X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fvc4%2Fvc4_blit.c;h=d3cc5152a2d9efb7d81fe68720c1889a6d73e62d;hb=41e6ffee49832c57b3821e4b63e0245db7b115f9;hp=580665014285a21ae4d4cf0487d7b2424be39ac0;hpb=e22a1927844cdda499ea15f539028c16e47394ea;p=mesa.git diff --git a/src/gallium/drivers/vc4/vc4_blit.c b/src/gallium/drivers/vc4/vc4_blit.c index 58066501428..d3cc5152a2d 100644 --- a/src/gallium/drivers/vc4/vc4_blit.c +++ b/src/gallium/drivers/vc4/vc4_blit.c @@ -24,86 +24,10 @@ #include "util/u_format.h" #include "util/u_surface.h" #include "util/u_blitter.h" +#include "compiler/nir/nir_builder.h" #include "vc4_context.h" -static void -vc4_tile_blit_color_rcl(struct vc4_context *vc4, - struct vc4_surface *dst_surf, - struct vc4_surface *src_surf) -{ - struct vc4_resource *src = vc4_resource(src_surf->base.texture); - struct vc4_resource *dst = vc4_resource(dst_surf->base.texture); - - uint32_t min_x_tile = 0; - uint32_t min_y_tile = 0; - uint32_t max_x_tile = (dst_surf->base.width - 1) / 64; - uint32_t max_y_tile = (dst_surf->base.height - 1) / 64; - uint32_t xtiles = max_x_tile - min_x_tile + 1; - uint32_t ytiles = max_y_tile - min_y_tile + 1; - cl_ensure_space(&vc4->rcl, - (VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE + - VC4_PACKET_GEM_HANDLES_SIZE) + - xtiles * ytiles * ((VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE + - VC4_PACKET_GEM_HANDLES_SIZE) * 2 + - VC4_PACKET_TILE_COORDINATES_SIZE)); - cl_ensure_space(&vc4->bo_handles, 2 * sizeof(uint32_t)); - cl_ensure_space(&vc4->bo_pointers, 2 * sizeof(struct vc4_bo *)); - - cl_start_reloc(&vc4->rcl, 1); - cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG); - cl_reloc(vc4, &vc4->rcl, dst->bo, dst_surf->offset); - cl_u16(&vc4->rcl, dst_surf->base.width); - cl_u16(&vc4->rcl, dst_surf->base.height); - cl_u16(&vc4->rcl, ((dst_surf->tiling << - VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT) | - (vc4_rt_format_is_565(dst_surf->base.format) ? - VC4_RENDER_CONFIG_FORMAT_BGR565 : - VC4_RENDER_CONFIG_FORMAT_RGBA8888))); - - uint32_t src_hindex = vc4_gem_hindex(vc4, src->bo); - - for (int y = min_y_tile; y <= max_y_tile; y++) { - for (int x = min_x_tile; x <= max_x_tile; x++) { - bool end_of_frame = (x == max_x_tile && - y == max_y_tile); - - cl_start_reloc(&vc4->rcl, 1); - cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL); - cl_u8(&vc4->rcl, - VC4_LOADSTORE_TILE_BUFFER_COLOR | - (src_surf->tiling << - VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT)); - cl_u8(&vc4->rcl, - vc4_rt_format_is_565(src_surf->base.format) ? - VC4_LOADSTORE_TILE_BUFFER_BGR565 : - VC4_LOADSTORE_TILE_BUFFER_RGBA8888); - cl_reloc_hindex(&vc4->rcl, src_hindex, - src_surf->offset); - - cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES); - cl_u8(&vc4->rcl, x); - cl_u8(&vc4->rcl, y); - - if (end_of_frame) { - cl_u8(&vc4->rcl, - VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF); - } else { - cl_u8(&vc4->rcl, - VC4_PACKET_STORE_MS_TILE_BUFFER); - } - } - } - - vc4->draw_min_x = 0; - vc4->draw_min_y = 0; - vc4->draw_max_x = dst_surf->base.width; - vc4->draw_max_y = dst_surf->base.height; - - dst->writes++; - vc4->needs_flush = true; -} - -static struct vc4_surface * +static struct pipe_surface * vc4_get_blit_surface(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned level) { @@ -115,57 +39,132 @@ vc4_get_blit_surface(struct pipe_context *pctx, tmpl.u.tex.first_layer = 0; tmpl.u.tex.last_layer = 0; - return vc4_surface(pctx->create_surface(pctx, prsc, &tmpl)); + return pctx->create_surface(pctx, prsc, &tmpl); +} + +static bool +is_tile_unaligned(unsigned size, unsigned tile_size) +{ + return size & (tile_size - 1); } static bool vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info) { struct vc4_context *vc4 = vc4_context(pctx); + bool msaa = (info->src.resource->nr_samples > 1 || + info->dst.resource->nr_samples > 1); + int tile_width = msaa ? 