X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fsvga%2Fsvga_pipe_query.c;h=208a2cd14bffab6f4c8cb342c483b46f8325410a;hb=de59a40f6898e20a61ac4ea0e5995334f6ed2932;hp=01336b0a2c3ac5fdf9be0302241fbf28583df7bf;hpb=b605f4ff11c894500f2d0273c5d4653ff413448d;p=mesa.git diff --git a/src/gallium/drivers/svga/svga_pipe_query.c b/src/gallium/drivers/svga/svga_pipe_query.c index 01336b0a2c3..208a2cd14bf 100644 --- a/src/gallium/drivers/svga/svga_pipe_query.c +++ b/src/gallium/drivers/svga/svga_pipe_query.c @@ -30,9 +30,8 @@ #include "svga_cmd.h" #include "svga_context.h" #include "svga_screen.h" -#include "svga_screen_buffer.h" +#include "svga_resource_buffer.h" #include "svga_winsys.h" -#include "svga_draw.h" #include "svga_debug.h" @@ -43,32 +42,43 @@ struct pipe_query { int dummy; }; + struct svga_query { struct pipe_query base; - SVGA3dQueryType type; + unsigned type; /**< PIPE_QUERY_x or SVGA_QUERY_x */ + SVGA3dQueryType svga_type; /**< SVGA3D_QUERYTYPE_x or unused */ + + /** For PIPE_QUERY_OCCLUSION_COUNTER / SVGA3D_QUERYTYPE_OCCLUSION */ struct svga_winsys_buffer *hwbuf; volatile SVGA3dQueryResult *queryResult; struct pipe_fence_handle *fence; + + /** For non-GPU SVGA_QUERY_x queries */ + uint64_t begin_count, end_count; }; -/*********************************************************************** - * Inline conversion functions. These are better-typed than the - * macros used previously: - */ -static INLINE struct svga_query * + +/** cast wrapper */ +static inline struct svga_query * svga_query( struct pipe_query *q ) { return (struct svga_query *)q; } -static boolean svga_get_query_result(struct pipe_context *pipe, - struct pipe_query *q, - boolean wait, - uint64_t *result); -static struct pipe_query *svga_create_query( struct pipe_context *pipe, - unsigned query_type ) +static boolean +svga_get_query_result(struct pipe_context *pipe, + struct pipe_query *q, + boolean wait, + union pipe_query_result *result); + + +static struct pipe_query * +svga_create_query(struct pipe_context *pipe, + unsigned query_type, + unsigned index) { + struct svga_context *svga = svga_context( pipe ); struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_winsys_screen *sws = svgascreen->sws; struct svga_query *sq; @@ -79,31 +89,43 @@ static struct pipe_query *svga_create_query( struct pipe_context *pipe, if (!sq) goto no_sq; - sq->type = SVGA3D_QUERYTYPE_OCCLUSION; - - sq->hwbuf = svga_winsys_buffer_create(svgascreen, - 1, - SVGA_BUFFER_USAGE_PINNED, - sizeof *sq->queryResult); - if(!sq->hwbuf) - goto no_hwbuf; - - sq->queryResult = (SVGA3dQueryResult *)sws->buffer_map(sws, - sq->hwbuf, - PIPE_BUFFER_USAGE_CPU_WRITE); - if(!sq->queryResult) - goto no_query_result; - - sq->queryResult->totalSize = sizeof *sq->queryResult; - sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; - - /* - * We request the buffer to be pinned and assume it is always mapped. - * - * The reason is that we don't want to wait for fences when checking the - * query status. - */ - sws->buffer_unmap(sws, sq->hwbuf); + switch (query_type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + sq->svga_type = SVGA3D_QUERYTYPE_OCCLUSION; + + sq->hwbuf = svga_winsys_buffer_create(svga, 1, + SVGA_BUFFER_USAGE_PINNED, + sizeof *sq->queryResult); + if (!sq->hwbuf) { + debug_printf("svga: failed to alloc query object!\n"); + goto no_hwbuf; + } + + sq->queryResult = (SVGA3dQueryResult *) + sws->buffer_map(sws, sq->hwbuf, PIPE_TRANSFER_WRITE); + if (!sq->queryResult) { + debug_printf("svga: failed to map query object!