X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Fstate_trackers%2Fxorg%2Fxorg_renderer.c;h=1eb926360b9d0182bca36b4787f004bfb8de0913;hb=685340a53e1dcb2a888e634ee71ba24356befe69;hp=d9698e32e1fa74012b651bb11d45499d6e124c19;hpb=7b0e4adaf21d4c788657eff41cb51d5c89647309;p=mesa.git diff --git a/src/gallium/state_trackers/xorg/xorg_renderer.c b/src/gallium/state_trackers/xorg/xorg_renderer.c index d9698e32e1f..1eb926360b9 100644 --- a/src/gallium/state_trackers/xorg/xorg_renderer.c +++ b/src/gallium/state_trackers/xorg/xorg_renderer.c @@ -9,7 +9,7 @@ #include "util/u_memory.h" #include "util/u_rect.h" -#include "pipe/p_inlines.h" +#include "util/u_inlines.h" #include @@ -68,13 +68,14 @@ renderer_draw(struct xorg_renderer *r) if (buf) { + cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems); + util_draw_vertex_buffer(pipe, buf, 0, PIPE_PRIM_QUADS, num_verts, /* verts */ r->attrs_per_vertex); /* attribs/vert */ pipe_buffer_reference(&buf, NULL); - pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL); } } @@ -93,6 +94,7 @@ renderer_init_state(struct xorg_renderer *r) { struct pipe_depth_stencil_alpha_state dsa; struct pipe_rasterizer_state raster; + unsigned i; /* set common initial clip state */ memset(&dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state)); @@ -104,6 +106,14 @@ renderer_init_state(struct xorg_renderer *r) raster.gl_rasterization_rules = 1; cso_set_rasterizer(r->cso, &raster); + /* vertex elements state */ + memset(&r->velems[0], 0, sizeof(r->velems[0]) * 3); + for (i = 0; i < 3; i++) { + r->velems[i].src_offset = i * 4 * sizeof(float); + r->velems[i].instance_divisor = 0; + r->velems[i].vertex_buffer_index = 0; + r->velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + } } @@ -171,14 +181,14 @@ add_vertex_data1(struct xorg_renderer *r, map_point(src_matrix, pt3[0], pt3[1], &pt3[0], &pt3[1]); } - s0 = pt0[0] / src->width[0]; - s1 = pt1[0] / src->width[0]; - s2 = pt2[0] / src->width[0]; - s3 = pt3[0] / src->width[0]; - t0 = pt0[1] / src->height[0]; - t1 = pt1[1] / src->height[0]; - t2 = pt2[1] / src->height[0]; - t3 = pt3[1] / src->height[0]; + s0 = pt0[0] / src->width0; + s1 = pt1[0] / src->width0; + s2 = pt2[0] / src->width0; + s3 = pt3[0] / src->width0; + t0 = pt0[1] / src->height0; + t1 = pt1[1] / src->height0; + t2 = pt2[1] / src->height0; + t3 = pt3[1] / src->height0; /* 1st vertex */ add_vertex_1tex(r, dstX, dstY, s0, t0); @@ -249,15 +259,15 @@ add_vertex_data2(struct xorg_renderer *r, map_point(mask_matrix, mpt1[0], mpt1[1], &mpt1[0], &mpt1[1]); } - src_s0 = spt0[0] / src->width[0]; - src_t0 = spt0[1] / src->height[0]; - src_s1 = spt1[0] / src->width[0]; - src_t1 = spt1[1] / src->height[0]; + src_s0 = spt0[0] / src->width0; + src_t0 = spt0[1] / src->height0; + src_s1 = spt1[0] / src->width0; + src_t1 = spt1[1] / src->height0; - mask_s0 = mpt0[0] / mask->width[0]; - mask_t0 = mpt0[1] / mask->height[0]; - mask_s1 = mpt1[0] / mask->width[0]; - mask_t1 = mpt1[1] / mask->height[0]; + mask_s0 = mpt0[0] / mask->width0; + mask_t0 = mpt0[1] / mask->height0; + mask_s1 = mpt1[0] / mask->width0; + mask_t1 = mpt1[1] / mask->height0; /* 1st vertex */ add_vertex_2tex(r, dstX, dstY, @@ -287,10 +297,10 @@ setup_vertex_data_yuv(struct xorg_renderer *r, spt1[0] = srcX + srcW; spt1[1] = srcY + srcH; - s0 = spt0[0] / tex[0]->width[0]; - t0 = spt0[1] / tex[0]->height[0]; - s1 = spt1[0] / tex[0]->width[0]; - t1 = spt1[1] / tex[0]->height[0]; + s0 = spt0[0] / tex[0]->width0; + t0 = spt0[1] / tex[0]->height0; + s1 = spt1[0] / tex[0]->width0; + t1 = spt1[1] / tex[0]->height0; /* 1st vertex */ add_vertex_1tex(r, dstX, dstY, s0, t0); @@ -314,21 +324,25 @@ setup_vertex_data_yuv(struct xorg_renderer *r, * these concepts are linked. */ void renderer_bind_destination(struct xorg_renderer *r, - struct pipe_surface *surface ) + struct pipe_surface *surface, + int width, + int height ) { struct pipe_framebuffer_state fb; struct pipe_viewport_state viewport; - int width = surface->width; - int height = surface->height; + /* Framebuffer uses actual surface width/height + */ memset(&fb, 0, sizeof fb); - fb.width = width; - fb.height = height; + fb.width = surface->width; + fb.height = surface->height; fb.nr_cbufs = 1; fb.cbufs[0] = surface; fb.zsbuf = 0; + /* Viewport just touches the bit we're interested in: + */ viewport.scale[0] = width / 2.f; viewport.scale[1] = height / 2.f; viewport.scale[2] = 1.0; @@ -338,6 +352,8 @@ void renderer_bind_destination(struct xorg_renderer *r, viewport.translate[2] = 0.0; viewport.translate[3] = 0.0; + /* Constant buffer set up to match viewport dimensions: + */ if (r->fb_width != width || r->fb_height != height) { @@ -373,14 +389,14 @@ struct xorg_renderer * renderer_create(struct pipe_context *pipe) void renderer_destroy(struct xorg_renderer *r) { - struct pipe_constant_buffer *vsbuf = &r->vs_const_buffer; - struct pipe_constant_buffer *fsbuf = &r->fs_const_buffer; + struct pipe_buffer **vsbuf = &r->vs_const_buffer; + struct pipe_buffer **fsbuf = &r->fs_const_buffer; - if (vsbuf && vsbuf->buffer) - pipe_buffer_reference(&vsbuf->buffer, NULL); + if (*vsbuf) + pipe_buffer_reference(vsbuf, NULL); - if (fsbuf && fsbuf->buffer) - pipe_buffer_reference(&fsbuf->buffer, NULL); + if (*fsbuf) + pipe_buffer_reference(fsbuf, NULL); if (r->shaders) { xorg_shaders_destroy(r->shaders); @@ -403,20 +419,20 @@ void renderer_set_constants(struct xorg_renderer *r, const float *params, int param_bytes) { - struct pipe_constant_buffer *cbuf = + struct pipe_buffer **cbuf = (shader_type == PIPE_SHADER_VERTEX) ? &r->vs_const_buffer : &r->fs_const_buffer; - pipe_buffer_reference(&cbuf->buffer, NULL); - cbuf->buffer = pipe_buffer_create(r->pipe->screen, 16, - PIPE_BUFFER_USAGE_CONSTANT, - param_bytes); + pipe_buffer_reference(cbuf, NULL); + *cbuf = pipe_buffer_create(r->pipe->screen, 16, + PIPE_BUFFER_USAGE_CONSTANT, + param_bytes); - if (cbuf->buffer) { - pipe_buffer_write(r->pipe->screen, cbuf->buffer, + if (*cbuf) { + pipe_buffer_write(r->pipe->screen, *cbuf, 0, param_bytes, params); } - r->pipe->set_constant_buffer(r->pipe, shader_type, 0, cbuf); + r->pipe->set_constant_buffer(r->pipe, shader_type, 0, *cbuf); } @@ -432,17 +448,18 @@ void renderer_copy_prepare(struct xorg_renderer *r, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)); + (void) screen; /* set misc state we care about */ { struct pipe_blend_state blend; memset(&blend, 0, sizeof(blend)); - blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; - blend.colormask = PIPE_MASK_RGBA; + blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; + blend.rt[0].colormask = PIPE_MASK_RGBA; cso_set_blend(r->cso, &blend); } @@ -461,7 +478,9 @@ void renderer_copy_prepare(struct xorg_renderer *r, cso_single_sampler_done(r->cso); } - renderer_bind_destination(r, dst_surface); + renderer_bind_destination(r, dst_surface, + dst_surface->width, + dst_surface->height); /* texture */ cso_set_sampler_textures(r->cso, 1, &src_texture); @@ -502,10 +521,9 @@ renderer_clone_texture(struct xorg_renderer *r, templ.target = PIPE_TEXTURE_2D; templ.format = format; templ.last_level = 0; - templ.width[0] = src->width[0]; - templ.height[0] = src->height[0]; - templ.depth[0] = 1; - pf_get_block(format, &templ.block); + templ.width0 = src->width0; + templ.height0 = src->height0; + templ.depth0 = 1; templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; pt = screen->texture_create(screen, &templ); @@ -526,13 +544,13 @@ renderer_clone_texture(struct xorg_renderer *r, ps_tex, /* dest */ 0, 0, /* destx/y */ ps_read, - 0, 0, src->width[0], src->height[0]); + 0, 0, src->width0, src->height0); } else { util_surface_copy(pipe, FALSE, ps_tex, /* dest */ 0, 0, /* destx/y */ ps_read, - 0, 0, src->width[0], src->height[0]); + 0, 0, src->width0, src->height0); } pipe_surface_reference(&ps_read, NULL); pipe_surface_reference(&ps_tex, NULL); @@ -593,6 +611,8 @@ void renderer_draw_yuv(struct xorg_renderer *r, if (buf) { const int num_attribs = 2; /*pos + tex coord*/ + cso_set_vertex_elements(r->cso, num_attribs, r->velems); + util_draw_vertex_buffer(pipe, buf, 0, PIPE_PRIM_QUADS, 4, /* verts */