32 : 64; + int tile_height = msaa ? 32 : 64; if (util_format_is_depth_or_stencil(info->dst.resource->format)) return false; + if (info->scissor_enable) + return false; + if ((info->mask & PIPE_MASK_RGBA) == 0) return false; - if (info->dst.box.x != 0 || info->dst.box.y != 0 || - info->src.box.x != 0 || info->src.box.y != 0 || + if (info->dst.box.x != info->src.box.x || + info->dst.box.y != info->src.box.y || info->dst.box.width != info->src.box.width || info->dst.box.height != info->src.box.height) { return false; } + int dst_surface_width = u_minify(info->dst.resource->width0, + info->dst.level); + int dst_surface_height = u_minify(info->dst.resource->height0, + info->dst.level); + if (is_tile_unaligned(info->dst.box.x, tile_width) || + is_tile_unaligned(info->dst.box.y, tile_height) || + (is_tile_unaligned(info->dst.box.width, tile_width) && + info->dst.box.x + info->dst.box.width != dst_surface_width) || + (is_tile_unaligned(info->dst.box.height, tile_height) && + info->dst.box.y + info->dst.box.height != dst_surface_height)) { + return false; + } + + /* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL uses the + * VC4_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our + * destination surface) to determine the stride. This may be wrong + * when reading from texture miplevels > 0, which are stored in + * POT-sized areas. For MSAA, the tile addresses are computed + * explicitly by the RCL, but still use the destination width to + * determine the stride (which could be fixed by explicitly supplying + * it in the ABI). + */ + struct vc4_resource *rsc = vc4_resource(info->src.resource); + + uint32_t stride; + + if (info->src.resource->nr_samples > 1) + stride = align(dst_surface_width, 32) * 4 * rsc->cpp; + else if (rsc->slices[info->src.level].tiling == VC4_TILING_FORMAT_T) + stride = align(dst_surface_width * rsc->cpp, 128); + else + stride = align(dst_surface_width * rsc->cpp, 16); + + if (stride != rsc->slices[info->src.level].stride) + return false; + if (info->dst.resource->format != info->src.resource->format) return false; - struct vc4_surface *dst_surf = + if (false) { + fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n", + info->src.box.x, + info->src.box.y, + info->dst.box.x, + info->dst.box.y, + info->dst.box.width, + info->dst.box.height); + } + + struct pipe_surface *dst_surf = vc4_get_blit_surface(pctx, info->dst.resource, info->dst.level); - struct vc4_surface *src_surf = + struct pipe_surface *src_surf = vc4_get_blit_surface(pctx, info->src.resource, info->src.level); - vc4_flush(pctx); - vc4_tile_blit_color_rcl(vc4, dst_surf, src_surf); - vc4_job_submit(vc4); + vc4_flush_jobs_reading_resource(vc4, info->src.resource); + + struct vc4_job *job = vc4_get_job(vc4, dst_surf, NULL); + pipe_surface_reference(&job->color_read, src_surf); + + /* If we're resolving from MSAA to single sample, we still need to