X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fstate_trackers%2Fvega%2Fapi_filters.c;h=b1c08af9382c4b5e52cb8adf2d3399eb17a78c20;hb=c7f5c9a3dc6350252e73b541bb85ab3ed9e64a9c;hp=02248ad4337479ac2bb1bc76e3cee1eb28204f64;hpb=2998cad9ce0c2c60078a28e6a0f3f3bbda3a6535;p=mesa.git diff --git a/src/gallium/state_trackers/vega/api_filters.c b/src/gallium/state_trackers/vega/api_filters.c index 02248ad4337..b1c08af9382 100644 --- a/src/gallium/state_trackers/vega/api_filters.c +++ b/src/gallium/state_trackers/vega/api_filters.c @@ -40,6 +40,7 @@ #include "util/u_format.h" #include "util/u_memory.h" +#include "util/u_sampler.h" #include "asm_filters.h" @@ -53,17 +54,17 @@ struct filter_info { const void *const_buffer; VGint const_buffer_len; VGTilingMode tiling_mode; - struct pipe_texture *extra_texture; + struct pipe_sampler_view *extra_texture_view; }; -static INLINE struct pipe_texture *create_texture_1d(struct vg_context *ctx, +static INLINE struct pipe_resource *create_texture_1d(struct vg_context *ctx, const VGuint *color_data, const VGint color_data_len) { struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; - struct pipe_texture *tex = 0; - struct pipe_texture templ; + struct pipe_resource *tex = 0; + struct pipe_resource templ; memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_1D; @@ -72,33 +73,55 @@ static INLINE struct pipe_texture *create_texture_1d(struct vg_context *ctx, templ.width0 = color_data_len; templ.height0 = 1; templ.depth0 = 1; - templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; + templ.bind = PIPE_BIND_SAMPLER_VIEW; - tex = screen->texture_create(screen, &templ); + tex = screen->resource_create(screen, &templ); { /* upload color_data */ struct pipe_transfer *transfer = - screen->get_tex_transfer(screen, tex, - 0, 0, 0, - PIPE_TRANSFER_READ_WRITE , - 0, 0, tex->width0, tex->height0); - void *map = screen->transfer_map(screen, transfer); + pipe_get_transfer(pipe, tex, + 0, 0, 0, + PIPE_TRANSFER_READ_WRITE , + 0, 0, tex->width0, tex->height0); + void *map = pipe->transfer_map(pipe, transfer); memcpy(map, color_data, sizeof(VGint)*color_data_len); - screen->transfer_unmap(screen, transfer); - screen->tex_transfer_destroy(transfer); + pipe->transfer_unmap(pipe, transfer); + pipe->transfer_destroy(pipe, transfer); } return tex; } +static INLINE struct pipe_sampler_view *create_texture_1d_view(struct vg_context *ctx, + const VGuint *color_data, + const VGint color_data_len) +{ + struct pipe_context *pipe = ctx->pipe; + struct pipe_resource *texture; + struct pipe_sampler_view view_templ; + struct pipe_sampler_view *view; + + texture = create_texture_1d(ctx, color_data, color_data_len); + + if (!texture) + return NULL; + + u_sampler_view_default_template(&view_templ, texture, texture->format); + view = pipe->create_sampler_view(pipe, texture, &view_templ); + /* want the texture to go away if the view is freed */ + pipe_resource_reference(&texture, NULL); + + return view; +} + static INLINE struct pipe_surface * setup_framebuffer(struct vg_image *dst) { struct vg_context *ctx = vg_current_context(); struct pipe_context *pipe = ctx->pipe; struct pipe_framebuffer_state fb; struct pipe_surface *dst_surf = pipe->screen->get_tex_surface( - pipe->screen, dst->texture, 0, 0, 0, - PIPE_BUFFER_USAGE_GPU_WRITE); + pipe->screen, dst->sampler_view->texture, 0, 0, 0, + PIPE_BIND_RENDER_TARGET); /* drawing dest */ memset(&fb, 0, sizeof(fb)); @@ -147,14 +170,14 @@ static void setup_constant_buffer(struct vg_context *ctx, const void *buffer, VGint param_bytes) { struct pipe_context *pipe = ctx->pipe; - struct pipe_buffer **cbuf = &ctx->filter.buffer; + struct pipe_resource **cbuf = &ctx->filter.buffer; /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(cbuf, NULL); + pipe_resource_reference(cbuf, NULL); - *cbuf = pipe_buffer_create(pipe->screen, 16, - PIPE_BUFFER_USAGE_CONSTANT, + *cbuf = pipe_buffer_create(pipe->screen, + PIPE_BIND_CONSTANT_BUFFER, param_bytes); if (*cbuf) { @@ -168,7 +191,7 @@ static void setup_constant_buffer(struct vg_context *ctx, const void *buffer, static void setup_samplers(struct vg_context *ctx, struct filter_info *info) { struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; - struct pipe_texture *textures[PIPE_MAX_SAMPLERS]; + struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; struct pipe_sampler_state sampler[3]; int num_samplers = 0; int num_textures = 0; @@ -177,10 +200,10 @@ static void setup_samplers(struct vg_context *ctx, struct filter_info *info) samplers[1] = NULL; samplers[2] = NULL; samplers[3] = NULL; - textures[0] = NULL; - textures[1] = NULL; - textures[2] = NULL; - textures[3] = NULL; + sampler_views[0] = NULL; + sampler_views[1] = NULL; + sampler_views[2] = NULL; + sampler_views[3] = NULL; memset(&sampler[0], 