD_DEFAULT_SIZE, + PIPE_BIND_CONSTANT_BUFFER, + PIPE_USAGE_STREAM); + if (!svga->const0_upload) + goto cleanup; + + if (!svga_texture_transfer_map_upload_create(svga)) + goto cleanup; + /* Avoid shortcircuiting state with initial value of zero. */ memset(&svga->state.hw_clear, 0xcd, sizeof(svga->state.hw_clear)); @@ -151,24 +224,79 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen, memset(&svga->state.hw_draw, 0xcd, sizeof(svga->state.hw_draw)); memset(&svga->state.hw_draw.views, 0x0, sizeof(svga->state.hw_draw.views)); + memset(&svga->state.hw_draw.num_samplers, 0, + sizeof(svga->state.hw_draw.num_samplers)); + memset(&svga->state.hw_draw.num_sampler_views, 0, + sizeof(svga->state.hw_draw.num_sampler_views)); + memset(svga->state.hw_draw.sampler_views, 0, + sizeof(svga->state.hw_draw.sampler_views)); svga->state.hw_draw.num_views = 0; - memset(&svga->state.hw_draw.hw_cb, 0x0, sizeof(svga->state.hw_draw.hw_cb)); + svga->state.hw_draw.num_rendertargets = 0; + svga->state.hw_draw.dsv = NULL; + + /* Initialize the shader pointers */ + svga->state.hw_draw.vs = NULL; + svga->state.hw_draw.gs = NULL; + svga->state.hw_draw.fs = NULL; + + /* Initialize the currently bound buffer resources */ + memset(svga->state.hw_draw.constbuf, 0, + sizeof(svga->state.hw_draw.constbuf)); + memset(svga->state.hw_draw.default_constbuf_size, 0, + sizeof(svga->state.hw_draw.default_constbuf_size)); + memset(svga->state.hw_draw.enabled_constbufs, 0, + sizeof(svga->state.hw_draw.enabled_constbufs)); + svga->state.hw_draw.ib = NULL; + svga->state.hw_draw.num_vbuffers = 0; + memset(svga->state.hw_draw.vbuffers, 0, + sizeof(svga->state.hw_draw.vbuffers)); + svga->state.hw_draw.const0_buffer = NULL; + svga->state.hw_draw.const0_handle = NULL; + + /* Create a no-operation blend state which we will bind whenever the + * requested blend state is impossible (e.g. due to having an integer + * render target attached). + * + * XXX: We will probably actually need 16 of these, one for each possible + * RGBA color mask (4 bits). Then, we would bind the one with a color mask + * matching the blend state it is replacing. + */ + { + struct pipe_blend_state noop_tmpl = {0}; + unsigned i; + + for (i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) { + // Set the color mask to all-ones. Later this may change. + noop_tmpl.rt[i].colormask = PIPE_MASK_RGBA; + } + svga->noop_blend = svga->pipe.create_blend_state(&svga->pipe, &noop_tmpl); + } svga->dirty = ~0; return &svga->pipe; -no_state: +cleanup: svga_destroy_swtnl(svga); -no_swtnl: - svga_hwtnl_destroy( svga->hwtnl ); -no_hwtnl: - util_bitmask_destroy( svga->shader_id_bm ); -no_shader_bm: - svga->swc->destroy(svga->swc); -no_swc: + + if (svga->const0_upload) + u_upload_destroy(svga->const0_upload); + svga_texture_transfer_map_upload_destroy(svga); + if (svga->hwtnl) + svga_hwtnl_destroy(svga->hwtnl); + if (svga->swc) + svga->swc->destroy(svga->swc); + util_bitmask_destroy(svga->blend_object_id_bm); + util_bitmask_destroy(svga->ds_object_id_bm); + util_bitmask_destroy(svga->input_element_object_id_bm); + util_bitmask_destroy(svga->rast_object_id_bm); + util_bitmask_destroy(svga->sampler_object_id_bm); + util_bitmask_destroy(svga->sampler_view_id_bm); + util_bitmask_destroy(svga->shader_id_bm); + util_bitmask_destroy(svga->surface_view_id_bm); + util_bitmask_destroy(svga->stream_output_id_bm); + util_bitmask_destroy(svga->query_id_bm); FREE(svga); -no_svga: return NULL; } @@ -178,43 +306,96 @@ void svga_context_flush( struct svga_context *svga, { struct svga_screen *svgascreen = svga_screen(svga->pipe.screen); struct pipe_fence_handle *fence = NULL; + uint64_t