run + * the engine in MSAA mode for the load. + */ + if (!job->msaa && info->src.resource->nr_samples > 1) { + job->msaa = true; + job->tile_width = 32; + job->tile_height = 32; + } + + job->draw_min_x = info->dst.box.x; + job->draw_min_y = info->dst.box.y; + job->draw_max_x = info->dst.box.x + info->dst.box.width; + job->draw_max_y = info->dst.box.y + info->dst.box.height; + job->draw_width = dst_surf->width; + job->draw_height = dst_surf->height; - pctx->surface_destroy(pctx, &dst_surf->base); - pctx->surface_destroy(pctx, &src_surf->base); + job->tile_width = tile_width; + job->tile_height = tile_height; + job->msaa = msaa; + job->needs_flush = true; + job->resolve |= PIPE_CLEAR_COLOR; + + vc4_job_submit(vc4, job); + + pipe_surface_reference(&dst_surf, NULL); + pipe_surface_reference(&src_surf, NULL); return true; } -static bool -vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info) +void +vc4_blitter_save(struct vc4_context *vc4) { - struct vc4_context *vc4 = vc4_context(ctx); - - if (!util_blitter_is_blit_supported(vc4->blitter, info)) { - fprintf(stderr, "blit unsupported %s -> %s", - util_format_short_name(info->src.resource->format), - util_format_short_name(info->dst.resource->format)); - return false; - } - util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb); util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx); util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs); @@ -183,7 +182,255 @@ vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info) (void **)vc4->fragtex.samplers); util_blitter_save_fragment_sampler_views(vc4->blitter, vc4->fragtex.num_textures, vc4->fragtex.textures); +} + +static void *vc4_get_yuv_vs(struct pipe_context *pctx) +{ + struct vc4_context *vc4 = vc4_context(pctx); + struct pipe_screen *pscreen = pctx->screen; + + if (vc4->yuv_linear_blit_vs) + return vc4->yuv_linear_blit_vs; + + const struct nir_shader_compiler_options *options = + pscreen->get_compiler_options(pscreen, + PIPE_SHADER_IR_NIR, + PIPE_SHADER_VERTEX); + + nir_builder b; + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, options); + b.shader->info.name = ralloc_strdup(b.shader, "linear_blit_vs"); + + const struct glsl_type *vec4 = glsl_vec4_type(); + nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "pos"); + + nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "gl_Position"); + pos_out->data.location = VARYING_SLOT_POS; + + nir_store_var(&b, pos_out, nir_load_var(&b, pos_in), 0xf); + struct pipe_shader_state shader_tmpl = { + .type = PIPE_SHADER_IR_NIR, + .ir.nir = b.shader, + }; + + vc4->yuv_linear_blit_vs = pctx->create_vs_state(pctx, &shader_tmpl); + + return vc4->yuv_linear_blit_vs; +} + +static void *vc4_get_yuv_fs(struct pipe_context *pctx, int cpp) +{ + struct vc4_context *vc4 = vc4_context(pctx); + struct pipe_screen *pscreen = pctx->screen; + struct pipe_shader_state **cached_shader; + const char *name; + + if (cpp == 1) { + cached_shader = &vc4->yuv_linear_blit_fs_8bit; + name = "linear_blit_8bit_fs"; + } else { + cached_shader = &vc4->yuv_linear_blit_fs_16bit; + name = "linear_blit_16bit_fs"; + } + + if (*cached_shader) + return *cached_shader; + + const struct nir_shader_compiler_options *options = + pscreen->get_compiler_options(pscreen, + PIPE_SHADER_IR_NIR, + PIPE_SHADER_FRAGMENT); + + nir_builder b; + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, options); + b.shader->info.name = ralloc_strdup(b.shader, name); + + const struct glsl_type *vec4 = glsl_vec4_type(); + const struct glsl_type *glsl_int = glsl_int_type(); + + nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out, + vec4, "f_color"); + color_out->data.location = FRAG_RESULT_COLOR; + + nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in, + vec4, "pos"); + pos_in->data.location = VARYING_SLOT_POS; + nir_ssa_def *pos = nir_load_var(&b, pos_in); + + nir_ssa_def *one = nir_imm_int(&b, 1); + nir_ssa_def *two = nir_imm_int(&b, 2); + + nir_ssa_def *x = nir_f2i32(&b, nir_channel(&b, pos, 0)); + nir_ssa_def *y = nir_f2i32(&b, nir_channel(&b, pos, 1)); + + nir_variable *stride_in = nir_variable_create(b.shader, nir_var_uniform, + glsl_int, "stride"); + nir_ssa_def *stride = nir_load_var(&b, stride_in); + + nir_ssa_def *x_offset; + nir_ssa_def *y_offset; + if (cpp == 1) { + nir_ssa_def *intra_utile_x_offset = + nir_ishl(&b, nir_iand(&b, x, one), two); + nir_ssa_def *inter_utile_x_offset = + nir_ishl(&b, nir_iand(&b, x, nir_imm_int(&b, ~3)), one); + + x_offset = nir_iadd(&b, + intra_utile_x_offset, + inter_utile_x_offset); + y_offset = nir_imul(&b, + nir_iadd(&b, + nir_ishl(&b, y, one), + nir_ushr(&b, nir_iand(&b, x, two), one)), + stride); + } else { + x_offset = nir_ishl(&b, x, two); + y_offset = nir_imul(&b, y, stride); + } + + nir_intrinsic_instr *load = + nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_ubo); + load->num_components = 1; + nir_ssa_dest_init(&load->instr, &load->dest, load->num_components, 32, NULL); + load->src[0] = nir_src_for_ssa(one); + load->src[1] = nir_src_for_ssa(nir_iadd(&b, x_offset, y_offset)); + nir_builder_instr_insert(&b, &load->instr); + + nir_store_var(&b, color_out, + nir_unpack_unorm_4x8(&b, &load->dest.ssa), + 0xf); + + struct pipe_shader_state shader_tmpl = { + .type = PIPE_SHADER_IR_NIR, + .ir.nir = b.shader, + }; + + *cached_shader = pctx->create_fs_state(pctx, &shader_tmpl); + + return *cached_shader; +} + +static bool +vc4_yuv_blit(struct pipe_context *pctx, const struct pipe_blit_info *info) +{ + struct vc4_context *vc4 = vc4_context(pctx); + struct vc4_resource *src = vc4_resource(info->src.resource); + struct vc4_resource *dst = vc4_resource(info->dst.resource); + bool ok; + + if (src->tiled) + return false; + if (src->base.format != PIPE_FORMAT_R8_UNORM && + src->base.format != PIPE_FORMAT_R8G8_UNORM) + return false; + + /* YUV blits always turn raster-order to tiled */ + assert(dst->base.format == src->base.format); + assert(dst->tiled); + + /* Always 1:1 and at the origin */ + assert(info->src.box.x == 0 && info->dst.box.x == 0); + assert(info->src.box.y == 0 && info->dst.box.y == 0); + assert(info->src.box.width == info->dst.box.width); + assert(info->src.box.height == info->dst.box.height); + + if ((src->slices[info->src.level].offset & 3) || + (src->slices[info->src.level].stride & 3)) { + perf_debug("YUV-blit src texture offset/stride misaligned: 0x%08x/%d\n", + src->slices[info->src.level].offset, + src->slices[info->src.level].stride); + goto fallback; + } + + vc4_blitter_save(vc4); + + /* Create a renderable surface mapping the T-tiled shadow buffer. + */ + struct pipe_surface dst_tmpl; + util_blitter_default_dst_texture(&dst_tmpl, info->dst.resource, + info->dst.level, info->dst.box.z); + dst_tmpl.format = PIPE_FORMAT_RGBA8888_UNORM; + struct pipe_surface *dst_surf = + pctx->create_surface(pctx, info->dst.resource, &dst_tmpl); + if (!dst_surf) { + fprintf(stderr, "Failed to create YUV dst surface\n"); + util_blitter_unset_running_flag(vc4->blitter); + return false; + } + dst_surf->width /= 2; + if (dst->cpp == 1) + dst_surf->height /= 2; + + /* Set the constant buffer. */ + uint32_t stride = src->slices[info->src.level].stride; + struct pipe_constant_buffer cb_uniforms = { + .user_buffer = &stride, + .buffer_size = sizeof(stride), + }; + pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb_uniforms); + struct pipe_constant_buffer cb_src = { + .buffer = info->src.resource, + .buffer_offset = src->slices[info->src.level].offset, + .buffer_size = (src->bo->size - + src->slices[info->src.level].offset), + }; + pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, &cb_src); + + /* Unbind the textures, to make sure we don't try to recurse into the + * shadow blit. + */ + pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL); + pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL); + + util_blitter_custom_shader(vc4->blitter, dst_surf, + vc4_get_yuv_vs(pctx), + vc4_get_yuv_fs(pctx, src->cpp)); + + util_blitter_restore_textures(vc4->blitter); + util_blitter_restore_constant_buffer_state(vc4->blitter); + /* Restore cb1 (util_blitter doesn't handle this one). */ + struct pipe_constant_buffer cb_disabled = { 0 }; + pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, &cb_disabled); + + pipe_surface_reference(&dst_surf, NULL); + + return true; + +fallback: + /* Do an immediate SW fallback, since the render blit path + * would just recurse. + */ + ok = util_try_blit_via_copy_region(pctx, info); + assert(ok); (void)ok; + + return true; +} + +static bool +vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info) +{ + struct vc4_context *vc4 = vc4_context(ctx); + + if (!util_blitter_is_blit_supported(vc4->blitter, info)) { + fprintf(stderr, "blit unsupported %s -> %s\n", + util_format_short_name(info->src.resource->format), + util_format_short_name(info->dst.resource->format)); + return false; + } + + /* Enable the scissor, so we get a minimal set of tiles rendered. */ + if (!info->scissor_enable) { + info->scissor_enable = true; + info->scissor.minx = info->dst.box.x; + info->scissor.miny = info->dst.box.y; + info->scissor.maxx = info->dst.box.x + info->dst.box.width; + info->scissor.maxy = info->dst.box.y + info->dst.box.height; + } + + vc4_blitter_save(vc4); util_blitter_blit(vc4->blitter, info); return true; @@ -197,25 +444,22 @@ vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info) { struct pipe_blit_info info = *blit_info; - if (info.src.resource->nr_samples > 1 && - info.dst.resource->nr_samples <= 1 && - !util_format_is_depth_or_stencil(info.src.resource->format) && - !util_format_is_pure_integer(info.src.resource->format)) { - fprintf(stderr, "color resolve unimplemented"); + if (vc4_yuv_blit(pctx, blit_info)) return; - } if (vc4_tile_blit(pctx, blit_info)) return; - if (util_try_blit_via_copy_region(pctx, &info)) { - return; /* done */ - } - if (info.mask & PIPE_MASK_S) { - fprintf(stderr, "cannot blit stencil, skipping"); + if (util_try_blit_via_copy_region(pctx, &info)) + return; + info.mask &= ~PIPE_MASK_S; + fprintf(stderr, "cannot blit stencil, skipping\n"); } - vc4_render_blit(pctx, &info); + if (vc4_render_blit(pctx, &info)) + return; + + fprintf(stderr, "Unsupported blit\n"); }