X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fsvga%2Fsvga_state_rss.c;h=786839f705189f0a056391142d256294f1c86e35;hb=29f0ab2c309861e3c2b0c51749894d215ca329e1;hp=b7195d246bc87c0b41b27aeb73b6948f964d69de;hpb=155fbcb0ed85c6452cbedd2317f201100fe698ab;p=mesa.git diff --git a/src/gallium/drivers/svga/svga_state_rss.c b/src/gallium/drivers/svga/svga_state_rss.c index b7195d246bc..786839f7051 100644 --- a/src/gallium/drivers/svga/svga_state_rss.c +++ b/src/gallium/drivers/svga/svga_state_rss.c @@ -23,13 +23,20 @@ * **********************************************************/ -#include "util/u_inlines.h" #include "pipe/p_defines.h" +#include "util/u_bitmask.h" +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "util/u_memory.h" #include "util/u_math.h" +#include "util/u_memory.h" #include "svga_context.h" +#include "svga_screen.h" #include "svga_state.h" #include "svga_cmd.h" +#include "svga_format.h" +#include "svga_shader.h" struct rs_queue { @@ -38,64 +45,84 @@ struct rs_queue { }; -#define EMIT_RS(svga, value, token, fail) \ +#define EMIT_RS(svga, value, token) \ do { \ + STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \ if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \ - svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \ + svga_queue_rs(&queue, SVGA3D_RS_##token, value); \ svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \ } \ } while (0) -#define EMIT_RS_FLOAT(svga, fvalue, token, fail) \ +#define EMIT_RS_FLOAT(svga, fvalue, token) \ do { \ unsigned value = fui(fvalue); \ + STATIC_ASSERT(SVGA3D_RS_##token < ARRAY_SIZE(svga->state.hw_draw.rs)); \ if (svga->state.hw_draw.rs[SVGA3D_RS_##token] != value) { \ - svga_queue_rs( &queue, SVGA3D_RS_##token, value ); \ + svga_queue_rs(&queue, SVGA3D_RS_##token, value); \ svga->state.hw_draw.rs[SVGA3D_RS_##token] = value; \ } \ } while (0) -static INLINE void -svga_queue_rs( struct rs_queue *q, - unsigned rss, - unsigned value ) +static inline void +svga_queue_rs(struct rs_queue *q, unsigned rss, unsigned value) { + assert(q->rs_count < ARRAY_SIZE(q->rs)); q->rs[q->rs_count].state = rss; q->rs[q->rs_count].uintValue = value; q->rs_count++; } +static unsigned +translate_fill_mode(unsigned fill) +{ + switch (fill) { + case PIPE_POLYGON_MODE_POINT: + return SVGA3D_FILLMODE_POINT; + case PIPE_POLYGON_MODE_LINE: + return SVGA3D_FILLMODE_LINE; + case PIPE_POLYGON_MODE_FILL: + return SVGA3D_FILLMODE_FILL; + default: + assert(!"Bad fill mode"); + return SVGA3D_FILLMODE_FILL; + } +} + + /* Compare old and new render states and emit differences between them * to hardware. Simplest implementation would be to emit the whole of * the "to" state. */ -static int emit_rss( struct svga_context *svga, - unsigned dirty ) +static enum pipe_error +emit_rss_vgpu9(struct svga_context *svga, unsigned dirty) { + struct svga_screen *screen = svga_screen(svga->pipe.screen); struct rs_queue queue; + float point_size_min; queue.rs_count = 0; - if (dirty & SVGA_NEW_BLEND) { + if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) { const struct svga_blend_state *curr = svga->curr.blend; - EMIT_RS( svga, curr->rt[0].writemask, COLORWRITEENABLE, fail ); - EMIT_RS( svga, curr->rt[0].blend_enable, BLENDENABLE, fail ); + EMIT_RS(svga, curr->rt[0].writemask, COLORWRITEENABLE); + EMIT_RS(svga, curr->rt[0].blend_enable, BLENDENABLE); if (curr->rt[0].blend_enable) { - EMIT_RS( svga, curr->rt[0].srcblend, SRCBLEND, fail ); - EMIT_RS( svga, curr->rt[0].dstblend, DSTBLEND, fail ); - EMIT_RS( svga, curr->rt[0].blendeq, BLENDEQUATION, fail ); + EMIT_RS(svga, curr->rt[0].srcblend, SRCBLEND); + EMIT_RS(svga, curr->rt[0].dstblend, DSTBLEND); + EMIT_RS(svga, curr->rt[0].blendeq, BLENDEQUATION); - EMIT_RS( svga, curr->rt[0].separate_alpha_blend_enable, - SEPARATEALPHABLENDENABLE, fail ); + EMIT_RS(svga, curr->rt[0].separate_alpha_blend_enable, + SEPARATEALPHABLENDENABLE); if (curr->rt[0].separate_alpha_blend_enable) { - EMIT_RS( svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA, fail ); - EMIT_RS( svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA, fail ); - EMIT_RS( svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA, fail ); + EMIT_RS(svga, curr->rt[0].srcblend_alpha, SRCBLENDALPHA); + EMIT_RS(svga, curr->rt[0].dstblend_alpha, DSTBLENDALPHA); + EMIT_RS(svga, curr->rt[0].blendeq_alpha, BLENDEQUATIONALPHA); } } } @@ -109,97 +136,95 @@ static int emit_rss( struct svga_context *svga, color = (a << 24) | (r << 16) | (g << 8) | b; - EMIT_RS( svga, color, BLENDCOLOR, fail ); + EMIT_RS(svga, color, BLENDCOLOR); } - if (dirty & (SVGA_NEW_DEPTH_STENCIL | SVGA_NEW_RAST)) { - const struct svga_depth_stencil_state *curr = svga->curr.depth; - const struct svga_rasterizer_state *rast = svga->curr.rast; + if (dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_RAST)) { + const struct svga_depth_stencil_state *curr = svga->curr.depth; + const struct svga_rasterizer_state *rast = svga->curr.rast; - if (!curr->stencil[0].enabled) - { + if (!curr->stencil[0].enabled) { /* Stencil disabled */ - EMIT_RS( svga, FALSE, STENCILENABLE, fail ); - EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail ); + EMIT_RS(svga, FALSE, STENCILENABLE); + EMIT_RS(svga, FALSE, STENCILENABLE2SIDED); } - else if (curr->stencil[0].enabled && !curr->stencil[1].enabled) - { + else if (curr->stencil[0].enabled && !curr->stencil[1].enabled) { /* Regular stencil */ - EMIT_RS( svga, TRUE, STENCILENABLE, fail ); - EMIT_RS( svga, FALSE, STENCILENABLE2SIDED, fail ); + EMIT_RS(svga, TRUE, STENCILENABLE); + EMIT_RS(svga, FALSE, STENCILENABLE2SIDED); - EMIT_RS( svga, curr->stencil[0].func, STENCILFUNC, fail ); - EMIT_RS( svga, curr->stencil[0].fail, STENCILFAIL, fail ); - EMIT_RS( svga, curr->stencil[0].zfail, STENCILZFAIL, fail ); - EMIT_RS( svga, curr->stencil[0].pass, STENCILPASS, fail ); + EMIT_RS(svga, curr->stencil[0].func, STENCILFUNC); + EMIT_RS(svga, curr->stencil[0].fail, STENCILFAIL); + EMIT_RS(svga, curr->stencil[0].zfail, STENCILZFAIL); + EMIT_RS(svga, curr->stencil[0].pass, STENCILPASS); - EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail ); - EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail ); + EMIT_RS(svga, curr->stencil_mask, STENCILMASK); + EMIT_RS(svga, curr->stencil_writemask, STENCILWRITEMASK); } - else - { + else { int cw, ccw; /* Hardware frontwinding is always CW, so if ours is also CW, * then our definition of front face