X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fstate_trackers%2Fvega%2Frenderer.c;h=2bb4c8bc756651149cc4d7fa06a4227370f90c6d;hb=2689dd304c6d644b04c941e6da63e466be5de0d6;hp=396c88aa3d25430aadd1927017c483b7f42152cf;hpb=3d36d6b4cf735e93a6ae5eadf28e671252fb5303;p=mesa.git diff --git a/src/gallium/state_trackers/vega/renderer.c b/src/gallium/state_trackers/vega/renderer.c index 396c88aa3d2..2bb4c8bc756 100644 --- a/src/gallium/state_trackers/vega/renderer.c +++ b/src/gallium/state_trackers/vega/renderer.c @@ -30,14 +30,16 @@ #include "pipe/p_context.h" #include "pipe/p_state.h" -#include "pipe/p_inlines.h" +#include "util/u_inlines.h" #include "pipe/p_screen.h" #include "pipe/p_shader_tokens.h" #include "util/u_draw_quad.h" +#include "util/u_format.h" #include "util/u_simple_shaders.h" #include "util/u_memory.h" #include "util/u_rect.h" +#include "util/u_sampler.h" #include "cso_cache/cso_context.h" @@ -56,7 +58,7 @@ static void setup_shaders(struct renderer *ctx) { struct pipe_context *pipe = ctx->pipe; /* fragment shader */ - ctx->fs = util_make_fragment_tex_shader(pipe); + ctx->fs = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); } static struct pipe_buffer * @@ -209,6 +211,7 @@ void renderer_draw_quad(struct renderer *r, buf = setup_vertex_data(r, x1, y1, x2, y2, depth); if (buf) { + cso_set_vertex_elements(r->cso, 2, r->owner->velems); util_draw_vertex_buffer(r->pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ @@ -230,13 +233,13 @@ void renderer_draw_texture(struct renderer *r, struct pipe_buffer *buf; VGfloat s0, t0, s1, t1; - assert(tex->width[0] != 0); - assert(tex->height[0] != 0); + assert(tex->width0 != 0); + assert(tex->height0 != 0); - s0 = x1offset / tex->width[0]; - s1 = x2offset / tex->width[0]; - t0 = y1offset / tex->height[0]; - t1 = y2offset / tex->height[0]; + s0 = x1offset / tex->width0; + s1 = x2offset / tex->width0; + t0 = y1offset / tex->height0; + t1 = y2offset / tex->height0; cso_save_vertex_shader(r->cso); /* shaders */ @@ -247,6 +250,7 @@ void renderer_draw_texture(struct renderer *r, s0, t0, s1, t1, 0.0f); if (buf) { + cso_set_vertex_elements(r->cso, 2, r->owner->velems); util_draw_vertex_buffer(pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ @@ -260,7 +264,7 @@ void renderer_draw_texture(struct renderer *r, } void renderer_copy_texture(struct renderer *ctx, - struct pipe_texture *src, + struct pipe_sampler_view *src, VGfloat sx1, VGfloat sy1, VGfloat sx2, VGfloat sy2, struct pipe_texture *dst, @@ -269,6 +273,7 @@ void renderer_copy_texture(struct renderer *ctx, { struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; + struct pipe_texture *tex = src->texture; struct pipe_buffer *buf; struct pipe_surface *dst_surf = screen->get_tex_surface( screen, dst, 0, 0, 0, @@ -276,10 +281,10 @@ void renderer_copy_texture(struct renderer *ctx, struct pipe_framebuffer_state fb; float s0, t0, s1, t1; - assert(src->width[0] != 0); - assert(src->height[0] != 0); - assert(dst->width[0] != 0); - assert(dst->height[0] != 0); + assert(tex->width0 != 0); + assert(tex->height0 != 0); + assert(dst->width0 != 0); + assert(dst->height0 != 0); #if 0 debug_printf("copy texture [%f, %f, %f, %f], [%f, %f, %f, %f]\n", @@ -287,10 +292,10 @@ void renderer_copy_texture(struct renderer *ctx, #endif #if 1 - s0 = sx1 / src->width[0]; - s1 = sx2 / src->width[0]; - t0 = sy1 / src->height[0]; - t1 = sy2 / src->height[0]; + s0 = sx1 / tex->width0; + s1 = sx2 / tex->width0; + t0 = sy1 / tex->height0; + t1 = sy2 / tex->height0; #else s0 = 0; s1 = 1; @@ -304,7 +309,7 @@ void renderer_copy_texture(struct renderer *ctx, /* save state (restored below) */ cso_save_blend(ctx->cso); cso_save_samplers(ctx->cso); - cso_save_sampler_textures(ctx->cso); + cso_save_fragment_sampler_views(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); @@ -316,11 +321,11 @@ void renderer_copy_texture(struct renderer *ctx, { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); - blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.colormask = PIPE_MASK_RGBA; + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].colormask = PIPE_MASK_RGBA; cso_set_blend(ctx->cso, &blend); } @@ -342,7 +347,7 @@ void