X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fstate_trackers%2Fvega%2Frenderer.c;h=c6f5f7a05b8c5cf7275754a60ec2b2cfa5fa8cb5;hb=195bbe8ce218533569dde1368d04da0fd229913d;hp=64e3a7c5453573189e36202573ebb0bf9b992088;hpb=562c127693200822f04a145db50add1be2425d7b;p=mesa.git diff --git a/src/gallium/state_trackers/vega/renderer.c b/src/gallium/state_trackers/vega/renderer.c index 64e3a7c5453..c6f5f7a05b8 100644 --- a/src/gallium/state_trackers/vega/renderer.c +++ b/src/gallium/state_trackers/vega/renderer.c @@ -30,15 +30,14 @@ #include "pipe/p_context.h" #include "pipe/p_state.h" -#include "pipe/p_inlines.h" +#include "util/u_inlines.h" #include "pipe/p_screen.h" #include "pipe/p_shader_tokens.h" #include "util/u_draw_quad.h" -#include "util/u_format.h" #include "util/u_simple_shaders.h" #include "util/u_memory.h" -#include "util/u_rect.h" +#include "util/u_sampler.h" #include "cso_cache/cso_context.h" @@ -57,10 +56,11 @@ static void setup_shaders(struct renderer *ctx) { struct pipe_context *pipe = ctx->pipe; /* fragment shader */ - ctx->fs = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); + ctx->fs = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR); } -static struct pipe_buffer * +static struct pipe_resource * setup_vertex_data(struct renderer *ctx, float x0, float y0, float x1, float y1, float z) { @@ -90,10 +90,11 @@ setup_vertex_data(struct renderer *ctx, return pipe_user_buffer_create( ctx->pipe->screen, ctx->vertices, - sizeof(ctx->vertices) ); + sizeof(ctx->vertices), + PIPE_BIND_VERTEX_BUFFER); } -static struct pipe_buffer * +static struct pipe_resource * setup_vertex_data_tex(struct renderer *ctx, float x0, float y0, float x1, float y1, float s0, float t0, float s1, float t1, @@ -125,11 +126,12 @@ setup_vertex_data_tex(struct renderer *ctx, return pipe_user_buffer_create( ctx->pipe->screen, ctx->vertices, - sizeof(ctx->vertices) ); + sizeof(ctx->vertices), + PIPE_BIND_VERTEX_BUFFER); } -static struct pipe_buffer * +static struct pipe_resource * setup_vertex_data_qtex(struct renderer *ctx, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, @@ -162,7 +164,8 @@ setup_vertex_data_qtex(struct renderer *ctx, return pipe_user_buffer_create( ctx->pipe->screen, ctx->vertices, - sizeof(ctx->vertices) ); + sizeof(ctx->vertices), + PIPE_BIND_VERTEX_BUFFER); } struct renderer * renderer_create(struct vg_context *owner) @@ -197,7 +200,7 @@ void renderer_destroy(struct renderer *ctx) ctx->fs = NULL; } #endif - free(ctx); + FREE(ctx); } void renderer_draw_quad(struct renderer *r, @@ -205,30 +208,31 @@ void renderer_draw_quad(struct renderer *r, VGfloat x2, VGfloat y2, VGfloat depth) { - struct pipe_buffer *buf; + struct pipe_resource *buf; buf = setup_vertex_data(r, x1, y1, x2, y2, depth); if (buf) { + cso_set_vertex_elements(r->cso, 2, r->owner->velems); util_draw_vertex_buffer(r->pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ - pipe_buffer_reference( &buf, + pipe_resource_reference( &buf, NULL ); } } void renderer_draw_texture(struct renderer *r, - struct pipe_texture *tex, + struct pipe_resource *tex, VGfloat x1offset, VGfloat y1offset, VGfloat x2offset, VGfloat y2offset, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2) { struct pipe_context *pipe = r->pipe; - struct pipe_buffer *buf; + struct pipe_resource *buf; VGfloat s0, t0, s1, t1; assert(tex->width0 != 0); @@ -248,12 +252,13 @@ void renderer_draw_texture(struct renderer *r, s0, t0, s1, t1, 0.0f); if (buf) { + cso_set_vertex_elements(r->cso, 2, r->owner->velems); util_draw_vertex_buffer(pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ - pipe_buffer_reference( &buf, + pipe_resource_reference( &buf, NULL ); } @@ -261,24 +266,25 @@ void renderer_draw_texture(struct renderer *r, } void renderer_copy_texture(struct renderer *ctx, - struct pipe_texture *src, + struct pipe_sampler_view *src, VGfloat sx1, VGfloat sy1, VGfloat sx2, VGfloat sy2, - struct pipe_texture *dst, + struct pipe_resource *dst, VGfloat dx1, VGfloat dy1, VGfloat dx2, VGfloat dy2) { struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; - struct pipe_buffer *buf; + struct pipe_resource *tex = src->texture; + struct pipe_resource *buf; struct pipe_surface *dst_surf = screen->get_tex_surface( screen, dst, 0, 0, 0, - PIPE_BUFFER_USAGE_GPU_WRITE); + PIPE_BIND_RENDER_TARGET); struct pipe_framebuffer_state fb; float s0, t0, s1, t1; - assert(src->width0 != 0); - assert(src->height0 != 0); + assert(tex->width0 != 0); + assert(tex->height0 != 0); assert(dst->width0 != 0); assert(dst->height0 != 0); @@ -288,10 +294,10 @@ void renderer_copy_texture(struct renderer *ctx, #endif #if 1 - s0 = sx1 / src->width0; - s1 = sx2 / src->width0; - t0 = sy1 / src->height0; - t1 = sy2 / src->height0; + s0 = sx1 / tex->width0; + s1 = sx2 / tex->width0; + t0 = sy1 / tex->height0; + t1 = sy2 / tex->height0; #else s0 = 0; s1 = 1; @@ -300,12 +306,12 @@ void renderer_copy_texture(struct renderer *ctx, #endif assert(screen->is_format_supported(screen, dst_surf->format, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)); + 0, PIPE_BIND_RENDER_TARGET, 0)); /* save state (restored below) */ cso_save_blend(ctx->cso); cso_save_samplers(ctx->cso); - cso_save_sampler_textures(ctx->cso); + cso_save_fragment_sampler_views(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); @@ -317,11 +323,11 @@ void renderer_copy_texture(struct renderer *ctx, { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); - blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.colormask = PIPE_MASK_RGBA; + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].colormask = PIPE_MASK_RGBA; cso_set_blend(ctx->cso, &blend); } @@ -343,7 +349,7 @@ void renderer_copy_texture(struct renderer *ctx, vg_set_viewport(ctx->owner, VEGA_Y0_TOP); /* texture */ - cso_set_sampler_textures(ctx->cso, 1, &src); + cso_set_fragment_sampler_views(ctx->cso, 1, &src); /* shaders */ cso_set_vertex_shader_handle(ctx->cso, vg_texture_vs(ctx->owner)); @@ -370,19 +376,20 @@ void renderer_copy_texture(struct renderer *ctx, 0.0f); if (buf) { + cso_set_vertex_elements(ctx->cso, 2, ctx->owner->velems); util_draw_vertex_buffer(ctx->pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ - pipe_buffer_reference( &buf, + pipe_resource_reference( &buf, NULL ); } /* restore state we changed */ cso_restore_blend(ctx->cso); cso_restore_samplers(ctx->cso); - cso_restore_sampler_textures(ctx->cso); + cso_restore_fragment_sampler_views(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_vertex_shader(ctx->cso); cso_restore_fragment_shader(ctx->cso); @@ -402,9 +409,11 @@ void renderer_copy_surface(struct renderer *ctx, { struct pipe_context *pipe = ctx->pipe; struct pipe_screen *screen = pipe->screen; - struct pipe_buffer *buf; - struct pipe_texture texTemp, *tex; - struct pipe_surface *texSurf; + struct pipe_resource *buf; + struct pipe_sampler_view view_templ; + struct pipe_sampler_view *view; + struct pipe_resource texTemp, *tex; + struct pipe_subresource subsrc, subdst; struct pipe_framebuffer_state fb; struct st_framebuffer *stfb = ctx->owner->draw_buffer; const int srcW = abs(srcX1 - srcX0); @@ -430,11 +439,11 @@ void renderer_copy_surface(struct renderer *ctx, } assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_SAMPLER, 0)); + 0, PIPE_BIND_SAMPLER_VIEW, 0)); assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_SAMPLER, 0)); + 0, PIPE_BIND_SAMPLER_VIEW, 0)); assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D, - PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)); + 