agrees with hardware. * Otherwise need to flip. */ - if (rast->templ.front_winding == PIPE_WINDING_CW) { - cw = 0; - ccw = 1; + if (rast->templ.front_ccw) { + ccw = 0; + cw = 1; } else { - cw = 1; - ccw = 0; + ccw = 1; + cw = 0; } /* Twoside stencil */ - EMIT_RS( svga, TRUE, STENCILENABLE, fail ); - EMIT_RS( svga, TRUE, STENCILENABLE2SIDED, fail ); + EMIT_RS(svga, TRUE, STENCILENABLE); + EMIT_RS(svga, TRUE, STENCILENABLE2SIDED); - EMIT_RS( svga, curr->stencil[cw].func, STENCILFUNC, fail ); - EMIT_RS( svga, curr->stencil[cw].fail, STENCILFAIL, fail ); - EMIT_RS( svga, curr->stencil[cw].zfail, STENCILZFAIL, fail ); - EMIT_RS( svga, curr->stencil[cw].pass, STENCILPASS, fail ); + EMIT_RS(svga, curr->stencil[cw].func, STENCILFUNC); + EMIT_RS(svga, curr->stencil[cw].fail, STENCILFAIL); + EMIT_RS(svga, curr->stencil[cw].zfail, STENCILZFAIL); + EMIT_RS(svga, curr->stencil[cw].pass, STENCILPASS); - EMIT_RS( svga, curr->stencil[ccw].func, CCWSTENCILFUNC, fail ); - EMIT_RS( svga, curr->stencil[ccw].fail, CCWSTENCILFAIL, fail ); - EMIT_RS( svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL, fail ); - EMIT_RS( svga, curr->stencil[ccw].pass, CCWSTENCILPASS, fail ); + EMIT_RS(svga, curr->stencil[ccw].func, CCWSTENCILFUNC); + EMIT_RS(svga, curr->stencil[ccw].fail, CCWSTENCILFAIL); + EMIT_RS(svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL); + EMIT_RS(svga, curr->stencil[ccw].pass, CCWSTENCILPASS); - EMIT_RS( svga, curr->stencil_mask, STENCILMASK, fail ); - EMIT_RS( svga, curr->stencil_writemask, STENCILWRITEMASK, fail ); + EMIT_RS(svga, curr->stencil_mask, STENCILMASK); + EMIT_RS(svga, curr->stencil_writemask, STENCILWRITEMASK); } - EMIT_RS( svga, curr->zenable, ZENABLE, fail ); + EMIT_RS(svga, curr->zenable, ZENABLE); if (curr->zenable) { - EMIT_RS( svga, curr->zfunc, ZFUNC, fail ); - EMIT_RS( svga, curr->zwriteenable, ZWRITEENABLE, fail ); + EMIT_RS(svga, curr->zfunc, ZFUNC); + EMIT_RS(svga, curr->zwriteenable, ZWRITEENABLE); } - EMIT_RS( svga, curr->alphatestenable, ALPHATESTENABLE, fail ); + EMIT_RS(svga, curr->alphatestenable, ALPHATESTENABLE); if (curr->alphatestenable) { - EMIT_RS( svga, curr->alphafunc, ALPHAFUNC, fail ); - EMIT_RS_FLOAT( svga, curr->alpharef, ALPHAREF, fail ); + EMIT_RS(svga, curr->alphafunc, ALPHAFUNC); + EMIT_RS_FLOAT(svga, curr->alpharef, ALPHAREF); } } if (dirty & SVGA_NEW_STENCIL_REF) { - EMIT_RS( svga, svga->curr.stencil_ref.ref_value[0], STENCILREF, fail ); + EMIT_RS(svga, svga->curr.stencil_ref.ref_value[0], STENCILREF); } - if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE)) - { - const struct svga_rasterizer_state *curr = svga->curr.rast; + if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE)) { + const struct svga_rasterizer_state *curr = svga->curr.rast; unsigned cullmode = curr->cullmode; /* Shademode: still need to rearrange index list to move * flat-shading PV first vertex. */ - EMIT_RS( svga, curr->shademode, SHADEMODE, fail ); + EMIT_RS(svga, curr->shademode, SHADEMODE); + + EMIT_RS(svga, translate_fill_mode(curr->hw_fillmode), FILLMODE); /* Don't do culling while the software pipeline is active. It * does it for us, and additionally introduces potentially @@ -208,20 +233,30 @@ static