X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=src%2Fgallium%2Ftests%2Ftrivial%2Fquad-tex.c;h=4c5a9200a52b7bb8b7a8c7b2e5c2fb15c884099b;hb=74d41a32bc179425e866f8afa33a222488ea7760;hp=af93e09d8d4ecd8a45b0130de3e3ecec6f821db5;hpb=eafb7f234d11a290b00dcaf5492b9bdad1cf5148;p=mesa.git diff --git a/src/gallium/tests/trivial/quad-tex.c b/src/gallium/tests/trivial/quad-tex.c index af93e09d8d4..4c5a9200a52 100644 --- a/src/gallium/tests/trivial/quad-tex.c +++ b/src/gallium/tests/trivial/quad-tex.c @@ -57,16 +57,12 @@ #include "util/u_memory.h" /* util_make_[fragment|vertex]_passthrough_shader */ #include "util/u_simple_shaders.h" - -/* sw_screen_create: to get a software pipe driver */ -#include "target-helpers/inline_sw_helper.h" -/* debug_screen_wrap: to wrap with debug pipe drivers */ -#include "target-helpers/inline_debug_helper.h" -/* null software winsys */ -#include "sw/null/null_sw_winsys.h" +/* to get a hardware pipe driver */ +#include "pipe-loader/pipe_loader.h" struct program { + struct pipe_loader_device *dev; struct pipe_screen *screen; struct pipe_context *pipe; struct cso_context *cso; @@ -82,7 +78,7 @@ struct program void *vs; void *fs; - float clear_color[4]; + union pipe_color_union clear_color; struct pipe_resource *vbuf; struct pipe_resource *target; @@ -93,20 +89,25 @@ struct program static void init_prog(struct program *p) { struct pipe_surface surf_tmpl; - /* create the software rasterizer */ - p->screen = sw_screen_create(null_sw_create()); - /* wrap the screen with any debugger */ - p->screen = debug_screen_wrap(p->screen); + int ret; + + /* find a hardware device */ + ret = pipe_loader_probe(&p->dev, 1); + assert(ret); + + /* init a pipe screen */ + p->screen = pipe_loader_create_screen(p->dev); + assert(p->screen); /* create the pipe driver context and cso context */ - p->pipe = p->screen->context_create(p->screen, NULL); + p->pipe = p->screen->context_create(p->screen, NULL, 0); p->cso = cso_create_context(p->pipe); /* set clear color */ - p->clear_color[0] = 0.3; - p->clear_color[1] = 0.1; - p->clear_color[2] = 0.3; - p->clear_color[3] = 1.0; + p->clear_color.f[0] = 0.3; + p->clear_color.f[1] = 0.1; + p->clear_color.f[2] = 0.3; + p->clear_color.f[3] = 1.0; /* vertex buffer */ { @@ -130,7 +131,7 @@ static void init_prog(struct program *p) }; p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, - PIPE_USAGE_STATIC, sizeof(vertices)); + PIPE_USAGE_DEFAULT, sizeof(vertices)); pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices); } @@ -174,17 +175,13 @@ static void init_prog(struct program *p) box.width = 2; box.height = 2; - t = p->pipe->get_transfer(p->pipe, p->tex, 0, PIPE_TRANSFER_WRITE, &box); - - ptr = p->pipe->transfer_map(p->pipe, t); + ptr = p->pipe->transfer_map(p->pipe, p->tex, 0, PIPE_TRANSFER_WRITE, &box, &t); ptr[0] = 0xffff0000; ptr[1] = 0xff0000ff; ptr[2] = 0xff00ff00; ptr[3] = 0xffffff00; p->pipe->transfer_unmap(p->pipe, t); - p->pipe->transfer_destroy(p->pipe, t); - u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format); p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt); @@ -200,7 +197,9 @@ static void init_prog(struct program *p) /* rasterizer */ memset(&p->rasterizer, 0, sizeof(p->rasterizer)); p->rasterizer.cull_face = PIPE_FACE_NONE; - p->rasterizer.gl_rasterization_rules = 1; + p->rasterizer.half_pixel_center = 1; + p->rasterizer.bottom_edge_rule = 1; + p->rasterizer.depth_clip = 1; /* sampler */ memset(&p->sampler, 0, sizeof(p->sampler)); @@ -212,8 +211,7 @@ static void init_prog(struct program *p) p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR; p->sampler.normalized_coords = 1; - surf_tmpl.format = templat.format; - surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; + surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */ surf_tmpl.u.tex.level = 0; surf_tmpl.u.tex.first_layer = 0; surf_tmpl.u.tex.last_layer = 0; @@ -245,12 +243,10 @@ static void init_prog(struct program *p) p->viewport.scale[0] = half_width; p->viewport.scale[1] = half_height * scale; p->viewport.scale[2] = half_depth; - p->viewport.scale[3] = 1.0f; p->viewport.translate[0] = half_width + x; p->viewport.translate[1] = (half_height + y) * scale + bias; p->viewport.translate[2] = half_depth + z; - p->viewport.translate[3] = 0.0f; } /* vertex elements state */ @@ -270,20 +266,18 @@ static void init_prog(struct program *p) const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC }; const uint semantic_indexes[] = { 0, 0 }; - p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes); + p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE); } /* fragment shader */ - p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR); + p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, + TGSI_INTERPOLATE_LINEAR, + TGSI_RETURN_TYPE_FLOAT); } static void close_prog(struct program *p) { - /* unset bound textures as well */ - cso_set_fragment_sampler_views(p->cso, 0, NULL); - - /* unset all state */ - cso_release_all(p->cso); + cso_destroy_context(p->cso); p->pipe->delete_vs_state(p->pipe, p->vs); p->pipe->delete_fs_state(p->pipe, p->fs); @@ -294,20 +288,22 @@ static void close_prog(struct program *p) pipe_resource_reference(&p->tex, NULL); pipe_resource_reference(&p->vbuf, NULL); - cso_destroy_context(p->cso); p->pipe->destroy(p->pipe); p->screen->destroy(p->screen); + pipe_loader_release(&p->dev, 1); FREE(p); } static void draw(struct program *p) { + const struct pipe_sampler_state *samplers[] = {&p->sampler}; + /* set the render target */ cso_set_framebuffer(p->cso, &p->framebuffer); /* clear the render target */ - p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0); + p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0); /* set misc state we care about */ cso_set_blend(p->cso, &p->blend); @@ -316,11 +312,10 @@ static void draw(struct program *p) cso_set_viewport(p->cso, &p->viewport); /* sampler */ - cso_single_sampler(p->cso, 0, &p->sampler); - cso_single_sampler_done(p->cso); + cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers); /* texture sampler view */ - cso_set_fragment_sampler_views(p->cso, 1, &p->view); + cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view); /* shaders */ cso_set_fragment_shader_handle(p->cso, p->fs); @@ -329,13 +324,13 @@ static void draw(struct program *p) /* vertex element data */ cso_set_vertex_elements(p->cso, 2, p->velem); - util_draw_vertex_buffer(p->pipe, - p->vbuf, 0, + util_draw_vertex_buffer(p->pipe, p->cso, + p->vbuf, 0, 0, PIPE_PRIM_QUADS, 4, /* verts */ 2); /* attribs/vert */ - p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL); + p->pipe->flush(p->pipe, NULL, 0); debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]); }