0, sizeof(struct pipe_sampler_state)); sampler[0].wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; @@ -215,21 +238,21 @@ static void setup_samplers(struct vg_context *ctx, struct filter_info *info) } samplers[0] = &sampler[0]; - textures[0] = info->src->texture; + sampler_views[0] = info->src->sampler_view; ++num_samplers; ++num_textures; - if (info->extra_texture) { + if (info->extra_texture_view) { memcpy(&sampler[1], &sampler[0], sizeof(struct pipe_sampler_state)); samplers[1] = &sampler[1]; - textures[1] = info->extra_texture; + sampler_views[1] = info->extra_texture_view; ++num_samplers; ++num_textures; } cso_set_samplers(ctx->cso_context, num_samplers, (const struct pipe_sampler_state **)samplers); - cso_set_sampler_textures(ctx->cso_context, num_textures, textures); + cso_set_fragment_sampler_views(ctx->cso_context, num_textures, sampler_views); } static struct vg_shader * setup_color_matrix(struct vg_context *ctx, void *user_data) @@ -308,7 +331,7 @@ static void execute_filter(struct vg_context *ctx, cso_save_viewport(ctx->cso_context); cso_save_blend(ctx->cso_context); cso_save_samplers(ctx->cso_context); - cso_save_sampler_textures(ctx->cso_context); + cso_save_fragment_sampler_views(ctx->cso_context); dst_surf = setup_framebuffer(info->dst); setup_viewport(info->dst); @@ -318,7 +341,7 @@ static void execute_filter(struct vg_context *ctx, setup_samplers(ctx, info); renderer_draw_texture(ctx->renderer, - info->src->texture, + info->src->sampler_view->texture, info->dst->x, info->dst->y, info->dst->x + info->dst->width, info->dst->y + info->dst->height, @@ -331,7 +354,7 @@ static void execute_filter(struct vg_context *ctx, cso_restore_viewport(ctx->cso_context); cso_restore_blend(ctx->cso_context); cso_restore_samplers(ctx->cso_context); - cso_restore_sampler_textures(ctx->cso_context); + cso_restore_fragment_sampler_views(ctx->cso_context); vg_shader_destroy(ctx, shader); @@ -369,7 +392,7 @@ void vgColorMatrix(VGImage dst, VGImage src, info.const_buffer = matrix; info.const_buffer_len = 20 * sizeof(VGfloat); info.tiling_mode = VG_TILE_PAD; - info.extra_texture = 0; + info.extra_texture_view = NULL; execute_filter(ctx, &info); } @@ -479,7 +502,7 @@ void vgConvolve(VGImage dst, VGImage src, info.const_buffer = buffer; info.const_buffer_len = buffer_len * sizeof(VGfloat); info.tiling_mode = tilingMode; - info.extra_texture = 0; + info.extra_texture_view = NULL; execute_filter(ctx, &info); free(buffer); @@ -669,7 +692,7 @@ void vgGaussianBlur(VGImage dst, VGImage src, info.const_buffer = buffer; info.const_buffer_len = buffer_len * sizeof(VGfloat); info.tiling_mode = tilingMode; - info.extra_texture = 0; + info.extra_texture_view = NULL; execute_filter(ctx, &info); free(buffer); @@ -688,7 +711,7 @@ void vgLookup(VGImage dst, VGImage src, struct vg_image *d, *s; VGuint color_data[256]; VGint i; - struct pipe_texture *lut_texture; + struct pipe_sampler_view *lut_texture_view; VGfloat buffer[4]; struct filter_info info; @@ -714,7 +737,7 @@ void vgLookup(VGImage dst, VGImage src, color_data[i] = blueLUT[i] << 24 | greenLUT[i] << 16 | redLUT[i] << 8 | alphaLUT[i]; } - lut_texture = create_texture_1d(ctx, color_data, 255); + lut_texture_view = create_texture_1d_view(ctx, color_data, 255); buffer[0] = 0.f; buffer[1] = 0.f; @@ -728,11 +751,11 @@ void vgLookup(VGImage dst, VGImage src, info.const_buffer = buffer; info.const_buffer_len = 4 * sizeof(VGfloat); info.tiling_mode = VG_TILE_PAD; - info.extra_texture = lut_texture; + info.extra_texture_view = lut_texture_view; execute_filter(ctx, &info); - pipe_texture_reference(&lut_texture, NULL); + pipe_sampler_view_reference(&lut_texture_view, NULL); } void vgLookupSingle(VGImage dst, VGImage src, @@ -743,7 +766,7 @@ void vgLookupSingle(VGImage dst, VGImage src, { struct vg_context *ctx = vg_current_context(); struct vg_image *d, *s; - struct pipe_texture *lut_texture; + struct pipe_sampler_view *lut_texture_view; VGfloat buffer[4]; struct filter_info info; VGuint color_data[256]; @@ -783,7 +806,7 @@ void vgLookupSingle(VGImage dst, VGImage src, color_data[i] = blue << 24 | green << 16 | red << 8 | alpha; } - lut_texture = create_texture_1d(ctx, color_data, 256); + lut_texture_view = create_texture_1d_view(ctx, color_data, 256); buffer[0] = 0.f; buffer[1] = 0.f; @@ -797,9 +820,9 @@ void vgLookupSingle(VGImage dst, VGImage src, info.const_buffer = buffer; info.const_buffer_len = 4 * sizeof(VGfloat); info.tiling_mode = VG_TILE_PAD; - info.extra_texture = lut_texture; + info.extra_texture_view = lut_texture_view; execute_filter(ctx, &info); - pipe_texture_reference(&lut_texture, NULL); + pipe_sampler_view_reference(&lut_texture_view, NULL); }