int emit_rss( struct svga_context *svga, if (svga->state.sw.need_pipeline) cullmode = SVGA3D_FACE_NONE; - EMIT_RS( svga, cullmode, CULLMODE, fail ); - EMIT_RS( svga, curr->scissortestenable, SCISSORTESTENABLE, fail ); - EMIT_RS( svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS, fail ); - EMIT_RS( svga, curr->lastpixel, LASTPIXEL, fail ); - EMIT_RS( svga, curr->linepattern, LINEPATTERN, fail ); - EMIT_RS_FLOAT( svga, curr->pointsize, POINTSIZE, fail ); - /* XXX still need to set this? */ - EMIT_RS_FLOAT( svga, 0.0, POINTSIZEMIN, fail ); - EMIT_RS_FLOAT( svga, SVGA_MAX_POINTSIZE, POINTSIZEMAX, fail ); + point_size_min = util_get_min_point_size(&curr->templ); + + EMIT_RS(svga, cullmode, CULLMODE); + EMIT_RS(svga, curr->scissortestenable, SCISSORTESTENABLE); + EMIT_RS(svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS); + EMIT_RS(svga, curr->lastpixel, LASTPIXEL); + EMIT_RS_FLOAT(svga, curr->pointsize, POINTSIZE); + EMIT_RS_FLOAT(svga, point_size_min, POINTSIZEMIN); + EMIT_RS_FLOAT(svga, screen->maxPointSize, POINTSIZEMAX); + EMIT_RS(svga, curr->pointsprite, POINTSPRITEENABLE); + + /* Emit line state, when the device understands it */ + if (screen->haveLineStipple) + EMIT_RS(svga, curr->linepattern, LINEPATTERN); + if (screen->haveLineSmooth) + EMIT_RS(svga, curr->antialiasedlineenable, ANTIALIASEDLINEENABLE); + if (screen->maxLineWidth > 1.0F) + EMIT_RS_FLOAT(svga, curr->linewidth, LINEWIDTH); } - if (dirty & (SVGA_NEW_RAST | SVGA_NEW_FRAME_BUFFER | SVGA_NEW_NEED_PIPELINE)) - { - const struct svga_rasterizer_state *curr = svga->curr.rast; + if (dirty & (SVGA_NEW_RAST | + SVGA_NEW_FRAME_BUFFER | + SVGA_NEW_NEED_PIPELINE)) { + const struct svga_rasterizer_state *curr = svga->curr.rast; float slope = 0.0; float bias = 0.0; @@ -236,51 +271,246 @@ static int emit_rss( struct svga_context *svga, bias = svga->curr.depthscale * curr->depthbias; } - EMIT_RS_FLOAT( svga, slope, SLOPESCALEDEPTHBIAS, fail ); - EMIT_RS_FLOAT( svga, bias, DEPTHBIAS, fail ); + EMIT_RS_FLOAT(svga, slope, SLOPESCALEDEPTHBIAS); + EMIT_RS_FLOAT(svga, bias, DEPTHBIAS); + } + + if (dirty & SVGA_NEW_FRAME_BUFFER) { + /* XXX: we only look at the first color buffer's sRGB state */ + float gamma = 1.0f; + if (svga->curr.framebuffer.cbufs[0] && + util_format_is_srgb(svga->curr.framebuffer.cbufs[0]->format)) { + gamma = 2.2f; + } + EMIT_RS_FLOAT(svga, gamma, OUTPUTGAMMA); } + if (dirty & SVGA_NEW_RAST) { + /* bitmask of the enabled clip planes */ + unsigned enabled = svga->curr.rast->templ.clip_plane_enable; + EMIT_RS(svga, enabled, CLIPPLANEENABLE); + } if (queue.rs_count) { SVGA3dRenderState *rs; - if (SVGA3D_BeginSetRenderState( svga->swc, - &rs, - queue.rs_count ) != PIPE_OK) - goto fail; + if (SVGA3D_BeginSetRenderState(svga->swc, &rs, queue.rs_count) + != PIPE_OK) { + /* XXX: need to poison cached hardware state on failure to ensure + * dirty state gets re-emitted. Fix this by re-instating partial + * FIFOCommit command and only updating cached hw state once the + * initial allocation has succeeded. + */ + memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs)); + + return PIPE_ERROR_OUT_OF_MEMORY; + } - memcpy( rs, - queue.rs, - queue.rs_count * sizeof queue.rs[0]); + memcpy(rs, queue.rs, queue.rs_count * sizeof queue.rs[0]); - SVGA_FIFOCommitAll( svga->swc ); + SVGA_FIFOCommitAll(svga->swc); } - return 0; + return PIPE_OK; +} + + +/** Returns a non-culling rasterizer state object to be used with + * point sprite. + */ +static struct svga_rasterizer_state * +get_no_cull_rasterizer_state(struct svga_context *svga) +{ + const struct svga_rasterizer_state *r = svga->curr.rast; + unsigned int aa_point = r->templ.point_smooth; + + if (!svga->rasterizer_no_cull[aa_point]) { + struct pipe_rasterizer_state rast; + + memset(&rast, 0, sizeof(rast)); + rast.flatshade = 1; + rast.front_ccw = 1; + rast.point_smooth = r->templ.point_smooth; + + /* All rasterizer states have the same half_pixel_center, + * bottom_edge_rule and clip_halfz values since they are + * constant for a context. If we ever implement + * GL_ARB_clip_control, the clip_halfz field would have to be observed. + */ + rast.half_pixel_center = r->templ.half_pixel_center; + rast.bottom_edge_rule = r->templ.bottom_edge_rule; + rast.clip_halfz = r->templ.clip_halfz; + + svga->rasterizer_no_cull[aa_point] = + svga->pipe.create_rasterizer_state(&svga->pipe, &rast); + } + return svga->rasterizer_no_cull[aa_point]; +} -fail: - /* XXX: need to poison cached hardware state on failure to ensure - * dirty state gets re-emitted. Fix this by re-instating partial - * FIFOCommit command and only updating cached hw state once the - * initial allocation has succeeded. - */ - memset(svga->state.hw_draw.rs, 0xcd, sizeof(svga->state.hw_draw.rs)); - return PIPE_ERROR_OUT_OF_MEMORY; +/** Returns a depth stencil state object with depth and stencil test disabled. + */ +static struct svga_depth_stencil_state * +get_no_depth_stencil_test_state(struct svga_context *svga) +{ + if (!svga->depthstencil_disable) { + struct pipe_depth_stencil_alpha_state ds = {{0}}; + svga->depthstencil_disable = + svga->pipe.create_depth_stencil_alpha_state(&svga->pipe, &ds); + } + return svga->depthstencil_disable; +} + + +static enum pipe_error +emit_rss_vgpu10(struct svga_context *svga, unsigned dirty) +{ + enum pipe_error ret = PIPE_OK; + + svga_hwtnl_flush_retry(svga); + + if (dirty & (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR)) { + const struct svga_blend_state *curr; + float blend_factor[4]; + + if (svga_has_any_integer_cbufs(svga)) { + /* Blending is not supported in integer-valued render targets. */ + curr = svga->noop_blend; + blend_factor[0] = + blend_factor[1] = + blend_factor[2] = + blend_factor[3] = 0; + } + else { + curr = svga->curr.blend; + + if (curr->blend_color_alpha) { + blend_factor[0] = + blend_factor[1] = + blend_factor[2] = + blend_factor[3] = svga->curr.blend_color.color[3]; + } + else { + blend_factor[0] = svga->curr.blend_color.color[0]; + blend_factor[1] = svga->curr.blend_color.color[1]; + blend_factor[2] = svga->curr.blend_color.color[2]; + blend_factor[3] = svga->curr.blend_color.color[3]; + } + } + + /* Set/bind the blend state object */ + if (svga->state.hw_draw.blend_id != curr->id || + svga->state.hw_draw.blend_factor[0] != blend_factor[0] || + svga->state.hw_draw.blend_factor[1] != blend_factor[1] || + svga->state.hw_draw.blend_factor[2] != blend_factor[2] || + svga->state.hw_draw.blend_factor[3] != blend_factor[3] || + svga->state.hw_draw.blend_sample_mask != svga->curr.sample_mask) { + ret = SVGA3D_vgpu10_SetBlendState(svga->swc, curr->id, + blend_factor, + svga->curr.sample_mask); + if (ret != PIPE_OK) + return ret; + + svga->state.hw_draw.blend_id = curr->id; + svga->state.hw_draw.blend_factor[0] = blend_factor[0]; + svga->state.hw_draw.blend_factor[1] = blend_factor[1]; + svga->state.hw_draw.blend_factor[2] = blend_factor[2]; + svga->state.hw_draw.blend_factor[3] = blend_factor[3]; + svga->state.hw_draw.blend_sample_mask = svga->curr.sample_mask; + } + } + + if (svga->disable_rasterizer) { + if (!svga->state.hw_draw.rasterizer_discard) { + struct svga_depth_stencil_state *ds; + + /* If rasterization is to be disabled, disable depth and stencil + * testing as well. + */ + ds = get_no_depth_stencil_test_state(svga); + if (ds->id != svga->state.hw_draw.depth_stencil_id) { + ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, ds->id, 0); + if (ret != PIPE_OK) + return ret; + + svga->state.hw_draw.depth_stencil_id = ds->id; + svga->state.hw_draw.stencil_ref = 0; + } + svga->state.hw_draw.rasterizer_discard = TRUE; + } + } else { + if ((dirty & (SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_STENCIL_REF)) || + svga->state.hw_draw.rasterizer_discard) { + const struct svga_depth_stencil_state *curr = svga->curr.depth; + unsigned curr_ref = svga->curr.stencil_ref.ref_value[0]; + + if (curr->id != svga->state.hw_draw.depth_stencil_id || + curr_ref != svga->state.hw_draw.stencil_ref) { + /* Set/bind the depth/stencil state object */ + ret = SVGA3D_vgpu10_SetDepthStencilState(svga->swc, curr->id, + curr_ref); + if (ret != PIPE_OK) + return ret; + + svga->state.hw_draw.depth_stencil_id = curr->id; + svga->state.hw_draw.stencil_ref = curr_ref; + } + } + + if (dirty & (SVGA_NEW_REDUCED_PRIMITIVE | SVGA_NEW_RAST)) { + const struct svga_rasterizer_state *rast; + + if (svga->curr.reduced_prim == PIPE_PRIM_POINTS && + svga->curr.gs && svga->curr.gs->wide_point) { + + /* If we are drawing a point sprite, we will need to + * bind a non-culling rasterizer state object + */ + rast = get_no_cull_rasterizer_state(svga); + } + else { + rast = svga->curr.rast; + } + + if (svga->state.hw_draw.rasterizer_id != rast->id) { + /* Set/bind the rasterizer state object */ + ret = SVGA3D_vgpu10_SetRasterizerState(svga->swc, rast->id); + if (ret != PIPE_OK) + return ret; + svga->state.hw_draw.rasterizer_id = rast->id; + } + } + svga->state.hw_draw.rasterizer_discard = FALSE; + } + return PIPE_OK; +} + + +static enum pipe_error +emit_rss(struct svga_context *svga, unsigned dirty) +{ + if (svga_have_vgpu10(svga)) { + return emit_rss_vgpu10(svga, dirty); + } + else { + return emit_rss_vgpu9(svga, dirty); + } } -struct svga_tracked_state svga_hw_rss = +struct svga_tracked_state svga_hw_rss = { "hw rss state", (SVGA_NEW_BLEND | SVGA_NEW_BLEND_COLOR | - SVGA_NEW_DEPTH_STENCIL | + SVGA_NEW_DEPTH_STENCIL_ALPHA | SVGA_NEW_STENCIL_REF | SVGA_NEW_RAST | SVGA_NEW_FRAME_BUFFER | - SVGA_NEW_NEED_PIPELINE), + SVGA_NEW_NEED_PIPELINE | + SVGA_NEW_FS | + SVGA_NEW_REDUCED_PRIMITIVE), emit_rss };