X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fdrivers%2Fvc4%2Fvc4_drm.h;h=110c783e5fd9c0f55253551158904044fbba7d5c;hb=d794072b3e1f27b96aaf2c476fcd5dcc5fd9d445;hp=5f1ee4fa125851c2ed21544ef7bbe26e619d38af;hpb=a62edcce4eb4c800d972817a20ee874bf2a2c3ef;p=mesa.git diff --git a/src/gallium/drivers/vc4/vc4_drm.h b/src/gallium/drivers/vc4/vc4_drm.h index 5f1ee4fa125..110c783e5fd 100644 --- a/src/gallium/drivers/vc4/vc4_drm.h +++ b/src/gallium/drivers/vc4/vc4_drm.h @@ -31,21 +31,28 @@ #define DRM_VC4_WAIT_BO 0x02 #define DRM_VC4_CREATE_BO 0x03 #define DRM_VC4_MMAP_BO 0x04 +#define DRM_VC4_CREATE_SHADER_BO 0x05 +#define DRM_VC4_GET_HANG_STATE 0x06 #define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) #define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) #define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo) #define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) #define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) +#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) +#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state) struct drm_vc4_submit_rcl_surface { uint32_t hindex; /* Handle index, or ~0 if not present. */ uint32_t offset; /* Offset to start of buffer. */ /* - * Bits for either render config (color_ms_write) or load/store packet. + * Bits for either render config (color_write) or load/store packet. + * Bits should all be 0 for MSAA load/stores. */ uint16_t bits; - uint16_t pad; + +#define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0) + uint16_t flags; }; /** @@ -124,9 +131,11 @@ struct drm_vc4_submit_cl { uint8_t max_x_tile; uint8_t max_y_tile; struct drm_vc4_submit_rcl_surface color_read; - struct drm_vc4_submit_rcl_surface color_ms_write; + struct drm_vc4_submit_rcl_surface color_write; struct drm_vc4_submit_rcl_surface zs_read; struct drm_vc4_submit_rcl_surface zs_write; + struct drm_vc4_submit_rcl_surface msaa_color_write; + struct drm_vc4_submit_rcl_surface msaa_zs_write; uint32_t clear_color[2]; uint32_t clear_z; uint8_t clear_s; @@ -182,6 +191,29 @@ struct drm_vc4_create_bo { uint32_t pad; }; +/** + * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4 + * shader BOs. + * + * Since allowing a shader to be overwritten while it's also being + * executed from would allow privlege escalation, shaders must be + * created using this ioctl, and they can't be mmapped later. + */ +struct drm_vc4_create_shader_bo { + /* Size of the data argument. */ + uint32_t size; + /* Flags, currently must be 0. */ + uint32_t flags; + + /* Pointer to the data. */ + uint64_t data; + + /** Returned GEM handle for the BO. */ + uint32_t handle; + /* Pad, must be 0. */ + uint32_t pad; +}; + /** * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs. * @@ -201,4 +233,47 @@ struct drm_vc4_mmap_bo { uint64_t offset; }; +struct drm_vc4_get_hang_state_bo { + uint32_t handle; + uint32_t paddr; + uint32_t size; + uint32_t pad; +}; + +/** + * struct drm_vc4_hang_state - ioctl argument for collecting state + * from a GPU hang for analysis. +*/ +struct drm_vc4_get_hang_state { + /** Pointer to array of struct drm_vc4_get_hang_state_bo. */ + uint64_t bo; + /** + * On input, the size of the bo array. Output is the number + * of bos to be returned. + */ + uint32_t bo_count; + + uint32_t start_bin, start_render; + + uint32_t ct0ca, ct0ea; + uint32_t ct1ca, ct1ea; + uint32_t ct0cs, ct1cs; + uint32_t ct0ra0, ct1ra0; + + uint32_t bpca, bpcs; + uint32_t bpoa, bpos; + + uint32_t vpmbase; + + uint32_t dbge; + uint32_t fdbgo; + uint32_t fdbgb; + uint32_t fdbgr; + uint32_t fdbgs; + uint32_t errstat; + + /* Pad that we may save more registers into in the future. */ + uint32_t pad[16]; +}; + #endif /* _UAPI_VC4_DRM_H_ */