X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fsvga%2Fsvga_pipe_sampler.c;h=952411765107583b0c2923c56efffa0808a9c340;hb=ecb2da1559bcb9a9eec7ac224c8ff47b026c95ff;hp=805e23b18ee640717437b53b93ee968739bb2397;hpb=a3ed98f7aa85636579a5696bf036ec13e5c9104a;p=mesa.git diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c index 805e23b18ee..95241176510 100644 --- a/src/gallium/drivers/svga/svga_pipe_sampler.c +++ b/src/gallium/drivers/svga/svga_pipe_sampler.c @@ -23,19 +23,23 @@ * **********************************************************/ -#include "util/u_inlines.h" #include "pipe/p_defines.h" +#include "util/u_bitmask.h" #include "util/u_format.h" +#include "util/u_inlines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "tgsi/tgsi_parse.h" #include "svga_context.h" +#include "svga_cmd.h" +#include "svga_debug.h" #include "svga_resource_texture.h" +#include "svga_surface.h" +#include "svga_sampler_view.h" -#include "svga_debug.h" -static INLINE unsigned +static inline unsigned translate_wrap_mode(unsigned wrap) { switch (wrap) { @@ -68,7 +72,7 @@ translate_wrap_mode(unsigned wrap) } } -static INLINE unsigned translate_img_filter( unsigned filter ) +static inline unsigned translate_img_filter( unsigned filter ) { switch (filter) { case PIPE_TEX_FILTER_NEAREST: return SVGA3D_TEX_FILTER_NEAREST; @@ -79,7 +83,7 @@ static INLINE unsigned translate_img_filter( unsigned filter ) } } -static INLINE unsigned translate_mip_filter( unsigned filter ) +static inline unsigned translate_mip_filter( unsigned filter ) { switch (filter) { case PIPE_TEX_MIPFILTER_NONE: return SVGA3D_TEX_FILTER_NONE; @@ -91,6 +95,126 @@ static INLINE unsigned translate_mip_filter( unsigned filter ) } } + +static uint8 +translate_comparison_func(unsigned func) +{ + switch (func) { + case PIPE_FUNC_NEVER: + return SVGA3D_COMPARISON_NEVER; + case PIPE_FUNC_LESS: + return SVGA3D_COMPARISON_LESS; + case PIPE_FUNC_EQUAL: + return SVGA3D_COMPARISON_EQUAL; + case PIPE_FUNC_LEQUAL: + return SVGA3D_COMPARISON_LESS_EQUAL; + case PIPE_FUNC_GREATER: + return SVGA3D_COMPARISON_GREATER; + case PIPE_FUNC_NOTEQUAL: + return SVGA3D_COMPARISON_NOT_EQUAL; + case PIPE_FUNC_GEQUAL: + return SVGA3D_COMPARISON_GREATER_EQUAL; + case PIPE_FUNC_ALWAYS: + return SVGA3D_COMPARISON_ALWAYS; + default: + assert(!"Invalid comparison function"); + return SVGA3D_COMPARISON_ALWAYS; + } +} + + +/** + * Translate filtering state to vgpu10 format. + */ +static SVGA3dFilter +translate_filter_mode(unsigned img_filter, + unsigned min_filter, + unsigned mag_filter, + boolean anisotropic, + boolean compare) +{ + SVGA3dFilter mode = 0; + + if (img_filter == PIPE_TEX_FILTER_LINEAR) + mode |= SVGA3D_FILTER_MIP_LINEAR; + if (min_filter == PIPE_TEX_FILTER_LINEAR) + mode |= SVGA3D_FILTER_MIN_LINEAR; + if (mag_filter == PIPE_TEX_FILTER_LINEAR) + mode |= SVGA3D_FILTER_MAG_LINEAR; + if (anisotropic) + mode |= SVGA3D_FILTER_ANISOTROPIC; + if (compare) + mode |= SVGA3D_FILTER_COMPARE; + + return mode; +} + + +/** + * Define a vgpu10 sampler state. + */ +static void +define_sampler_state_object(struct svga_context *svga, + struct svga_sampler_state *ss, + const struct pipe_sampler_state *ps) +{ + uint8_t max_aniso = (uint8_t) 255; /* XXX fix me */ + boolean anisotropic; + uint8 compare_func; + SVGA3dFilter filter; + SVGA3dRGBAFloat bcolor; + unsigned try; + float min_lod, max_lod; + + assert(svga_have_vgpu10(svga)); + + anisotropic = ss->aniso_level > 1.0f; + + filter = translate_filter_mode(ps->min_mip_filter, + ps->min_img_filter, + ps->mag_img_filter, + anisotropic, + ss->compare_mode); + + compare_func = translate_comparison_func(ss->compare_func); + + COPY_4V(bcolor.value, ps->border_color.f); + + ss->id = util_bitmask_add(svga->sampler_object_id_bm); + + assert(ps->min_lod <= ps->max_lod); + + if (ps->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { + /* just use the base level image */ + min_lod = max_lod = 0.0f; + } + else { + min_lod = ps->min_lod; + max_lod = ps->max_lod; + } + + /* Loop in case command buffer is full and we need to flush and retry */ + for (try = 0; try < 2; try++) { + enum pipe_error ret = + SVGA3D_vgpu10_DefineSamplerState(svga->swc, + ss->id, + filter, + ss->addressu, + ss->addressv, + ss->addressw, + ss->lod_bias, /* float */ + max_aniso, + compare_func, + bcolor, + min_lod, /* float */ + max_lod); /* float */ + if (ret == PIPE_OK) + return; + svga_context_flush(svga, NULL); + } +} + + static void * svga_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *sampler) @@ -141,10 +265,16 @@ svga_create_sampler_state(struct pipe_context *pipe, } } + if (svga_have_vgpu10(svga)) { + define_sampler_state_object(svga, cso, sampler); + } + SVGA_DBG(DEBUG_VIEWS, "min %u, view(min %u, max %u) lod, mipfilter %s\n", cso->min_lod, cso->view_min_lod, cso->view_max_lod, cso->mipfilter == SVGA3D_TEX_FILTER_NONE ? "SVGA3D_TEX_FILTER_NONE" : "SOMETHING"); + svga->hud.num_state_objects++; + return cso; } @@ -161,26 +291,19 @@ svga_bind_sampler_states(struct pipe_context *pipe, assert(shader < PIPE_SHADER_TYPES); assert(start + num <= PIPE_MAX_SAMPLERS); - /* we only support fragment shader samplers at this time */ - if (shader != PIPE_SHADER_FRAGMENT) + /* Pre-VGPU10 only supports FS textures */ + if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT) return; - /* Check for no-op */ - if (start + num <= svga->curr.num_samplers && - !memcmp(svga->curr.sampler + start, samplers, num * sizeof(void *))) { - if (0) debug_printf("sampler noop\n"); - return; - } - for (i = 0; i < num; i++) - svga->curr.sampler[start + i] = samplers[i]; + svga->curr.sampler[shader][start + i] = samplers[i]; - /* find highest non-null sampler_views[] entry */ + /* find highest non-null sampler[] entry */ { - unsigned j = MAX2(svga->curr.num_samplers, start + num); - while (j > 0 && svga->curr.sampler[j - 1] == NULL) + unsigned j = MAX2(svga->curr.num_samplers[shader], start + num); + while (j > 0 && svga->curr.sampler[shader][j - 1] == NULL) j--; - svga->curr.num_samplers = j; + svga->curr.num_samplers[shader] = j; } svga->dirty |= SVGA_NEW_SAMPLER; @@ -190,7 +313,24 @@ svga_bind_sampler_states(struct pipe_context *pipe, static void svga_delete_sampler_state(struct pipe_context *pipe, void *sampler) { + struct svga_sampler_state *ss = (struct svga_sampler_state *) sampler; + struct svga_context *svga = svga_context(pipe); + + if (svga_have_vgpu10(svga)) { + enum pipe_error ret; + + svga_hwtnl_flush_retry(svga); + + ret = SVGA3D_vgpu10_DestroySamplerState(svga->swc, ss->id); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_vgpu10_DestroySamplerState(svga->swc, ss->id); + } + util_bitmask_clear(svga->sampler_object_id_bm, ss->id); + } + FREE(sampler); + svga->hud.num_state_objects--; } @@ -199,17 +339,21 @@ svga_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ) { - struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view); - - if (view) { - *view = *templ; - view->reference.count = 1; - view->texture = NULL; - pipe_resource_reference(&view->texture, texture); - view->context = pipe; + struct svga_pipe_sampler_view *sv = CALLOC_STRUCT(svga_pipe_sampler_view); + + if (!sv) { + return NULL; } - return view; + sv->base = *templ; + sv->base.reference.count = 1; + sv->base.texture = NULL; + pipe_resource_reference(&sv->base.texture, texture); + + sv->base.context = pipe; + sv->id = SVGA3D_INVALID_ID; + + return &sv->base; } @@ -217,8 +361,37 @@ static void svga_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { - pipe_resource_reference(&view->texture, NULL); - FREE(view); + struct svga_context *svga = svga_context(pipe); + struct svga_pipe_sampler_view *sv = svga_pipe_sampler_view(view); + + if (svga_have_vgpu10(svga) && sv->id != SVGA3D_INVALID_ID) { + if (view->context != pipe) { + /* The SVGA3D device will generate an error (and on Linux, cause + * us to abort) if we try to destroy a shader resource view from + * a context other than the one it was created with. Skip the + * SVGA3D_vgpu10_DestroyShaderResourceView() and leak the sampler + * view for now. This should only sometimes happen when a shared + * texture is deleted. + */ + _debug_printf("context mismatch in %s\n", __func__); + } + else { + enum pipe_error ret; + + svga_hwtnl_flush_retry(svga); /* XXX is this needed? */ + + ret = SVGA3D_vgpu10_DestroyShaderResourceView(svga->swc, sv->id); + if (ret != PIPE_OK) { + svga_context_flush(svga, NULL); + ret = SVGA3D_vgpu10_DestroyShaderResourceView(svga->swc, sv->id); + } + util_bitmask_clear(svga->sampler_view_id_bm, sv->id); + } + } + + pipe_resource_reference(&sv->base.texture, NULL); + + FREE(sv); } static void @@ -234,28 +407,20 @@ svga_set_sampler_views(struct pipe_context *pipe, uint i; assert(shader < PIPE_SHADER_TYPES); - assert(start + num <= Elements(svga->curr.sampler_views)); - - /* we only support fragment shader sampler views at this time */ - if (shader != PIPE_SHADER_FRAGMENT) - return; + assert(start + num <= Elements(svga->curr.sampler_views[shader])); - /* Check for no-op */ - if (start + num <= svga->curr.num_sampler_views && - !memcmp(svga->curr.sampler_views + start, views, - num * sizeof(struct pipe_sampler_view *))) { - if (0) debug_printf("texture noop\n"); + /* Pre-VGPU10 only supports FS textures */ + if (!svga_have_vgpu10(svga) && shader != PIPE_SHADER_FRAGMENT) return; - } for (i = 0; i < num; i++) { - if (svga->curr.sampler_views[start + i] != views[i]) { + if (svga->curr.sampler_views[shader][start + i] != views[i]) { /* Note: we're using pipe_sampler_view_release() here to work around * a possible crash when the old view belongs to another context that * was already destroyed. */ - pipe_sampler_view_release(pipe, &svga->curr.sampler_views[start + i]); - pipe_sampler_view_reference(&svga->curr.sampler_views[start + i], + pipe_sampler_view_release(pipe, &svga->curr.sampler_views[shader][start + i]); + pipe_sampler_view_reference(&svga->curr.sampler_views[shader][start + i], views[i]); } @@ -271,10 +436,10 @@ svga_set_sampler_views(struct pipe_context *pipe, /* find highest non-null sampler_views[] entry */ { - unsigned j = MAX2(svga->curr.num_sampler_views, start + num); - while (j > 0 && svga->curr.sampler_views[j - 1] == NULL) + unsigned j = MAX2(svga->curr.num_sampler_views[shader], start + num); + while (j > 0 && svga->curr.sampler_views[shader][j - 1] == NULL) j--; - svga->curr.num_sampler_views = j; + svga->curr.num_sampler_views[shader] = j; } svga->dirty |= SVGA_NEW_TEXTURE_BINDING; @@ -285,7 +450,31 @@ svga_set_sampler_views(struct pipe_context *pipe, svga->dirty |= SVGA_NEW_TEXTURE_FLAGS; svga->curr.tex_flags.flag_1d = flag_1d; svga->curr.tex_flags.flag_srgb = flag_srgb; - } + } + + /* Check if any of the sampler view resources collide with the framebuffer + * color buffers or depth stencil resource. If so, enable the NEW_FRAME_BUFFER + * dirty bit so that emit_framebuffer can be invoked to create backed view + * for the conflicted surface view. + */ + for (i = 0; i < svga->curr.framebuffer.nr_cbufs; i++) { + if (svga->curr.framebuffer.cbufs[i]) { + struct svga_surface *s = svga_surface(svga->curr.framebuffer.cbufs[i]); + if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) { + svga->dirty |= SVGA_NEW_FRAME_BUFFER; + break; + } + } + } + + if (svga->curr.framebuffer.zsbuf) { + struct svga_surface *s = svga_surface(svga->curr.framebuffer.zsbuf); + if (s) { + if (svga_check_sampler_view_resource_collision(svga, s->handle, shader)) { + svga->dirty |= SVGA_NEW_FRAME_BUFFER; + } + } + } }