t0; + + SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_CONTEXTFLUSH); svga->curr.nr_fbs = 0; + /* Unmap the 0th/default constant buffer. The u_upload_unmap() function + * will call pipe_context::transfer_flush_region() to indicate the + * region of the buffer which was modified (and needs to be uploaded). + */ + if (svga->state.hw_draw.const0_handle) { + assert(svga->state.hw_draw.const0_buffer); + u_upload_unmap(svga->const0_upload); + pipe_resource_reference(&svga->state.hw_draw.const0_buffer, NULL); + svga->state.hw_draw.const0_handle = NULL; + } + /* Ensure that texture dma uploads are processed * before submitting commands. */ svga_context_flush_buffers(svga); + svga->hud.command_buffer_size += + svga->swc->get_command_buffer_size(svga->swc); + /* Flush pending commands to hardware: */ + t0 = svga_get_time(svga); svga->swc->flush(svga->swc, &fence); + svga->hud.flush_time += (svga_get_time(svga) - t0); + + svga->hud.num_flushes++; svga_screen_cache_flush(svgascreen, fence); + SVGA3D_ResetLastCommand(svga->swc); + /* To force the re-emission of rendertargets and texture sampler bindings on * the next command buffer. */ - svga->rebind.rendertargets = TRUE; - svga->rebind.texture_samplers = TRUE; + svga->rebind.flags.rendertargets = TRUE; + svga->rebind.flags.texture_samplers = TRUE; + if (svga_have_gb_objects(svga)) { - svga->rebind.vs = TRUE; - svga->rebind.fs = TRUE; + + svga->rebind.flags.constbufs = TRUE; + svga->rebind.flags.vs = TRUE; + svga->rebind.flags.fs = TRUE; + svga->rebind.flags.gs = TRUE; + + if (svga_need_to_rebind_resources(svga)) { + svga->rebind.flags.query = TRUE; + } } if (SVGA_DEBUG & DEBUG_SYNC) { if (fence) - svga->pipe.screen->fence_finish( svga->pipe.screen, fence, + svga->pipe.screen->fence_finish( svga->pipe.screen, NULL, fence, PIPE_TIMEOUT_INFINITE); } - if(pfence) + if (pfence) svgascreen->sws->fence_reference(svgascreen->sws, pfence, fence); svgascreen->sws->fence_reference(svgascreen->sws, &fence, NULL); + + SVGA_STATS_TIME_POP(svga_sws(svga)); +} + + +/** + * Flush pending commands and wait for completion with a fence. + */ +void +svga_context_finish(struct svga_context *svga) +{ + struct pipe_screen *screen = svga->pipe.screen; + struct pipe_fence_handle *fence = NULL; + + svga_context_flush(svga, &fence); + screen->fence_finish(screen, NULL, fence, PIPE_TIMEOUT_INFINITE); + screen->fence_reference(screen, &fence, NULL); } +/** + * Emit pending drawing commands to the command buffer. + * If the command buffer overflows, we flush it and retry. + * \sa svga_hwtnl_flush() + */ void svga_hwtnl_flush_retry( struct svga_context *svga ) { enum pipe_error ret = PIPE_OK; @@ -225,7 +406,7 @@ void svga_hwtnl_flush_retry( struct svga_context *svga ) ret = svga_hwtnl_flush( svga->hwtnl ); } - assert(ret == 0); + assert(ret == PIPE_OK); } @@ -247,23 +428,17 @@ void svga_hwtnl_flush_buffer( struct svga_context *svga, */ void svga_surfaces_flush(struct svga_context *svga) { - struct svga_screen *svgascreen = svga_screen(svga->pipe.screen); - unsigned i; + SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_SURFACEFLUSH); /* Emit buffered drawing commands. */ svga_hwtnl_flush_retry( svga ); - /* Emit back-copy from render target view to texture. + /* Emit back-copy from render target views to textures. */ - for (i = 0; i < svgascreen->max_color_buffers; i++) { - if (svga->curr.framebuffer.cbufs[i]) - svga_propagate_surface(svga, svga->curr.framebuffer.cbufs[i]); - } - - if (svga->curr.framebuffer.zsbuf) - svga_propagate_surface(svga, svga->curr.framebuffer.zsbuf); + svga_propagate_rendertargets(svga); + SVGA_STATS_TIME_POP(svga_sws(svga)); }