renderer_copy_texture(struct renderer *ctx, vg_set_viewport(ctx->owner, VEGA_Y0_TOP); /* texture */ - cso_set_sampler_textures(ctx->cso, 1, &src); + cso_set_fragment_sampler_views(ctx->cso, 1, &src); /* shaders */ cso_set_vertex_shader_handle(ctx->cso, vg_texture_vs(ctx->owner)); @@ -369,6 +374,7 @@ void renderer_copy_texture(struct renderer *ctx, 0.0f); if (buf) { + cso_set_vertex_elements(ctx->cso, 2, ctx->owner->velems); util_draw_vertex_buffer(ctx->pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ @@ -381,7 +387,7 @@ void renderer_copy_texture(struct renderer *ctx, /* restore state we changed */ cso_restore_blend(ctx->cso); cso_restore_samplers(ctx->cso); - cso_restore_sampler_textures(ctx->cso); + cso_restore_fragment_sampler_views(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_vertex_shader(ctx->cso); cso_restore_fragment_shader(ctx->cso); @@ -402,6 +408,8 @@ void renderer_copy_surface(struct renderer *ctx, struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_buffer *buf; + struct pipe_sampler_view view_templ; + struct pipe_sampler_view *view; struct pipe_texture texTemp, *tex; struct pipe_surface *texSurf; struct pipe_framebuffer_state fb; @@ -445,15 +453,20 @@ void renderer_copy_surface(struct renderer *ctx, texTemp.target = PIPE_TEXTURE_2D; texTemp.format = src->format; texTemp.last_level = 0; - texTemp.width[0] = srcW; - texTemp.height[0] = srcH; - texTemp.depth[0] = 1; - pf_get_block(src->format, &texTemp.block); + texTemp.width0 = srcW; + texTemp.height0 = srcH; + texTemp.depth0 = 1; tex = screen->texture_create(screen, &texTemp); if (!tex) return; + u_sampler_view_default_template(&view_templ, tex, tex->format); + view = pipe->create_sampler_view(pipe, tex, &view_templ); + + if (!view) + return; + texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE); @@ -476,7 +489,7 @@ void renderer_copy_surface(struct renderer *ctx, /* save state (restored below) */ cso_save_blend(ctx->cso); cso_save_samplers(ctx->cso); - cso_save_sampler_textures(ctx->cso); + cso_save_fragment_sampler_views(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); @@ -486,11 +499,11 @@ void renderer_copy_surface(struct renderer *ctx, { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); - blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.colormask = PIPE_MASK_RGBA; + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].colormask = PIPE_MASK_RGBA; cso_set_blend(ctx->cso, &blend); } @@ -512,7 +525,7 @@ void renderer_copy_surface(struct renderer *ctx, } /* texture */ - cso_set_sampler_textures(ctx->cso, 1, &tex); + cso_set_fragment_sampler_views(ctx->cso, 1, &view); /* shaders */ cso_set_fragment_shader_handle(ctx->cso, ctx->fs); @@ -535,6 +548,7 @@ void renderer_copy_surface(struct renderer *ctx, (float) dstX1, (float) dstY1, z); if (buf) { + cso_set_vertex_elements(ctx->cso, 2, ctx->owner->velems); util_draw_vertex_buffer(ctx->pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ @@ -548,13 +562,14 @@ void renderer_copy_surface(struct renderer *ctx, /* restore state we changed */ cso_restore_blend(ctx->cso); cso_restore_samplers(ctx->cso); - cso_restore_sampler_textures(ctx->cso); + cso_restore_fragment_sampler_views(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); cso_restore_viewport(ctx->cso); pipe_texture_reference(&tex, NULL); + pipe_sampler_view_reference(&view, NULL); } void renderer_texture_quad(struct renderer *r, @@ -570,13 +585,13 @@ void renderer_texture_quad(struct renderer *r, struct pipe_buffer *buf; VGfloat s0, t0, s1, t1; - assert(tex->width[0] != 0); - assert(tex->height[0] != 0); + assert(tex->width0 != 0); + assert(tex->height0 != 0); - s0 = x1offset / tex->width[0]; - s1 = x2offset / tex->width[0]; - t0 = y1offset / tex->height[0]; - t1 = y2offset / tex->height[0]; + s0 = x1offset / tex->width0; + s1 = x2offset / tex->width0; + t0 = y1offset / tex->height0; + t1 = y2offset / tex->height0; cso_save_vertex_shader(r->cso); /* shaders */ @@ -587,6 +602,7 @@ void renderer_texture_quad(struct renderer *r, s0, t0, s1, t1, 0.0f); if (buf) { + cso_set_vertex_elements(r->cso, 2, r->owner->velems); util_draw_vertex_buffer(pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */