X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fsvga%2Fsvga_state_need_swtnl.c;h=704866861b1ad1d1f74b1b940ae3988c339aafa3;hb=36ea744f58e5b436c45ed857bd92bbb472e641d5;hp=00201b8091d9bba23b79489e1c24e79d6fb96ccf;hpb=a3eb0f718e19653a2ad8e49396c904183be456f3;p=mesa.git diff --git a/src/gallium/drivers/svga/svga_state_need_swtnl.c b/src/gallium/drivers/svga/svga_state_need_swtnl.c index 00201b8091d..704866861b1 100644 --- a/src/gallium/drivers/svga/svga_state_need_swtnl.c +++ b/src/gallium/drivers/svga/svga_state_need_swtnl.c @@ -23,7 +23,7 @@ * **********************************************************/ -#include "pipe/p_inlines.h" +#include "util/u_inlines.h" #include "pipe/p_state.h" @@ -35,6 +35,11 @@ /*********************************************************************** */ + +/** + * Given a gallium vertex element format, return the corresponding SVGA3D + * format. Return SVGA3D_DECLTYPE_MAX for unsupported gallium formats. + */ static INLINE SVGA3dDeclType svga_translate_vertex_format(enum pipe_format format) { @@ -52,14 +57,10 @@ svga_translate_vertex_format(enum pipe_format format) case PIPE_FORMAT_R16G16B16A16_SNORM: return SVGA3D_DECLTYPE_SHORT4N; case PIPE_FORMAT_R16G16_UNORM: return SVGA3D_DECLTYPE_USHORT2N; case PIPE_FORMAT_R16G16B16A16_UNORM: return SVGA3D_DECLTYPE_USHORT4N; - - /* These formats don't exist yet: - * - case PIPE_FORMAT_R10G10B10_USCALED: return SVGA3D_DECLTYPE_UDEC3; - case PIPE_FORMAT_R10G10B10_SNORM: return SVGA3D_DECLTYPE_DEC3N; + case PIPE_FORMAT_R10G10B10X2_USCALED: return SVGA3D_DECLTYPE_UDEC3; + case PIPE_FORMAT_R10G10B10X2_SNORM: return SVGA3D_DECLTYPE_DEC3N; case PIPE_FORMAT_R16G16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_2; case PIPE_FORMAT_R16G16B16A16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_4; - */ default: /* There are many formats without hardware support. This case @@ -70,15 +71,22 @@ svga_translate_vertex_format(enum pipe_format format) } -static int update_need_swvfetch( struct svga_context *svga, - unsigned dirty ) +static enum pipe_error +update_need_swvfetch( struct svga_context *svga, + unsigned dirty ) { unsigned i; boolean need_swvfetch = FALSE; - for (i = 0; i < svga->curr.num_vertex_elements; i++) { - svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.ve[i].src_format); + if (!svga->curr.velems) { + /* No vertex elements bound. */ + return 0; + } + + for (i = 0; i < svga->curr.velems->count; i++) { + svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.velems->velem[i].src_format); if (svga->state.sw.ve_format[i] == SVGA3D_DECLTYPE_MAX) { + /* Unsupported format - use software fetch */ need_swvfetch = TRUE; break; } @@ -89,7 +97,7 @@ static int update_need_swvfetch( struct svga_context *svga, svga->dirty |= SVGA_NEW_NEED_SWVFETCH; } - return 0; + return PIPE_OK; } struct svga_tracked_state svga_update_need_swvfetch = @@ -103,37 +111,56 @@ struct svga_tracked_state svga_update_need_swvfetch = /*********************************************************************** */ -static int update_need_pipeline( struct svga_context *svga, - unsigned dirty ) +static enum pipe_error +update_need_pipeline( struct svga_context *svga, + unsigned dirty ) { boolean need_pipeline = FALSE; + struct svga_vertex_shader *vs = svga->curr.vs; /* SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE */ if (svga->curr.rast->need_pipeline & (1 << svga->curr.reduced_prim)) { - SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (%d) & prim (%x)\n", + SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline (0x%x) & prim (0x%x)\n", __FUNCTION__, svga->curr.rast->need_pipeline, (1 << svga->curr.reduced_prim) ); + SVGA_DBG(DEBUG_SWTNL, "%s: rast need_pipeline tris (%s), lines (%s), points (%s)\n", + __FUNCTION__, + svga->curr.rast->need_pipeline_tris_str, + svga->curr.rast->need_pipeline_lines_str, + svga->curr.rast->need_pipeline_points_str); need_pipeline = TRUE; } - /* SVGA_NEW_EDGEFLAGS + /* EDGEFLAGS */ - if (svga->curr.rast->hw_unfilled != PIPE_POLYGON_MODE_FILL && - svga->curr.reduced_prim == PIPE_PRIM_TRIANGLES && - svga->curr.edgeflags != NULL) { + if (vs && vs->base.info.writes_edgeflag) { SVGA_DBG(DEBUG_SWTNL, "%s: edgeflags\n", __FUNCTION__); need_pipeline = TRUE; } - /* SVGA_NEW_CLIP + /* SVGA_NEW_FS, SVGA_NEW_RAST, SVGA_NEW_REDUCED_PRIMITIVE */ - if (!svga->curr.rast->templ.bypass_vs_clip_and_viewport && - svga->curr.clip.nr) { - SVGA_DBG(DEBUG_SWTNL, "%s: userclip\n", __FUNCTION__); - need_pipeline = TRUE; + if (svga->curr.reduced_prim == PIPE_PRIM_POINTS) { + unsigned sprite_coord_gen = svga->curr.rast->templ.sprite_coord_enable; + unsigned generic_inputs = + svga->curr.fs ? svga->curr.fs->generic_inputs : 0; + + if (sprite_coord_gen && + (generic_inputs & ~sprite_coord_gen)) { + /* The fragment shader is using some generic inputs that are + * not being replaced by auto-generated point/sprite coords (and + * auto sprite coord generation is turned on). + * The SVGA3D interface does not support that: if we enable + * SVGA3D_RS_POINTSPRITEENABLE it gets enabled for _all_ + * texture coordinate sets. + * To solve this, we have to use the draw-module's wide/sprite + * point stage. + */ + need_pipeline = TRUE; + } } if (need_pipeline != svga->state.sw.need_pipeline) { @@ -141,7 +168,11 @@ static int update_need_pipeline( struct svga_context *svga, svga->dirty |= SVGA_NEW_NEED_PIPELINE; } - return 0; + /* DEBUG */ + if (0 && svga->state.sw.need_pipeline) + debug_printf("sw.need_pipeline = %d\n", svga->state.sw.need_pipeline); + + return PIPE_OK; } @@ -149,7 +180,8 @@ struct svga_tracked_state svga_update_need_pipeline = { "need pipeline", (SVGA_NEW_RAST | - SVGA_NEW_CLIP | + SVGA_NEW_FS | + SVGA_NEW_VS | SVGA_NEW_REDUCED_PRIMITIVE), update_need_pipeline }; @@ -158,26 +190,35 @@ struct svga_tracked_state svga_update_need_pipeline = /*********************************************************************** */ -static int update_need_swtnl( struct svga_context *svga, - unsigned dirty ) +static enum pipe_error +update_need_swtnl( struct svga_context *svga, + unsigned dirty ) { boolean need_swtnl; if (svga->debug.no_swtnl) { - svga->state.sw.need_swvfetch = 0; - svga->state.sw.need_pipeline = 0; + svga->state.sw.need_swvfetch = FALSE; + svga->state.sw.need_pipeline = FALSE; } need_swtnl = (svga->state.sw.need_swvfetch || svga->state.sw.need_pipeline); if (svga->debug.force_swtnl) { - need_swtnl = 1; + need_swtnl = TRUE; } + /* + * Some state changes the draw module does makes us believe we + * we don't need swtnl. This causes the vdecl code to pickup + * the wrong buffers and vertex formats. Try trivial/line-wide. + */ + if (svga->state.sw.in_swtnl_draw) + need_swtnl = TRUE; + if (need_swtnl != svga->state.sw.need_swtnl) { SVGA_DBG(DEBUG_SWTNL|DEBUG_PERF, - "%s need_swvfetch: %s, need_pipeline %s\n", + "%s: need_swvfetch %s, need_pipeline %s\n", __FUNCTION__, svga->state.sw.need_swvfetch ? "true" : "false", svga->state.sw.need_pipeline ? "true" : "false"); @@ -187,7 +228,7 @@ static int update_need_swtnl( struct svga_context *svga, svga->swtnl.new_vdecl = TRUE; } - return 0; + return PIPE_OK; }