X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fsvga%2Fsvga_tgsi.h;h=e98601127f43e84af7c7989be49cd95b336213f2;hb=4e110eca42ac2c56c5763a1f502e7c80db67e064;hp=e7a2a134ca5b2ff2b7cb0938092f50fb22bdd615;hpb=851645a3e7f06348d60180ec122b9ad0dc3cf432;p=mesa.git diff --git a/src/gallium/drivers/svga/svga_tgsi.h b/src/gallium/drivers/svga/svga_tgsi.h index e7a2a134ca5..e98601127f4 100644 --- a/src/gallium/drivers/svga/svga_tgsi.h +++ b/src/gallium/drivers/svga/svga_tgsi.h @@ -26,94 +26,16 @@ #ifndef SVGA_TGSI_H #define SVGA_TGSI_H -#include "pipe/p_state.h" +#include "pipe/p_compiler.h" +#include "svga3d_reg.h" -#include "svga_hw_reg.h" +#define MAX_VGPU10_ADDR_REGS 2 -/** - * We use a 32-bit mask to keep track of the generic indexes. - */ -#define MAX_GENERIC_VARYING 32 - - -struct svga_fragment_shader; -struct svga_vertex_shader; +struct svga_compile_key; +struct svga_context; struct svga_shader; -struct tgsi_shader_info; -struct tgsi_token; - - -struct svga_vs_compile_key -{ - unsigned fs_generic_inputs; - unsigned need_prescale:1; - unsigned allow_psiz:1; - unsigned adjust_attrib_range:16; - unsigned adjust_attrib_w_1:16; -}; - -struct svga_fs_compile_key -{ - unsigned light_twoside:1; - unsigned front_ccw:1; - unsigned white_fragments:1; - unsigned write_color0_to_n_cbufs:3; - unsigned num_textures:8; - unsigned num_unnormalized_coords:8; - unsigned sprite_origin_lower_left:1; - struct { - unsigned compare_mode:1; - unsigned compare_func:3; - unsigned unnormalized:1; - unsigned width_height_idx:7; - unsigned texture_target:8; - unsigned sprite_texgen:1; - unsigned swizzle_r:3; - unsigned swizzle_g:3; - unsigned swizzle_b:3; - unsigned swizzle_a:3; - } tex[PIPE_MAX_SAMPLERS]; -}; - -/** - * Key/index for identifying shader variants. - */ -struct svga_compile_key { - struct svga_vs_compile_key vkey; - struct svga_fs_compile_key fkey; - int8_t generic_remap_table[MAX_GENERIC_VARYING]; -}; - - -/** - * A single TGSI shader may be compiled into different variants of - * SVGA3D shaders depending on the compile key. Each user shader - * will have a linked list of these variants. - */ -struct svga_shader_variant -{ - const struct svga_shader *shader; - - /** Parameters used to generate this variant */ - struct svga_compile_key key; - - /* Compiled shader tokens: - */ - const unsigned *tokens; - unsigned nr_tokens; - - /** Per-context shader identifier used with SVGA_3D_CMD_SHADER_DEFINE, - * SVGA_3D_CMD_SET_SHADER and SVGA_3D_CMD_SHADER_DESTROY. - */ - unsigned id; - - /* GB object buffer containing the bytecode */ - struct svga_winsys_gb_shader *gb_shader; - - /** Next variant */ - struct svga_shader_variant *next; -}; +struct svga_shader_variant; /* TGSI doesn't provide use with VS input semantics (they're actually @@ -124,7 +46,7 @@ struct svga_shader_variant * The real use of this information is matching vertex elements to * fragment shader inputs in the case where vertex shader is disabled. */ -static INLINE void svga_generate_vdecl_semantics( unsigned idx, +static inline void svga_generate_vdecl_semantics( unsigned idx, unsigned *usage, unsigned *usage_index ) { @@ -140,37 +62,18 @@ static INLINE void svga_generate_vdecl_semantics( unsigned idx, -static INLINE unsigned svga_vs_key_size( const struct svga_vs_compile_key *key ) -{ - return sizeof *key; -} - -static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key ) -{ - return (const char *)&key->tex[key->num_textures] - (const char *)key; -} - struct svga_shader_variant * -svga_translate_fragment_program( const struct svga_fragment_shader *fs, - const struct svga_fs_compile_key *fkey ); +svga_tgsi_vgpu9_translate(struct svga_context *svga, + const struct svga_shader *shader, + const struct svga_compile_key *key, + enum pipe_shader_type unit); struct svga_shader_variant * -svga_translate_vertex_program( const struct svga_vertex_shader *fs, - const struct svga_vs_compile_key *vkey ); - - -unsigned -svga_get_generic_inputs_mask(const struct tgsi_shader_info *info); - -unsigned -svga_get_generic_outputs_mask(const struct tgsi_shader_info *info); - -void -svga_remap_generics(unsigned generics_mask, - int8_t remap_table[MAX_GENERIC_VARYING]); +svga_tgsi_vgpu10_translate(struct svga_context *svga, + const struct svga_shader *shader, + const struct svga_compile_key *key, + enum pipe_shader_type unit); -int -svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING], - int generic_index); +boolean svga_shader_verify(const uint32_t *tokens, unsigned nr_tokens); #endif