X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fsvga%2Fsvga_pipe_constants.c;h=b88cdb1e63232782187ec669164c0263af2f2c88;hb=ee3ebe68f949f1e365029db217808303692863a2;hp=9022f7c43943fb0a9b3ef72001a6c4a37745f6ff;hpb=548b9c4ece5acd747b42241dce9db51d9c84dc11;p=mesa.git diff --git a/src/gallium/drivers/svga/svga_pipe_constants.c b/src/gallium/drivers/svga/svga_pipe_constants.c index 9022f7c4394..b88cdb1e632 100644 --- a/src/gallium/drivers/svga/svga_pipe_constants.c +++ b/src/gallium/drivers/svga/svga_pipe_constants.c @@ -23,12 +23,13 @@ * **********************************************************/ -#include "pipe/p_inlines.h" +#include "util/u_inlines.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "tgsi/tgsi_parse.h" #include "svga_context.h" +#include "svga_resource_buffer.h" /*********************************************************************** * Constant buffers @@ -45,20 +46,52 @@ struct svga_constbuf static void svga_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, - struct pipe_buffer *buf) + const struct pipe_constant_buffer *cb) { + struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_context *svga = svga_context(pipe); + struct pipe_resource *buf = cb ? cb->buffer : NULL; + unsigned buffer_size = 0; + + if (cb) { + buffer_size = cb->buffer_size; + if (cb->user_buffer) { + buf = svga_user_buffer_create(pipe->screen, + (void *) cb->user_buffer, + cb->buffer_size, + PIPE_BIND_CONSTANT_BUFFER); + } + } assert(shader < PIPE_SHADER_TYPES); - assert(index == 0); + assert(index < ARRAY_SIZE(svga->curr.constbufs[shader])); + assert(index < svgascreen->max_const_buffers); + (void) svgascreen; + + pipe_resource_reference(&svga->curr.constbufs[shader][index].buffer, buf); - pipe_buffer_reference( &svga->curr.cb[shader], - buf ); + /* Make sure the constant buffer size to be updated is within the + * limit supported by the device. + */ + svga->curr.constbufs[shader][index].buffer_size = + MIN2(buffer_size, SVGA_MAX_CONST_BUF_SIZE); + + svga->curr.constbufs[shader][index].buffer_offset = cb ? cb->buffer_offset : 0; + svga->curr.constbufs[shader][index].user_buffer = NULL; /* not used */ if (shader == PIPE_SHADER_FRAGMENT) svga->dirty |= SVGA_NEW_FS_CONST_BUFFER; - else + else if (shader == PIPE_SHADER_VERTEX) svga->dirty |= SVGA_NEW_VS_CONST_BUFFER; + else + svga->dirty |= SVGA_NEW_GS_CONST_BUFFER; + + /* update bitmask of dirty const buffers */ + svga->state.dirty_constbufs[shader] |= (1 << index); + + if (cb && cb->user_buffer) { + pipe_resource_reference(&buf, NULL); + } }