\n"); + goto no_query_result; + } + + sq->queryResult->totalSize = sizeof *sq->queryResult; + sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; + + /* We request the buffer to be pinned and assume it is always mapped. + * The reason is that we don't want to wait for fences when checking the + * query status. + */ + sws->buffer_unmap(sws, sq->hwbuf); + break; + case SVGA_QUERY_DRAW_CALLS: + case SVGA_QUERY_FALLBACKS: + case SVGA_QUERY_MEMORY_USED: + break; + default: + assert(!"unexpected query type in svga_create_query()"); + } + + sq->type = query_type; return &sq->base; @@ -115,21 +137,37 @@ no_sq: return NULL; } -static void svga_destroy_query(struct pipe_context *pipe, - struct pipe_query *q) + +static void +svga_destroy_query(struct pipe_context *pipe, struct pipe_query *q) { struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_winsys_screen *sws = svgascreen->sws; struct svga_query *sq = svga_query( q ); SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); - sws->buffer_destroy(sws, sq->hwbuf); - sws->fence_reference(sws, &sq->fence, NULL); + + switch (sq->type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + sws->buffer_destroy(sws, sq->hwbuf); + sq->hwbuf = NULL; + sws->fence_reference(sws, &sq->fence, NULL); + break; + case SVGA_QUERY_DRAW_CALLS: + case SVGA_QUERY_FALLBACKS: + case SVGA_QUERY_MEMORY_USED: + /* nothing */ + break; + default: + assert(!"svga: unexpected query type in svga_destroy_query()"); + } + FREE(sq); } -static void svga_begin_query(struct pipe_context *pipe, - struct pipe_query *q) + +static boolean +svga_begin_query(struct pipe_context *pipe, struct pipe_query *q) { struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_winsys_screen *sws = svgascreen->sws; @@ -138,117 +176,164 @@ static void svga_begin_query(struct pipe_context *pipe, enum pipe_error ret; SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); - - assert(!svga->sq); /* Need to flush out buffered drawing commands so that they don't * get counted in the query results. */ svga_hwtnl_flush_retry(svga); - - if(sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) { - /* The application doesn't care for the pending query result. We cannot - * let go the existing buffer and just get a new one because its storage - * may be reused for other purposes and clobbered by the host when it - * determines the query result. So the only option here is to wait for - * the existing query's result -- not a big deal, given that no sane - * application would do this. - */ - uint64_t result; - svga_get_query_result(pipe, q, TRUE, &result); - - assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING); - } - - sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; - sws->fence_reference(sws, &sq->fence, NULL); + switch (sq->type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + assert(!svga->sq); + if (sq->queryResult->state == SVGA3D_QUERYSTATE_PENDING) { + /* The application doesn't care for the pending query result. + * We cannot let go of the existing buffer and just get a new one + * because its storage may be reused for other purposes and clobbered + * by the host when it determines the query result. So the only + * option here is to wait for the existing query's result -- not a + * big deal, given that no sane application would do this. + */ + uint64_t result; + svga_get_query_result(pipe, q, TRUE, (void*)&result); + assert(sq->queryResult->state != SVGA3D_QUERYSTATE_PENDING); + } - ret = SVGA3D_BeginQuery(svga->swc, sq->type); - if(ret != PIPE_OK) { - svga_context_flush(svga, NULL); - ret = SVGA3D_BeginQuery(svga->swc, sq->type); - assert(ret == PIPE_OK); - } + sq->queryResult->state = SVGA3D_QUERYSTATE_NEW; + sws->fence_reference(sws, &sq->fence, NULL); - svga->sq = sq; + ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_BeginQuery(svga->swc, sq->svga_type); + assert(ret == PIPE_OK); + } + + svga->sq = sq; + break; + case SVGA_QUERY_DRAW_CALLS: + sq->begin_count = svga->num_draw_calls; + break; + case SVGA_QUERY_FALLBACKS: + sq->begin_count = svga->num_fallbacks; + break; + case SVGA_QUERY_MEMORY_USED: + /* nothing */ + break; + default: + assert(!"unexpected query type in svga_begin_query()"); + } + return true; } -static void svga_end_query(struct pipe_context *pipe, - struct pipe_query *q) + +static void +svga_end_query(struct pipe_context *pipe, struct pipe_query *q) { struct svga_context *svga = svga_context( pipe ); struct svga_query *sq = svga_query( q ); enum pipe_error ret; SVGA_DBG(DEBUG_QUERY, "%s\n", __FUNCTION__); - assert(svga->sq == sq); svga_hwtnl_flush_retry(svga); - - /* Set to PENDING before sending EndQuery. */ - sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING; - ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf); - if(ret != PIPE_OK) { + switch (sq->type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + assert(svga->sq == sq); + + /* Set to PENDING before sending EndQuery. */ + sq->queryResult->state = SVGA3D_QUERYSTATE_PENDING; + + ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_EndQuery( svga->swc, sq->svga_type, sq->hwbuf); + assert(ret == PIPE_OK); + } + + /* TODO: Delay flushing. We don't really need to flush here, just ensure + * that there is one flush before svga_get_query_result attempts to get + * the result. + */ svga_context_flush(svga, NULL); - ret = SVGA3D_EndQuery( svga->swc, sq->type, sq->hwbuf); - assert(ret == PIPE_OK); - } - - /* TODO: Delay flushing. We don't really need to flush here, just ensure - * that there is one flush before svga_get_query_result attempts to get the - * result */ - svga_context_flush(svga, NULL); - svga->sq = NULL; + svga->sq = NULL; + break; + case SVGA_QUERY_DRAW_CALLS: + sq->end_count = svga->num_draw_calls; + break; + case SVGA_QUERY_FALLBACKS: + sq->end_count = svga->num_fallbacks; + break; + case SVGA_QUERY_MEMORY_USED: + /* nothing */ + break; + default: + assert(!"unexpected query type in svga_end_query()"); + } } -static boolean svga_get_query_result(struct pipe_context *pipe, - struct pipe_query *q, - boolean wait, - uint64_t *result) + +static boolean +svga_get_query_result(struct pipe_context *pipe, + struct pipe_query *q, + boolean wait, + union pipe_query_result *vresult) { struct svga_context *svga = svga_context( pipe ); struct svga_screen *svgascreen = svga_screen( pipe->screen ); struct svga_winsys_screen *sws = svgascreen->sws; struct svga_query *sq = svga_query( q ); SVGA3dQueryState state; - + uint64_t *result = (uint64_t *) vresult; + SVGA_DBG(DEBUG_QUERY, "%s wait: %d\n", __FUNCTION__); - /* The query status won't be updated by the host unless - * SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause a - * synchronous wait on the host */ - if(!sq->fence) { - enum pipe_error ret; + switch (sq->type) { + case PIPE_QUERY_OCCLUSION_COUNTER: + /* The query status won't be updated by the host unless + * SVGA_3D_CMD_WAIT_FOR_QUERY is emitted. Unfortunately this will cause + * a synchronous wait on the host. + */ + if (!sq->fence) { + enum pipe_error ret; - ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf); - if(ret != PIPE_OK) { - svga_context_flush(svga, NULL); - ret = SVGA3D_WaitForQuery( svga->swc, sq->type, sq->hwbuf); - assert(ret == PIPE_OK); + ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_WaitForQuery( svga->swc, sq->svga_type, sq->hwbuf); + assert(ret == PIPE_OK); + } + + svga_context_flush(svga, &sq->fence); + + assert(sq->fence); } - - svga_context_flush(svga, &sq->fence); - - assert(sq->fence); - } - state = sq->queryResult->state; - if(state == SVGA3D_QUERYSTATE_PENDING) { - if(!wait) - return FALSE; - - sws->fence_finish(sws, sq->fence, 0); - state = sq->queryResult->state; - } + if (state == SVGA3D_QUERYSTATE_PENDING) { + if (!wait) + return FALSE; + sws->fence_finish(sws, sq->fence, SVGA_FENCE_FLAG_QUERY); + state = sq->queryResult->state; + } - assert(state == SVGA3D_QUERYSTATE_SUCCEEDED || - state == SVGA3D_QUERYSTATE_FAILED); - - *result = (uint64_t)sq->queryResult->result32; + assert(state == SVGA3D_QUERYSTATE_SUCCEEDED || + state == SVGA3D_QUERYSTATE_FAILED); + + *result = (uint64_t) sq->queryResult->result32; + break; + case SVGA_QUERY_DRAW_CALLS: + /* fall-through */ + case SVGA_QUERY_FALLBACKS: + vresult->u64 = sq->end_count - sq->begin_count; + break; + case SVGA_QUERY_MEMORY_USED: + vresult->u64 = svgascreen->total_resource_bytes; + break; + default: + assert(!"unexpected query type in svga_get_query_result"); + } SVGA_DBG(DEBUG_QUERY, "%s result %d\n", __FUNCTION__, (unsigned)*result); @@ -256,8 +341,8 @@ static boolean svga_get_query_result(struct pipe_context *pipe, } - -void svga_init_query_functions( struct svga_context *svga ) +void +svga_init_query_functions(struct svga_context *svga) { svga->pipe.create_query = svga_create_query; svga->pipe.destroy_query = svga_destroy_query;