0, PIPE_BIND_RENDER_TARGET, 0)); /* * XXX for now we're always creating a temporary texture. @@ -449,34 +458,32 @@ void renderer_copy_surface(struct renderer *ctx, texTemp.width0 = srcW; texTemp.height0 = srcH; texTemp.depth0 = 1; + texTemp.bind = PIPE_BIND_SAMPLER_VIEW; - tex = screen->texture_create(screen, &texTemp); + tex = screen->resource_create(screen, &texTemp); if (!tex) return; - texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0, - PIPE_BUFFER_USAGE_GPU_WRITE); - - /* load temp texture */ - if (pipe->surface_copy) { - pipe->surface_copy(pipe, - texSurf, 0, 0, /* dest */ - src, srcLeft, srcTop, /* src */ - srcW, srcH); /* size */ - } else { - util_surface_copy(pipe, FALSE, - texSurf, 0, 0, /* dest */ - src, srcLeft, srcTop, /* src */ - srcW, srcH); /* size */ - } + u_sampler_view_default_template(&view_templ, tex, tex->format); + view = pipe->create_sampler_view(pipe, tex, &view_templ); + + if (!view) + return; + + subdst.face = 0; + subdst.level = 0; + subsrc.face = src->face; + subsrc.level = src->level; - /* free the surface, update the texture if necessary.*/ - screen->tex_surface_destroy(texSurf); + pipe->resource_copy_region(pipe, + tex, subdst, 0, 0, 0, /* dest */ + src->texture, subsrc, srcLeft, srcTop, src->zslice, /* src */ + srcW, srcH); /* size */ /* save state (restored below) */ cso_save_blend(ctx->cso); cso_save_samplers(ctx->cso); - cso_save_sampler_textures(ctx->cso); + cso_save_fragment_sampler_views(ctx->cso); cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); @@ -486,11 +493,11 @@ void renderer_copy_surface(struct renderer *ctx, { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); - blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.colormask = PIPE_MASK_RGBA; + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].colormask = PIPE_MASK_RGBA; cso_set_blend(ctx->cso, &blend); } @@ -512,7 +519,7 @@ void renderer_copy_surface(struct renderer *ctx, } /* texture */ - cso_set_sampler_textures(ctx->cso, 1, &tex); + cso_set_fragment_sampler_views(ctx->cso, 1, &view); /* shaders */ cso_set_fragment_shader_handle(ctx->cso, ctx->fs); @@ -535,12 +542,13 @@ void renderer_copy_surface(struct renderer *ctx, (float) dstX1, (float) dstY1, z); if (buf) { + cso_set_vertex_elements(ctx->cso, 2, ctx->owner->velems); util_draw_vertex_buffer(ctx->pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ - pipe_buffer_reference( &buf, + pipe_resource_reference( &buf, NULL ); } @@ -548,17 +556,18 @@ void renderer_copy_surface(struct renderer *ctx, /* restore state we changed */ cso_restore_blend(ctx->cso); cso_restore_samplers(ctx->cso); - cso_restore_sampler_textures(ctx->cso); + cso_restore_fragment_sampler_views(ctx->cso); cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); cso_restore_viewport(ctx->cso); - pipe_texture_reference(&tex, NULL); + pipe_resource_reference(&tex, NULL); + pipe_sampler_view_reference(&view, NULL); } void renderer_texture_quad(struct renderer *r, - struct pipe_texture *tex, + struct pipe_resource *tex, VGfloat x1offset, VGfloat y1offset, VGfloat x2offset, VGfloat y2offset, VGfloat x1, VGfloat y1, @@ -567,7 +576,7 @@ void renderer_texture_quad(struct renderer *r, VGfloat x4, VGfloat y4) { struct pipe_context *pipe = r->pipe; - struct pipe_buffer *buf; + struct pipe_resource *buf; VGfloat s0, t0, s1, t1; assert(tex->width0 != 0); @@ -587,12 +596,13 @@ void renderer_texture_quad(struct renderer *r, s0, t0, s1, t1, 0.0f); if (buf) { + cso_set_vertex_elements(r->cso, 2, r->owner->velems); util_draw_vertex_buffer(pipe, buf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, /* verts */ 2); /* attribs/vert */ - pipe_buffer_reference(&buf, + pipe_resource_reference(&buf, NULL); }