X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fstate_trackers%2Fwgl%2Fstw_device.c;h=e65e71dc15fb58ac4ff25da7f387df5099e0709f;hb=4683529048ee133481b2d8f1cae1685aa1736f9a;hp=985b8f0456a9f6f36cd631d72c3e46d665836b31;hpb=4e4c2ee1fd574d1d651c559f46afb6ca5487156d;p=mesa.git diff --git a/src/gallium/state_trackers/wgl/stw_device.c b/src/gallium/state_trackers/wgl/stw_device.c index 985b8f0456a..e65e71dc15f 100644 --- a/src/gallium/state_trackers/wgl/stw_device.c +++ b/src/gallium/state_trackers/wgl/stw_device.c @@ -27,16 +27,11 @@ #include -#include "glapi/glthread.h" +#include "glapi/glapi.h" #include "util/u_debug.h" #include "util/u_math.h" +#include "util/u_memory.h" #include "pipe/p_screen.h" -#include "state_tracker/st_public.h" - -#ifdef DEBUG -#include "trace/tr_screen.h" -#include "trace/tr_texture.h" -#endif #include "stw_device.h" #include "stw_winsys.h" @@ -44,50 +39,30 @@ #include "stw_icd.h" #include "stw_tls.h" #include "stw_framebuffer.h" - -#ifdef WIN32_THREADS -extern _glthread_Mutex OneTimeLock; -extern void FreeAllTSD(void); -#endif +#include "stw_st.h" struct stw_device *stw_dev = NULL; - -/** - * XXX: Dispatch pipe_screen::flush_front_buffer to our - * stw_winsys::flush_front_buffer. - */ -static void -stw_flush_frontbuffer(struct pipe_screen *screen, - struct pipe_surface *surface, - void *context_private ) +static int +stw_get_param(struct st_manager *smapi, + enum st_manager_param param) { - HDC hdc = (HDC)context_private; - struct stw_framebuffer *fb; - - fb = stw_framebuffer_from_hdc( hdc ); - if (!fb) { - /* fb can be NULL if window was destroyed already */ - return; - } - -#if DEBUG - { - /* ensure that a random surface was not passed to us */ - struct pipe_surface *surface2; - - if(!st_get_framebuffer_surface( fb->stfb, ST_SURFACE_FRONT_LEFT, &surface2 )) - assert(0); - else - assert(surface2 == surface); + switch (param) { + case ST_MANAGER_BROKEN_INVALIDATE: + /* + * Force framebuffer validation on glViewport. + * + * Certain applications, like Rhinoceros 4, uses glReadPixels + * exclusively (never uses SwapBuffers), so framebuffers never get + * resized unless we check on glViewport. + */ + return 1; + default: + return 0; } -#endif - - stw_framebuffer_present_locked(hdc, fb, ST_SURFACE_FRONT_LEFT); } - boolean stw_init(const struct stw_winsys *stw_winsys) { @@ -109,9 +84,10 @@ stw_init(const struct stw_winsys *stw_winsys) stw_dev->stw_winsys = stw_winsys; -#ifdef WIN32_THREADS - _glthread_INIT_MUTEX(OneTimeLock); -#endif + stw_dev->stapi = stw_st_create_api(); + stw_dev->smapi = CALLOC_STRUCT(st_manager); + if (!stw_dev->stapi || !stw_dev->smapi) + goto error1; screen = stw_winsys->create_screen(); if(!screen) @@ -120,15 +96,14 @@ stw_init(const struct stw_winsys *stw_winsys) if(stw_winsys->get_adapter_luid) stw_winsys->get_adapter_luid(screen, &stw_dev->AdapterLuid); -#ifdef DEBUG - stw_dev->screen = trace_screen_create(screen); - stw_dev->trace_running = stw_dev->screen != screen ? TRUE : FALSE; -#else + stw_dev->smapi->screen = screen; + stw_dev->smapi->get_param = stw_get_param; stw_dev->screen = screen; -#endif - - stw_dev->screen->flush_frontbuffer = &stw_flush_frontbuffer; - + + stw_dev->max_2d_levels = + screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS); + stw_dev->max_2d_length = 1 << (stw_dev->max_2d_levels - 1); + pipe_mutex_init( stw_dev->ctx_mutex ); pipe_mutex_init( stw_dev->fb_mutex ); @@ -142,6 +117,11 @@ stw_init(const struct stw_winsys *stw_winsys) return TRUE; error1: + if (stw_dev->smapi) + FREE(stw_dev->smapi); + if (stw_dev->stapi) + stw_dev->stapi->destroy(stw_dev->stapi); + stw_dev = NULL; return FALSE; } @@ -164,35 +144,41 @@ stw_cleanup_thread(void) void stw_cleanup(void) { - unsigned i; + DHGLRC dhglrc; debug_printf("%s\n", __FUNCTION__); if (!stw_dev) return; + /* + * Abort cleanup if there are still active contexts. In some situations + * this DLL may be unloaded before the DLL that is using GL contexts is. + */ pipe_mutex_lock( stw_dev->ctx_mutex ); - { - /* Ensure all contexts are destroyed */ - i = handle_table_get_first_handle(stw_dev->ctx_table); - while (i) { - DrvDeleteContext(i); - i = handle_table_get_next_handle(stw_dev->ctx_table, i); - } - handle_table_destroy(stw_dev->ctx_table); - } + dhglrc = handle_table_get_first_handle(stw_dev->ctx_table); pipe_mutex_unlock( stw_dev->ctx_mutex ); + if (dhglrc) { + debug_printf("%s: contexts still active -- cleanup aborted\n", __FUNCTION__); + stw_dev = NULL; + return; + } + + handle_table_destroy(stw_dev->ctx_table); stw_framebuffer_cleanup(); pipe_mutex_destroy( stw_dev->fb_mutex ); pipe_mutex_destroy( stw_dev->ctx_mutex ); + FREE(stw_dev->smapi); + stw_dev->stapi->destroy(stw_dev->stapi); + stw_dev->screen->destroy(stw_dev->screen); -#ifdef WIN32_THREADS - _glthread_DESTROY_MUTEX(OneTimeLock); - FreeAllTSD(); + /* glapi is statically linked: we can call the local destroy function. */ +#ifdef _GLAPI_NO_EXPORTS + _glapi_destroy_multithread(); #endif #ifdef DEBUG